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AuthorSearch Results
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Mar 23, 2020 at 5:45pm #193394
In reply to: positional tracking keep failing
steph12Participanti have a htc vive gen 1 and 2 lighthouses, i’ll try to set them up differently, thank you for this advice :)
my issue with positional tracking is in all games now, black mesa, skyrim, i think there is something in my setup broken or not set up right, i’ll try to fix it.
i also ordered a valve index but i wont have it anytime soon specially in that corona period :/
i noticed since months that one of my light house makes weird noise, still solid green light tho but i’m not sure if it’s working 100%.
Mar 23, 2020 at 4:04pm #193390In reply to: positional tracking keep failing
RalfKeymasterFalling back to default positional tracking isn’t really a big deal, so that’s the best thing to do in case of issues with DirectVR positional tracking, you don’t lose much. Especially considering that your issue occurs in two totally different games in the same way it could also mean you have actual tracking dropouts though, which might be a headset/setup issue.
If you use a Rift S, WMR headset or other headset with inside out tracking make sure that there always is enough light. In badly lit environments inside out tracking can occasionally fail with pretty much the symptoms you describe.
If you have a lighthouse based system (Vive/Index), similar issues may occur if the lighthouse setup isn’t ideal. In that case try placing your lighthouse sensors in a different way to make sure your headset can be tracked at any time.
Mar 19, 2020 at 11:06am #193318In reply to: Steam WMR – Game goes to desktop not to VR
panterarosa2ParticipantYes, as my laptop does not have iGPU. Just GTX1070 (MSI GT72VR 7RE)
I have tried using VORPX without the shortcut, running vorpX from folder. We made a progress here. Now, WMR portal and steam VR opens automatically when I launch RE7. However, still not working, as after WMR and Steam opens, RE7 closes. If I try to launch it again when WMR and Steam are open, it will close too, or it will say not able to hook RE7.
I also have tried RE2, Dragon ball Z kakarot, destiny 2. They close same as RE7. World war Z opens just Steam and VorpX sucessfully is attached to it, however, it does not open WMR so headset is off and game is just displayed on desktop. If I open WMR after that, does nothing. I have no log file for these games.
New log:
INF: VorpControl: Starting (32bit, version 20.1.1.2).
INF: VorpControl: Starting elevated (32bit, version 20.1.1.2).
INF: VorpControl: Starting elevated (64bit, version 20.1.1.2).
INF: vorpControl: Profile database update aborted. (local: 20.1.0|161, remote: 20.1.0|161)
WRN: vorpControl: Waited before injection start (6089µs)INF: ********************************************************************
INF: App: Attaching to re7.exe, pid:5440 (64bit)
INF: App: cmd: “D:\GAMES\Resident Evil 7\re7.exe”
INF: App: vorpX version: vorpX 20.1.1.2, build time: Feb 14 2020 | 17:11:55
INF: App: max. supported profile version: 20.1.0
INF: App: Authoring mode: 0
INF: MemScanManager: Created
INF: ProgSettings: Versions: system: 19.2.1, user: 19.2.1
INF: GameHelper: Instance created
INF: App: BaseInit: crash handler set, previous handler stored.
INF: Hook Base: Installing base init hooks single-threaded
INF: D3D11 Base: Installing Main Hook
INF: DXGI Base: Installing Main Hook
INF: XInput Base: Checking Main Hook
INF: XInput Base: Hooking xinput1_3.dll
INF: DirectInput Base: Checking Main DirectInput Hook
INF: DirectInput Base: DirectInput not detected, hooking delayed
INF: DirectInput Base: Checking Main DirectInput8 Hook
INF: DirectInput Base: DirectInput 8 detected.
INF: HookBase: Installing system hooks
INF: HookBase: Installing mouse hook
INF: VorpControl Injector InjectVorpDll1: DLL injected: re7.exe (mode 1, method 2)
INF: vorpControl: Starting process life thread: proc id: 5440, hook count: 1
WRN: AudioHelper: No known VR playback device found.
INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
INF: D3D11 Base: CreateDevice
INF: App: Profile GUID: CD0628D4-97C9-429E-8473-C925C94B7550 (official)
INF: High Performance Counter Frequency: 10000000
INF: VorpSetting: /: 0.007000
INF: VorpSetting: /: Cabin Condensed
INF: VorpSetting: /: Cabin Condensed
INF: VorpSetting: /: Arial
INF: VorpSetting: /: Wingdings
INF: VorpSetting: /: 547
INF: VorpSetting: /: 803
INF: VorpSetting: General/sDeviceIniName: SteamVR
INF: VorpSetting: Display/iAdapterIndex: -2
INF: VorpSetting: Display/bDisableDWM: false
INF: VorpSetting: GUI/bShowAdvancedParameters: false
INF: VorpSetting: GUI/bShowPosTrackingNotification: true
INF: VorpSetting: GUI/bShowStartMessage: true
INF: VorpSetting: GUI/bHideUnimportantNotifications: false
INF: VorpSetting: GUI/iGuiTexWidth: 2048
INF: VorpSetting: GUI/iGuiTexHeight: 2048
INF: VorpSetting: GUI/bShowWatermark: true
INF: VorpSetting: Audio/iAudioMode: 0
INF: VorpSetting: Input/fHtRecenterDistance: 0.800000
INF: VorpSetting: Hooking/iHookThreadMode: 0
INF: VorpSetting: Hooking/iHookStyleDX9: 1
INF: VorpSetting: Hooking/bOverlayBlock: true
INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll
INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll
INF: VorpSetting: Authoring/sAuthorCode: 0
INF: VorpSetting: Authoring/bShaderAuthoring: false
INF: VorpSetting: Authoring/sNppPath:
INF: VorpSetting: Authoring/sAuthorDataPath:
INF: VorpSetting: Authoring/bDumpShaders: false
INF: VorpSetting: Authoring/bDumpShaderBinary: false
INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
INF: VorpSetting: Dev/bForceWindowed: false
INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
INF: VorpSetting: KeyMappings/iKeyMenu: 46
INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
INF: VorpSetting: KeyMappings/iKeyReset: 813
INF: VorpSetting: KeyMappings/iKeyCursor: 835
INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
INF: VorpSetting: /: 770
INF: VorpSetting: /: 846
INF: VorpSetting: /: 857
INF: VorpSetting: /: 956
INF: VorpSetting: /: 845
INF: DeviceSetting: Hardware/sProductName: SteamVR
INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, WMR, Pimax etc.)
