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  • #193394
    steph12
    Participant

    i have a htc vive gen 1 and 2 lighthouses, i’ll try to set them up differently, thank you for this advice :)

    my issue with positional tracking is in all games now, black mesa, skyrim, i think there is something in my setup broken or not set up right, i’ll try to fix it.

    i also ordered a valve index but i wont have it anytime soon specially in that corona period :/

    i noticed since months that one of my light house makes weird noise, still solid green light tho but i’m not sure if it’s working 100%.

    #193390
    Ralf
    Keymaster

    Falling back to default positional tracking isn’t really a big deal, so that’s the best thing to do in case of issues with DirectVR positional tracking, you don’t lose much. Especially considering that your issue occurs in two totally different games in the same way it could also mean you have actual tracking dropouts though, which might be a headset/setup issue.

    If you use a Rift S, WMR headset or other headset with inside out tracking make sure that there always is enough light. In badly lit environments inside out tracking can occasionally fail with pretty much the symptoms you describe.

    If you have a lighthouse based system (Vive/Index), similar issues may occur if the lighthouse setup isn’t ideal. In that case try placing your lighthouse sensors in a different way to make sure your headset can be tracked at any time.

    #193318
    panterarosa2
    Participant

    Yes, as my laptop does not have iGPU. Just GTX1070 (MSI GT72VR 7RE)

    I have tried using VORPX without the shortcut, running vorpX from folder. We made a progress here. Now, WMR portal and steam VR opens automatically when I launch RE7. However, still not working, as after WMR and Steam opens, RE7 closes. If I try to launch it again when WMR and Steam are open, it will close too, or it will say not able to hook RE7.

    I also have tried RE2, Dragon ball Z kakarot, destiny 2. They close same as RE7. World war Z opens just Steam and VorpX sucessfully is attached to it, however, it does not open WMR so headset is off and game is just displayed on desktop. If I open WMR after that, does nothing. I have no log file for these games.

    New log:

    INF: VorpControl: Starting (32bit, version 20.1.1.2).
    INF: VorpControl: Starting elevated (32bit, version 20.1.1.2).
    INF: VorpControl: Starting elevated (64bit, version 20.1.1.2).
    INF: vorpControl: Profile database update aborted. (local: 20.1.0|161, remote: 20.1.0|161)
    WRN: vorpControl: Waited before injection start (6089µs)

