Ralf

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Viewing 15 posts - 6,256 through 6,270 (of 10,066 total)
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  • in reply to: Activation Key #168273
    Ralf
    Keymaster

    You should have received an e-mail regarding your key request, which could not be linked to a purchase unfortunately.

    Please let us know the mail address that was used for the purchase (or – even better – the MyCommerce Order-ID). Either of those will allow us to verify your key request.

    Sorry for the inconvenience.

    in reply to: Skyrim Special Edition – Profile Update 11/2017 #168246
    Ralf
    Keymaster

    In the config app, the page is called ‘Cloud Profiles’. After importing a profile from the cloud it’s automatically activated.

    in reply to: Help with Skyrim SE #168232
    Ralf
    Keymaster

    The per eye aspect ratio would be the right choice. In your case 1440×1600.

    Always have an eye on your frame rate though. At least 45fps are just as important as image fidelity for comfortable VR. The 1080×1200 or 1296×1440 suggested by dellrifter22 are probably the better choice for demanding games.

    Be aware that unusual aspect ratios don’t work for every game. I such cases prefer a 4:3 res over widescreen.

    Hint, hint: The next vorpX version will come with a new settings optimizer that is aware of what works resolution wise for about 100 games and can automatically choose the best possible resolution depending on a selectable quality preset for these games.

    in reply to: cant use vorpx menu in aliens colonial marines #168215
    Ralf
    Keymaster

    Make sure to either switch to EdgePeek mode when using menus (middle mouse button) or alternatively navigate the menu with the cursor keys and enter. Both should fix your issue.

    in reply to: Cannot get vlc player to hook #168214
    Ralf
    Keymaster

    I would suggest to try MPC-HC then, which is a little bit better for vorpX anyway since it contains a few extra lines of code that allow vorpX to grab the image at the best possible occasion.

    Make sure to apply the game optimizer here too for selecting the right output mode.

    in reply to: Dragon Age 2 Mouse Cursor #168213
    Ralf
    Keymaster

    Fixed for the next release. DX11 still behaves odd, but DX9 will work again, which is required for Geometry 3D anyway. DX9 will be auto-selected, you don’t have to care about that.

    Won’t be too long anymore, mid December if all goes well.

    in reply to: Need someone to sell me on VorpX #168191
    Ralf
    Keymaster

    Official answer first, others are welcome to chime in of course,

    The amount of ‘tinkering’ required varies from game to game. By now there is a good amount of games that work without any tinkering at all besides choosing a resolution / graphics details setting that fits your PCs performance and then pressing a button in the vorpX ingame menu once you entered the game. That’s called ‘Direct VR’ and is currently true for about 30 games, Fallout 3 / New Vegas included.

    For other games there are two things that have to be adjusted for playing games in full VR mode with vorpX: camera field of view and head tracking sensitivity. There are several ways to achieve this or at least circumvent it with varying degrees of perfection if for example adjusting the field of view is not possible at all.

    Additionally to full VR mode there also always is the option of playing games in cinema mode, which doesn’t require any setup at all, and in a few weeks something new called “Immersive Screen Mode”, which lies between full VR and cinema mode immersion-wise. That also won’t require any tinkering for any game.

    On a personal note I’d like to add that I sometimes can’t help but think that some people simply tweak too much with too little actual knowledge just because they read somewhere that would be necessary – ultimately causing more harm than good in the process. Even with non-Direct VR games it’s not really hard to get going if you invest a little bit of time and actually read the guides in the vorpX help, which can and will save you a lot of mindless tweaking.

    in reply to: Cannot get vlc player to hook #168188
    Ralf
    Keymaster

    VLC should be set OpenGL output mode for vorpX. The easiest way to do that is using the game optimizer in the config app. If that fails for some reason, you can do it manually in the VLC settings (Tools>Settings>Video).

    Ralf
    Keymaster

    I have to be careful what to say, so just a word of advice: do not try to reason with that guy, quite a few others already failed since almost a year. Unless you totally agree with him, all you will achieve is making him more mad – if that is even possible. Regardless what you say or how you say it.

    Skyrim is one of the most played titles with vorpX and works like Fallout 3/NV with Direct VR apart from performance (newer and thus more taxing) and positional Direct VR being disabled per default since it can cause position jitter after a while (e.g. when your character dies). ‘Normal’ positional tracking, which is suited for playing seated or standing without walking around, is available though. And if you don’t mind to restart every now and then, you can also enable positional Direct VR.

    in reply to: The State of Affairs October 2017 #168150
    Ralf
    Keymaster

    @ dellrifter22: That’s a bit of a convoluted matter since the distance setting is shared between all scenes and the “Lounge” scene would look odd with very small/huge distance values. There is an internal scene specific multiplier however, so the other scenes already allow for a somewhat larger range. I’ll check how far that can be raised without breaking anything.

    in reply to: battlefield 1 broken. #168139
    Ralf
    Keymaster

    While for some games vorpX can modify configuration files, for BF1 that is currently not the case, so it’s 100% impossible that it could have done any lasting changes to the game.

    That said, you may have made some changes yourself that now don’t work well without vorpX. Try renaming your Documents\Battlefield 1\settings folder. It contains all settings for the game.

    BTW: For cases where vorpX actually is able to make changes to ini-files, you can revert those on the config app’s Game Optimizer page. That is – again – not the case for BF1 currently though.

    in reply to: Not received a key? #168138
    Ralf
    Keymaster

    That one did reach us. Key has been sent to both your addresses. Let me know if you still did not receive it.

    in reply to: Not received a key? #168136
    Ralf
    Keymaster

    Normally it only takes a few minutes.

    We did not receive an e-mail with the request code from you however. If you did send it, it did not go through. There actually is no email from your mail address at all unfortunately.

    Please provide a second mail address if possible, something from a big mail provider like G-Mail would be ideal. If that isnt possible, please post your request code here and I will send your key manually to your …despotes.nl address, hoping it works in the other direction.

    Ralf
    Keymaster

    To activate vorpX please follow the short instructions in the license dialog that is displayed when you start vorpX: send us an e-mail with the REQUEST CODE that is shown in the dialog.

    To avoid potential delays please do this from the same mail address that you used for purchasing vorpX. It only takes a few minutes normally.

    in reply to: Windows Mixed Reality with VorpX? #168095
    Ralf
    Keymaster

    WMR headsets will work with vorpX through Steam VR.

    I’m not sure whether Steam VR drivers are available already for all WMR headsets, but as soon as the headset manufacturers have their Steam VR drivers fully functional, WMR headsets will work like any other Steam VR headset.

    If a Steam VR driver is already available for your headset, you have to install Steam VR and then select “Steam VR (HTC Vive)” as your headset in vorpX.

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