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  • #218050
    TheBalt
    Participant

    Is there a way to change individual button inputs on VR Controllers with the mod? Currently the dash move is on the same left hand controller as the movement… basically meaning you cant dash into another direction because you are pressing the button but have no finger on the joystick.

    Is there a way to customize this?

    Thanks for your time

    Jordyz96
    Participant

    I had the same issue, the scans kept failing thereafter.
    The solution is to go the VorpX control panel and reset the local profile for L4D2 to factory settings.

    Then go back to L4D2 and rescan, and it should work.

    #218041
    TheBalt
    Participant

    Unfortunately I cant play with motion controls right now so gamepad is my only option, but Ive run into a small issue.

    Headtracking while ADS doesnt work. I have to use my controller entirely once aiming down sights.

    Is there an option or way to fix this so I can use “Head Aiming” on top of the control stick to hone in my shots with an Xbox Controller?

    Thanks for your time

    #218036
    Ralf
    Keymaster

    You can use motion controllers as gamepad with vorpX. The latest beta also comes with controller gestures. Shor demo video in the post below:

    vorpX 23.1.0 BETA

    TheLastStarfighter
    Participant

    Let’s see if we can get Syndicate 1993 to work, if it worked for 3dsen, we can make it work too no? All joking aside, why are games so crap nowadays, and 30/35 year old games are still fantastic? You’d think strategy, 4x, space exploration would have evolved. Nope. Mindless shooters and garbage pumped out non-stop. I would even settle for the same games remade with the Unreal engine

    Ultima Exodus – 1983
    2400 AD – 1988
    Battletech C64 – 1988
    Psychic War – 1989
    Phantasy Star 2 – 1989
    Buck Rogers – 1990
    Star Flight Sega Genesis – 1991 (Original 1986)
    Star Control 2 – 1992
    Wing Commander: Privateer 1993
    Master Of Orion – 1993
    Xcom – 1994

    These games have LOADS more interactivity in their (sandbox) game worlds than most new games, they never age out. They had great stories and fun play mechanics and were usually made by ONE guy in his mom’s basement. You look at the giant triple-A games today, they’re mostly garbage, terrible stories, and boring lore. WTF happened? I’m so sick of seeing a game that looks fantastic, and after a couple of hours, I’m bored to tears. Skyrim is a perfect example, bland characters, convoluted story, boring fetch quests, if it wasn’t for the game world this game would put you to sleep. It’s like people got dumber as computers got more advanced.

    I knew when I went to the computer store in the 80’s, I would be coming back with a QUALITY title… now I buy a game on Steam and return it almost the same day. Half the games suck, the other half are just O K.

    A perfect example is STARTOPIA (2001), this game is a masterpiece. So when developers tried to copy the formula and released the steaming pile of crap that is Space Base Startopia, 20 years later, I was floored. How can you take something incredible and turn it into garbage… all you had to do was do the exact same thing with new graphics?!?!? You didn’t even have to come up with new ideas. This should have been a no-brainer.

    The fact that we’ve found aliens, and even THEIR current ship designs are bland and boring is very telling. If not for VorpX and VR, the future would suck!

    #218031
    willkiel66
    Participant

    Fallout 4 VR with Gingas VR mod and Wabbajack was extremely easy to install. It took time to set up but looked fantastic. You just follow the guide and video to the letter and it works. I played it a couple of year ago. You need the regular Fallout 4 and the DLCs to get it to work. I think there has been a few recent upgrades to the mods and added into wabbajack so it should be even better.
    I find standing much more immersive, though I loved games like bioshock series and metro series using Vorpx and an Xbox controller sitting downs so I can imagine using Fallout 4 and Vorpx will be pretty neat as well, especially with graphics mods.

    #218030
    markus3776
    Participant

    I spent the last few days tweaking Fallout 4 VR to get the best possible visual result in my Pimax 8KX. However, despite HD texture mods, and fRenderTargetSizeMultiplier = 1.5 and Adaptive sharpening mod, the image always remained a bit blurry and pixelated. After a few hours I tried flat Fallout 4 with vorpx. Resolution set to phneomenal and baaam. The clarity and sharpness compared to the VR version is stunning.
    If you prefer a clear image in front of motion controller, you should use vorpx.

