There’s a profile for this game that does full G3D and FullVR and it’s really, really good. Even 6Dof works (kind of)
Only thing I needed to do was map the headtracking to to right joystick with an anti-deadzone of about 0.3
The issue is while the yaw works well enough the pitch is totally whack.
When moving head up or down the world moves with you.
There is an option to lock pitch but it doesn’t work.
If there was a way to simply tell Vorpx to simply ignore the tracking data for pitch altogether it would be perfect.
Ralf since Vorpx is obviously in control of receiving the pitch from the headset could you add an option to ignore it please?
I also tried turning the Y sensitivity on the joystick to 0, but it doesn’t do anything, in guessing because it doesn’t actually seem to be moving it’s not the in game joystick that is causing the actual problem.
E.g even looking down in the game if you push to the absolute bottom it switched the camera to look behind. and when pushing the joystick all the way up the have only moves your head like 2 degrees this is just how the game works.
it seems that in full VR Vorpx is the one causing this world movement on pitch.
My Quest 2 controllers dont work if CP2077 is not the main focus on my flatscreen (ie need to maximize CP2077 on flatscreen) – just in case this applies for you
Hi everyone, first thanks for the update! I’m a hp reverb g2 user, I download and installed everything went fine but my controllers are not functional ingame. I can see both of them, I can summon the vorpx ingame menu but they dont move, no button works. Am I missing something?
You may have to press a trigger/button to activate motion controllers ingame, nothing else.
Don’t touch anything in the vorpX menu aside from the resolution and potentially the framerate cap. If you have a fast PC you may to want to set it to ‘small delay’ instead of the default 66%. That will allow the game to run at the full refresh rate of your headset if you don’t overdo with the graphics details.
Everything else you really need to know gets displayed in the headset when you launch the game. No need for an external readme. Check the huge instructions panel on the right and the info panels that are displayed when you go through the tutorial.
The general features are listed in the aformentioned instructions panel. As far as less obvious features are concerned the most important one is probably VR optimized vehicle and weapon (aiming down sights) cameras, i.e. the mod adjusts the default camera positions etc. based on gameplay context. Aiming down sights even comes with actual motion controller aiming.
Hi, I tried the recently updated standalone VorpX for Cyberpunk 2.0, but the results weren’t very playable out of the box. Just wondering if there’s settings I can tweak to improve things?
– The image doesn’t seem to track my head very well, it’s a bit jittery and the movement is off. Makes me nauseous. How to troubleshoot this? Or is this just expected behaviour for the mod? I have a 4080 and am running at Medium Settings to try to ensure there’s no performance issues to start with.
– When I turn in real life, the camera turns with me, but not my character. Is there a setting for this? I’d like to use physical turning instead of the stick.
– I couldn’t figure out the gesture controls, just holding up my hands didn’t do anything. Is there a button to press or hold to activate gestures? The option for gestures is active in the seems VorpX ingame settings. Is there any documentation for the various features of the mod? The help page for the mod leads to a “stub”.
the mod works great now. thank you. its just confusing that vorpx displays a message to turn of motion controls when connecting a gamepad.
MKParticipant
Great work Ralf
Fist ever test of vorpX alpha 9a with Quest 2 on a Razer with windows 11.
Anyone got tips on how to improve performance and get Quest 2 controllers working?
Controllers don’t seem to be working (when Controller mode set to Gamepad) for movement.
When not using VR it runs great with Raytracing. But when I turn Raytracing off, set Graphics to LOW and use VR it runs very poorly. Seems to be running in the VR headset as well as on the desktop.
Anyone have thoughts on how to improve?
Defs a big win being in VR compared to looking at a flat screen ;)
Thanks
Hey I just started using Vorpex for Cyberpunk and it’s working surprisingly well so thank you for that.
I just wanted to know if anyone had a solution to aiming controls being reversed during vehicle combat? When I look to the left the gun goes to the right and vice versa. I checked the in-game controls for vehicle but could not find anything that would reverse it back. Same with the Vorpex menu unless I missed anything?
I didn’t find a way to edit my message but I just noticed that my controller don’t work with the Vorpex menus. It works fine with the game but not with Vorpex. For example I cannot activate edge peek using my controller only using my mouse. Could this be the reason my controls are acting weird during vehicle combat? Anyone know why my controller might not register with Vorpex? I’m using a PS5 controller wired to my PC btw.
Hey I just started using Vorpex for Cyberpunk and it’s working surprisingly well so thank you for that.
I just wanted to know if anyone had a solution to aiming controls being reversed during vehicle combat? When I look to the left the gun goes to the right and vice versa. I checked the in-game controls for vehicle but could not find anything that would reverse it back. Same with the Vorpex menu unless I missed anything?
If the mod works correctly, you should be able to set the motion controllers to gamepad and turn the gamepad override off. if afterwards you still encounter input weirdness, the mod doesn’t work right.
i think image quality is great when following the guide for the profile. i just cant get controller AND headtracking working at the same time.
and mapping all keys while wearing the headset is too much hassle for me.
so i am hooked on starfield VR but cant play it :)
the user profile is great BUT i cannot use the controller at all. would an official profile fix that or can i bury my hopes of starfield in vr?
As long as you have proper controller type set in VorpX, both Alpha and my profile work for me in terms of controller gamepad emulation. My profile has gestures mapped as well – aiming, throwing grenades etc. I like to set controllers as only buttons visible (no controller models) – it’s less distracting that way. I’m on WMR though, so not sure about other VR platforms.
If you want to use both VR controllers and gamepad (or joystick via emulator) there is a mod that allows SIMULTANEOUS operation of both, instead of the takeover mode that can be set in the game menu: https://www.nexusmods.com/starfield/mods/1603 I haven’t tried it yet, but there are a lot of happy people in the comments there. I suspect it will be awkward as head tracking would clash with gamepad control in flight. But maybe it would alleviate some issues I was writing about earlier. Anyway, best to test it with an official profile when it’s out, but the option is there.
Is it normal to have artifacts in this game?
I noticed wobbles with native FSR support, and I do have wobbles with DLSS (FSR Bridge) mod. But normally they are only present in menus and they get better in virtual screen mode that you should be using in menus anyway. In game everything is fine normally, but sometimes I see corrupted video in the top third of the image, and changing the scaling slider in-game seems to help with that. I have no problems with around 84% setting. More or less can give scrambled top of the screen that can randomly appear and disappear. Last few days it’s fairly stable.
@ gtuf1:
Glad you got it sorted. And thanks for the kind words!
@ tjonbrown1:
That’s a feature (a fairly nifty one, I might add). Usually VR games don’t let you look up/down with the controller at all to make sure your VR horizon always stays in sync with your real world horizon. This feature does both: let’s you use the controller to look up/down, but still keeps the horizon in sync.
You can disable this behavior on the DirectVR page of the settings menu, but you really don’t want to. Trust me. ;)
There two user profiles. The one from romandesign is supposed to have motion controllers enabled.
Also make sure that you have the vorpx beta installed. Only the beta currently has controller gesture support:
vorpX 23.1.0 BETA
Hello, when I use Fullvr mode for cyberpunk whenever I look down with my controller the screen pans up on it’s own is there a way to prevent this or is this supposed to be this way?