INF: DeviceSetting: Hardware/sManufacturer: SteamVR
INF: DeviceSetting: Hardware/sModelNumber:
INF: DeviceSetting: Hardware/iType: 50
INF: DeviceSetting: Hardware/bAllowDisplayClone: false
INF: DeviceSetting: Hardware/iDesiredFps: 90
INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
INF: DeviceSetting: Hardware/iScreenResX: 1920
INF: DeviceSetting: Hardware/iScreenResY: 1080
INF: DeviceSetting: Hardware/fScreenAspect: 1.777778
INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
INF: DeviceSetting: Hardware/fMinColor: 0.000000
INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
INF: DeviceSetting: Hardware/iRollMode: 1
INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
INF: DeviceSetting: Hardware/iHtType: 50
INF: DeviceSetting: Hardware/bHasDeviceAudio: true
INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S
INF: DeviceSetting: User/iStereoDisplayMode: 4
INF: DeviceSetting: User/iAnaglyphMode: 2
INF: DeviceSetting: User/iRenderMode: 10
INF: DeviceSetting: User/iTimewarpMode: 1
INF: DeviceSetting: User/iPrediction: 1
INF: DeviceSetting: User/fVignetteScale: 1.000000
INF: DeviceSetting: User/fUserIPD: 64.000000
INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
INF: DeviceSetting: User/bChromaticAberrationCorrection: true
INF: DeviceSetting: User/bMinimumColor: false
INF: DeviceSetting: User/bEnableDeviceAudio: true
INF: DeviceSetting: User/iDmBufferGrabberSyncDX11: 0
INF: DeviceSetting: User/iDmBufferGrabberSyncDX12: 1
INF: DeviceSetting: User/bDmNewDirectModeEnable: true
INF: DeviceSetting: User/iDmFluidSyncMode: 3
INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
INF: DeviceSetting: User/iVrhcControllerType: 1
INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
INF: TrackerSetting: Hardware/sManufacturer: OpenVR
INF: TrackerSetting: Hardware/sModelNumber:
INF: TrackerSetting: Hardware/iType: 50
INF: TrackerSetting: Hardware/bHtHasPosTracking: true
INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
INF: TrackerSetting: Hardware/fHtAxisMultX: -1.000000
INF: TrackerSetting: Hardware/fHtAxisMultY: -1.000000
INF: TrackerSetting: Hardware/fHtAxisMultZ: -1.000000
INF: TrackerSetting: User/bHtEnable: true
INF: TrackerSetting: User/bHtRollEnable: true
INF: OpenVRDevice: Initializing device
INF: TrackerOpenVR: Init
INF: DXGI Base: CreateDXGIFactory1
INF: DXGI Base: Installing secondary hooks 1
INF: DXGI Base: Installing secondary hooks 2
INF: DXGI Base: Secondary hooks installed 2
WRN: DXGI Base: Hooking swapchain methods with unknown API (UNDEFINED), using DX11
INF: DXGI SwapChainHelper: Installing secondary hooks 4
INF: DXGI SwapChainHelper: Installing secondary hooks 5
INF: DXGI SwapChainHelper: Installing secondary hooks 6
INF: DXGI Base: Installing secondary hooks 3
WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\system32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\system32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
INF: OpenVRDevice: Init succeeded, HMD found: WindowsMR Samsung Windows Mixed Reality 800ZBA0 (tracker: holographic)
INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR
INF: OpenVRDevice: API DLL Path: C:\Program Files (x86)\Animation Labs\vorpX\Devices\OpenVR\win64\vpenvr_api.dll
INF: OpenVRDevice: GetRenderTargetSize: super sampling detected (1.095445)
INF: OpenVRDevice: Render target size: 1453×1814
INF: OpenVRDevice: GetRenderTargetSize: super sampling detected (1.095445)
INF: OpenVRDevice: Render target AR: 0.800992
INF: OpenVRDevice: GetRenderTargetSize: super sampling detected (1.095445)
INF: OpenVRDevice: Desired game AR: 0.800992
INF: OpenVRDevice: Desired framerate: 90.001999
INF: OpenVRDevice: FOV: 110.445015
INF: OpenVRDevice: IPD: 0.060581
INF: OpenVRDevice: Zoom multiplier: 0.771466
WRN: AudioHelper: No known VR playback device found.
INF: ExtraSetting: EnvImageMap/:
INF: ExtraSetting: /: 0.700000
INF: ExtraSetting: MouseDisableAxisY/: false
INF: ExtraSetting: Input/bVrhcSwapHands: false
INF: ExtraSetting: GhResolutionQuality/: 0
INF: MemScan Manager: Initialized
INF: Hook Base: Installing hooked init hooks single-threaded
INF: XInput Base: Checking loaded XInput versions.