    #218026
    ghoulworlde
    Participant

    Hi there, I can’t seem to get the standalone VR mod to hook into cyberpunk. I have the 2.0 patch and phantom liberty, and it hooks fine with full VorpX, but when I launch with the full app it doesn’t give me access to motion gesture controls or geometry3D. I’ve reinstalled the mod to see if that was the issue and the same issue persists. I bought vorpx just to get this working and i’m honestly pretty disappointed that I spent $40 to not get the features included in the Free standalone mod. Any help is appreciated, thanks.

    #218004
    Ralf
    Keymaster

    Make sure that the game runs in the foreground by clicking into its window with the mouse, just in case. If it’s not running in the forground there may be input glitches. That should also help with any potential ‘motion controller not working’ issues.

    Also try to disconnect potentially unused fightsticks ot anything similar you may have connected to see whether they get in the way.

    #218003
    TheKhan
    Participant

    Thanks Ralf! I’m fine tuning the settings and it’s working great so far, with one caveat:

    Aiming down the sights of any gun is like rolling the dice. I’m looking at the enemy, hit the aim down sights button, and my view all of a sudden jumps to the sky or straight into the floor. It’s quite jarring and makes gunplay practically impossible.

    I’ve been testing to try and find a pattern but it seems totally random where the view goes. Could be a small jump but it’s often quite large. I’ve tried to “reset” my view with the right stick before hitting aim down the sights but it doesn’t seem to matter what I do. Still jumps erratically.

    Anyone else experience this or have a solution?

    P.S. Using PS5 controller – my index controllers don’t work at all, other than bringing up the vorpx menu, similar to a previous poster.

    #217996
    Ralf
    Keymaster

    Use your motion controllers. Make sure to check the gestures in the tutorial. So much better even seated.

    #217995
    TheVRGuy
    Participant

    So anyone knows why my controller works with the game but not the mod specific things such as edge peek and navigating the tutorial menu?
    Playing on wired Dualsense on PC for info.

    #217988
    TheBalt
    Participant

    Was curious for a fix for my situation. When I turn with my head, everything is smooth, looks great, plays great.

    When I turn with my controller, the screens mix in and turn into like a “slide show”, I think its called Reprojection? Anyways, it runs great, its just when I turn the control stick, I get this effect where the things I was looking at previously “follow” in my headset until I stop turning, then everything gets back in order.

    Im on an HP Reverb 2 v2. Using OpenXR.

    I would appreciate any help with fixing this. Thank you for your time.

    #217980
    Ralph
    Participant

    To play Assassin’s Creed Mirage with Vorpx, please follow these steps:

    1. Install the Vorpx Beta and the Vorpx (DX10,11,12) hook helper if prompted. Before installing the Vorpx hook helper, make sure to rename any existing “dxgi.dll” file in the Game Folder of Assassin’s Creed Mirage to “d3d12.dll.”

    Import my user profile Assassin’s Creed Mirage (VR-Punk) in the cloud section of the vorpx-config-tool to your local profiles section in vorpx.

    Make sure, that all “game”.exe files of Assassin’s Creed Mirage are associated with my profile in the local profile section.

    2. Resolution

    In most cases, your GPU driver will automatically suggest a suitable resolution for Assassin’s Creed Mirage.

    For the best gaming experience, I recommend the following resolution settings:

    Aspect Ratio: 16:10
    Resolution: 3456×2160

    Optionally, you can use Vorpx’s virtual monitor:

    1. Right-click on the Vorpx-config-tool icon in the tray and open configure
    2. Navigate to the ‘Virtual Monitor’ in the Vorpx Beta GUI.
    3. Create a custom resolution, such as 3456×2160 or 3840×2400.
    4. Minimize it to the tray again.
    5. Right-click on the Vorpx-config-tool icon in the tray.
    6. In the menu that appears, select the option to enable the virtual monitor manually.

    Now, open the Windows System settings and go to the display and resolution settings:

    You will see a list of two or more monitors. Look for the Vorpx virtual monitor; it should offer the 16:10 resolution you created, such as 3840×2400, select the Vorpx virtual monitor and change the resolution to your custom 16:10 setting.

    3. Game settings

    You can find your game settings in the following location:

    %USERPROFILE%\Documents\Assassin’s Creed Mirage\ACMirage.ini

    After making changes, ensure the file remains write-protected; this is necessary for proper functioning (!)

