dellrifter22 thank you for sharing your findings :)
i’m pretty sure that guy on the video lied and just did it for clickbait, it would not be the first time i see this.
disgusting behavior.
i bet he doesnt have the game running in G3D at all and not even Z3D.
i also tried all the official metro profiles, the game hooks but yeah no Z3D/G3D, i tried to remove AA from config file, i tried to run the game in windowed mod, i tried to change fov (which breaks the graphics).
the only hope now is getting an official vorpx profile for this game.
meanwhile i will play the game in Z3D thanks to you man :D better than nothing for sure ! after all i’m still having a blast playing dishonored 2 in Z3D :p
Here is a bit of history. Sorry for not remembering all the details, and not having time to dig them up. A few years back, I was enjoying Borderlands 2 with vorpx and SLI, everything worked fine. Then there was a vorpx update, and suddenly SLI started to flicker. Then, a new vorpx version was released, the one where the official profile for Dishonored 2 was first included. And, as I remember, at least a couple of new profiles from that release (Dishonored 2 and another one) worked fine with SLI. I did not have an opportunity to test, but I suspect that all new profiles from that release work with SLI. Dishonored 2 worked fine with SLI then, with a beautiful 3D. Of course, as said above, this all could be for reasons that are not related to vorpx, but it LOOKS LIKE it is an issue of older profiles with new versions of vorpx. I wish I had more time to explore this, maybe somebody can check if all new profiles since that release with Dishonored 2 (I think it was 17.3.0) work with SLI.
In my complete opinion, TESO with Vorpx is good for immersive and cinema modes, but not with FullVR mode.
For fullVR however … TESO leaves a lot to be desired and has a lot to improve, it has nothing to do with the feeling with SkyrimVR to this day, not even with Skyrim / Fallout 3 and NV, or Dishonored and Vorpx.
TESO (along with some other games) has a big problem to tackle in order to correctly achieve the immersion in FullVR mode, for example, this one of those games that do not match its aspect ratio with the current headsetVR screens format, even if you change resolutions.
FOV weapon is extremely close to our view in widescreen, and FOV golbal does not feel enough either, without using external tools.
Here begin their two biggest problems that in turn, derives in others.
RE7 (Biohazard 7) also suffers a similar problem, but here at least, for the moment there are external tools to mitigate the problem manually, which I would like to someday be automated with Vorpx through directVR.
The theme of the current games, which have limited or do not support narrow aspect ratios, such as 5: 4 or 4: 3 among others, without the need to show upper and lower black bands, is a topic that has me especially worried at the time of achieve a full immersion with Vorpx in FullVR mode.
Great update,Prey in G3D is gorgeous.
Very nice work here as always.
You have practically covered all the games i want to play with this update.( Batman ,prey , DEus ex,shadow of mordor and mass effect).
The only missing now (for me) is dishonored 2 ;
Again BRAVO RALF!!!
Would love to this game in G3D Ralf.
This seems to be affecting all vorpx games for me – tried dishonored skyrim and metro. I did try turning down supersample, and tried to launch with both steamvr and wmr for steamvr. I’ll try your suggestion to reinstall both tonight, maybe something borked in there. Curious have you played a game with vorpx recently?
Thanks for the info! Good to know someone has this working.
If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the Wild
|
Titanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite Force
|
Not sure if I’m hallucinating, but since the last update (I think), it seems like the 3D effect of dishonored 2 has been reduced quite a bit. You mentioned you made some changes which may have affected AC:Odyssey (which is still good), perhaps this is the same thing. Seems closer to flat than 3D, although there is still some little bit of 3D-ness. Played with all the settings to no avail.
But its very noticeable in Dishonored 2 now. Liked it much better the previous way.
Unless I’m hallucinating, in which case I liked my hallucinations better before.
@dellrifter22 np, thanks for making me double check. It would definitely be cool. But I noticed in the Engine Crosschecker that Dishonored 2 (which uses the IdTech 5 engine, same as New Order) has a profile. I don’t have Dishonored 2, and I know there are larger issues at play (such as the Open GL version, like you were talking about), do you know if Dishonored 2 is G3D?
can i use this profile (dishonored 2) for RAGE? they have same engine, id tech 5! for z-normal, i presume….
Hi,
Z3D is one way to turn off the flickering which seems to be an issue primarily with Radeon cards.
There’s another one that *might* appeal more to some who prefer to keep Geometry3D:
Disable FloatingPointRenderTargets in the DishonoredEngine.ini. This reduces the color space, I think, but preserves the “depth” of G3D.
Mentioned here by the way – if you searched the forum first, you would have found this solution a while ago:
Dishonored
Unfortunately i dont own Rage, so i wont be a big help.
As far i know Rage has an openGL renderer. You may try that together with a quake 4 Profile. For a test you also could try the Dishonored 2 profile.
Just wanted to post here and say that for a lot of games, its able to get Z3D to look almost as good at G3D.
I found the same for GTA5, mankind divided, and dishonored 2 as well.
Good stuff, and much better for the performance of the game too.
EXCUSE ME, BUT DEUX EX MANKIND works now with vorpx?
Just wanted to post here and say that for a lot of games, its able to get Z3D to look almost as good at G3D.
I’ve been playing a lot of AC:Origins, and with a large FOV and the 3D strength cranked up to 2 or 3, I honestly cannot tell that I’m not playing it in Geometry 3D. For those games that are large, outdoors type games, you really don’t need G3D. G3D is only really effective if you have close quarters indoor type environments where your eyes can see up close objects.
I found the same for GTA5, mankind divided, and dishonored 2 as well.
Good stuff, and much better for the performance of the game too.
Got another one for you – the game loses the stereo 3D when you use certain powers. (ie. night vision)