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RalfKeymasterYou have to enable Oculus Link in the Quest. Same way like you would enable it when want to play a native Oculus PCVR game via Oculus Link.
If you are unsure how to do that, check this Oculus Link tutorial:
RalfKeymasterYou don’t need Virtual Desktop when you connect the Quest via USB to use Oculus Link. In that case all you have to do is making sure that Oculus Link is enabled.
Virtual Desktop would only be required to use vorpX wirelessly with your Quest. If you want to do that, you have to configure VD like you would when you play a native SteamVR game via VD.
Oculus Link is the better alternative for various reasons though, so I’d recommend to do it that way.
RalfKeymasterJust to get the obvious out of the way: you either have to connect to your Quest with an USB cable to your PC to use Oculus Link or use a streaming app (e.g. Virtual Desktop) to get the image to your Quest. In the latter case vorpX has to be set to SteamVR in the config app since VD only captures SteamVR, not native Oculus.
If the above does not help, please check for potential conflicts with other programs on your PC that may also hook into games or interfere in a different way (e.g. some invasive third party antivirus programs may block the hooking process). More detailed information about hooking conflicts can be found in the vorpX help in the trouble shooting guide.
RalfKeymasterYou can find answers to common questions like this one in the support FAQ.
RalfKeymasterWhich version did you buy? The official Mafia II profile is for the original (DX9) Mafia II. It does not work with the remastered version.
RalfKeymasterSounds as if Unity 5 profiles just don’t work on the latest 2020 release. I’ll look into that when I come across a game that uses this version, can’t really say much to user profiles though.
One last thing you could try yourself is checking whether the game maybe has some internal render scaling setting and if so disable that. 3D in Unity 5 games can fail if the render resolution doesn’t match the output resolution, which can happen in fullscreen mode or if the game has some some render scaling option.
RalfKeymasterCertainly possible, but not a priority. Occasionally I spend a bit of time on the 3D display mode though, so adding other output methods *might* happen at some point.
RalfKeymaster‘Crystal Image’ combines several things that affect the final headset resolution and the way the game image is sampled in the headset render stage. There shouldn’t really be any need to change it normally. ‘Low’ may be worth a shot in case of performance problems, but typically doesn’t really change much performance wise. ‘Aggressive’ produces a crisper image, but that comes at the cost of added sampling artifacts. So generally it’s best to stick to ‘Normal’.
RalfKeymastervorpX sets the headset target resolution ‘intelligently’ depending on the game resolution within a defined min/max range, ensuring that it is always high enough to not have a negative impact on image quality whithout – on the other hand – wasting resources in the headset render stage that are better spent rendering the game.
What’s important to understand here is that changing the headset target resolution does something entirely different in vorpX than it does in native VR games. Native VR games are actually rendered at the headset target resolution while with vorpX games are rendered at the resolution set in the game options. The headset target resolution only comes into play in a second step when vorpX renders the already rendered game image to the headset.
RalfKeymasterThe way vorpX handles the interaction between game FOV, ImageZoom and other relevant settings is designed to ensure the same values always produce the same result regardless of the headset used. That’s one of those basics where I’m more than 100% certain that they work as they are supposed to, absolutely zero chance that there is anything wrong in that regard.
I can only assume that either the values you got from the YouTube video or your eyeballing corrections aren’t entirely precise, impossible to say for me which one.
RalfKeymasterNo problem. Unless I misunderstood your question, the pinned FAQ post on top of this sub-forum should have the answer:
I bought vorpX before but don’t have the web installer anymore.
Please request a new download link here.
RalfKeymasterThat’s an unfinished profile, sorry for the confusion. I never even really checked the game so far except for briefly launching it one time, just created a placeholder and then apparently forgot about it. I’ll take a closer look before the next update. As always, no promises though.
RalfKeymasterBitDefender is your problem. Please make sure to disable it entirely, especially its so called ‘Advanced Threat Protection’, which – rather unadvanced – blocks Windows functions vorpX uses to hook into games.
If that does not help, try to remove your third party AV software. There is no real need for invasive third party AV on Windows 10. Windows Defender will automatically kick in when you remove it. That’s more than good enough for several years now.
RalfKeymasterYou can reset profiles in the config app, either on the local profiles or on the trouble shooting page.
if you changed the mouse sensitivity, you would to reset it in the game options, vorpX doesn’t change it.
RalfKeymasterNo problem hooking the game here. Only issue I had was that HUD scaling doesn’t work currently, which can happen if a game update also updated a game’s shaders. Will look into that.
Probably there is something on your PC that causes a conflict when hooking into DX11 games. Did you try to install a hook helper? The attach dialog should offer this option after a minute or so. Hook helpers can resolve many hooking conflicts without having to get to the bottom of the matter.
If that doesn’t help, please thoroughly check the pinned trouble shooting guide on top of this sub forum. it has more detailed information regarding hooking conflicts.
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