    In the INI file, you can adjust various settings, including language, graphics, input, and more to suit your preferences. Feel free to customize your game settings as needed

    Motion Blur, Depth of Field and Film Grain have to be deactivated. I recommend to use DLSS in combination with Adaptive Quality to 60 FPS.

    One of the most interesting settings is:

    FOVScale=2.13000

    This Super Third-Person FOV allows you to zoom very high in the Cinema Screen in your Headset while maintaining a reasonable distance from your player character

    My game settings are looking like this, but feel free to customize it for your needs, Assassin’s Creed Mirage allows many different settings and still works well in vorpx.

    [Language]
    Client=de-DE
    Text=en-US
    Sound=en-US
    Subtitles=en-US
    [Graphics]
    AdapterVendorID=4318
    AdapterDeviceID=8712
    MonitorDesc=
    DisplayIndex=0
    WindowPosX=0
    WindowPosY=0
    FullscreenWidth=3456
    FullscreenHeight=2160
    WindowedWidth=3456
    WindowedHeight=2160
    WindowMaximised=0
    RefreshRate=0
    WindowMode=1
    VSyncMode=0
    MaxFPS=50
    IsFpsLimitEnabled=0
    PixelDensity=1.00000
    LastUsedFullscreenMode=1
    KeepStandardAspect=0
    HDREnabled=0
    Freesync2Enabled=0
    UpsampleType=0
    UpsampleQualityMode=0
    UpsampleSharpenStrength=0.60000
    UpsampleUseSharpen=1
    AdaptiveQuality=3
    Antialiasing=2
    Bloom=1
    Character=2
    CharacterTexture=2
    Cloud=3
    Clutter=3
    CrowdDensity=0
    Culling=0
    DOF=2
    Environment=4
    Fog=2
    Lighting=0
    MotionBlur=1
    Rain=3
    Reflection=1
    Shadow=4
    SSAO=3
    Terrain=1
    Tessellation=3
    Texture=4
    TextureFiltering=2
    Water=2
    [LightingDevices]
    Config=[{“id”:”MSI MysticLight SDK”,”enabled”:true,”config”:{“ip”:”localhost”,”port”:1462,”ambientPort”:14621,”authToken”:””}}]
    Enabled=0
    [Input]
    InputSourcesSelectorMode=0
    ActiveSourceIndex=2
    [Options]
    Controller Feedback=4294967295
    WideAspectStretchedHUDMode=1
    KeyboardHighlightingMode=dynamic
    FOVScale=2.13000
    AutoFOV=0
    LockCursorToTheWindow=0
    AlwaysShowCursor=0
    LODDissolve=1
    [Startup]
    StickyKeys=2
    ToggleKeys=2
    FilterKeys=2

    Because you have to restart the game many times to make changes to the settings and the vorpx profile, i recommend you to skip the intro videos

    Delete or rename the video files

    Go to <path-to-game>\videos\.

    – Rename, move or delete ANVIL_Logo.webm, Intel_Logo.webm, AC15th_Logo.webm and
    UbisoftLogo.webm.

    Go to <path-to-game>\videos\en\, or the folder that corresponds to the currently set text language in game.

    – Rename, move or delete Epilepsy.webm, PC_WarningSaving.webm, and
    warning_disclaimer.webm.

    #217978
    drowhunter
    Participant

    There’s a profile for this game that does full G3D and FullVR and it’s really, really good. Even 6Dof works (kind of)

    Only thing I needed to do was map the headtracking to to right joystick with an anti-deadzone of about 0.3

    The issue is while the yaw works well enough the pitch is totally whack.

    When moving head up or down the world moves with you.

    There is an option to lock pitch but it doesn’t work.

    If there was a way to simply tell Vorpx to simply ignore the tracking data for pitch altogether it would be perfect.

    Ralf since Vorpx is obviously in control of receiving the pitch from the headset could you add an option to ignore it please?

    I also tried turning the Y sensitivity on the joystick to 0, but it doesn’t do anything, in guessing because it doesn’t actually seem to be moving it’s not the in game joystick that is causing the actual problem.

    E.g even looking down in the game if you push to the absolute bottom it switched the camera to look behind. and when pushing the joystick all the way up the have only moves your head like 2 degrees this is just how the game works.

    it seems that in full VR Vorpx is the one causing this world movement on pitch.

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