Ralf

Forum Replies Created

Viewing 15 posts - 1,231 through 1,245 (of 10,092 total)
  • Author
    Posts
  • in reply to: Cyberpunk VR Update Thread #210249
    Ralf
    Keymaster

    You have to make sure that the second number in the ALT+F FPS counter is your headset refresh rate. While that should be the case for any headset ideally, for Pimax headsets it’s pretty much mandatory.

    The best way to get going is following the suggestion shown when you launch the game: select ‘Low’ graphics details in the game options and then raise the resolution and/or details to find your personal sweetspot between image quality and performance. Shouldn’t really be difficult with your rig.

    in reply to: Registration could not be validated #210225
    Ralf
    Keymaster

    Please make sure that the name field looks exactly as in the e-mail, including the mail address in parantheses.

    Use copy and paste to avoid typos. Do not type manually.

    If that does not solve the issue, please make a screenshot of the dialog after you pasted in the data and send that as an e-mail attachment to support at vorpx com.

    in reply to: Screen position constantly moving #210206
    Ralf
    Keymaster

    Sounds more like a headset issue than a vorpX issue, vorpX just reads the position data it gets from the headset.

    You should be able to circumvent the issue by disabling positional tracking on the input page of the vorpX menu.

    in reply to: MSFS2020 CTD’s (Crash To Desktop) #210205
    Ralf
    Keymaster

    Same question, same answer. ;)

    You can exit or pause vorpX from its tray icon‘s right click menu.

    if you can’t find the tray icon, click the small arrow left of your clock.

    in reply to: Screen position constantly moving #210202
    Ralf
    Keymaster

    Please reset the profile to default and then follow the instructions in the top/left corner of the game window regarding Camera FOV and TrackIR. With TrackIR tracking you get 1:1 head tracking.

    in reply to: Cyberpunk 2077 Vr mod issues #210168
    Ralf
    Keymaster

    All good, nothing you have to care about.

    in reply to: Request code #210145
    Ralf
    Keymaster

    The dialog pops up when you start vorpX. If it starts without showing the license dialog, you already have an older license key stored on your PC.

    Ralf
    Keymaster

    You can adjust the world scale in every G3D game with the “3D-Strength/Scale” option within a super-wide margin. You’d have to setup the FOV correctly first though, that’s mandatory for FullVR. FullVR without a correct FOV doesn’t make sense at all. That’s actually more important than 3D for FullVR mode. Without a correct FOV you get a zoomed in (or zoomed out) image with weird “fishbowl” distortion when you rotate your head.

    Provided the FOV is right the 3D-Strength option provides a scaling range roughly equivalent to you being anything from 50cm small to 10m large. So “Scaling is off” is an issue that doesn’t really exist with G3D since you can easily dial the scale in.

    In official FullVR profiles stuff like that is dialed in right per default, but in a profile that is actually an immersive screen profile for the game’s normal third person view, you have to do it yourself when you want to play in FullVR with a first person mod.

    No promises, but I’ll take a look at this new first person mod and if it works well enough, I’ll add some setup instructions for it to the profile.

    in reply to: remapp and direct scan #210132
    Ralf
    Keymaster

    The DirectVR scan is not available for every game. If it is available for a game, vorpX displays an according hint in the top/left corner of the game window.

    in reply to: Fallout 76 crashing after latest patch #210128
    Ralf
    Keymaster

    Finally got a chance to check this. As far as I can tell the game seems to work fine before running the DirectVR scanner. I’ll have to take a closer look to check whether that’s fixable by adjusting some scanner parameters or whether it’s something more serious. Possible that Bethesda ‘improved’ their anticheat measures and kick vorpX out when it applies memory scanner tracking.

    For the time being please play without running the scanner. If the scanner issue is fixable, I’ll upload a profile with updated scanner settings and let you know here.

    in reply to: Farming Simulator 22 issues #210122
    Ralf
    Keymaster

    Try to run the game windowed instead of full screen. Some games internally squish/stretch the image if the game aspect ratio doesn’t match the desktop aspect ratio in fullscreen mode.

    Ralf
    Keymaster

    With your PC/GPU you won’t really be able to run the game at a resolution high enough to make it look crisp. That requires a current high end GPU. Judging from the usual benchmark sites your GPU is slightly slower than a GTX1080, which I would consider minimum spec.

    If you still want to try, follow the suggestion shown in the tutorial on start: set the graphics details to ‘low’ in the game options, then raise the ‘resolution quality’ option in the mod menu as far as your PC allows without tanking performance.

    The HUD can be scaled on the image page of the menu. Without a high resolution that doesn’t really make sense though.

    in reply to: Cyberpunk VR Update Thread #210120
    Ralf
    Keymaster

    Personally I wouldn’t consider no antialising looking better, but if it’s OK for you, that’s a viable option, of course.

    in reply to: Cyberpunk VR Update Thread #210118
    Ralf
    Keymaster

    Disable DLSS if you have that enabled. DLSS makes the AFR glitches far worse. The easiest way to get going is following the suggestion in the mod tutorial: select ‘Low’ graphics details in the game options and then raise the ‘Resolution Quality’ option in the mod menu as far as your PC allows without tanking performance.

    in reply to: Cyberpunk VR Update Thread #210103
    Ralf
    Keymaster

    Encountered the ‘Evelyn at Lizzie’s bar’ glitch too during testing. Just a guess, but after fumbling around a while to get that resolved my final conclusion was that maybe the level designer who scripted the sequence forgot to set some some flag. Essentially the game doesn’t seem to report a player state change after the conversation ends, hence the mod is still in conversation mode while walking to Judy’s room. Fairly weird. When you save/reload later in Judy’s room, the state is reported correctly and thus the mod correctly is in gameplay mode.

Viewing 15 posts - 1,231 through 1,245 (of 10,092 total)

Spread the word. Share this post!