    INF: ********************************************************************

    INF: App: Attaching to re7.exe, pid:5440 (64bit)
    INF: App: cmd: “D:\GAMES\Resident Evil 7\re7.exe”
    INF: App: vorpX version: vorpX 20.1.1.2, build time: Feb 14 2020 | 17:11:55
    INF: App: max. supported profile version: 20.1.0
    INF: App: Authoring mode: 0
    INF: MemScanManager: Created
    INF: ProgSettings: Versions: system: 19.2.1, user: 19.2.1
    INF: GameHelper: Instance created
    INF: App: BaseInit: crash handler set, previous handler stored.
    INF: Hook Base: Installing base init hooks single-threaded
    INF: D3D11 Base: Installing Main Hook
    INF: DXGI Base: Installing Main Hook
    INF: XInput Base: Checking Main Hook
    INF: XInput Base: Hooking xinput1_3.dll
    INF: DirectInput Base: Checking Main DirectInput Hook
    INF: DirectInput Base: DirectInput not detected, hooking delayed
    INF: DirectInput Base: Checking Main DirectInput8 Hook
    INF: DirectInput Base: DirectInput 8 detected.
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: re7.exe (mode 1, method 2)
    INF: vorpControl: Starting process life thread: proc id: 5440, hook count: 1
    WRN: AudioHelper: No known VR playback device found.
    INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
    INF: D3D11 Base: CreateDevice
    INF: App: Profile GUID: CD0628D4-97C9-429E-8473-C925C94B7550 (official)
    INF: High Performance Counter Frequency: 10000000
    INF: VorpSetting: /: 0.007000
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Arial
    INF: VorpSetting: /: Wingdings
    INF: VorpSetting: /: 547
    INF: VorpSetting: /: 803
    INF: VorpSetting: General/sDeviceIniName: SteamVR
    INF: VorpSetting: Display/iAdapterIndex: -2
    INF: VorpSetting: Display/bDisableDWM: false
    INF: VorpSetting: GUI/bShowAdvancedParameters: false
    INF: VorpSetting: GUI/bShowPosTrackingNotification: true
    INF: VorpSetting: GUI/bShowStartMessage: true
    INF: VorpSetting: GUI/bHideUnimportantNotifications: false
    INF: VorpSetting: GUI/iGuiTexWidth: 2048
    INF: VorpSetting: GUI/iGuiTexHeight: 2048
    INF: VorpSetting: GUI/bShowWatermark: true
    INF: VorpSetting: Audio/iAudioMode: 0
    INF: VorpSetting: Input/fHtRecenterDistance: 0.800000
    INF: VorpSetting: Hooking/iHookThreadMode: 0
    INF: VorpSetting: Hooking/iHookStyleDX9: 1
    INF: VorpSetting: Hooking/bOverlayBlock: true
    INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll
    INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll
    INF: VorpSetting: Authoring/sAuthorCode: 0
    INF: VorpSetting: Authoring/bShaderAuthoring: false
    INF: VorpSetting: Authoring/sNppPath:
    INF: VorpSetting: Authoring/sAuthorDataPath:
    INF: VorpSetting: Authoring/bDumpShaders: false
    INF: VorpSetting: Authoring/bDumpShaderBinary: false
    INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
    INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
    INF: VorpSetting: Dev/bForceWindowed: false
    INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
    INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
    INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
    INF: VorpSetting: KeyMappings/iKeyMenu: 46
    INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
    INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
    INF: VorpSetting: KeyMappings/iKeyReset: 813
    INF: VorpSetting: KeyMappings/iKeyCursor: 835
    INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
    INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
    INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
    INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
    INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
    INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
    INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
    INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
    INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
    INF: VorpSetting: /: 770
    INF: VorpSetting: /: 846
    INF: VorpSetting: /: 857
    INF: VorpSetting: /: 956
    INF: VorpSetting: /: 845
    INF: DeviceSetting: Hardware/sProductName: SteamVR
    INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, WMR, Pimax etc.)
    INF: DeviceSetting: Hardware/sManufacturer: SteamVR
    INF: DeviceSetting: Hardware/sModelNumber:
    INF: DeviceSetting: Hardware/iType: 50
    INF: DeviceSetting: Hardware/bAllowDisplayClone: false
    INF: DeviceSetting: Hardware/iDesiredFps: 90
    INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
    INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
    INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
    INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
    INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
    INF: DeviceSetting: Hardware/iScreenResX: 1920
    INF: DeviceSetting: Hardware/iScreenResY: 1080
    INF: DeviceSetting: Hardware/fScreenAspect: 1.777778
    INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
    INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
    INF: DeviceSetting: Hardware/fMinColor: 0.000000
    INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
    INF: DeviceSetting: Hardware/iRollMode: 1
    INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
    INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
    INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
    INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
    INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
    INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
    INF: DeviceSetting: Hardware/iHtType: 50
    INF: DeviceSetting: Hardware/bHasDeviceAudio: true
    INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S
    INF: DeviceSetting: User/iStereoDisplayMode: 4
    INF: DeviceSetting: User/iAnaglyphMode: 2
    INF: DeviceSetting: User/iRenderMode: 10
    INF: DeviceSetting: User/iTimewarpMode: 1
    INF: DeviceSetting: User/iPrediction: 1
    INF: DeviceSetting: User/fVignetteScale: 1.000000
    INF: DeviceSetting: User/fUserIPD: 64.000000
    INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
    INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
    INF: DeviceSetting: User/bChromaticAberrationCorrection: true
    INF: DeviceSetting: User/bMinimumColor: false
    INF: DeviceSetting: User/bEnableDeviceAudio: true
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX11: 0
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX12: 1
    INF: DeviceSetting: User/bDmNewDirectModeEnable: true
    INF: DeviceSetting: User/iDmFluidSyncMode: 3
    INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
    INF: DeviceSetting: User/iVrhcControllerType: 1
    INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
    INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
    INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
    INF: TrackerSetting: Hardware/sManufacturer: OpenVR
    INF: TrackerSetting: Hardware/sModelNumber:
    INF: TrackerSetting: Hardware/iType: 50
    INF: TrackerSetting: Hardware/bHtHasPosTracking: true
    INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
    INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
    INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
    INF: TrackerSetting: Hardware/fHtAxisMultX: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultY: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultZ: -1.000000
    INF: TrackerSetting: User/bHtEnable: true
    INF: TrackerSetting: User/bHtRollEnable: true
    INF: OpenVRDevice: Initializing device
    INF: TrackerOpenVR: Init
    INF: DXGI Base: CreateDXGIFactory1
    INF: DXGI Base: Installing secondary hooks 1
    INF: DXGI Base: Installing secondary hooks 2
    INF: DXGI Base: Secondary hooks installed 2
    WRN: DXGI Base: Hooking swapchain methods with unknown API (UNDEFINED), using DX11
    INF: DXGI SwapChainHelper: Installing secondary hooks 4
    INF: DXGI SwapChainHelper: Installing secondary hooks 5
    INF: DXGI SwapChainHelper: Installing secondary hooks 6
    INF: DXGI Base: Installing secondary hooks 3
    WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\system32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\system32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    INF: OpenVRDevice: Init succeeded, HMD found: WindowsMR Samsung Windows Mixed Reality 800ZBA0 (tracker: holographic)
    INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR
    INF: OpenVRDevice: API DLL Path: C:\Program Files (x86)\Animation Labs\vorpX\Devices\OpenVR\win64\vpenvr_api.dll
    INF: OpenVRDevice: GetRenderTargetSize: super sampling detected (1.095445)
    INF: OpenVRDevice: Render target size: 1453×1814
    INF: OpenVRDevice: GetRenderTargetSize: super sampling detected (1.095445)
    INF: OpenVRDevice: Render target AR: 0.800992
    INF: OpenVRDevice: GetRenderTargetSize: super sampling detected (1.095445)
    INF: OpenVRDevice: Desired game AR: 0.800992
    INF: OpenVRDevice: Desired framerate: 90.001999
    INF: OpenVRDevice: FOV: 110.445015
    INF: OpenVRDevice: IPD: 0.060581
    INF: OpenVRDevice: Zoom multiplier: 0.771466
    WRN: AudioHelper: No known VR playback device found.
    INF: ExtraSetting: EnvImageMap/:
    INF: ExtraSetting: /: 0.700000
    INF: ExtraSetting: MouseDisableAxisY/: false
    INF: ExtraSetting: Input/bVrhcSwapHands: false
    INF: ExtraSetting: GhResolutionQuality/: 0
    INF: MemScan Manager: Initialized
    INF: Hook Base: Installing hooked init hooks single-threaded
    INF: XInput Base: Checking loaded XInput versions.
    INF: DirectInput Base: Checking Main DirectInput Hook
    INF: DirectInput Base: DirectInput not detected, hooking delayed
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: App: Graphics API changed: DX11
    INF: ProgSettings: Versions: system: 19.2.1, user: 19.2.1
    INF: G3DSettings: Loading settings (19.1.0)
    INF: ProgSetting User: General/sVersion: 20.1.0
    INF: ProgSetting User: Image/fImageZoom: 0.700000
    INF: ProgSetting User: Image/fUiScale: 0.500000
    INF: ProgSetting User: Image/fUiScaleHorizontal: 0.840000
    INF: ProgSetting User: Image/fUiStereoOffset: 0.660000
    INF: ProgSetting User: Image/fEdgePeekScaleMin: 0.600000
    INF: ProgSetting User: Image/fEdgePeekStereoMultiplier: 0.000000
    INF: ProgSetting User: Image/iEdgePeekBackground: 10
    INF: ProgSetting User: Image/iImageBackground: 0
    INF: ProgSetting User: Image/fImageAmbienceBrightness: 1.000000
    INF: ProgSetting User: Image/iAspectRatioCorrection: 1
    INF: ProgSetting User: Image/fImageSharpness: 0.000000
    INF: ProgSetting User: Image/fImageGameGamma: 1.000000
    INF: ProgSetting User: Image/fImageGameSaturation: 1.000000
    INF: ProgSetting User: Image/iImageInputGeometryType: 0
    INF: ProgSetting User: Image/iImageInputStereoType: 0
    INF: ProgSetting User: Image/bImageInputStereoFlip: false
    INF: ProgSetting User: Image/iImageInputSurroundFovH: 360
    INF: ProgSetting User: Image/iImageInputSurroundFovV: 180
    INF: ProgSetting User: Image/bImageInputSurroundGuessParams: false
    INF: ProgSetting User: Image/iGameDisplayMode: 1
    INF: ProgSetting User: Image/iVirtualScreenScene: 100
    INF: ProgSetting User: Image/fVirtualScreenHtMultiplier: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenDistanceOffset: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenPitch: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenCurvature: 1.000000
