Archives

Homepage Forums Search Search Results for 'Fallout 3'

Viewing 15 results - 466 through 480 (of 653 total)
  • Author
    Search Results
  • #103235

    In reply to: Is there one game?

    Ralf
    Keymaster

    Do not tweak too much. While there are many options available, the only two things that absolutely must be addressed are field of view (FOV) to get a natural image and head tracking sensitivity for proper 1:1 tracking.

    Popular games that are usually considered working well are for example: Bioshock Infinite, Skyrim, Fallout 4 (G3D probably too slow on most PCs though), Borderlands 1 + 2, Portal 2.

    In general you should be able to get almost any first person game working to a satisfactory level by adjusting FOV and head tracking sensitivity.

    The vorpX help also has a short guide describing a quick and dirty setup that works with almost everything very quick (“The 1-2-3 Game Setup”). It usually doesn’t provide the best possible result, but gets everything to a playable state.

    alegse
    Participant

    I have got Skyrim working very well. I find I enjoy playing in Z3D for exterior areas because having a high frame-rate is worth sacrificing true stereo rendering and most of the distant visuals are beyond significant stereo separation anyway.
    However, I find in interiors I prefer to use geometry 3D because so many close objects/walls look way more real in true stereo 3D. So I usually switch to geo3D if I will be doing a long dungeon and switch to Z-3D when I am exploring exteriors or slaying dragons.
    It would be really great if it was possible to switch Z3D to Geo3D without having to restart the program (I know this was possible in Oblivion). I believe I saw this suggestion before and it does not work due to different rendering requirements for Geo 3D. However, if there was an automatic way to restart the VorpX render method with the click of a button without going back out to windows that would be cool. Just thought I would throw the idea out there again. Same could apply to fallout4 or other open world games (I never played fallout 4 so I don’t know if the switch is possible in that game).

    TheRunaway
    Participant

    There are three things that you need to take care of once for each game:

    1. Field Of View

    You can get many games look almost perfect in this regard. And even for those that do not offer FOV control, neither directly, nor through vorpX, there are functions in vorpX to make them playable, although not always in a perfect way.

    From best to worst here is what you can do:

    1. Set the game FOV directly in the game if it provides to dial in an FOV of 120°.
    2. Set the game FOV directly with the vorpX Game Settings Optimizer (vorpX config app) for games that support it.
    3. Set the game FOV to 120 manually through an ini tweak or external tool (avaliable for many games, google FOV + game name).
    4. Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).
    5. Play the game in Virtual Cinema Mode (can be enabled in the vorpX ingame menu).
    6. Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or ImageZoom.
    7. Use the 2D FOV-Enhancement in the vopX ingame menu (be aware that this distorts the image).

    It’s NOT woking ! I’m trying now for hours and hours to change the FOV setting and it still not working at all, game is ultra zoomed.

    ” Set the game FOV directly in the game if it provides to dial in an FOV of 120°. ”

    => Impossible on fallout 4, metro 2033 redux, metro last light redux

    Set the game FOV directly with the vorpX Game Settings Optimizer (vorpX config app) for games that support it.

    => the same ! ” optimize setting ” for FOV = 120, then ” setting applied ” then ” apply ” then…. NO CHANGE in game !

    All my games are original, on steam, and not modified. I paid 35 euros for something that is not working, you have no video of tutorial on your website… great !!

    #102850

    In reply to: Fallout 4

    iormangund
    Participant

    Not sure this is a vorpx issue but thought someone might know. For some reason I cannot get fallout 4 to use a different fov from default when in 1st person. I have set all the right config settings (in both inis, not read only etc etc) and 3rd person works fine, but first person just wont work even if I do fov 120 in console. while in 1st person the fov will change, but as soon as I close the console it reverts back to default. It is a fresh install, no mods etc. Haven’t been able to find anything on google about this problem.

