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  • Senatic
    Participant

    So i spent probably about 20-30 hours trying to make vorpx the experience I want. I’ve tried 3 different games (life is strange, portal and fallout 4) and I can’t say any of them worked well. I have a HTC vive for the record.

    The main issue, and the one that kills the First person experience and any sense of immersion, is the fish eye effect that I can’t for the life of me figure out how to get rid of. And it is really bad in fallout 4, the funny thing is it doesn’t happen when i move the camera with my mouse, only with my head. I’ve tried various resolutions suggested in threads here on the forum, I’ve tried multiple FOV settings, I’ve tried with and without geometry mode (without lessens it but doesn’t remove it completely), I’ve tinkered with pretty much all the settings the app has to offer (I knew it was a complicated app to get into before I bought it and that it’d require a lot of tinkering to get things working well) but I can’t seem to solve this issue.

    Is this solvable, if so any concrete tips would be appreciated.

    Also, have anyone found any games where you have at least some decent sense of presence, because even when I got things working fairly well I never actually felt like I was THERE the way you do in native vive games. Of course I knew this was likely the case before buying it but im curious if anyone has gotten any game to work THAT well with vorpx that you actually felt you were in the world.

    #104372
    NipOc
    Participant

    I found a fix for the buggy shadow, that appears around near objects in Geometry 3D
    (looks like black Z-3D artifacts).

    You have to turn

    bComputeShaderDeferredTiledLighting=1
    to
    bComputeShaderDeferredTiledLighting=0

    and the shadow is fixed.

    Ralf
    Keymaster

    Switching off head tracking in EdgePeek mode introduces an issue where you regularly end up looking in a different direction in reality than in the game after leaving EdgePeek mode if you look around while it’s enabled. Especially in regard to the up/down axis this is very disorienting. An idea how to potentially avoid that is on the experiments list for a long time, so this *might* get adresses eventually, but no promises. Apart from that: in the future there will be more games that have Direct Head Tracking like Fallout 4. In these cases this will be avoidable.

    There are two different frame rates because two different rendering processes are happening in parallel: the game itself and a second render thread that pushes the image to the headset.

    Ideally both should show 90fps, but that will seldomly be possible with more demanding games. Primarily you should make sure that the game frame rate stays above 50fps for smooth gameplay. If that is the case, the direct mode frame rate usually also is OK automatically.

    In Skyrim you will need to switch to Z-Buffer 3D and/or lower the game’s graphics settings for a significantly better frame rate. If you are prone to motion sickness, *always* prefer a high frame rate over image quality. Always!

    ld57
    Participant

    Hi,

    I create this post to give my 5 cents regarding my own experience with Vorpx and Comodo.

    The main issue was related to all games execution 64 bits processes, and Vorpx would not hook these games. (Fallout 4, GTA V, …)

    in fact, In Comodo, there are several modules :
    – antivirus, defense+, firewall, file evaluation.

    Regarding Vorpx, you run Vorpcontrol.exe (named Start Vorpx shortcut on your desktop), but it also launch Vorpcontrol64.dat (you see it in task manager).
    These 2 executables target 32bits and 64bits games.

    But one module in Comodo prevents vorpcontrol64.dat to be launched, this prevents the ability to Vorpx to detect you launched a 64 bits game (F4, GTAV,…)
    If it is the case, you would not see vorpcontrol64.dat in task manager, and you will see application crash regarding vorpcontrol64.dat 0x000005 in your eventlog application (run eventvwr in windows).

    This module is located in Defense+ in Comodo. In defense+ menu, you will see HIPS parameters, and in this configuration page, you can deactivate/activate HIPS, but you need to know that all others options below are not related to HIPS (that s why disabling HIPS keep crashing our Vorpcontrol64.dat).

    And it is here : the last option is named “Detect shellcode injections”. and you can add exceptions.
    you have to act here : add all Vorpx executables to this exclusion list.

    Enjoy now the ability to keep your prefered security software and your prefered 3d wrapper :)

    ld

    PS : for more details regarding all options for comodo, here the link of manual comodo support

    #104274
    digitalid
    Participant

    I’m using an HTC Vive and I was able to get Fallout 4 to run and tried the original Doom game, which isn’t listed as a supported game but still worked. But I cannot get Black Mesa to work. I tried to search the web and these forums but couldn’t get any information. The game runs normally when I launch it so I assume that vorpX isn’t injecting any files in the game. Does it simply not work at all and I should stop wasting my time trying, or is there a solution? Any help is greatly appreciated!

    #104241
    filotti
    Participant

    Hi,

    I’m having trouble getting vorpx to work on my DK2.

    If I enable head tracking, the screen rotates wildly and out of control on my headset. This happens in the desktop viewer and in all the games I’ve tried (GTA V and Fallout 4).

    This doesn’t happen in the health warning, in the oculus store or in native oculus games.