    INF: ProgSetting User: Image/bVirtualScreenCurvedVertical: true
    INF: ProgSetting User: Image/fVirtualScreenBrightness: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEnvBrightness: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEncGamma: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEnvSaturation: 1.000000
    INF: ProgSetting User: Image/iVirtualScreenAspect: 0
    INF: ProgSetting User: Image/iVirtualScreenAntialias: 4
    INF: ProgSetting User: Image/fImmersiveScreenHtMultiplier: 0.500000
    INF: ProgSetting User: Image/fImmersiveScreenDistanceOffset: 0.000000
    INF: ProgSetting User: Image/fImmersiveScreenPitch: 0.000000
    INF: ProgSetting User: Image/fImmersiveScreenCurvature: 1.000000
    INF: ProgSetting User: Image/bImmersiveScreenCurvedVertical: false
    INF: ProgSetting User: Image/iImmersiveScreenBackground: 10
    INF: ProgSetting User: Image/iImmersiveScreenEdgePeekBackground: 10
    INF: ProgSetting User: Image/iDirectModeRenderQuality: 1
    INF: ProgSetting User: Image/iDirectModeRenderAsyncModeNew: 0
    INF: ProgSetting User: Image/bDirectModePresentOrigImage: false
    INF: ProgSetting User: Image/iDirectModeThreadSync: 2
    INF: ProgSetting User: Image/iDirectModeFluidSyncModeNew: 0
    INF: ProgSetting User: Image/bVirtualScreenMode: false
    INF: ProgSetting User: Image/bVirtualScreenLockHeadTracking: true
    INF: ProgSetting User: Image/bEdgePeekDisableStereo: true
    INF: ProgSetting User: Input/fHtSensitivity: 1.000000
    INF: ProgSetting User: Input/bHtInvertX: false
    INF: ProgSetting User: Input/bHtInvertY: false
    INF: ProgSetting User: Input/bHtPosTrackingEnable: true
    INF: ProgSetting User: Input/bHtPosTrackingOverrideLock: false
    INF: ProgSetting User: Input/fHtPosTrackingUserMultiplier: 1.000000
    INF: ProgSetting User: Input/fHtG3DLatencyEnhancement: 0.000000
    INF: ProgSetting User: Input/bHtCrouchJumpEnabled: false
    INF: ProgSetting User: Input/fHtCrouchPosYThreshold: -0.100000
    INF: ProgSetting User: Input/fHtCrouchVelocityThreshold: 0.700000
    INF: ProgSetting User: Input/iHtCrouchKey: 162
    INF: ProgSetting User: Input/bHtCrouchCrouchKeyIsToggle: false
    INF: ProgSetting User: Input/fHtJumpPosYThreshold: 0.050000
    INF: ProgSetting User: Input/fHtJumpVelocityThreshold: 1.000000
    INF: ProgSetting User: Input/iHtJumpKey: 32
    INF: ProgSetting User: DirectVR/bDvrEnable: true
    INF: ProgSetting User: DirectVR/bDvrForceGameHelperFov: false
    INF: ProgSetting User: DirectVR/fDvrFovWorldOffset: 0.000000
    INF: ProgSetting User: DirectVR/fDvrFovPlayerOffset: 0.000000
    INF: ProgSetting User: DirectVR/bDvrLockLookPitch: true
    INF: ProgSetting User: DirectVR/bDvrPositionEnable: true
    INF: ProgSetting User: DirectVR/bDvrUseCache: true
    INF: ProgSetting User: GameHelper/bGhChangeSettings: true
    INF: ProgSetting User: GameHelper/bGhChangeResolution: true
    INF: ProgSetting User: GameHelper/bGhChangeFov: true
    INF: ProgSetting User: GameHelper/bGhChangeFovRT: true
    INF: ProgSetting User: Input/bMouseDisableAcceleration: false
    INF: ProgSetting User: Input/bMouseHandleCursor: true
    INF: ProgSetting User: Input/bMouseForceVorpCursor: false
    INF: ProgSetting User: Input/bKeyBlockAlt: true
    INF: ProgSetting User: Input/bKeyBlockEdgePeek: true
    INF: ProgSetting User: Input/bKeyBlockVorpX Menu: true
    INF: ProgSetting User: Input/iXiOverride: 1
    INF: ProgSetting User: Input/iXiOverrideDirectVR: 0
    INF: ProgSetting User: Input/bXiOverridePartLeftStick: false
    INF: ProgSetting User: Input/bXiOverridePartRightStick: false
    INF: ProgSetting User: Input/bXiOverridePartButtons: false
    INF: ProgSetting User: Input/iXiHtControllerNum: 0
    INF: ProgSetting User: Input/iXiHtMode: 0
    INF: ProgSetting User: Input/fXiHtDeadzoneCorrection: 0.150000
    INF: ProgSetting User: Input/fXiHtSensitivityX: 1.000000
    INF: ProgSetting User: Input/fXiHtSensitivityY: 1.000000
    INF: ProgSetting User: Input/fGpadSensitivityLeftX: 0.150000
    INF: ProgSetting User: Input/fGpadSensitivityLeftY: 0.150000
    INF: ProgSetting User: Input/fGpadSensitivityRightX: 0.200000
    INF: ProgSetting User: Input/fGpadSensitivityRightY: 0.050000
    INF: ProgSetting User: Input/fGpadDeadzoneLeft: 0.200000
    INF: ProgSetting User: Input/fGpadDeadzoneRight: 0.200000
    INF: ProgSetting User: Input/iGpadWalkRunKey: 160
    INF: ProgSetting User: Input/bGpadWalkRunInvert: false
    INF: ProgSetting User: Input/bGpadWalkRunIsToggle: false
    INF: ProgSetting User: Input/fGpadThumbStickCurve: 2
    INF: ProgSetting User: Input/iGpadVorpXButtonMode: 1
    INF: ProgSetting User: Input/iGpadVorpXButtonBind1: 1
    INF: ProgSetting User: Input/iGpadVorpXButtonBind2: 2
    INF: ProgSetting User: Input/fGpadNativeSensitivityRightYFullVR: 0.300000
    INF: ProgSetting User: Input/fGpadNativeSensitivityRightYCinema: 1.000000
    INF: ProgSetting User: Input/iGpadKeycode0: 70
    INF: ProgSetting User: Input/iGpadKeycode1: 82
    INF: ProgSetting User: Input/iGpadKeycode2: 9
    INF: ProgSetting User: Input/iGpadKeycode3: 32
    INF: ProgSetting User: Input/iGpadKeycode4: 81
    INF: ProgSetting User: Input/iGpadKeycode5: 69
    INF: ProgSetting User: Input/iGpadKeycode6: 2
    INF: ProgSetting User: Input/iGpadKeycode7: 1
    INF: ProgSetting User: Input/iGpadKeycode8: 50
    INF: ProgSetting User: Input/iGpadKeycode9: 51
    INF: ProgSetting User: Input/iGpadKeycode10: 49
    INF: ProgSetting User: Input/iGpadKeycode11: 52
    INF: ProgSetting User: Input/iGpadKeycode12: 4
    INF: ProgSetting User: Input/iGpadKeycode13: 67
    INF: ProgSetting User: Input/iGpadKeycode14: 80
