Ralf

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  • in reply to: Revised list of recommended games #186244
    Ralf
    Keymaster

    That’s not quite as important anymore for modern games as it used to be. Most games these days use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games.

    Aliens: Colonial Marines
    Bioshock
    Bioshock Remastered
    Bioshock 2
    Bioshock 2 Remastered
    Bioshock Infinite
    Black Mesa Source
    Borderlands
    Borderlands GOTY Enhanced
    Borderlands 2
    Borderlands: The Pre-Sequel
    Bulletstorm: Full Clip Edition
    Conan Exiles
    Deadfall Adventures
    Conarium
    Contagion
    Crysis 3
    Dark Messiah of Might & Magic
    Dear Esther (Source)
    Dishonored
    Duke Nukem Forever
    Deus Ex: Human Revolution
    Elder Scrolls: Oblivion
    Elder Scrolls Skyrim
    Elder Scrolls Skyrim SE
    Fallout 3
    Fallout 4
    Fallout 76
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Blood Dragon
    Far Cry Primal
    Get Even
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    The Hunter: Call of the Wild
    Kingdome Come Deliverance
    Left 4 Dead 2
    Metro 2033
    Metro 2033 Redux
    Metro Exodus
    Metro Last Light
    Metro Last Light Redux
    Mirror’s Edge
    Portal
    Portal 2
    Quake III
    Quake 4
    Return to Castle Wolfenstein
    The Stanley Parable
    Star Trek Voyager: Elite Force
    The Turing Test
    Unreal Tournament 3
    Vampire: The Masquerade – Bloodlines
    The Vanishing of Ethan Carter
    Zeno Clash

    in reply to: Need new key? #186239
    Ralf
    Keymaster

    No problem. To get a new key simply follow the instructions on top of the license dialog, i.e. send us the request code that is shown on your machine. You’ll get the matching key shortly afterwards.

    in reply to: Does Half-Life 2 still work? #186197
    Ralf
    Keymaster

    It should work with the actual HL2 profile, which also has full DirectVR support. Checked it for you after my reply above, just to be sure.

    Maybe check whether you by any chance accidentally enabled some compatibility mode for the original .exe, replaced a DLL or tried anything else unusual. If it works with a different profile, resetting the actual profile to default is also worth a shot.

    in reply to: Does Half-Life 2 still work? #186194
    Ralf
    Keymaster

    Please check my earlier replies in this thread. There isn’t really anything more I can suggest to try. Half-Life 2 is tested on a regular basis and works fine in general, unfortunately I cannot replicate the issue.

    If that isn’t the case, please also make sure to use the Steam version of the game. Outdated CD versions are not supported and I wouldn’t be surprised if they don’t work.

    in reply to: vorpX 19.2.2.2 Available Now #186193
    Ralf
    Keymaster

    It is supposed to work and while I was at it I also fixed a few issues with the profile, most importantly misplaced fire effects.

    Please try the Steam version of the game, ideally on Windows 10. Let me know if that also doesn’t work. Outdated CD versions may not work as expected. In case you didn’t check that already, please also try to switch between windowed/fullscreen.

    in reply to: Stuttering/judder #186177
    Ralf
    Keymaster

    That is basically the same effect. If you can’t live with it your choices are either Asynchronous Spacewarp or making sure that games run with the full framerate (would be 80 in case of your Rift S) e.g by switching to Z3D and/or reducing graphics details.

    in reply to: An Important Message To User Profile Authors #186167
    Ralf
    Keymaster

    1. Assigning a new unique ID when a copy is made is absolutely crucial for the whole system. Deleting profiles only works by manually removing them from the database. Send me a list in case some duplicates should not be required anymore once the zoom issue is resolved.

    2. Don’t recall currently how that is implemented exactly. I’ll check it and if necessary will make sure that the original uploader will be able to re-upload a downloaded profile with the same ID. In case it doesn’t work that way already, that would make sense anyway.

    3. The upload date doesn’t get stored in the server database unfortunately IIRC, but I’ll double check.

    4. The session timeout *should* be 10 minutes and reset with each server action. I’ll check whether there is something wrong.

    5. Planned since forever. One of those things…

    Ralf
    Keymaster

    That’s a bit outside of vorpX’s scope. If you want more complex mapping than vorpX offers, try to set the controller mode to ‘Gamepad’ and use a dedicated gamepad mapping software that may allow that.

    in reply to: GTA 5 – WMR controllers no longer working #186160
    Ralf
    Keymaster

    Interesting, probably some conflict between the mod (uses legacy SteamVR input) and vorpX then (now uses new SteamVR input). I’ll check whether something can be done to make it work again with controllers off in vorpX, just in case others encounter the same pitfall.

    Ralf
    Keymaster

    Probably Oculus ‘Asynchronous Spacewarp’ artifacts then. In contrast to normal frame interpolation that only considers rotation, which is what you get without prediction in vorpX, ‘Asynchronous Spacewarp’ is a full frame motion smoothing technique introduced by Oculus some time ago very similar to the ‘soapy’ motion smoothing you may know from your TV. Pretty much the same actually, just with a fancy name.

    Its advantage is that it also interpolates movement, not just rotation, it’s drawbacks are worse artifacts than with the traditional rotation only interpolation.

    in reply to: Stuttering/judder #186157
    Ralf
    Keymaster

    If the HUD appears two times while you rotate your head that’s just a normal sign of the framerate being below your headset’s refresh rate.This always happens when artificial intermediate frame are inserted, regardless whether done by vorpX or the headset runtime.

    in reply to: Resident Evil 7 won't hook? #186153
    Ralf
    Keymaster

    @ Killakaze: Please do a full factory reset in the vorpX config app, remove any FOV hack you potentially might have installed for RE7 and use vorpX with default settings, except for “Image Zoom” which has to be 0.7. Alternatively to setting the zoom you can re-download the official profile from the cloud.

    Also reset the game’s graphics settings to default if you changed anything there

    If you still encounter issues afterwards, try to disable positional tracking in the vorpX menu (head tracking page). Shouldn’t be necessary though.

    in reply to: Resident Evil 7 shadows broken? #186152
    Ralf
    Keymaster

    @ Jasagna: Please do a full factory reset in the vorpX config app, remove any FOV hack you potentially might have installed for RE7 and use vorpX with default settings, except for “Image Zoom” which has to be 0.7. Alternatively to setting the zoom you can re-download the official profile from the cloud.

    Also reset the game’s graphics settings to default if you changed anything there

    If you still encounter issues afterwards, try to disable positional tracking in the vorpX menu (head tracking page). Shouldn’t be necessary though.

    in reply to: Maybe some ideas to make VorpX even better.. #186117
    Ralf
    Keymaster

    I promised you something which I considered a one day job, and now I don’t really deliver because it turned out to be a ridiculously convoluted mess for something that sounds so simple. At least if one wants to do it right. That really bugs me.

    in reply to: Maybe some ideas to make VorpX even better.. #186115
    Ralf
    Keymaster

    I still have shader authoring of official profiles on the list, I hear you guys. It has to be foolproof though (i.e. easily revertible) and that’s where things get messy. I have to touch parts of the profile database system that I haven’t touched in three years and would rather leave alone forever, as it involves changes in the core app, the config app and the online database code.

    I haven’t forgotten about it, but doing this right will cost time I don’t really have ATM. Far more than I imagined myself when I carelessly announced to do this. Eventually it will happen, I just can’t really say when.

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