INF: DirectInput Base: Checking Main DirectInput Hook
INF: DirectInput Base: DirectInput not detected, hooking delayed
INF: Mouse/Keyboard Base: Installing Main Hook
INF: Sound Manager: Initialized, audio mode: 0
INF: App: Graphics API changed: DX11
INF: ProgSettings: Versions: system: 19.2.1, user: 19.2.1
INF: G3DSettings: Loading settings (19.1.0)
INF: ProgSetting User: General/sVersion: 20.1.0
INF: ProgSetting User: Image/fImageZoom: 0.700000
INF: ProgSetting User: Image/fUiScale: 0.500000
INF: ProgSetting User: Image/fUiScaleHorizontal: 0.840000
INF: ProgSetting User: Image/fUiStereoOffset: 0.660000
INF: ProgSetting User: Image/fEdgePeekScaleMin: 0.600000
INF: ProgSetting User: Image/fEdgePeekStereoMultiplier: 0.000000
INF: ProgSetting User: Image/iEdgePeekBackground: 10
INF: ProgSetting User: Image/iImageBackground: 0
INF: ProgSetting User: Image/fImageAmbienceBrightness: 1.000000
INF: ProgSetting User: Image/iAspectRatioCorrection: 1
INF: ProgSetting User: Image/fImageSharpness: 0.000000
INF: ProgSetting User: Image/fImageGameGamma: 1.000000
INF: ProgSetting User: Image/fImageGameSaturation: 1.000000
INF: ProgSetting User: Image/iImageInputGeometryType: 0
INF: ProgSetting User: Image/iImageInputStereoType: 0
INF: ProgSetting User: Image/bImageInputStereoFlip: false
INF: ProgSetting User: Image/iImageInputSurroundFovH: 360
INF: ProgSetting User: Image/iImageInputSurroundFovV: 180
INF: ProgSetting User: Image/bImageInputSurroundGuessParams: false
INF: ProgSetting User: Image/iGameDisplayMode: 1
INF: ProgSetting User: Image/iVirtualScreenScene: 100
INF: ProgSetting User: Image/fVirtualScreenHtMultiplier: 0.000000
INF: ProgSetting User: Image/fVirtualScreenDistanceOffset: 0.000000
INF: ProgSetting User: Image/fVirtualScreenPitch: 0.000000
INF: ProgSetting User: Image/fVirtualScreenCurvature: 1.000000
INF: ProgSetting User: Image/bVirtualScreenCurvedVertical: true
INF: ProgSetting User: Image/fVirtualScreenBrightness: 1.000000
INF: ProgSetting User: Image/fVirtualScreenEnvBrightness: 1.000000
INF: ProgSetting User: Image/fVirtualScreenEncGamma: 1.000000
INF: ProgSetting User: Image/fVirtualScreenEnvSaturation: 1.000000
INF: ProgSetting User: Image/iVirtualScreenAspect: 0
INF: ProgSetting User: Image/iVirtualScreenAntialias: 4
INF: ProgSetting User: Image/fImmersiveScreenHtMultiplier: 0.500000
INF: ProgSetting User: Image/fImmersiveScreenDistanceOffset: 0.000000
INF: ProgSetting User: Image/fImmersiveScreenPitch: 0.000000
INF: ProgSetting User: Image/fImmersiveScreenCurvature: 1.000000
INF: ProgSetting User: Image/bImmersiveScreenCurvedVertical: false
INF: ProgSetting User: Image/iImmersiveScreenBackground: 10
INF: ProgSetting User: Image/iImmersiveScreenEdgePeekBackground: 10
INF: ProgSetting User: Image/iDirectModeRenderQuality: 1
INF: ProgSetting User: Image/iDirectModeRenderAsyncModeNew: 0
INF: ProgSetting User: Image/bDirectModePresentOrigImage: false
INF: ProgSetting User: Image/iDirectModeThreadSync: 2
INF: ProgSetting User: Image/iDirectModeFluidSyncModeNew: 0
INF: ProgSetting User: Image/bVirtualScreenMode: false
INF: ProgSetting User: Image/bVirtualScreenLockHeadTracking: true
INF: ProgSetting User: Image/bEdgePeekDisableStereo: true
INF: ProgSetting User: Input/fHtSensitivity: 1.000000
INF: ProgSetting User: Input/bHtInvertX: false
INF: ProgSetting User: Input/bHtInvertY: false
INF: ProgSetting User: Input/bHtPosTrackingEnable: true
INF: ProgSetting User: Input/bHtPosTrackingOverrideLock: false
INF: ProgSetting User: Input/fHtPosTrackingUserMultiplier: 1.000000
INF: ProgSetting User: Input/fHtG3DLatencyEnhancement: 0.000000
INF: ProgSetting User: Input/bHtCrouchJumpEnabled: false
INF: ProgSetting User: Input/fHtCrouchPosYThreshold: -0.100000
INF: ProgSetting User: Input/fHtCrouchVelocityThreshold: 0.700000
INF: ProgSetting User: Input/iHtCrouchKey: 162
INF: ProgSetting User: Input/bHtCrouchCrouchKeyIsToggle: false
INF: ProgSetting User: Input/fHtJumpPosYThreshold: 0.050000
INF: ProgSetting User: Input/fHtJumpVelocityThreshold: 1.000000
INF: ProgSetting User: Input/iHtJumpKey: 32
INF: ProgSetting User: DirectVR/bDvrEnable: true
INF: ProgSetting User: DirectVR/bDvrForceGameHelperFov: false
INF: ProgSetting User: DirectVR/fDvrFovWorldOffset: 0.000000
INF: ProgSetting User: DirectVR/fDvrFovPlayerOffset: 0.000000
INF: ProgSetting User: DirectVR/bDvrLockLookPitch: true
INF: ProgSetting User: DirectVR/bDvrPositionEnable: true
INF: ProgSetting User: DirectVR/bDvrUseCache: true
INF: ProgSetting User: GameHelper/bGhChangeSettings: true
INF: ProgSetting User: GameHelper/bGhChangeResolution: true
INF: ProgSetting User: GameHelper/bGhChangeFov: true
INF: ProgSetting User: GameHelper/bGhChangeFovRT: true
INF: ProgSetting User: Input/bMouseDisableAcceleration: false
INF: ProgSetting User: Input/bMouseHandleCursor: true
INF: ProgSetting User: Input/bMouseForceVorpCursor: false
INF: ProgSetting User: Input/bKeyBlockAlt: true
INF: ProgSetting User: Input/bKeyBlockEdgePeek: true
INF: ProgSetting User: Input/bKeyBlockVorpX Menu: true
INF: ProgSetting User: Input/iXiOverride: 1
INF: ProgSetting User: Input/iXiOverrideDirectVR: 0
INF: ProgSetting User: Input/bXiOverridePartLeftStick: false
INF: ProgSetting User: Input/bXiOverridePartRightStick: false
INF: ProgSetting User: Input/bXiOverridePartButtons: false
