Ralf

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  • in reply to: I feel like a newb again, please help #186378
    Ralf
    Keymaster

    I answer as much as I can:

    You shouldn’t have to do anything besides running the DirectVR scanner once you entered the game world (not in the menu).

    Use the official profile with default settings. If you already tinkered with settings, restore the profile in the config app (trouble shooting page) or do a full factory reset.

    I would recommend to set the Skyrim SE graphics details to medium for a decent performance/quality ratio.

    For custom resolutions please check the ‘Custom Resolutions’ section in the help. Ideally add all resolutions listed there (except the wide ones for Pimax headsets).

    You can restart the headset in the Oculus app: Settings > Beta. Your issues aren’t normal though, so you might also want to check for potentially interfering background programs. The trouble shooting guide in the help lists typical candidates.

    Touch controllers work either as mouse/keyboard or as gamepad, no force feedback.

    in reply to: An Important Message To User Profile Authors #186376
    Ralf
    Keymaster

    Just a heads-up that today’s hotfix 19.2.2.2 does not yet include the changes I talked about above. I’ll let you know here when re-saving/uploading profiles makes sense.

    in reply to: vorpX 19.2.2.2 Available Now #186375
    Ralf
    Keymaster

    19/08/01
    vorpX 19.2.2.2 has been released.

    This hotfix addresses a semi-severe issue that caused visual glitches in several D3D11 games, e.g. broken shadows in Resident Evil 7.

    Note to profile creators: the hotfix does not include the image zoom related changes I talked about here. These changes will be included in the next regular maintenance update. So don’t re-upload your profiles yet.

    in reply to: Resident Evil 7 shadows broken? #186373
    Ralf
    Keymaster

    I have identified the actual issue in the meantime and will release a hotfix later today since it also may affect other games.

    in reply to: Render resolution of Immersive Screen mode #186366
    Ralf
    Keymaster

    Depending on the headset cinema mode at default resolutions should already be slightly better that 1:1. The cinema screen covers about half the hight of headset display, so 1080p is enough.

    Higher resolutions still don’t hurt if possible performance wise. Supersampling is always nice if you can afford it.

    in reply to: Q about Z3D in G3D-supported games #186365
    Ralf
    Keymaster

    There are G3D only games, but most G3D games also have Z3D.

    in reply to: Homeworld RM missing profile #186340
    Ralf
    Keymaster

    There is a hidden profile that should allow you to play the game 2D, hence you can’t create another one.

    There is no way to create a 3D profile for the game unfortunately. It uses the OpenGL graphics API for rendering and OpenGL 3D support in vorpX is limited to older OpenGL versions that are not based on shaders.

    in reply to: vorpDesktop can't get injected #186337
    Ralf
    Keymaster

    Can’t replicate this behavior, also no changes to the desktop viewer since six months or so.

    Multiple monitors may indeed cause issues, especially if connected to different GPUs, but since you already checked that, there’s not much left I could suggest in that regard. One thing you could try is to call the .exe with the -output parameter to select a specific monitor, e.g. vorpDesktop.exe -output 0 or vorpDesktop.exe -output all.

    You can add command line parameters in the properties window of Windows shortcuts.

    in reply to: Guide for VorpX and WMR/O+ #186333
    Ralf
    Keymaster

    Under normal circumstances WMR headsets like your Odyssey+ should work just well as any other headset with SteamVR support.

    Could you describe a bit more detailed what your problems were in each game? Can’t really say much without knowing the actual problem unfortunately. Especially games with full DirectVR support like HL2, Bioshock Infinite, Skyrim are more or less plug and play, except maybe for choosing a different game resolution for better image quality.

    Just in case: please make sure to read any potential hints that are shown in the top left corner of the game window and/or in the headset.

    in reply to: Inofficial Gamelist Update Z3D SBS 2D #186306
    Ralf
    Keymaster

    Probably better to remove it. The list you linked lists the games with DirectVR head tracking, but DirectVR is more than just head tracking. Far more profiles have other DirectVR features like automatic FOV, resolution etc.

    in reply to: Inofficial Gamelist Update Z3D SBS 2D #186304
    Ralf
    Keymaster

    That’s not really correct, actually rather incorrect to be precise. ;) The games you marked with DirectVR are games with memory scanner haead tracking. DirectVR however also covers other features like automatic FOV adjustment, resolution and relevant tweaks that enhance the Vr experience. There are for example currently about 150 games with automated FOV and/or resolution setup.

    in reply to: Resident Evil 7 shadows broken? #186284
    Ralf
    Keymaster

    I’ll take another look at it. Couldn’t replicate the issue last time I checked.

    in reply to: HOOK EXE SOLVED #186269
    Ralf
    Keymaster

    If you want to use a copied profile for the same game, it’s better to keep shader definitions and DirectVR settings. Removing them makes sense if you want to use a copied profile for another game. Mirror’s Edge is much better with DirectVR.

    in reply to: Prey Profile #186266
    Ralf
    Keymaster

    The game has Geometry 3D. Not 100% whether it is enabled per default currently. Check the ‘3D-Reconstruction’ option in the vorpX menu.

    in reply to: Prey 2017 #186265
    Ralf
    Keymaster

    The list I posted in reply to your question yesterday contains all games with memory scanner tracking. Prey however was added mistakingly, the scanner wasn’t reliable enough and had to be removed. Sorry for the confusion.

    Memory scanner tracking is not quite as important anymore for modern games as it used to be. Most games these days (Prey [2017] included) use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games as it is with games the use the laggy Windows default mouse input.

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