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  • #216590

    In reply to: Vulkan?

    TheBalt
    Participant

    Go to my thread here if you want to get Doom/Eternal/Wolfenstein etc to work with Vorpx Desktop Viewer, you just need to enable Reshade. You will have head tracking, but not depth – Basically, you can use your head and controller in Tandem to target and for movement direction, etc.

    Other apps and the Nvidia3dVision trick didnt include headtracking for me.

    I didnt have to downgrade any of my graphics options, was still running it about 1440p maxed out except raytracing

    How to get games like Doom Eternal into 3d in your headset w/ Vorpx

    #216558
    virtuayay
    Participant

    there are some good profiles on vorpx cloud for making the headset view work with the ingame view panning

    but the one i tried (listed as the only one made with most recent vorpx version) although it had G3D in the name didnt have any 3d effect for graphics! even though it was running in G3d mode and has like 1/4 the frame rate of when i play 2d mode normally

    so i used an official profile for another unreal engine 4 game (like AC7 is) and it had good 3d and better performance than the cloud AC7 profile
    …but then it didnt have any of the control/view customizations

    i wanted to see if i could copy and paste sections from both so i tried to open the vorpx profiles in text mode but it was unreadable

    then i tried to use the cloud AC7 profile as a G3D base and tweak the settings with CTRL-End…and the settings were all the same as in the official UE4 profile, and changing them only made glitches.

    is there a way to combine two different profiles? or a way to switch the AC7 profile graphics settings to whatever is in the UE4 game’s profile?

    CyberJ
    Participant

    You’re welcome :)

    My Apologies Senan, I was a bit foggy in the head when I wrote that (long night before lol).

    I completely forgot to mention that I also use an app that converts my PS4 controller into a Xbox360 controller which has the ability to map keyboard keys to my controller (arguably the most important part =| SMH).
    Anywho, I personally use reWASD which is NOT free, however I’m pretty sure there are free alternatives out there (x360ce as an example).

    So basically you could map keyboard keys to perhaps your LB and RB and achieve it this way.
    The only caveat here is that you would lose whichever gamepad buttons you mapped.
    This is why I use a PS4 controller as I essentially gain 5 extra buttons on the touch/click pad.

    CJ

    Senan
    Participant

    You can both disable and/or bind to other keys if you wish via the Vorpx Config app.
    Pop open the Config app and navigate to the “In-Game Key Bindings”, there you can configure it how you want it ;)

    I ran into the same problem a few times, so my solution with every game I play using Vorpx is to disable the “Vorpx” thumbstick presses in the “Del” menu.
    I use a PS4 controller and map both Vorpx Menu and Edgepeek to my PS4 touchpad corners.

    CJ

    Thanks for the response. Unfortunately, I’m not seeing an option for binding the actual gamepad buttons to anything (unless I’m missing something?); only keyboard shortcuts. Since I’m using an XBOX one controller, I don’t have anything extra to use with something like xpadder/joy2key. That’s why it’d be nice if we could use something like a compound button press for Vorpx.

    CyberJ
    Participant

    You can both disable and/or bind to other keys if you wish via the Vorpx Config app.
    Pop open the Config app and navigate to the “In-Game Key Bindings”, there you can configure it how you want it ;)

    I ran into the same problem a few times, so my solution with every game I play using Vorpx is to disable the “Vorpx” thumbstick presses in the “Del” menu.
    I use a PS4 controller and map both Vorpx Menu and Edgepeek to my PS4 touchpad corners.

    CJ

    #216487
    RJK_
    Participant

    Fable: Lost Chapters (DGVoodoo2 v.2,6 )- G3D

    The only way to get this game working was through the DGVoodoo DX9/DX11 pipeline.
    Thanks to Dege`s DX9 to 11 wrapper ! Very nice S3D in all modes.

    Important setting notes:

    – Required: VorpX Shortcut !
    – Required: DGVoodoo2 v.2,6 with the following settings:
    –Windowed
    –Disable Appl controlled fullscreen/windows state
    –Disable disable Alt-Enter toogle screen state
    TIP: Lower game resolution to 1920×1080 and use DGvoodos Force Resolution
    –this creates a larger GUI on high resolutions
    -Full VR available, optimized for cinema modes
    -Profile available at the cloud

    Please consider making a donation to the author

    #216410
    lokiss88
    Participant

    Finally got around to installing this today and gave it a go. The 3D is really good here, and camera control works well with the motion control. Heck of a recommend, VorpX delivers again with a great 3rd person game in VR.