    INF: ProgSetting User: Input/iGpadKeycode15: 77
    INF: ProgSetting User: Input/iVhkKeycode0: 27
    INF: ProgSetting User: Input/sVhkVisText0: ESC
    INF: ProgSetting User: Input/iVhkKeycode1: 116
    INF: ProgSetting User: Input/sVhkVisText1: QSave
    INF: ProgSetting User: Input/iVhkKeycode2: 120
    INF: ProgSetting User: Input/sVhkVisText2: QLoad
    INF: ProgSetting User: Input/iVhkKeycode3: 77
    INF: ProgSetting User: Input/sVhkVisText3: M
    INF: ProgSetting User: Input/iVhkKeycode4: 49
    INF: ProgSetting User: Input/sVhkVisText4: 1
    INF: ProgSetting User: Input/iVhkKeycode5: 50
    INF: ProgSetting User: Input/sVhkVisText5: 2
    INF: ProgSetting User: Input/iVhkKeycode6: 51
    INF: ProgSetting User: Input/sVhkVisText6: 3
    INF: ProgSetting User: Input/iVhkKeycode7: 73
    INF: ProgSetting User: Input/sVhkVisText7: I
    INF: ProgSetting User: Input/iVhkKeycode8: 52
    INF: ProgSetting User: Input/sVhkVisText8: 4
    INF: ProgSetting User: Input/iVhkKeycode9: 53
    INF: ProgSetting User: Input/sVhkVisText9: 5
    INF: ProgSetting User: Input/iVhkKeycode10: 54
    INF: ProgSetting User: Input/sVhkVisText10: 6
    INF: ProgSetting User: Input/iVhkKeycode11: 0
    INF: ProgSetting User: Input/sVhkVisText11:
    INF: ProgSetting User: Input/iVhkKeycode12: 55
    INF: ProgSetting User: Input/sVhkVisText12: 7
    INF: ProgSetting User: Input/iVhkKeycode13: 56
    INF: ProgSetting User: Input/sVhkVisText13: 8
    INF: ProgSetting User: Input/iVhkKeycode14: 57
    INF: ProgSetting User: Input/sVhkVisText14: 9
    INF: ProgSetting User: Input/iVhkKeycode15: 48
    INF: ProgSetting User: Input/sVhkVisText15: 0
    INF: ProgSetting User: Input/iVrhcControllerMode: 1
    INF: ProgSetting User: Input/iVrhcTrackPadModeLeft: 2
    INF: ProgSetting User: Input/iVrhcTrackPadModeRight: 1
    INF: ProgSetting User: Input/fVrhcDeadzoneMouse: 0.100000
    INF: ProgSetting User: Input/fVrhcDeadzoneKeys: 0.300000
    INF: ProgSetting User: Input/bVrhcAllowLeftStickShift: true
    INF: ProgSetting User: Input/bVrhcShiftSwapLeft: false
    INF: ProgSetting User: Input/bVrhcShiftSwapRight: false
    INF: ProgSetting User: Input/iVrhcKbmStickModeLeft: 1
    INF: ProgSetting User: Input/fVrhcSensitivityLeftX: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityLeftY: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityRightX: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityRightY: 0.070000
    INF: ProgSetting User: Input/iVrhcExtraKeyLeftGamepadDefault: 0
    INF: ProgSetting User: Input/iVrhcExtraKeyRightGamepadDefault: 3
    INF: ProgSetting User: Input/iVrhcControllerVisType: 1
    INF: ProgSetting User: Input/iVrcKeycode0: 1
    INF: ProgSetting User: Input/iVrcKeycode1: 2
    INF: ProgSetting User: Input/iVrcKeycode2: 87
    INF: ProgSetting User: Input/iVrcKeycode3: 83
    INF: ProgSetting User: Input/iVrcKeycode4: 65
    INF: ProgSetting User: Input/iVrcKeycode5: 68
    INF: ProgSetting User: Input/iVrcKeycode6: 70
    INF: ProgSetting User: Input/iVrcKeycode7: 67
    INF: ProgSetting User: Input/iVrcKeycode8: 82
    INF: ProgSetting User: Input/iVrcKeycode9: 80
    INF: ProgSetting User: Input/iVrcKeycode10: 71
    INF: ProgSetting User: Input/iVrcKeycode11: 32
    INF: ProgSetting User: Input/iVrcKeycode12: 27
    INF: ProgSetting User: Input/iVrcKeycode13: 9
    INF: ProgSetting User: Input/iVrcKeycode14: 160
    INF: ProgSetting User: Input/iVrcKeycode15: 162
    INF: ProgSetting User: Input/iVrcKeycode16: 38
    INF: ProgSetting User: Input/iVrcKeycode17: 40
    INF: ProgSetting User: Input/iVrcKeycode18: 37
    INF: ProgSetting User: Input/iVrcKeycode19: 39
    INF: ProgSetting User: Input/iVrcKeycode20: 9
    INF: ProgSetting User: Input/iVrcKeycode21: 86
    INF: ProgSetting User: Input/iVrcKeycode22: 50
    INF: ProgSetting User: Input/iVrcKeycode23: 52
    INF: ProgSetting User: Input/iVrcKeycode24: 51
    INF: ProgSetting User: Input/iVrcKeycode25: 49
    INF: ProgSetting User: Input/iVrcKeycode26: 69
    INF: ProgSetting User: Input/iVrcKeycode27: 81
    INF: ProgSetting User: Input/iVrcKeycode28: 82
    INF: ProgSetting User: Input/iVrcKeycode29: 32
    INF: ProgSetting User: Input/iVrcKeycode30: 0
    INF: ProgSetting User: Input/iVrcKeycode31: 0
    INF: ProgSetting User: Input/iVrcKeycode32: 0
    INF: ProgSetting User: Input/iVrcKeycode33: 0
    INF: ProgSetting User: Input/iVrcKeycode34: 0
    INF: ProgSetting User: Input/iVrcKeycode35: 0
    INF: ProgSetting User: D3D11/i3DCreateMethod: 3
    INF: ProgSetting User: D3D11/fSeparationNormal: 1.000000
    INF: ProgSetting User: D3D11/fFocOffsetNormal: 0.030000
    INF: ProgSetting User: D3D11/fSeparationComplex: 1.000000
    INF: ProgSetting User: D3D11/fFocOffsetComplex: 0.000000
    INF: ProgSetting User: D3D11/bUseDOFComplex: true
    INF: ProgSetting User: D3D11/fZMultF: 0.500000
    INF: ProgSetting User: D3D11/fSeparationG3D: 1.000000
    INF: ProgSetting User: D3D11/fFocOffsetG3D: 0.000000
    INF: ProgSetting User: D3D11/fG3DFovEnhance: 0.800000
    INF: ProgSetting User: D3D11/fG3DCamHeightModifier: 0.000000
    INF: ProgSetting User: D3D11/iG3DMainEye: 0
    INF: ProgSetting User: D3D11/fPlayerModelOffsetY: 0.000000
    INF: ProgSetting User: D3D11/fPlayerModelOffsetZ: 0.000000
    INF: ProgSetting User: D3D11/iG3DShadowTreatment: 4
    ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0x4
    ERR: App: TopCrashHandler: module: ntdll.dll, offset: 0x382EE
    ERR: App: TopCrashHandler: unhandled exception end
    INF: vorpControl: Audio device reset to: Altavoces (Realtek High Definition Audio)
    INF: vorpControl: Exiting process life thread: re7.exe, 5440
    WRN: vorpControl: Waited before injection start (138214µs)