    Here’s a video where I am turning head tracking on and off from inside the desktop viewer:

    https://www.youtube.com/watch?v=DLjLYLlDEKY

    My oculus software version is 1.5.0.240083 (1.5.0.241049).

    #103955
    gnet2000
    Participant

    I cannot play Amnesia Dark Descent at all. Both eyes get flashing flickering of the game and the frame rates is so low it would be less than 1 frame per second. Im running win 10 64 bit. AMD fx-8350 Black edition and an R9 390x video card. Quake 2 does the exact same thing. I have tried many settings to no avail. Games like Skyrim and fallout 4 run just fine. It seems to be a possible issue with Open GL not really sure. Any help would be greatly appreciated.

    #103876
    aliakas
    Participant

    I just make an account here to ask if you willing support the new OSVR Hacker Dev Kit 2.
    The new model has two oled displays 2160 x 1200 at 90 hz with 110 fov in 399$ tag price
    If i was a rich man i would buy already the vive but im not so im looking for an
    good alternitive and the new osvr looks realy good now
    So if you support it and can play games like Skyrim Gta V fallout 4 Dying Light or so im ready to buy it when comes out(July)
    I know you are a busy man tnx for your time and your replay

    #103739
    kurry
    Participant

    I’m not sure if this feature is available, but would it be possible to get a hotkey that we can press to switch between each 3D modes when in game.
    I’m playing Fallout 4 and I switch between Geographic and Z-Adaptive depending on performance. It’s a little tedious to have to press Delete, and then scroll through the options.
    Thanks

    #103732
    kurry
    Participant

    I’ve got Fallout 4 working in geometry 3D almost perfect now, however there seems to be a weird glitch around people and some objects.
    It’s almost like large pixels around them.
    Does anyone have any idea how to fix this?
    Thanks

    #103681
    DrSarcasmo
    Participant

    Heya,

    I bought VorpX a few weeks ago and am having a ball in my Vive with it playing Fallout 4 and Skyrim. Now my problem is in the Virtual Cinema mode. I am using VLC with my Vive and it works great for most movies. But I can’t change any Virtual Cinema settings. For example I want to change the background in the Virtual Cinema to no Background, but I can’t find the settings to do so! In games, I press the DEL key and I can change all the settings I want, but in Virtual Cinema mode, I can only change the volume. And when I press the DEL key, nothing happens!

    I also want to watch SBS 3D movies in VLC. When I play them through the VorpX Virtual Cinema, the movie plays, but it’s in 2 side by side windows, not interleaved as one. Again, pressing the DEL key does nothing. What am I missing here? I haven’t found any info in the VorpeX configs about what key to use in the Virtual Cinema mode to change anything.

    Help!

    #103442
    Hassassin
    Participant

    Thanks alot for the tip Hannes.
    I tried using the war hammer profile as you suggested and imported the ESO.exe, it gives me the geometry option, but my right eye is black when i use it. The HUD shows but none of the actual in game environment. Please let me know if there is any way I can fix that. However the Z3D options work and do provide a slight 3D effect, so it will do for the time being I suppose. I really wish they would add the full 3D back to ESO, I never even got to experience it :(

    Can any one tell me how is the Fallout 4 vorpx experience. Im looking forward to playing that full in VR as well. I’m just loving Skyrim in VR after I got all the proper mods and settings right. Unfortunately I only get 30 fps with a GTX 970. A few more frames would be nice, but I haven’t tried to go below ultra setting yet. Gonna be playing all the good Location Quest mods in VR, any recommendations?

    #103393
    SecondVariety
    Participant

    Thanks Ralf. So it’s a performance problem. You’re right about Z-Buffer, it is convincing and light, but Fallout 4 in Geometry is really amazing: I will try to reduce some graphic options, even because until now I tried with all almost to the maximum, apart from the effects disabled by your excellent VorpX. I play with a a single 980Ti, and it’s still smooth at Ultra details with Z-Buffer 3D.

    #103392
    Ralf
    Keymaster

    Most PCs are not fast enough for Geometry 3D to work with Fallout 4 on Vive. The OpenVR runtime doesn’t handle low frame rates very well, you have to make sure to run games with 45fps+ on Vive. Normally you should see a warning in this regard.

    For Fallout 4 that means that Z-Buffer 3D is the right choice. Especially if your are playing with Vive. The Oculus runtime is more forgiving in this regard.

    SecondVariety
    Participant

    Last night I saw this thing potentially interesting (but I’m not a programmer). Fallout 4 did not work with the lastest VorpX and HTC Vive, but he did it when I put the 3D Vision fix taken by Helix Blog, despite reporting a conflict error with a dll. The result, though, is that the game work very well with all options except Geometry, that works but with annoying flickering on the lenses, perhaps for synchronization errors. I heard that some of you have problems with HTC Vive, and maybe can give it a try.

Viewing 15 results - 451 through 465 (of 653 total)

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