Ralf

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  • Ralf
    Keymaster

    Warning: technical explanation ahead. If you consider it illogical or plain stupid, you have to take my word for it. :)

    With mouse based head rotation vorpX has to apply head tracking while in EdgePeek mode to ensure the game camera is still rotated correctly after leaving EdgePeek. Theoretically it should be possible to just ‘record’ head movement and then apply the difference from before EdgePeek later, but that never worked reliably enough to be ready for prime time. Might come some day, but the list of nice-to-have-stuff is long, so no promises.

    in reply to: Bioshock Infinite (!) #195567
    Ralf
    Keymaster

    Check out Bioshock 1+2 too. Ideally not the remasters, but the original versions in DX9 mode for vorpX.

    Surely a matter of taste, but IMO due to the claustrophobic underwater setting those are even better VR/vorpX experiences than Infinite. DirectVR support is at the same level, so pretty much all bells and whistles including basic roomscale.

    in reply to: Head Tracking In Virtual Desktop Viewer? #195566
    Ralf
    Keymaster

    I got back to you via mail. Let me know if it didn’t reach you.

    in reply to: Stuck at infinite loading in my oculus interface #195562
    Ralf
    Keymaster

    @ Picdelag

    First please make sure that you are using the latest vorpX 20.2.0

    That out of the way:

    re your actual issue with vorpX: If the issue is related to your proximity sensor, I’m not sure how vorpX would be able to handle it otherwise. It just checks whether the headset is active and if so displays the game, using pretty much boilerplate code from the Oculus SDK.

    If dellrifter’s suggestion doesn’t help, I would as a first step suggest to check whether the issue also occurs with vorpX set to ‘Generic 3D Display’. That way you could determine whether there is some general hooking problem or the issue is related to your headset. If games also don’t work with the ‘Generic 3D Display’, check again for potential hooking conflicts.

    re your config app issue: If you are on Windows 10 and have a high DPI monitor, please make sure that you do NOT have changed any high DPI compatibility setting for the config app. Current Windows 10 builds handle the config app perfectly per default on high DPI monitors. If you are still on Windows 7, you might get a better result on high DPI monitors with one of the manual compatibility overrides. I still check vorpX occasionally on Windows 7 although it is past End-Of-Life for half a year now, but non-critical stuff like this won’t be addressed for a 10 years old OS that not even its manufacturer supports anymore.

    in reply to: Is Monster Hunter World really G3D? #195559
    Ralf
    Keymaster

    Should still work normally. I checked the game multiple times over the last few days while doing some general play testing.

    in reply to: Do you know the feeling… #195543
    Ralf
    Keymaster

    Thanks again to all who want to participate. I think we have enough testers now. Totally awesome, guys. Since this change affects almost everything, I feel much better having it tested before rolling it out. Links will be sent on Tuesday.

    To everyone else: nothing is 100% certain yet, so there still is a chance that things don’t pan out in the end, but if all goes well during the test, there will be a maintenance update containing this change shortly.

    Ralf
    Keymaster

    No problem. After a Windows reinstall you will probably need a new key. Just send the new request code shown in the license dialog to the register mail address like you did the first time when you activated vorpX.

    in reply to: Far Cry 4 black screen #195540
    Ralf
    Keymaster

    Incidentally I had this for the first time ever yesterday while checking Far Cry 4 for other reasons. First it showed in the headset, then it looked as if the game changed the display size during init whithout vorpX being able to catch that change and adjust as it normally would and I got a back screen in the headset. Very odd. Next launch went well again though.

    I’ll take a closer look at the game at some later point. For now I would second matteo39, trying multiple times might/should help. Also running the game windowed instead of fullscreen might be worth a shot if my above theory is right.

    in reply to: Does monitor type/size impact vorpx? #195520
    Ralf
    Keymaster

    If you can add a custom resolution to the display driver, you can always set the desktop to the desired resolution first for games that limit their max res to the current desktop resolution. Luckily not all games do that though. I think most, definitely most newer ones, allow to set the resolution freely from the list of resolutions available on the system.

    Still a rather annoying pitfall for affected games when it comes to using custom resolutions for sure. Not everyone might be aware that they can deal with such games by changing the desktop res.

    BTW: vorpX has the ability to return a higher desktop res than the one actually set when a game queries it, but that is only unlocked on a game per game basis in cases where I’m sure it doesn’t cause any trouble.

    in reply to: VorpX Wiki #195514
    Ralf
    Keymaster

    International money transfers outside Europe are handled via SWIFT, not via SEPA, which involves extra fees. On top of that bank transfers (Überweisungen) aren’t as commonly used everywhere as they are in Germany.

    Also don’t underestimate the convenience factor: if someone wants to make a donation to you, they have to go to their bank’s website or smartphone app, start a transfer, put in your account details and so on. That’s a huge hurdle for donating a few bucks to someone. Probably too huge in most cases. With PayPal it’s just a few clicks.

    in reply to: Watch films #195510
    Ralf
    Keymaster

    You can switch the content type to SBS 3D in the vorpX menu one the ‘Image Settings’ page. Maybe also on the main page for video player profiles, cant remember currently.

    in reply to: VorpX Wiki #195509
    Ralf
    Keymaster

    +1

    I’m not 100% sure of how much use the Wiki really is, most things are explained via tooltips in the menu or in the help. Surely can’t hurt though to have an extra reference combined with user tipps. The amount of profiles you did is indeed more than impressive. You know that.

    Re the Wiki I can help out with an explanation of the ‘VR Hotkey Menu’, probably vorpX’s most underused feature ever: you can assign keyboard shortcuts used by games (also vorpX keyboard shortcuts if you want) to any of the 16 buttons. While playing you then open the hotkey menu by holding down SHIFT+MOUSEWHEEL, look at a button and release the mousewheel to execute the action that is assigned to the button you looked at. More complicated to explain than to use, highly useful for games with many keyboard shortcuts. Instead of blindly trying to hit some button on your keyboard you just look at the according button in the hotkey menu.

    BTW: I believe I said that already in some e-mail, but you should really think about a PayPal option for donations. The way you are handling that currently pretty much limits donations to Europeans. Also PayPal is more convenient to use.

    in reply to: Watch films #195506
    Ralf
    Keymaster

    There is no specific extension for 3D movies. They are just movies that happen to have two images side by side. For checking how 3D movies work you can find sample clips on YouTube.

    in reply to: Watch films #195504
    Ralf
    Keymaster

    vorpX cannot convert 2D movies to stereo 3D. Unlike games movies don’t contain any information that would allow an app like vorpX to create stereo 3D. Some 3D TVs tried to guess what might be foreground and background based on colors and motion, but stuff like that never really worked well.

    You can however watch actual 3D movies in stereo with vorpX (and of course also normal movies in 2D). The best players for that are VLC and MPC-HC, for those vorpX has its own profiles.

    in reply to: Do you know the feeling… #195501
    Ralf
    Keymaster

    Last round of kitchen talk before I’ll do the beta build for next week. Checked Pimax today and so far Pimax was the only headset that in two of the tested games had issues linked to the new sync (added judder/double frames). Probably their ‘Brainwarp’ got confused somehow.

    So for Pimax users there definitely will be cases where the old method is preferable. That won’t hold anything back though. Depending on your findings next week – I think we have at least two Pimax testers now – Pimax users will either get a warning in the headset or the original method will stay their default and they have to check whether the new one works per game.

    BTW: Hadn’t used a Vive for while and have to say although the screen door effect is borderline offensive, its bright OLED display with at the same time (almost) true black still has a certain appeal compared to the LCD screens in most current headsets.

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