INF: ProgSetting User: Input/iXiHtControllerNum: 0
INF: ProgSetting User: Input/iXiHtMode: 0
INF: ProgSetting User: Input/fXiHtDeadzoneCorrection: 0.150000
INF: ProgSetting User: Input/fXiHtSensitivityX: 1.000000
INF: ProgSetting User: Input/fXiHtSensitivityY: 1.000000
INF: ProgSetting User: Input/fGpadSensitivityLeftX: 0.150000
INF: ProgSetting User: Input/fGpadSensitivityLeftY: 0.150000
INF: ProgSetting User: Input/fGpadSensitivityRightX: 0.200000
INF: ProgSetting User: Input/fGpadSensitivityRightY: 0.050000
INF: ProgSetting User: Input/fGpadDeadzoneLeft: 0.200000
INF: ProgSetting User: Input/fGpadDeadzoneRight: 0.200000
INF: ProgSetting User: Input/iGpadWalkRunKey: 160
INF: ProgSetting User: Input/bGpadWalkRunInvert: false
INF: ProgSetting User: Input/bGpadWalkRunIsToggle: false
INF: ProgSetting User: Input/fGpadThumbStickCurve: 2
INF: ProgSetting User: Input/iGpadVorpXButtonMode: 1
INF: ProgSetting User: Input/iGpadVorpXButtonBind1: 1
INF: ProgSetting User: Input/iGpadVorpXButtonBind2: 2
INF: ProgSetting User: Input/fGpadNativeSensitivityRightYFullVR: 0.300000
INF: ProgSetting User: Input/fGpadNativeSensitivityRightYCinema: 1.000000
INF: ProgSetting User: Input/iGpadKeycode0: 70
INF: ProgSetting User: Input/iGpadKeycode1: 82
INF: ProgSetting User: Input/iGpadKeycode2: 9
INF: ProgSetting User: Input/iGpadKeycode3: 32
INF: ProgSetting User: Input/iGpadKeycode4: 81
INF: ProgSetting User: Input/iGpadKeycode5: 69
INF: ProgSetting User: Input/iGpadKeycode6: 2
INF: ProgSetting User: Input/iGpadKeycode7: 1
INF: ProgSetting User: Input/iGpadKeycode8: 50
INF: ProgSetting User: Input/iGpadKeycode9: 51
INF: ProgSetting User: Input/iGpadKeycode10: 49
INF: ProgSetting User: Input/iGpadKeycode11: 52
INF: ProgSetting User: Input/iGpadKeycode12: 4
INF: ProgSetting User: Input/iGpadKeycode13: 67
INF: ProgSetting User: Input/iGpadKeycode14: 80
INF: ProgSetting User: Input/iGpadKeycode15: 77
INF: ProgSetting User: Input/iVhkKeycode0: 27
INF: ProgSetting User: Input/sVhkVisText0: ESC
INF: ProgSetting User: Input/iVhkKeycode1: 116
INF: ProgSetting User: Input/sVhkVisText1: QSave
INF: ProgSetting User: Input/iVhkKeycode2: 120
INF: ProgSetting User: Input/sVhkVisText2: QLoad
INF: ProgSetting User: Input/iVhkKeycode3: 77
INF: ProgSetting User: Input/sVhkVisText3: M
INF: ProgSetting User: Input/iVhkKeycode4: 49
INF: ProgSetting User: Input/sVhkVisText4: 1
INF: ProgSetting User: Input/iVhkKeycode5: 50
INF: ProgSetting User: Input/sVhkVisText5: 2
INF: ProgSetting User: Input/iVhkKeycode6: 51
INF: ProgSetting User: Input/sVhkVisText6: 3
INF: ProgSetting User: Input/iVhkKeycode7: 73
INF: ProgSetting User: Input/sVhkVisText7: I
INF: ProgSetting User: Input/iVhkKeycode8: 52
INF: ProgSetting User: Input/sVhkVisText8: 4
INF: ProgSetting User: Input/iVhkKeycode9: 53
INF: ProgSetting User: Input/sVhkVisText9: 5
INF: ProgSetting User: Input/iVhkKeycode10: 54
INF: ProgSetting User: Input/sVhkVisText10: 6
INF: ProgSetting User: Input/iVhkKeycode11: 0
INF: ProgSetting User: Input/sVhkVisText11:
INF: ProgSetting User: Input/iVhkKeycode12: 55
INF: ProgSetting User: Input/sVhkVisText12: 7
INF: ProgSetting User: Input/iVhkKeycode13: 56
INF: ProgSetting User: Input/sVhkVisText13: 8
INF: ProgSetting User: Input/iVhkKeycode14: 57
INF: ProgSetting User: Input/sVhkVisText14: 9
INF: ProgSetting User: Input/iVhkKeycode15: 48
INF: ProgSetting User: Input/sVhkVisText15: 0
INF: ProgSetting User: Input/iVrhcControllerMode: 1
INF: ProgSetting User: Input/iVrhcTrackPadModeLeft: 2
INF: ProgSetting User: Input/iVrhcTrackPadModeRight: 1
INF: ProgSetting User: Input/fVrhcDeadzoneMouse: 0.100000
INF: ProgSetting User: Input/fVrhcDeadzoneKeys: 0.300000
INF: ProgSetting User: Input/bVrhcAllowLeftStickShift: true
INF: ProgSetting User: Input/bVrhcShiftSwapLeft: false
INF: ProgSetting User: Input/bVrhcShiftSwapRight: false
INF: ProgSetting User: Input/iVrhcKbmStickModeLeft: 1
INF: ProgSetting User: Input/fVrhcSensitivityLeftX: 0.250000
INF: ProgSetting User: Input/fVrhcSensitivityLeftY: 0.250000
INF: ProgSetting User: Input/fVrhcSensitivityRightX: 0.250000
INF: ProgSetting User: Input/fVrhcSensitivityRightY: 0.070000
INF: ProgSetting User: Input/iVrhcExtraKeyLeftGamepadDefault: 0
INF: ProgSetting User: Input/iVrhcExtraKeyRightGamepadDefault: 3
INF: ProgSetting User: Input/iVrhcControllerVisType: 1
INF: ProgSetting User: Input/iVrcKeycode0: 1
INF: ProgSetting User: Input/iVrcKeycode1: 2
INF: ProgSetting User: Input/iVrcKeycode2: 87
INF: ProgSetting User: Input/iVrcKeycode3: 83
INF: ProgSetting User: Input/iVrcKeycode4: 65
INF: ProgSetting User: Input/iVrcKeycode5: 68
INF: ProgSetting User: Input/iVrcKeycode6: 70
INF: ProgSetting User: Input/iVrcKeycode7: 67
INF: ProgSetting User: Input/iVrcKeycode8: 82
INF: ProgSetting User: Input/iVrcKeycode9: 80
INF: ProgSetting User: Input/iVrcKeycode10: 71
INF: ProgSetting User: Input/iVrcKeycode11: 32
INF: ProgSetting User: Input/iVrcKeycode12: 27
INF: ProgSetting User: Input/iVrcKeycode13: 9
INF: ProgSetting User: Input/iVrcKeycode14: 160
INF: ProgSetting User: Input/iVrcKeycode15: 162
INF: ProgSetting User: Input/iVrcKeycode16: 38
INF: ProgSetting User: Input/iVrcKeycode17: 40
INF: ProgSetting User: Input/iVrcKeycode18: 37
INF: ProgSetting User: Input/iVrcKeycode19: 39
INF: ProgSetting User: Input/iVrcKeycode20: 9