    INF: ********************************************************************

    INF: App: Attaching to re7.exe, pid:3068 (64bit)
    INF: App: cmd: “D:\GAMES\Resident Evil 7\re7.exe”
    INF: App: vorpX version: vorpX 20.1.1.2, build time: Feb 14 2020 | 17:11:55
    INF: App: max. supported profile version: 20.1.0
    INF: App: Authoring mode: 0
    INF: MemScanManager: Created
    INF: ProgSettings: Versions: system: 19.2.1, user: 19.2.1
    INF: GameHelper: Instance created
    INF: App: BaseInit: crash handler set, previous handler stored.
    INF: Hook Base: Installing base init hooks single-threaded
    INF: D3D11 Base: Installing Main Hook
    INF: DXGI Base: Installing Main Hook
    INF: XInput Base: Checking Main Hook
    INF: XInput Base: Hooking xinput1_3.dll
    INF: DirectInput Base: Checking Main DirectInput Hook
    INF: DirectInput Base: DirectInput not detected, hooking delayed
    INF: DirectInput Base: Checking Main DirectInput8 Hook
    INF: DirectInput Base: DirectInput 8 detected.
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: re7.exe (mode 1, method 2)
    INF: vorpControl: Starting process life thread: proc id: 3068, hook count: 1
    WRN: AudioHelper: No known VR playback device found.
    INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
    INF: D3D11 Base: CreateDevice
    INF: App: Profile GUID: CD0628D4-97C9-429E-8473-C925C94B7550 (official)
    INF: High Performance Counter Frequency: 10000000
    INF: VorpSetting: /: 0.007000
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Arial
    INF: VorpSetting: /: Wingdings
    INF: VorpSetting: /: 547
    INF: VorpSetting: /: 803
    INF: VorpSetting: General/sDeviceIniName: SteamVR
    INF: VorpSetting: Display/iAdapterIndex: -2
    INF: VorpSetting: Display/bDisableDWM: false
    INF: VorpSetting: GUI/bShowAdvancedParameters: false
    INF: VorpSetting: GUI/bShowPosTrackingNotification: true
    INF: VorpSetting: GUI/bShowStartMessage: true
    INF: VorpSetting: GUI/bHideUnimportantNotifications: false
    INF: VorpSetting: GUI/iGuiTexWidth: 2048
    INF: VorpSetting: GUI/iGuiTexHeight: 2048
    INF: VorpSetting: GUI/bShowWatermark: true
    INF: VorpSetting: Audio/iAudioMode: 0
    INF: VorpSetting: Input/fHtRecenterDistance: 0.800000
    INF: VorpSetting: Hooking/iHookThreadMode: 0
    INF: VorpSetting: Hooking/iHookStyleDX9: 1
    INF: VorpSetting: Hooking/bOverlayBlock: true
    INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll
    INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll
    INF: VorpSetting: Authoring/sAuthorCode: 0
    INF: VorpSetting: Authoring/bShaderAuthoring: false
    INF: VorpSetting: Authoring/sNppPath:
    INF: VorpSetting: Authoring/sAuthorDataPath:
    INF: VorpSetting: Authoring/bDumpShaders: false
    INF: VorpSetting: Authoring/bDumpShaderBinary: false
    INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
    INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
    INF: VorpSetting: Dev/bForceWindowed: false
    INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
    INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
    INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
    INF: VorpSetting: KeyMappings/iKeyMenu: 46
    INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
    INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
    INF: VorpSetting: KeyMappings/iKeyReset: 813
    INF: VorpSetting: KeyMappings/iKeyCursor: 835
    INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
    INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
    INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
    INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
    INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
    INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
    INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
    INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
    INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
    INF: VorpSetting: /: 770
    INF: VorpSetting: /: 846
    INF: VorpSetting: /: 857
    INF: VorpSetting: /: 956
    INF: VorpSetting: /: 845
    INF: DeviceSetting: Hardware/sProductName: SteamVR
    INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, WMR, Pimax etc.)
    INF: DeviceSetting: Hardware/sManufacturer: SteamVR
    INF: DeviceSetting: Hardware/sModelNumber:
    INF: DeviceSetting: Hardware/iType: 50
    INF: DeviceSetting: Hardware/bAllowDisplayClone: false
    INF: DeviceSetting: Hardware/iDesiredFps: 90
    INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
    INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
    INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
    INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
    INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
    INF: DeviceSetting: Hardware/iScreenResX: 1920
    INF: DeviceSetting: Hardware/iScreenResY: 1080
    INF: DeviceSetting: Hardware/fScreenAspect: 1.777778
    INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
    INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
    INF: DeviceSetting: Hardware/fMinColor: 0.000000
    INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
    INF: DeviceSetting: Hardware/iRollMode: 1
    INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
    INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
    INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
    INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
    INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
    INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
    INF: DeviceSetting: Hardware/iHtType: 50
    INF: DeviceSetting: Hardware/bHasDeviceAudio: true
    INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S
    INF: DeviceSetting: User/iStereoDisplayMode: 4
    INF: DeviceSetting: User/iAnaglyphMode: 2
    INF: DeviceSetting: User/iRenderMode: 10
    INF: DeviceSetting: User/iTimewarpMode: 1
    INF: DeviceSetting: User/iPrediction: 1
    INF: DeviceSetting: User/fVignetteScale: 1.000000
    INF: DeviceSetting: User/fUserIPD: 64.000000
    INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
    INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
    INF: DeviceSetting: User/bChromaticAberrationCorrection: true
    INF: DeviceSetting: User/bMinimumColor: false
    INF: DeviceSetting: User/bEnableDeviceAudio: true
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX11: 0
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX12: 1
    INF: DeviceSetting: User/bDmNewDirectModeEnable: true
    INF: DeviceSetting: User/iDmFluidSyncMode: 3
    INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
    INF: DeviceSetting: User/iVrhcControllerType: 1
    INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
    INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
    INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
    INF: TrackerSetting: Hardware/sManufacturer: OpenVR
    INF: TrackerSetting: Hardware/sModelNumber:
    INF: TrackerSetting: Hardware/iType: 50
    INF: TrackerSetting: Hardware/bHtHasPosTracking: true
    INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
    INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
    INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
    INF: TrackerSetting: Hardware/fHtAxisMultX: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultY: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultZ: -1.000000
    INF: TrackerSetting: User/bHtEnable: true
    INF: TrackerSetting: User/bHtRollEnable: true
    INF: OpenVRDevice: Initializing device
    INF: TrackerOpenVR: Init
    INF: DXGI Base: CreateDXGIFactory1
    INF: DXGI Base: Installing secondary hooks 1
    INF: DXGI Base: Installing secondary hooks 2
    INF: DXGI Base: Secondary hooks installed 2
    WRN: DXGI Base: Hooking swapchain methods with unknown API (UNDEFINED), using DX11
    INF: DXGI SwapChainHelper: Installing secondary hooks 4
    INF: DXGI SwapChainHelper: Installing secondary hooks 5
    INF: DXGI SwapChainHelper: Installing secondary hooks 6
    INF: DXGI Base: Installing secondary hooks 3
    WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\system32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\system32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    ERR: App: TopCrashHandler: unhandled exception UNKNOWN_EXCEPTION at 0x4
    ERR: App: TopCrashHandler: module: KERNELBASE.dll, offset: 0x3A859
    ERR: App: TopCrashHandler: unhandled exception end
    INF: vorpControl: Exiting process life thread: re7.exe, 3068
    WRN: vorpControl: Waited before injection start (59813µs)

