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RalfKeymasterThat’s not quite as important anymore for modern games as it used to be. Most games these days use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games.
Aliens: Colonial Marines
Bioshock
Bioshock Remastered
Bioshock 2
Bioshock 2 Remastered
Bioshock Infinite
Black Mesa Source
Borderlands
Borderlands GOTY Enhanced
Borderlands 2
Borderlands: The Pre-Sequel
Bulletstorm: Full Clip Edition
Conan Exiles
Deadfall Adventures
Conarium
Contagion
Crysis 3
Dark Messiah of Might & Magic
Dear Esther (Source)
Dishonored
Duke Nukem Forever
Deus Ex: Human Revolution
Elder Scrolls: Oblivion
Elder Scrolls Skyrim
Elder Scrolls Skyrim SE
Fallout 3
Fallout 4
Fallout 76
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Blood Dragon
Far Cry Primal
Get Even
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
The Hunter: Call of the Wild
Kingdome Come Deliverance
Left 4 Dead 2
Metro 2033
Metro 2033 Redux
Metro Exodus
Metro Last Light
Metro Last Light Redux
Mirror’s Edge
Portal
Portal 2
Quake III
Quake 4
Return to Castle Wolfenstein
The Stanley Parable
Star Trek Voyager: Elite Force
The Turing Test
Unreal Tournament 3
Vampire: The Masquerade – Bloodlines
The Vanishing of Ethan Carter
Zeno Clash
RalfKeymasterNo problem. To get a new key simply follow the instructions on top of the license dialog, i.e. send us the request code that is shown on your machine. You’ll get the matching key shortly afterwards.
RalfKeymasterIt should work with the actual HL2 profile, which also has full DirectVR support. Checked it for you after my reply above, just to be sure.
Maybe check whether you by any chance accidentally enabled some compatibility mode for the original .exe, replaced a DLL or tried anything else unusual. If it works with a different profile, resetting the actual profile to default is also worth a shot.
RalfKeymasterPlease check my earlier replies in this thread. There isn’t really anything more I can suggest to try. Half-Life 2 is tested on a regular basis and works fine in general, unfortunately I cannot replicate the issue.
If that isn’t the case, please also make sure to use the Steam version of the game. Outdated CD versions are not supported and I wouldn’t be surprised if they don’t work.
RalfKeymasterIt is supposed to work and while I was at it I also fixed a few issues with the profile, most importantly misplaced fire effects.
Please try the Steam version of the game, ideally on Windows 10. Let me know if that also doesn’t work. Outdated CD versions may not work as expected. In case you didn’t check that already, please also try to switch between windowed/fullscreen.
RalfKeymasterThat is basically the same effect. If you can’t live with it your choices are either Asynchronous Spacewarp or making sure that games run with the full framerate (would be 80 in case of your Rift S) e.g by switching to Z3D and/or reducing graphics details.
RalfKeymaster1. Assigning a new unique ID when a copy is made is absolutely crucial for the whole system. Deleting profiles only works by manually removing them from the database. Send me a list in case some duplicates should not be required anymore once the zoom issue is resolved.
2. Don’t recall currently how that is implemented exactly. I’ll check it and if necessary will make sure that the original uploader will be able to re-upload a downloaded profile with the same ID. In case it doesn’t work that way already, that would make sense anyway.
3. The upload date doesn’t get stored in the server database unfortunately IIRC, but I’ll double check.
4. The session timeout *should* be 10 minutes and reset with each server action. I’ll check whether there is something wrong.
5. Planned since forever. One of those things…
Jul 23, 2019 at 1:14pm in reply to: VorpX on Quest with Virtual Desktop (controller support) #186162
RalfKeymasterThat’s a bit outside of vorpX’s scope. If you want more complex mapping than vorpX offers, try to set the controller mode to ‘Gamepad’ and use a dedicated gamepad mapping software that may allow that.
RalfKeymasterInteresting, probably some conflict between the mod (uses legacy SteamVR input) and vorpX then (now uses new SteamVR input). I’ll check whether something can be done to make it work again with controllers off in vorpX, just in case others encounter the same pitfall.
RalfKeymasterProbably Oculus ‘Asynchronous Spacewarp’ artifacts then. In contrast to normal frame interpolation that only considers rotation, which is what you get without prediction in vorpX, ‘Asynchronous Spacewarp’ is a full frame motion smoothing technique introduced by Oculus some time ago very similar to the ‘soapy’ motion smoothing you may know from your TV. Pretty much the same actually, just with a fancy name.
Its advantage is that it also interpolates movement, not just rotation, it’s drawbacks are worse artifacts than with the traditional rotation only interpolation.
RalfKeymasterIf the HUD appears two times while you rotate your head that’s just a normal sign of the framerate being below your headset’s refresh rate.This always happens when artificial intermediate frame are inserted, regardless whether done by vorpX or the headset runtime.
RalfKeymaster@ Killakaze: Please do a full factory reset in the vorpX config app, remove any FOV hack you potentially might have installed for RE7 and use vorpX with default settings, except for “Image Zoom” which has to be 0.7. Alternatively to setting the zoom you can re-download the official profile from the cloud.
Also reset the game’s graphics settings to default if you changed anything there
If you still encounter issues afterwards, try to disable positional tracking in the vorpX menu (head tracking page). Shouldn’t be necessary though.
RalfKeymaster@ Jasagna: Please do a full factory reset in the vorpX config app, remove any FOV hack you potentially might have installed for RE7 and use vorpX with default settings, except for “Image Zoom” which has to be 0.7. Alternatively to setting the zoom you can re-download the official profile from the cloud.
Also reset the game’s graphics settings to default if you changed anything there
If you still encounter issues afterwards, try to disable positional tracking in the vorpX menu (head tracking page). Shouldn’t be necessary though.
RalfKeymasterI promised you something which I considered a one day job, and now I don’t really deliver because it turned out to be a ridiculously convoluted mess for something that sounds so simple. At least if one wants to do it right. That really bugs me.
RalfKeymasterI still have shader authoring of official profiles on the list, I hear you guys. It has to be foolproof though (i.e. easily revertible) and that’s where things get messy. I have to touch parts of the profile database system that I haven’t touched in three years and would rather leave alone forever, as it involves changes in the core app, the config app and the online database code.
I haven’t forgotten about it, but doing this right will cost time I don’t really have ATM. Far more than I imagined myself when I carelessly announced to do this. Eventually it will happen, I just can’t really say when.
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