INF: ProgSetting User: Input/iVrcKeycode21: 86
INF: ProgSetting User: Input/iVrcKeycode22: 50
INF: ProgSetting User: Input/iVrcKeycode23: 52
INF: ProgSetting User: Input/iVrcKeycode24: 51
INF: ProgSetting User: Input/iVrcKeycode25: 49
INF: ProgSetting User: Input/iVrcKeycode26: 69
INF: ProgSetting User: Input/iVrcKeycode27: 81
INF: ProgSetting User: Input/iVrcKeycode28: 82
INF: ProgSetting User: Input/iVrcKeycode29: 32
INF: ProgSetting User: Input/iVrcKeycode30: 0
INF: ProgSetting User: Input/iVrcKeycode31: 0
INF: ProgSetting User: Input/iVrcKeycode32: 0
INF: ProgSetting User: Input/iVrcKeycode33: 0
INF: ProgSetting User: Input/iVrcKeycode34: 0
INF: ProgSetting User: Input/iVrcKeycode35: 0
INF: ProgSetting User: D3D11/i3DCreateMethod: 3
INF: ProgSetting User: D3D11/fSeparationNormal: 1.000000
INF: ProgSetting User: D3D11/fFocOffsetNormal: 0.030000
INF: ProgSetting User: D3D11/fSeparationComplex: 1.000000
INF: ProgSetting User: D3D11/fFocOffsetComplex: 0.000000
INF: ProgSetting User: D3D11/bUseDOFComplex: true
INF: ProgSetting User: D3D11/fZMultF: 0.500000
INF: ProgSetting User: D3D11/fSeparationG3D: 1.000000
INF: ProgSetting User: D3D11/fFocOffsetG3D: 0.000000
INF: ProgSetting User: D3D11/fG3DFovEnhance: 0.800000
INF: ProgSetting User: D3D11/fG3DCamHeightModifier: 0.000000
INF: ProgSetting User: D3D11/iG3DMainEye: 0
INF: ProgSetting User: D3D11/fPlayerModelOffsetY: 0.000000
INF: ProgSetting User: D3D11/fPlayerModelOffsetZ: 0.000000
INF: ProgSetting User: D3D11/iG3DShadowTreatment: 4
ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0x4
ERR: App: TopCrashHandler: module: ntdll.dll, offset: 0x382EE
ERR: App: TopCrashHandler: unhandled exception end
INF: vorpControl: Audio device reset to: Altavoces (Realtek High Definition Audio)
INF: vorpControl: Exiting process life thread: re7.exe, 5440
WRN: vorpControl: Waited before injection start (138214µs)INF: ********************************************************************
INF: App: Attaching to re7.exe, pid:3068 (64bit)
INF: App: cmd: “D:\GAMES\Resident Evil 7\re7.exe”
INF: App: vorpX version: vorpX 20.1.1.2, build time: Feb 14 2020 | 17:11:55
INF: App: max. supported profile version: 20.1.0
INF: App: Authoring mode: 0
INF: MemScanManager: Created
INF: ProgSettings: Versions: system: 19.2.1, user: 19.2.1
INF: GameHelper: Instance created
INF: App: BaseInit: crash handler set, previous handler stored.
INF: Hook Base: Installing base init hooks single-threaded
INF: D3D11 Base: Installing Main Hook
INF: DXGI Base: Installing Main Hook
INF: XInput Base: Checking Main Hook
INF: XInput Base: Hooking xinput1_3.dll
INF: DirectInput Base: Checking Main DirectInput Hook
INF: DirectInput Base: DirectInput not detected, hooking delayed
INF: DirectInput Base: Checking Main DirectInput8 Hook
INF: DirectInput Base: DirectInput 8 detected.
INF: HookBase: Installing system hooks
INF: HookBase: Installing mouse hook
INF: VorpControl Injector InjectVorpDll1: DLL injected: re7.exe (mode 1, method 2)
INF: vorpControl: Starting process life thread: proc id: 3068, hook count: 1
WRN: AudioHelper: No known VR playback device found.
INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
INF: D3D11 Base: CreateDevice
INF: App: Profile GUID: CD0628D4-97C9-429E-8473-C925C94B7550 (official)
INF: High Performance Counter Frequency: 10000000
INF: VorpSetting: /: 0.007000
INF: VorpSetting: /: Cabin Condensed
INF: VorpSetting: /: Cabin Condensed
INF: VorpSetting: /: Arial
INF: VorpSetting: /: Wingdings
INF: VorpSetting: /: 547
INF: VorpSetting: /: 803
INF: VorpSetting: General/sDeviceIniName: SteamVR
INF: VorpSetting: Display/iAdapterIndex: -2
INF: VorpSetting: Display/bDisableDWM: false
INF: VorpSetting: GUI/bShowAdvancedParameters: false
INF: VorpSetting: GUI/bShowPosTrackingNotification: true
INF: VorpSetting: GUI/bShowStartMessage: true
INF: VorpSetting: GUI/bHideUnimportantNotifications: false
INF: VorpSetting: GUI/iGuiTexWidth: 2048
INF: VorpSetting: GUI/iGuiTexHeight: 2048
INF: VorpSetting: GUI/bShowWatermark: true
INF: VorpSetting: Audio/iAudioMode: 0
INF: VorpSetting: Input/fHtRecenterDistance: 0.800000
INF: VorpSetting: Hooking/iHookThreadMode: 0
INF: VorpSetting: Hooking/iHookStyleDX9: 1
INF: VorpSetting: Hooking/bOverlayBlock: true
INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll
INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll
INF: VorpSetting: Authoring/sAuthorCode: 0
INF: VorpSetting: Authoring/bShaderAuthoring: false
INF: VorpSetting: Authoring/sNppPath:
INF: VorpSetting: Authoring/sAuthorDataPath:
INF: VorpSetting: Authoring/bDumpShaders: false
INF: VorpSetting: Authoring/bDumpShaderBinary: false
INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
INF: VorpSetting: Dev/bForceWindowed: false
INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
INF: VorpSetting: KeyMappings/iKeyMenu: 46
INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
INF: VorpSetting: KeyMappings/iKeyReset: 813
INF: VorpSetting: KeyMappings/iKeyCursor: 835
INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
INF: VorpSetting: /: 770
INF: VorpSetting: /: 846
INF: VorpSetting: /: 857
INF: VorpSetting: /: 956
INF: VorpSetting: /: 845
INF: DeviceSetting: Hardware/sProductName: SteamVR
INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, WMR, Pimax etc.)
