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there are some good profiles on vorpx cloud for making the headset view work with the ingame view panning
but the one i tried (listed as the only one made with most recent vorpx version) although it had G3D in the name didnt have any 3d effect for graphics! even though it was running in G3d mode and has like 1/4 the frame rate of when i play 2d mode normally
so i used an official profile for another unreal engine 4 game (like AC7 is) and it had good 3d and better performance than the cloud AC7 profile
…but then it didnt have any of the control/view customizationsi wanted to see if i could copy and paste sections from both so i tried to open the vorpx profiles in text mode but it was unreadable
then i tried to use the cloud AC7 profile as a G3D base and tweak the settings with CTRL-End…and the settings were all the same as in the official UE4 profile, and changing them only made glitches.
is there a way to combine two different profiles? or a way to switch the AC7 profile graphics settings to whatever is in the UE4 game’s profile?
Topic: Fable: Lost Chapters
Fable: Lost Chapters (DGVoodoo2 v.2,6 )- G3D
The only way to get this game working was through the DGVoodoo DX9/DX11 pipeline.
Thanks to Dege`s DX9 to 11 wrapper ! Very nice S3D in all modes.Important setting notes:
– Required: VorpX Shortcut !
– Required: DGVoodoo2 v.2,6 with the following settings:
–Windowed
–Disable Appl controlled fullscreen/windows state
–Disable disable Alt-Enter toogle screen state
TIP: Lower game resolution to 1920×1080 and use DGvoodos Force Resolution
–this creates a larger GUI on high resolutions
-Full VR available, optimized for cinema modes
-Profile available at the cloudTopic: Mass Effect 2 (2010) Steam
Hi,
If I’m playing with a Quest 2/link cable but the game i’m playing uses steam, do i select vorpx to run through SteamVR or Oculus?
Secondly, Mass effect 2 doesnt natively support controllers. I know Vorpx has a controller feature but would it work in this case?
Thanks!
Hey everyone,
So, Vorpx is great but unfortunately, due to Doom 2016 and Doom Eternal’s engines, we havent gotten to profiles for these games to work, as far as I know.
There is a little trick you can do, though.
Install Reshade into Doom Eternal, particularly we want the “Depth3D by BlueSkyDefender” parts of Reshade.
Launch the game with Reshade, and enable “SuperDepth3d” with Reshade.
Close the game.
Now, this is the tricky part. Vorpx and this game do no play nicely unfortunately, but you can make it work.
You need to launch the game, and as it is loading, enable “Vorpx Desktop Viewer”; you will have to get the timing right because the game will just be put down to the taskbar and youll have to try Alt+tabbing to get it to come back up, or just relaunch. This is somewhat random and takes a few tries to get the hang of it.
But, once you get the game in full screen and your headset is in Vorpx Desktop Viewer and youre seeing the game running, you then go to Vorpx Desktop Viewer’s In Headset Settings and change the Content type to Side by Side.
When you do this, you will want to zoom the image in/out a bit. You will not be able to see the full screen, but thankfully, Doom eternal put much of your important HUD information around the crosshair.
You will have headtracking, but not with any depth. Like you can look up/down/left/right, but cant lean forward, backwards, etc. So, it works with controller or Keyboard/mouse.
Its basically creating a 3d image for you, so the game will be in 3d, but, you just dont have the leaning in and out options.
If anyone has any questions, feel free to ask.
I am trying to play Star Wars Knights of the Old Republic 1 and the issue is that vorpX does not map the d-pad (UP,DOWN,LEFT,RIGHT) buttons on the controller to the actual dedicated arrow keys on the keyboard, but rather to the numpad directional keys. In the vorpX controller mapping, the d-pad is listed as UP,DOWN,LEFT,RIGHT, however when these are pressed KOTOR registers it as 8,2,4,6 respectively. It doesn’t matter if num-lock is enabled or not, KOTOR requires the character codes for the dedicated keys (38,40,37,39), not the numpad key values (104,98,100,102).
There is no way to bind these numpad keys to directional keys in KOTOR, it must use the dedicated arrow keys. I tried to modify the game .ini file and there is no option. I have even gone so far as to remap the numpad keys to the dedicated arrow keys using Windows PowerTools Keyboard Manager, however this also does not work. I have tried this with the Oculus controllers as well as an Xbox One controller, to no avail.
This functionality is important in KOTOR because it is the only way to navigate menu items without using the joystick to move the mouse cursor which is very slow and error-prone as an input method. I would imagine that this functionality is also important for many other games for similar reasons.
What is needed is a way to set the controller mapping to use the dedicated arrow key keycodes, instead of the numpad arrow key keycodes. Perhaps a toggle to use one vs the other?
Please let me know if this fix/feature would be possible and if I can provide any other information about this problem. I would be very grateful for your assistance if so. Thank you.