    INF: ********************************************************************

    INF: App: Attaching to re7.exe, pid:2000 (64bit)
    INF: App: cmd: “D:\GAMES\Resident Evil 7\re7.exe”
    INF: App: vorpX version: vorpX 20.1.1.2, build time: Feb 14 2020 | 17:11:55
    INF: App: max. supported profile version: 20.1.0
    INF: App: Authoring mode: 0
    INF: MemScanManager: Created
    INF: ProgSettings: Versions: system: 19.2.1, user: 19.2.1
    INF: GameHelper: Instance created
    INF: App: BaseInit: crash handler set, previous handler stored.
    INF: Hook Base: Installing base init hooks single-threaded
    INF: D3D11 Base: Installing Main Hook
    INF: DXGI Base: Installing Main Hook
    INF: XInput Base: Checking Main Hook
    INF: XInput Base: Hooking xinput1_3.dll
    INF: DirectInput Base: Checking Main DirectInput Hook
    INF: DirectInput Base: DirectInput not detected, hooking delayed
    INF: DirectInput Base: Checking Main DirectInput8 Hook
    INF: DirectInput Base: DirectInput 8 detected.
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: re7.exe (mode 1, method 2)
    INF: vorpControl: Starting process life thread: proc id: 2000, hook count: 1
    WRN: AudioHelper: No known VR playback device found.
    INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
    INF: D3D11 Base: CreateDevice
    INF: App: Profile GUID: CD0628D4-97C9-429E-8473-C925C94B7550 (official)
    INF: High Performance Counter Frequency: 10000000
    INF: VorpSetting: /: 0.007000
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Arial
    INF: VorpSetting: /: Wingdings
    INF: VorpSetting: /: 547
    INF: VorpSetting: /: 803
    INF: VorpSetting: General/sDeviceIniName: SteamVR
    INF: VorpSetting: Display/iAdapterIndex: -2
    INF: VorpSetting: Display/bDisableDWM: false
    INF: VorpSetting: GUI/bShowAdvancedParameters: false
    INF: VorpSetting: GUI/bShowPosTrackingNotification: true
    INF: VorpSetting: GUI/bShowStartMessage: true
    INF: VorpSetting: GUI/bHideUnimportantNotifications: false
    INF: VorpSetting: GUI/iGuiTexWidth: 2048
    INF: VorpSetting: GUI/iGuiTexHeight: 2048
    INF: VorpSetting: GUI/bShowWatermark: true
    INF: VorpSetting: Audio/iAudioMode: 0
    INF: VorpSetting: Input/fHtRecenterDistance: 0.800000
    INF: VorpSetting: Hooking/iHookThreadMode: 0
    INF: VorpSetting: Hooking/iHookStyleDX9: 1
    INF: VorpSetting: Hooking/bOverlayBlock: true
    INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll
    INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll
    INF: VorpSetting: Authoring/sAuthorCode: 0
    INF: VorpSetting: Authoring/bShaderAuthoring: false
    INF: VorpSetting: Authoring/sNppPath:
    INF: VorpSetting: Authoring/sAuthorDataPath:
    INF: VorpSetting: Authoring/bDumpShaders: false
    INF: VorpSetting: Authoring/bDumpShaderBinary: false
    INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
    INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
    INF: VorpSetting: Dev/bForceWindowed: false
    INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
    INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
    INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
    INF: VorpSetting: KeyMappings/iKeyMenu: 46
    INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
    INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
    INF: VorpSetting: KeyMappings/iKeyReset: 813
    INF: VorpSetting: KeyMappings/iKeyCursor: 835
    INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
    INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
    INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
    INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
    INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
    INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
    INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
    INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
    INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
    INF: VorpSetting: /: 770
    INF: VorpSetting: /: 846
    INF: VorpSetting: /: 857
    INF: VorpSetting: /: 956
    INF: VorpSetting: /: 845
    INF: DeviceSetting: Hardware/sProductName: SteamVR
    INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, WMR, Pimax etc.)
    INF: DeviceSetting: Hardware/sManufacturer: SteamVR
    INF: DeviceSetting: Hardware/sModelNumber:
    INF: DeviceSetting: Hardware/iType: 50
    INF: DeviceSetting: Hardware/bAllowDisplayClone: false
    INF: DeviceSetting: Hardware/iDesiredFps: 90
    INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
    INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
    INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
    INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
    INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
    INF: DeviceSetting: Hardware/iScreenResX: 1920
    INF: DeviceSetting: Hardware/iScreenResY: 1080
    INF: DeviceSetting: Hardware/fScreenAspect: 1.777778
    INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
    INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
    INF: DeviceSetting: Hardware/fMinColor: 0.000000
    INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
    INF: DeviceSetting: Hardware/iRollMode: 1
    INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
    INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
    INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
    INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
    INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
    INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
    INF: DeviceSetting: Hardware/iHtType: 50
    INF: DeviceSetting: Hardware/bHasDeviceAudio: true
    INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S
    INF: DeviceSetting: User/iStereoDisplayMode: 4
    INF: DeviceSetting: User/iAnaglyphMode: 2
    INF: DeviceSetting: User/iRenderMode: 10
    INF: DeviceSetting: User/iTimewarpMode: 1
    INF: DeviceSetting: User/iPrediction: 1
    INF: DeviceSetting: User/fVignetteScale: 1.000000
    INF: DeviceSetting: User/fUserIPD: 64.000000
    INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
    INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
    INF: DeviceSetting: User/bChromaticAberrationCorrection: true
    INF: DeviceSetting: User/bMinimumColor: false
    INF: DeviceSetting: User/bEnableDeviceAudio: true
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX11: 0
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX12: 1
    INF: DeviceSetting: User/bDmNewDirectModeEnable: true
    INF: DeviceSetting: User/iDmFluidSyncMode: 3
    INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
    INF: DeviceSetting: User/iVrhcControllerType: 1
    INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
    INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
    INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
    INF: TrackerSetting: Hardware/sManufacturer: OpenVR
    INF: TrackerSetting: Hardware/sModelNumber:
    INF: TrackerSetting: Hardware/iType: 50
    INF: TrackerSetting: Hardware/bHtHasPosTracking: true
    INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
    INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
    INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
    INF: TrackerSetting: Hardware/fHtAxisMultX: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultY: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultZ: -1.000000
    INF: TrackerSetting: User/bHtEnable: true
    INF: TrackerSetting: User/bHtRollEnable: true
    INF: OpenVRDevice: Initializing device
    ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0x4
    ERR: App: TopCrashHandler: module: ntdll.dll, offset: 0x382EE
    ERR: App: TopCrashHandler: unhandled exception end
    INF: vorpControl: Exiting process life thread: re7.exe, 2000

    erised
    Participant

    Index controller support will be added as soon as I have an Index. Should arrive tomorrow, so you can expect an update with Index controller support soon.

    Directly supporting less popular hardware like Cybershoes or similar accessories is a more difficult topic, I would assume though that such hardware probably comes with its own gamepad/keyboard mapping software.

    Cybershoes works perfectly as it maps the cybershoes to mimic the left controller analog stick and vorpx uses the left analog stick for movement too. I don’t believe direct support from Vorpx is needed as a result. Been using it for a few months now successfully.

    In essence, any VR peripherals that map to VR controllers for movement will likely work with Vorpx (no work from Ralf needed). Any VR peripherals that have only certain supported games and don’t leverage the standard VR controllers or headset settings would require dedicated support from Vorpx.

    analogboy
    Participant

    Just use a profile for Ori and the Blind Forest: Definitive Edition.