INF: DeviceSetting: Hardware/sManufacturer: SteamVR
INF: DeviceSetting: Hardware/sModelNumber:
INF: DeviceSetting: Hardware/iType: 50
INF: DeviceSetting: Hardware/bAllowDisplayClone: false
INF: DeviceSetting: Hardware/iDesiredFps: 90
INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
INF: DeviceSetting: Hardware/iScreenResX: 1920
INF: DeviceSetting: Hardware/iScreenResY: 1080
INF: DeviceSetting: Hardware/fScreenAspect: 1.777778
INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
INF: DeviceSetting: Hardware/fMinColor: 0.000000
INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
INF: DeviceSetting: Hardware/iRollMode: 1
INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
INF: DeviceSetting: Hardware/iHtType: 50
INF: DeviceSetting: Hardware/bHasDeviceAudio: true
INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S
INF: DeviceSetting: User/iStereoDisplayMode: 4
INF: DeviceSetting: User/iAnaglyphMode: 2
INF: DeviceSetting: User/iRenderMode: 10
INF: DeviceSetting: User/iTimewarpMode: 1
INF: DeviceSetting: User/iPrediction: 1
INF: DeviceSetting: User/fVignetteScale: 1.000000
INF: DeviceSetting: User/fUserIPD: 64.000000
INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
INF: DeviceSetting: User/bChromaticAberrationCorrection: true
INF: DeviceSetting: User/bMinimumColor: false
INF: DeviceSetting: User/bEnableDeviceAudio: true
INF: DeviceSetting: User/iDmBufferGrabberSyncDX11: 0
INF: DeviceSetting: User/iDmBufferGrabberSyncDX12: 1
INF: DeviceSetting: User/bDmNewDirectModeEnable: true
INF: DeviceSetting: User/iDmFluidSyncMode: 3
INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
INF: DeviceSetting: User/iVrhcControllerType: 1
INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
INF: TrackerSetting: Hardware/sManufacturer: OpenVR
INF: TrackerSetting: Hardware/sModelNumber:
INF: TrackerSetting: Hardware/iType: 50
INF: TrackerSetting: Hardware/bHtHasPosTracking: true
INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
INF: TrackerSetting: Hardware/fHtAxisMultX: -1.000000
INF: TrackerSetting: Hardware/fHtAxisMultY: -1.000000
INF: TrackerSetting: Hardware/fHtAxisMultZ: -1.000000
INF: TrackerSetting: User/bHtEnable: true
INF: TrackerSetting: User/bHtRollEnable: true
INF: OpenVRDevice: Initializing device
INF: TrackerOpenVR: Init
INF: DXGI Base: CreateDXGIFactory1
INF: DXGI Base: Installing secondary hooks 1
INF: DXGI Base: Installing secondary hooks 2
INF: DXGI Base: Secondary hooks installed 2
WRN: DXGI Base: Hooking swapchain methods with unknown API (UNDEFINED), using DX11
INF: DXGI SwapChainHelper: Installing secondary hooks 4
INF: DXGI SwapChainHelper: Installing secondary hooks 5
INF: DXGI SwapChainHelper: Installing secondary hooks 6
INF: DXGI Base: Installing secondary hooks 3
WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\system32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\system32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
ERR: App: TopCrashHandler: unhandled exception UNKNOWN_EXCEPTION at 0x4
ERR: App: TopCrashHandler: module: KERNELBASE.dll, offset: 0x3A859
ERR: App: TopCrashHandler: unhandled exception end
INF: vorpControl: Exiting process life thread: re7.exe, 3068
WRN: vorpControl: Waited before injection start (59813µs)INF: ********************************************************************
INF: App: Attaching to re7.exe, pid:2000 (64bit)
INF: App: cmd: “D:\GAMES\Resident Evil 7\re7.exe”
INF: App: vorpX version: vorpX 20.1.1.2, build time: Feb 14 2020 | 17:11:55
INF: App: max. supported profile version: 20.1.0
INF: App: Authoring mode: 0
INF: MemScanManager: Created
INF: ProgSettings: Versions: system: 19.2.1, user: 19.2.1
INF: GameHelper: Instance created
INF: App: BaseInit: crash handler set, previous handler stored.
INF: Hook Base: Installing base init hooks single-threaded
INF: D3D11 Base: Installing Main Hook
INF: DXGI Base: Installing Main Hook
INF: XInput Base: Checking Main Hook
INF: XInput Base: Hooking xinput1_3.dll
INF: DirectInput Base: Checking Main DirectInput Hook
INF: DirectInput Base: DirectInput not detected, hooking delayed
INF: DirectInput Base: Checking Main DirectInput8 Hook
INF: DirectInput Base: DirectInput 8 detected.
INF: HookBase: Installing system hooks
INF: HookBase: Installing mouse hook
INF: VorpControl Injector InjectVorpDll1: DLL injected: re7.exe (mode 1, method 2)
INF: vorpControl: Starting process life thread: proc id: 2000, hook count: 1
WRN: AudioHelper: No known VR playback device found.
INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
INF: D3D11 Base: CreateDevice
INF: App: Profile GUID: CD0628D4-97C9-429E-8473-C925C94B7550 (official)
INF: High Performance Counter Frequency: 10000000
INF: VorpSetting: /: 0.007000
INF: VorpSetting: /: Cabin Condensed
INF: VorpSetting: /: Cabin Condensed
INF: VorpSetting: /: Arial
INF: VorpSetting: /: Wingdings
INF: VorpSetting: /: 547
INF: VorpSetting: /: 803
INF: VorpSetting: General/sDeviceIniName: SteamVR
INF: VorpSetting: Display/iAdapterIndex: -2
INF: VorpSetting: Display/bDisableDWM: false
INF: VorpSetting: GUI/bShowAdvancedParameters: false
INF: VorpSetting: GUI/bShowPosTrackingNotification: true
INF: VorpSetting: GUI/bShowStartMessage: true
INF: VorpSetting: GUI/bHideUnimportantNotifications: false
INF: VorpSetting: GUI/iGuiTexWidth: 2048
INF: VorpSetting: GUI/iGuiTexHeight: 2048
INF: VorpSetting: GUI/bShowWatermark: true
INF: VorpSetting: Audio/iAudioMode: 0
INF: VorpSetting: Input/fHtRecenterDistance: 0.800000
INF: VorpSetting: Hooking/iHookThreadMode: 0
INF: VorpSetting: Hooking/iHookStyleDX9: 1
INF: VorpSetting: Hooking/bOverlayBlock: true
INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll
INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll
INF: VorpSetting: Authoring/sAuthorCode: 0
INF: VorpSetting: Authoring/bShaderAuthoring: false
INF: VorpSetting: Authoring/sNppPath:
INF: VorpSetting: Authoring/sAuthorDataPath:
INF: VorpSetting: Authoring/bDumpShaders: false
INF: VorpSetting: Authoring/bDumpShaderBinary: false
INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
INF: VorpSetting: Dev/bForceWindowed: false
INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
INF: VorpSetting: KeyMappings/iKeyMenu: 46
INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
INF: VorpSetting: KeyMappings/iKeyReset: 813
INF: VorpSetting: KeyMappings/iKeyCursor: 835
INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
INF: VorpSetting: /: 770
INF: VorpSetting: /: 846
INF: VorpSetting: /: 857
INF: VorpSetting: /: 956
INF: VorpSetting: /: 845
INF: DeviceSetting: Hardware/sProductName: SteamVR
INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, WMR, Pimax etc.)
INF: DeviceSetting: Hardware/sManufacturer: SteamVR
INF: DeviceSetting: Hardware/sModelNumber:
INF: DeviceSetting: Hardware/iType: 50
INF: DeviceSetting: Hardware/bAllowDisplayClone: false
INF: DeviceSetting: Hardware/iDesiredFps: 90
INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
INF: DeviceSetting: Hardware/iScreenResX: 1920
INF: DeviceSetting: Hardware/iScreenResY: 1080
INF: DeviceSetting: Hardware/fScreenAspect: 1.777778
INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
INF: DeviceSetting: Hardware/fMinColor: 0.000000
INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
INF: DeviceSetting: Hardware/iRollMode: 1
INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
INF: DeviceSetting: Hardware/iHtType: 50
INF: DeviceSetting: Hardware/bHasDeviceAudio: true
INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S
INF: DeviceSetting: User/iStereoDisplayMode: 4
INF: DeviceSetting: User/iAnaglyphMode: 2
INF: DeviceSetting: User/iRenderMode: 10
INF: DeviceSetting: User/iTimewarpMode: 1
INF: DeviceSetting: User/iPrediction: 1
INF: DeviceSetting: User/fVignetteScale: 1.000000
INF: DeviceSetting: User/fUserIPD: 64.000000
INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
INF: DeviceSetting: User/bChromaticAberrationCorrection: true
INF: DeviceSetting: User/bMinimumColor: false
INF: DeviceSetting: User/bEnableDeviceAudio: true
INF: DeviceSetting: User/iDmBufferGrabberSyncDX11: 0
INF: DeviceSetting: User/iDmBufferGrabberSyncDX12: 1
INF: DeviceSetting: User/bDmNewDirectModeEnable: true
INF: DeviceSetting: User/iDmFluidSyncMode: 3
INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
INF: DeviceSetting: User/iVrhcControllerType: 1
INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
INF: TrackerSetting: Hardware/sManufacturer: OpenVR
INF: TrackerSetting: Hardware/sModelNumber:
INF: TrackerSetting: Hardware/iType: 50
INF: TrackerSetting: Hardware/bHtHasPosTracking: true
INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
INF: TrackerSetting: Hardware/fHtAxisMultX: -1.000000
INF: TrackerSetting: Hardware/fHtAxisMultY: -1.000000
INF: TrackerSetting: Hardware/fHtAxisMultZ: -1.000000
INF: TrackerSetting: User/bHtEnable: true
INF: TrackerSetting: User/bHtRollEnable: true
INF: OpenVRDevice: Initializing device
ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0x4
ERR: App: TopCrashHandler: module: ntdll.dll, offset: 0x382EE
ERR: App: TopCrashHandler: unhandled exception end
INF: vorpControl: Exiting process life thread: re7.exe, 2000Mar 15, 2020 at 4:56pm #193244
erisedParticipantIndex controller support will be added as soon as I have an Index. Should arrive tomorrow, so you can expect an update with Index controller support soon.
Directly supporting less popular hardware like Cybershoes or similar accessories is a more difficult topic, I would assume though that such hardware probably comes with its own gamepad/keyboard mapping software.
Cybershoes works perfectly as it maps the cybershoes to mimic the left controller analog stick and vorpx uses the left analog stick for movement too. I don’t believe direct support from Vorpx is needed as a result. Been using it for a few months now successfully.
In essence, any VR peripherals that map to VR controllers for movement will likely work with Vorpx (no work from Ralf needed). Any VR peripherals that have only certain supported games and don’t leverage the standard VR controllers or headset settings would require dedicated support from Vorpx.
Mar 11, 2020 at 7:36am #193134
analogboyParticipantJust use a profile for Ori and the Blind Forest: Definitive Edition.
Mar 8, 2020 at 7:19pm #193067In reply to: Black Mesa support broken with 1.0 release
steph12Participantso i just played 6 hours straight in full VR, standing, with positional tracking, i could not stop playing ^^
but i really need index controlers, vive wands trackpad suck so much, died so many times pushing by mistake that directional trackpad -.-
the only glitch i noticed is some flickers on weapons and when moving head right/left, but only if i move some irl (like turning around) if i keep standing and use right wand to look around it’s all good, i guess this had to do with positional tracking, maybe someone knows how to fix that ?
anyway even with that small glitch, it’s incredible, been more than 20 years since i last played hl1, back then i would have never imagined that we’d play that game in VR someday.
Mar 3, 2020 at 6:53pm #192921In reply to: Half Life 2 update, Breaks VorpX
swirlserParticipantAnyone been using it recently?
I just tried to play this now, freshly installed, and Im getting double vision, a bit like looking at SBS on my desktop.
Ive tried restarting, resetting profile (not sure why since I hadnt altered anything), attemption to change the resolution – which very hard to see at all because it has some very low res set and is tiny being double vision!
Index/win10/nvidia 442.19
Feb 20, 2020 at 8:53pm #192614Topic: VorpX key bindings
in forum General vorpX Discussion
WARholParticipantJust started playing with VorpX bindings on my index knuckles.