    Only problem i’m having is a few of the bindings being out of place, it would be great to be able to reassign the inventory key, which i can’t seem to do.

    #216392
    HelloJoe
    Participant

    Hi,

    If I’m playing with a Quest 2/link cable but the game i’m playing uses steam, do i select vorpx to run through SteamVR or Oculus?

    Secondly, Mass effect 2 doesnt natively support controllers. I know Vorpx has a controller feature but would it work in this case?

    Thanks!

    TheBalt
    Participant

    Hey everyone,

    So, Vorpx is great but unfortunately, due to Doom 2016 and Doom Eternal’s engines, we havent gotten to profiles for these games to work, as far as I know.

    There is a little trick you can do, though.

    Install Reshade into Doom Eternal, particularly we want the “Depth3D by BlueSkyDefender” parts of Reshade.

    Launch the game with Reshade, and enable “SuperDepth3d” with Reshade.

    Close the game.

    Now, this is the tricky part. Vorpx and this game do no play nicely unfortunately, but you can make it work.

    You need to launch the game, and as it is loading, enable “Vorpx Desktop Viewer”; you will have to get the timing right because the game will just be put down to the taskbar and youll have to try Alt+tabbing to get it to come back up, or just relaunch. This is somewhat random and takes a few tries to get the hang of it.

    But, once you get the game in full screen and your headset is in Vorpx Desktop Viewer and youre seeing the game running, you then go to Vorpx Desktop Viewer’s In Headset Settings and change the Content type to Side by Side.

    When you do this, you will want to zoom the image in/out a bit. You will not be able to see the full screen, but thankfully, Doom eternal put much of your important HUD information around the crosshair.

    You will have headtracking, but not with any depth. Like you can look up/down/left/right, but cant lean forward, backwards, etc. So, it works with controller or Keyboard/mouse.

    Its basically creating a 3d image for you, so the game will be in 3d, but, you just dont have the leaning in and out options.

    If anyone has any questions, feel free to ask.

    #216381

    In reply to: pico neo 3 and vorpx

    lokiss88
    Participant

    Apologies for the late reply, i don’t visit here often. My Neo 3 works fine, no issues with either the display or control input.

    #216282
    DirtyRuscoe
    Participant

    Still no luck.

    My logs say this:

    INF: App: Attaching to hogwartslegacy.exe, pid:9492 (64bit)
    INF: App: cmd: “C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\HogwartsLegacy.exe”
    INF: App: vorpX version: vorpX 23.1.0, build time: Apr 30 2023 | 11:24:26
    INF: App: max. supported profile version: 23.1.0
    INF: MemScanManager: Created
    INF: App: Authoring mode: 0
    INF: ProgSettings: Versions: system: 23.1.0, user: 23.1.0
    INF: GameHelper: Instance created.
    INF: App: BaseInit: crash handler set, previous handler stored.
    INF: HookBase: Installing base init hooks single-threaded
    INF: DXGIBase: Installing Main Hook
    INF: WinHelper: reported version: 10.0.22621.1635
    INF: D3D11Base: Installing Main Hook
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    WRN: OpenVRDevice: fov requested without valid hmd.
    INF: Main: Detaching from hogwartslegacy.exe
    INF: Main: Graceful Exit
    INF: vorpControl: Starting process life thread: proc id: 9492, hook count: 1
    WRN: AudioHelper: No known VR playback device found.
    INF: D3D11Base: Removing Main Hook
    INF: HookBase: Removing system hooks
    INF: HookBase: Removing mouse hook
    INF: OpenTrackHelper: Release
    INF: TrackerOpenVR: Release
    INF: OpenVRDevice: Released
    INF: ResourceManager: Released
    INF: MemScanManager: Destroyed
    INF: GameHelper: Destroyed
    INF: App: Released
    INF: Main: Graceful Exit Success