    #193067
    steph12
    Participant

    so i just played 6 hours straight in full VR, standing, with positional tracking, i could not stop playing ^^

    but i really need index controlers, vive wands trackpad suck so much, died so many times pushing by mistake that directional trackpad -.-

    the only glitch i noticed is some flickers on weapons and when moving head right/left, but only if i move some irl (like turning around) if i keep standing and use right wand to look around it’s all good, i guess this had to do with positional tracking, maybe someone knows how to fix that ?

    anyway even with that small glitch, it’s incredible, been more than 20 years since i last played hl1, back then i would have never imagined that we’d play that game in VR someday.

    #192921
    swirlser
    Participant

    Anyone been using it recently?

    I just tried to play this now, freshly installed, and Im getting double vision, a bit like looking at SBS on my desktop.

    Ive tried restarting, resetting profile (not sure why since I hadnt altered anything), attemption to change the resolution – which very hard to see at all because it has some very low res set and is tiny being double vision!

    Index/win10/nvidia 442.19

    #192614
    WARhol
    Participant

    Just started playing with VorpX bindings on my index knuckles.

    I have 2 questions:

    1) Is it possible to bind the right thumbstick to buttons that jump or duck? This at the moment moves the camera, but that’s not necessary as I play roomscale. I’d like to bind R thumbstick up to jump and R thumbstick down to duck, but these options are missing from the bindings menu.

    2) Is it possible to bind edgepeek and vorpX menu to thumbstick press? I keep catching them accidentally in the middle of a firefight in their default locations (squeeze).

    Thank you.

    Ralf
    Keymaster

    Not sure about the tray tool, IIRC it applies some registry hack. Who knows whether that still does anything. My Pimax experience is rather limited to some short pre-release tests whenever a new vorpX version comes out TBH. So I can’t really make any qualified statement here.

    The best I came across in the above regard lately is Index. In demanding games you will still occasionally see vorpX’s headset thread dip below 90, resulting in a mixture of vorpX/SteamVR interpolation, but that doesn’t really matter. What it never does is cutting its frame rate in half despite plenty of performance headroom for vorpX’s own timewarp like Oculus.

    RAGEdemon
    Blocked

    Ta for the info Ralf.

    1. Is disabling Asynchronous Warp using the Oculus Tray Tool not supposed to disable this behaviour? (it doesn’t seem to have any effect)

    2. Anyway, to confirm: non-Oculus headsets using SteamVR don’t have this issue?

    b. What if we try to use the CV1 via SteamVR – would this help? i.e. In SteamVr games, when I disable SteamVR “Allow Asynchronous Reprojection” setting, I get great performance utilising all GPU power without any cut-downs to 45fps. Can I somehow get the same effect with VorpX?

    I have been considering getting the Pimax 8KX + Index controllers bundle when it finally gets released. It would be great to get a thumbs up from you if you’re saying it will have significantly less of this issue…

    Cheers.

    Ralf
    Keymaster

    Headset runtimes may decide to throttle to half your headset’s refresh rate at their own discretion although vorpX would be perfectly able to maintain the full framerate on its headset thread. The Oculus runtime does this notoriously early for example since about a year or so after the CV1 start.

    I’d rather have full control back either, but on the other hand it’s not really a huge problem since at that point the headset runtime’s interpolation/timewarp/whatever-they-call-it takes over. The only real drawback is that instead of for example 70 interpolated to 90 like vorpX would do without FluidSync if left alone you always get 45/90 when the heasdset runtime decides to throttle to 45 and does the interpolation.

    If you are severly bothered by this behavior, getting an Index would be a viable solution, which for the most part let’s vorpX do its own timewarp/interpolation without getting in the way.

    #192483
    Ralf
    Keymaster

    Sounds as if the update didn’t get installed properly as that is pretty much what happened for the last two days due to the changes Valve made in the latest Steam release. Works here again with an Index, should also work for you.

    Try a factory reset in the vorpX config app (trouble shooting page) and if that also doesn’t help, do a full reinstall.

    Also still get rid of any unnecessary background processes, particularly things definitely also hooking into games like Afterburner that you mentioned above.

    On a general note: while it’s too late for you in this particular case, it’s usually better to get games that need another DRM client on top of Steam DRM directly from the game publisher if possible instead of Steam. Avoids potential issues like this one in the first place.

    #192465
    Ghanth
    Participant

    I did but my english may have some weak points, sorry ;) Help is on its way ?! Woow ! That’s great ! If i can see Valentine in VR today, you will be the real hero of the day !

    oh! and i’m using a Valve Index kit btw. :D

    RJK_
    Participant

    Now that we have the “Generic” output, any 3D TV can be used.

    I have tested a few TVs in beetween and came to the conclusion that for a good and clear image 4k would be required. Full HD on a 46 inch with passive just glasses looks awful, not talking about 55 inch.

    i wonder if theres a way to use a 3D-Vision monitor as “Generic Device”. (i was going to use this for creating profiles (damn i wore off awhole vive in the past 2 years)

    Have done some testing but didnt reach very far.
    This software directly accesses 3D-Vision hardware, http://www.3dtv.at/Products/Index_de.aspx , may be somthing to experiment with if you have a 3D-Vision monitor. (It can use device names for input, but i couldnt yet figure out how to config this, i am not shure either if the software requires “older” 3D-Vision drivers or can still accesss the hardware with the new drivers)

    Let me know guys if someone has a solution to bring the Generic output over to the 3D-Vision hardware.

    Denkis
    Participant

    I’m playing ArmA 3 on an Index which is 2880×1600 or 1440×1600 per eye. Currently my resolution is a multiple of the 2880×1600 aspect ratio but on 1.00 zoom level I lose a lot of the image on the horizontal sides which seems to be a waste of GPU power for this already demanding game.

    Is the game resolution calculated by vorpX and fed into each eye?

    Does it matter if I’m using Full 3D or Z-normal/buffer? I figured since 3D uses two actual images there might be a difference.

    I’ve also seen tips saying I should put my resolution to a 4:3 one but I thought maybe that’s only for headsets like Vive or Rift.

    Thanks

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