I have 2 questions:
1) Is it possible to bind the right thumbstick to buttons that jump or duck? This at the moment moves the camera, but that’s not necessary as I play roomscale. I’d like to bind R thumbstick up to jump and R thumbstick down to duck, but these options are missing from the bindings menu.
2) Is it possible to bind edgepeek and vorpX menu to thumbstick press? I keep catching them accidentally in the middle of a firefight in their default locations (squeeze).
Thank you.
Feb 17, 2020 at 9:12pm #192560
RalfKeymasterNot sure about the tray tool, IIRC it applies some registry hack. Who knows whether that still does anything. My Pimax experience is rather limited to some short pre-release tests whenever a new vorpX version comes out TBH. So I can’t really make any qualified statement here.
The best I came across in the above regard lately is Index. In demanding games you will still occasionally see vorpX’s headset thread dip below 90, resulting in a mixture of vorpX/SteamVR interpolation, but that doesn’t really matter. What it never does is cutting its frame rate in half despite plenty of performance headroom for vorpX’s own timewarp like Oculus.
Feb 17, 2020 at 8:43pm #192559
RAGEdemonBlockedTa for the info Ralf.
1. Is disabling Asynchronous Warp using the Oculus Tray Tool not supposed to disable this behaviour? (it doesn’t seem to have any effect)
2. Anyway, to confirm: non-Oculus headsets using SteamVR don’t have this issue?
b. What if we try to use the CV1 via SteamVR – would this help? i.e. In SteamVr games, when I disable SteamVR “Allow Asynchronous Reprojection” setting, I get great performance utilising all GPU power without any cut-downs to 45fps. Can I somehow get the same effect with VorpX?
I have been considering getting the Pimax 8KX + Index controllers bundle when it finally gets released. It would be great to get a thumbs up from you if you’re saying it will have significantly less of this issue…
Cheers.
Feb 16, 2020 at 10:37am #192512
RalfKeymasterHeadset runtimes may decide to throttle to half your headset’s refresh rate at their own discretion although vorpX would be perfectly able to maintain the full framerate on its headset thread. The Oculus runtime does this notoriously early for example since about a year or so after the CV1 start.
I’d rather have full control back either, but on the other hand it’s not really a huge problem since at that point the headset runtime’s interpolation/timewarp/whatever-they-call-it takes over. The only real drawback is that instead of for example 70 interpolated to 90 like vorpX would do without FluidSync if left alone you always get 45/90 when the heasdset runtime decides to throttle to 45 and does the interpolation.
If you are severly bothered by this behavior, getting an Index would be a viable solution, which for the most part let’s vorpX do its own timewarp/interpolation without getting in the way.
Feb 15, 2020 at 10:22am #192483In reply to: RDR2 attaching / hook err / gfx state error
RalfKeymasterSounds as if the update didn’t get installed properly as that is pretty much what happened for the last two days due to the changes Valve made in the latest Steam release. Works here again with an Index, should also work for you.
Try a factory reset in the vorpX config app (trouble shooting page) and if that also doesn’t help, do a full reinstall.
Also still get rid of any unnecessary background processes, particularly things definitely also hooking into games like Afterburner that you mentioned above.
On a general note: while it’s too late for you in this particular case, it’s usually better to get games that need another DRM client on top of Steam DRM directly from the game publisher if possible instead of Steam. Avoids potential issues like this one in the first place.
Feb 14, 2020 at 4:30pm #192465In reply to: RDR2 attaching / hook err / gfx state error
GhanthParticipantI did but my english may have some weak points, sorry ;) Help is on its way ?! Woow ! That’s great ! If i can see Valentine in VR today, you will be the real hero of the day !
oh! and i’m using a Valve Index kit btw. :D
Feb 1, 2020 at 6:16pm #192229
RJK_ParticipantNow that we have the “Generic” output, any 3D TV can be used.
I have tested a few TVs in beetween and came to the conclusion that for a good and clear image 4k would be required. Full HD on a 46 inch with passive just glasses looks awful, not talking about 55 inch.
i wonder if theres a way to use a 3D-Vision monitor as “Generic Device”. (i was going to use this for creating profiles (damn i wore off awhole vive in the past 2 years)
Have done some testing but didnt reach very far.
This software directly accesses 3D-Vision hardware, http://www.3dtv.at/Products/Index_de.aspx , may be somthing to experiment with if you have a 3D-Vision monitor. (It can use device names for input, but i couldnt yet figure out how to config this, i am not shure either if the software requires “older” 3D-Vision drivers or can still accesss the hardware with the new drivers)Let me know guys if someone has a solution to bring the Generic output over to the 3D-Vision hardware.
Jan 26, 2020 at 7:04pm #192093
DenkisParticipantI’m playing ArmA 3 on an Index which is 2880×1600 or 1440×1600 per eye. Currently my resolution is a multiple of the 2880×1600 aspect ratio but on 1.00 zoom level I lose a lot of the image on the horizontal sides which seems to be a waste of GPU power for this already demanding game.
Is the game resolution calculated by vorpX and fed into each eye?
Does it matter if I’m using Full 3D or Z-normal/buffer? I figured since 3D uses two actual images there might be a difference.
I’ve also seen tips saying I should put my resolution to a 4:3 one but I thought maybe that’s only for headsets like Vive or Rift.
Thanks
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Just use a profile for Ori and the Blind Forest: Definitive Edition.
Topic: VorpX key bindings
Just started playing with VorpX bindings on my index knuckles.
I have 2 questions:
1) Is it possible to bind the right thumbstick to buttons that jump or duck? This at the moment moves the camera, but that’s not necessary as I play roomscale. I’d like to bind R thumbstick up to jump and R thumbstick down to duck, but these options are missing from the bindings menu.
2) Is it possible to bind edgepeek and vorpX menu to thumbstick press? I keep catching them accidentally in the middle of a firefight in their default locations (squeeze).
Thank you.
I’m playing ArmA 3 on an Index which is 2880×1600 or 1440×1600 per eye. Currently my resolution is a multiple of the 2880×1600 aspect ratio but on 1.00 zoom level I lose a lot of the image on the horizontal sides which seems to be a waste of GPU power for this already demanding game.
Is the game resolution calculated by vorpX and fed into each eye?
Does it matter if I’m using Full 3D or Z-normal/buffer? I figured since 3D uses two actual images there might be a difference.
I’ve also seen tips saying I should put my resolution to a 4:3 one but I thought maybe that’s only for headsets like Vive or Rift.
Thanks