    INF: vorpControl: Exiting process life thread: HogwartsLegacy.exe, 9492
    INF: vorpControl: Closing process: HogwartsLegacy.exe (user choice after timeout)
    INF: vorpControl: WrapHookManager: Install: installing hook helper for C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\HogwartsLegacy.exe.
    WRN: vorpControl: WrapHookManager: runCheck: process still running: HogwartsLegacy.exe.
    INF: vorpControl: Closing process: HogwartsLegacy.exe (user choice after timeout)
    INF: VorpControl: Injector reinit due to settings changes.
    INF: VorpControl: Injector reinit due to settings changes.
    INF: VorpControl: Starting (32bit, version 23.1.0).
    INF: VorpControl: Starting elevated (32bit, version 23.1.0).
    ERR: vorpControl: 64bit control not running, restarting.
    INF: VorpControl: Starting (64bit, version 23.1.0).
    INF: vorpControl: Processing cmd switch: 64dummy
    INF: vorpControl: Closing process: HogwartsLegacy.exe (user choice after timeout)
    INF: vorpControl: WrapHookManager: Install: installing hook helper for .
    ERR: vorpControl: WrapHookManager: Install: path does not exist:
    INF: vorpControl: Closing process: HogwartsLegacy.exe (user choice after timeout)
    INF: vorpControl: WrapHookManager: Install: installing hook helper for C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\HogwartsLegacy.exe.
    WRN: vorpControl: WrapHookManager: runCheck: process still running: HogwartsLegacy.exe.
    INF: vorpControl: Closing process: HogwartsLegacy.exe (user choice after timeout)
    INF: vorpControl: WrapHookManager: Install: installing hook helper for .
    ERR: vorpControl: WrapHookManager: Install: path does not exist:
    INF: VorpControl (32bit): device change detected: Speakers (Virtual Desktop Audio) > Audio (THX Spatial Audio)
    INF: VorpControl (64bit): device change detected: Speakers (Virtual Desktop Audio) > Audio (THX Spatial Audio)
    INF: VorpControl: Injector reinit due to settings changes.
    INF: VorpControl: Injector reinit due to settings changes.
    INF: VorpControl (64bit): device change detected: Audio (THX Spatial Audio) > Speakers (Virtual Desktop Audio)
    INF: VorpControl (32bit): device change detected: Audio (THX Spatial Audio) > Speakers (Virtual Desktop Audio)
    INF: VorpControl Injector: Injecting C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\HogwartsLegacy.exe, pid:15744, mode:1, method:1

    Anyone got any ideas?

    mburns2356
    Participant

    Thanks for this tip. I downloaded AntiMicroX and mapped the controller with it and then disabled the controller in VorpX and everything works perfectly!

    https://github.com/AntiMicroX/antimicrox

    #216203
    TheLastStarfighter
    Participant

    Return it and get the original. I played through almost the entire game with VorpX enabled. Then my controller broke. :(

    mburns2356
    Participant

    I am trying to play Star Wars Knights of the Old Republic 1 and the issue is that vorpX does not map the d-pad (UP,DOWN,LEFT,RIGHT) buttons on the controller to the actual dedicated arrow keys on the keyboard, but rather to the numpad directional keys. In the vorpX controller mapping, the d-pad is listed as UP,DOWN,LEFT,RIGHT, however when these are pressed KOTOR registers it as 8,2,4,6 respectively. It doesn’t matter if num-lock is enabled or not, KOTOR requires the character codes for the dedicated keys (38,40,37,39), not the numpad key values (104,98,100,102).

    There is no way to bind these numpad keys to directional keys in KOTOR, it must use the dedicated arrow keys. I tried to modify the game .ini file and there is no option. I have even gone so far as to remap the numpad keys to the dedicated arrow keys using Windows PowerTools Keyboard Manager, however this also does not work. I have tried this with the Oculus controllers as well as an Xbox One controller, to no avail.

    This functionality is important in KOTOR because it is the only way to navigate menu items without using the joystick to move the mouse cursor which is very slow and error-prone as an input method. I would imagine that this functionality is also important for many other games for similar reasons.

    What is needed is a way to set the controller mapping to use the dedicated arrow key keycodes, instead of the numpad arrow key keycodes. Perhaps a toggle to use one vs the other?

    Please let me know if this fix/feature would be possible and if I can provide any other information about this problem. I would be very grateful for your assistance if so. Thank you.

    #216093

    In reply to: vorpX 23.1.0 BETA

    matteo39
    Participant

    there is some problem for me:
    the only way to start tlou via the desktop viewer, is to open vorpx control, then vorpx desktop viewer, my flat screen turns off, and i have the desktop in my oculus, i start the last of us, the loading screen ( with the spinning coin) it goes fast, then to the menu where some 3d element is already loaded, it goes like 4\8 fps (while the fps of the viewer, vorpx shows that it is always at 90).

    I’m still reloading the shaders, but I don’t think this is the reason for these very low fps.

    In flat, the game goes to me at least at 30 fps…

Viewing 15 results - 406 through 420 (of 3,727 total)

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