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RalfKeymasterI’ll take a look at it shortly. Please stick to the officially released version for now.
I expect the profile to require at least a major update, but I usually don’t check beta versions since that always bears the risk of having to do everything once again when the final version is out.
General rule of thumb: best to stay away from beta game branches as far as vorpX is concerned.
Feb 23, 2020 at 11:03am in reply to: Vorpx running in system tray but will not attach to the programs #192646
RalfKeymasterYour problems are almost certainly ralated to your AV program.
Windows 10 has its own AV solution, which in most recent tests is at least as good as third party AV programs without being as invasive as some of those. This built in AV program, Windows Defender, kicks in automatically when you remove your third party AV. There is no real need for third party AV on Windows 10.
While it’s not entirely impossible that Windows Defender also may occasionally cause issues in regard to vorpX, that’s far less likely. Also Microsoft always reacted super-quick if necessary, so this is my recommendation. Same protection, less hassle and annoyances – not just with vorpX BTW.
RalfKeymasterThere is no official profile, but a user profile apparently exists. Haven’t tried it though, so I don’t know how well it works.
You can check whether user profiles exist for a game in the config app on the ‘Cloud Profiles’ page.
Feb 19, 2020 at 4:38pm in reply to: VorpX on Quest with Virtual Desktop (controller support) #192593
RalfKeymasterJust a heads-up that vorpX works natively with Oculus Link, which has less latency compared to wireless streaming. If you don’t mind the cable, no additional software is required to use vorpX with a Quest.
All you need is an Oculus Link capable USB 3 cable. The charging cable that comes with the Quest isn’t unfortunately, but most $10+ USB 3 cables should meet the requirements. Alternativly Oculus offers a custom fiber optics cable as accessory, which has a few advantages but is more expensive.
Feb 19, 2020 at 11:10am in reply to: Any Complementary Programs That Work Well Alongside VorpX? #192586
RalfKeymasterDoesn’t apply to any of the games you mentioned I think, but for some racing/flightsim games that support the TrackIR hardware, OpenTrack is a useful companion to vorpX. It can translate headset rotation/movement to TrackIR input.
RalfKeymasterPretty much depends on how you want to play the game:
If you want to play roomscale, Fallout 4 VR is what you want you to get despite its visual downgrade compared to the regular version. You can play standing/roomscale with vorpX too, but Bethesda obviously could do much more in that regard than vorpX can do, so the Fallout 4 VR version is superior here.
Fallout 4 with vorpX is the right choice if you prefer to play seated and/or want to use as many mods as possible since the VR version does not support all mods.
Feb 17, 2020 at 9:28pm in reply to: Will G3D DX12 ever be possible in a future version of VorpX? #192562
RalfKeymasterOnly time will tell. That’s the only answer you will get at this point.
On a side note: IIRC as with so many other games Control’s DX12 performance is slightly worse than DX11. Being able to cook one’s own render stream for developers also means having to keep track of a lot of stuff that prior DX11 kept track of for them, making DX12 a rather double edged sword in many ways and a far cry from being automatically better.
Feb 17, 2020 at 9:12pm in reply to: VorpX Disabling VR VSync doesn’t work (Async Render/Fluidsync) #192560
RalfKeymasterNot sure about the tray tool, IIRC it applies some registry hack. Who knows whether that still does anything. My Pimax experience is rather limited to some short pre-release tests whenever a new vorpX version comes out TBH. So I can’t really make any qualified statement here.
The best I came across in the above regard lately is Index. In demanding games you will still occasionally see vorpX’s headset thread dip below 90, resulting in a mixture of vorpX/SteamVR interpolation, but that doesn’t really matter. What it never does is cutting its frame rate in half despite plenty of performance headroom for vorpX’s own timewarp like Oculus.
RalfKeymasterSounds as if maybe the DX9 font texture can’t be loaded. There is a bug currently in that regard that affects 64bit applications, but neither Dragon Age nor Borderlands 2 are 64bit.
Try to reinstall vorpX, maybe the texture is missing in your install for some reason.
RalfKeymasterPlease check the reply to your e-mail.
RalfKeymasterBoth are generic values.
For the FOV enhancement it might be possible to switch to real world units. Slightly more complex than you probably think since various vorpX settings (e.g. Image Zoom) have to be factored in. But the required formula already exists and is used by DirectVR FOV calculations. Good idea to also use that for the FOV enhancement slider, I’ll think about that.
Switching the 3D-Strength/Scale slider (that would be the distance between the virtual ‘eyes’) to real world units doesn’t really work though since for the majority of games only the game devs know exactly how game units translate to real world units. Exceptions are a few well documented engines, although even for those individual developers might have done things differently for their game. In case of official profiles an internal factor gets dialed in to ensure largely consistent behavior between games, but despite this effort using for example centimeters as a real world unit here would insinuate a level of precision that just doesn’t exist in most cases. Except for the exceptions doing so would mean trying to derive a precise value from an assumption, which inherently doesn’t really make sense.
RalfKeymasterIf you use anything else than Windows Defender, try to uninstall your Antivirus for testing purposes. Some more invasive AV programs make it quite hard to really disable them.
Windows Defender will kick in on Windows 10 as soon as you uninstall your third party AV program, so you don’t risk anything doing that. Third party AV isn’t really necessary on Windows 10.
Feb 16, 2020 at 10:37am in reply to: VorpX Disabling VR VSync doesn’t work (Async Render/Fluidsync) #192512
RalfKeymasterHeadset runtimes may decide to throttle to half your headset’s refresh rate at their own discretion although vorpX would be perfectly able to maintain the full framerate on its headset thread. The Oculus runtime does this notoriously early for example since about a year or so after the CV1 start.
I’d rather have full control back either, but on the other hand it’s not really a huge problem since at that point the headset runtime’s interpolation/timewarp/whatever-they-call-it takes over. The only real drawback is that instead of for example 70 interpolated to 90 like vorpX would do without FluidSync if left alone you always get 45/90 when the heasdset runtime decides to throttle to 45 and does the interpolation.
If you are severly bothered by this behavior, getting an Index would be a viable solution, which for the most part let’s vorpX do its own timewarp/interpolation without getting in the way.
RalfKeymasterAll tools that like Afterbuner have the ability to display an overlay in games hook into the same Direct 3D functions that vorpX also hooks into. While that doesn’t necessarily have to cause problems, it’s a scenario that should best be avoided to be on the safe side.
CPU/GPU tools of any kind and FPS counters are the obvious candidates, less obvious are various messenger apps like Skype etc. and generally anything that can show ingame notifications and/or grabs/records/streams games. Always better not to use such tools together with vorpX unless you really have to for some reason.
Feb 15, 2020 at 5:53pm in reply to: Vorpx running in system tray but will not attach to the programs #192498
RalfKeymasterThe best advice I can give is pretty much the the same I gave you in your other thread. Remove redundant third party AV software. At least uninstall it for testing purposes and see whether that helps. You don’t risk anything doing that. Windows 10 comes with its own AV solution that will kick in the moment you uninstall your third party AV program.
Unfortunately stuff like this happens all the time with trigger happy AV programs when new vorpX versions are released, which was the case just yesterday. The most reliable way to deal with it is switching to Windows Defender, which only very rarely caused any issues in the past.
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