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RalfKeymasterThere isn’t really any difference between DK2 and CV1 if you compare them using the same vorpX versions. What happened in the past is that Oculus removed the “extended mode” from their drivers, which made the headset act as a monitor. This shift happened while the DK2 was available. Prior to that vorpX could render games as if they were shown on a second monitor, which was quite a bit easier technically but also had many disadvantages in regard to usability.
All things considered in the end more was gained than was lost. On the negative side there mostly is a 10-20% loss in raw performance compared to extended mode due to a now more complex rendering pipeline. On the plus side you get features like async timewarp that pretty much makes up for the performance loss, the ability to run games at any resolution, and an overall better usablility due to not having to deal with the sometimes cumbersome two monitor setup.
RalfKeymasterAlthough personally I’m all for diabling crosshairs in VR due to better immersion, that is on the nice to have list for quite some time. As always no promises, but it will be looked into once there is some time again for things with medium priority.
BTW: in games with a scalable HUD you can adjust the depth of HUD (and thus the crosshair) manually to your liking.
RalfKeymasterI still didn’t have the chance to check whether DX11 G3D will be possible for TESO, sorry. Blame Bethesda for removing the DX9 renderer. :) The game worked quite nicely before they did that…
RalfKeymasterYou definitely need to remove some of the more memory intense mods, especially extra large HD textures. vorpX requires a fair amount of extra GPU memory due to stereo rendering and the additional direct mode renderer involved. Since 32bit applications have a 4GB GPU memory limit regardless of actual memory installed on the card, you will hit the limit fast if you use mods/texture packs that consume a lot of memory.
Due to the relatively low resolution of the headset screen hires textures are of limited use anyway, so getting rid of those dosn’t hurt too much. In general I would highly recommend to start with an unmodded game (which is what is used for tests here) and then add mods one by one afterwards to easily see what hurts performance most.
Just in case: DO NOT use supersampling through the Oculus debug tool or something similar with vorpX. vorpX does this anyway internally. 2x supersampling on top of that with a faked screen DPI setting results in extremely large final render textures (~6000×8000!) without any real gain in image quality. The next vorpX version will have a max cap for this to avoid such problems, but that isn’t available in the current version.
The resolution that really counts for vorpX is the actual game resolution! In Skyrim and a handful of other games you can conveniently upscale it in the vorpX ingame menu beyond what your monitor allows (“Internal Resolution Upscale”).
RalfKeymasterHi, your order went through fine and your activation key has been sent. Let me know if it didn’t reach you.
RalfKeymasterYour key has been sent. If it didn’t reach you, please let me know. Please allow some time for sending keys. Thanks.
RalfKeymasterThere is no purchase with the mail address you used to register here in the database of our e-commerce service MyCommerce, not even a failed one. If you used another mail address to purchase, please post that here, so we can check your order.
If your order went through, you should not only have seen a download link on the last page of the order process, but also have received two e-mails from MyCommerce and an additional activation reminder from us shortly after. If you neither saw that link after ordering nor did receive any of these mails, your order probably did not go through.
Since we do not handle sales ourselves, it’s probably best you contact MyCommerce directly. They are the only ones with access to the actual transaction data: http://www.mycommerce.com/customer-service.html.
RalfKeymasterThere is no purchase with the mail address you used to register here in the database of our e-commerce service MyCommerce, not even a failed one. If you used another mail address to purchase, please post that here, so we can check your order.
If your order went through, you should not only have seen a download link on the last page of the order process, but also have received two e-mails from MyCommerce and an additional activation reminder from us shortly after. If you neither saw that link after ordering nor did receive any of these mails, your order probably did not go through.
Since we do not handle sales ourselves, it’s probably best you contact MyCommerce directly. They are the only ones with access to the actual transaction data: http://www.mycommerce.com/customer-service.html.
Jul 31, 2016 at 6:22pm in reply to: Suggestion: Screen Position / HUD Position Vertical adjustment if possible #105192
RalfKeymasterThe vorpX image center is *exactly* at the image center of native apps. If you are using an Oculus Rift, you can easily check that by starting any game with a crosshair and then switch to the Oculus menu using your gamepad. You will notice that the gaze indicator in the Oculus menu is ecactly at the same height as the crosshair is in the game. Everything is perfectly centered as it should be.
If your eyes aren’t looking at the image center, your headset sits either slighly too low or too high. Try loosening or fastening the headstrap a little bit, which alllows you to align your eyes to the center of the displayed image.
RalfKeymasterYour order is marked as “failed” in the database of our payment service MyCommerce, hence they did not send you anything.
You almost certainly were not charged for this failed attempt. If against all odds you were charged (you can verify that in your PayPal account), please send your PayPal receipt to support |at| vorpx com and we will clarify the matter.
You can also contact support |at| vorpx com for a fallback purchase method which might work better for you.
RalfKeymasterI have a 1080 here and would say it’s absolutely the right graphics card for vorpX. Compared to a Rift/Vive minimum specs GPU (GTX970) you get a healthy performance boost of about 60-90% depending on the game. Some games lean more towards being limited by CPU speed with vorpX, others are purely GPU bound, hence the varying performance gain.
With a 1080 even recent games are comfortably playable in Geometry 3D. Fallout 4 for example mostly runs at a framerate I would consider playable with only slightly reduced graphics settings (“High” instead of “Ultra”) at a good looking resolution (1600×1200). Pretty much the same for Skyrim.
Don’t expect wonders (i.e. every latest game running at full 90fps with G3D), but a 1080 definitely helps tremendously.
RalfKeymasterA hotkey for switching to a cinema like view already exists exactly for the purpose you mention. This is called EdgePeek in vorpX and can be accessed by pressing the mousewheel per default. You can change the hotkey to something else in the config app.
RalfKeymasterPlease try to set head tracking sensitivity to 0.0 instead of disabling the tracking. That might solve the issue.
RalfKeymasterThat is indeed broken, sorry. Not an issue anymore with the consumer headsets, but it will still get fixed for DK2 with the next vorpX update.
RalfKeymasterAfter pressing the “Gamepad Mapper” button in the menu, you should be able to activate the according button using a mouse click.
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