    #102737
    Congo1986
    Participant

    So far the game I have thought worked really great, with a good 3D effect and acceptable framerate and usability:

    Skyrim
    Morrowind
    STALKER games
    Farcry 3
    Fallout 4

    Ive found that I am most comfortable in the virtual cinema, with the screen as close as possible, with headtracking enabled. It still feels like Im in VR, and I can always look down and check the HUD easily. I usually completely forget that I am in the cinema, and it works great for keyboard and mouse use. All of my experience is basically directed at this type of use. Here are some other games I have tried that Ive enjoyed, but have some minor drawbacks from my testing:

    Outlast: This game works great, but I find that Geometry mode creates weird shadow issues, and on other 3D settings there are some minor graphical issues. Its not bad, and totally playable. on z3D modes, it seems like there could be a little more depth with the 3D slider.
    Oblivion: Slow on G3D, Z3D modes dont seem to give quite enough depth that I would like. Game still looks great, and is very playable.
    Portal 2: Something just does not look right in this game. Im not sure what it is, but it looked very very wrong when I tried it. I might try it again, but the first experience really put me off.

    I may have forgotten some games that I have tried. So far I have been very impressed with VorpX!

    #102678
    Ralf
    Keymaster

    Probably a concidence.

    Multiple games (Crysis, Skyrim, Fallout 4, Aliens Colonial Marines, Deus Ex Human Revolution, GTA V, Star Wars: Battlefront) were tested here instantly after the original report (Oculus App Version 1.4.0.224375 (1.4.0.224996)). On two machines, with both CV1 and DK2.

    Since also the other user could solve his issue it’s quite safe to say that your issue must have another cause – despite incidentally occuring after you updated Oculus Home.

    The most common cause of vorpX not hooking is an injection conflict with some other program on your PC. The best way of trouble shooting in this regard is closing down every background process that would not be there after a fresh Microsoft only Windows install.

    You can check logfiles by creating a trouble shoot data archive in the vorpX config app. Besides system information it also contains a logfile.

    #102648
    Tomcat
    Participant

    Hello,
    i’am new to VorpX. I tried Alien Isolation, Battlefield Hardline and Fallout 4.
    In every Game the 3D Reconstruction Mode is set to off, and i can’t switch it to on, the Cinema Mode is off. So why is there no option for 3D Modes like z-Puffer Mode or Geometry 3D?

    Using the latest 1.4 Oculus App ( Update comes today )

    Any help is welcome.

    Greeting Tomcat.

    #102585
    DrunkenGamer
    Participant

    The same here. I just got my Oculus CV1 and was able to get Fallout 4 and VLC to work fine, but WoW, both the 32-bit and 64-bit came up with the error that it could not load it (which I’m guessing is called “hooking”). I tried rebooting but still didn’t work for that particular game.

    #102571
    SantiagoDraco
    Participant

    Crashes and reboots constantly here.

    Not ready for prime time. I have no issues with any other game/app than Vorpx.

    Occurs launching games. TESO, Mass Effect 3, Fallout 4. All show as supported.

    #102500
    Ralf
    Keymaster

    If you want, you can also play standing with a gamepad. That’s a nice middle ground between playing seated and room scale VR and adds a lot to the being there impression if you have the stomach for controller based locomotion while standing. This works best in Geometry 3D mode which also has positional tracking. Be aware though that in Fallout 4 G3D requires an extremely fast GPU to work at a high enough frame rate.

    What vorpX cannot do is changing the basic gameplay mechanics of a game. A first person open world game like Fallout 4 always will be a first person open world game, whether you play it with vorpX or on a monitor.

    I would argue though that actually and quite literally being inside a game world that you can only see on a flat screen in front of you otherwise is VERY different from a normal monitor gaming experience. Room scale or not, there is no comparison.

    A little bit more “room scale feeling” *might* (emphasis on might) be added to particular games in the future, but even with that the game would still be basically the same game, of course.

    prince87x
    Participant

    I’ll preface this by saying that I think what vorpX is doing is great. I have been wanting to purchase it before even having my Vive. Since getting my Vive a week and a half ago I have been pretty blown away with the experience to be had. Playing Minecraft in VR has even been quite spectacular for a non-VR game with hacked in Vive support.

    Now after buying vorpX and trying it out with Fallout 4 tonight I have been a little disappointed. I followed the guides on which settings to use for the best experience and it was neat but it wasn’t the same. I know people have said before that you aren’t going to beat the experience that can be had in a game that was made from the ground up to support VR, but people have been ranting and raving about vorpX. Maybe it’s because they’re mostly Oculus users that have yet to experience roomscale games? Not that I’m trying to knock Oculus or seated experiences as I have a Rift on preorder as well and haven’t tried Eve Valkyrie yet.

    It’s just that with Fallout 4, and what I assume is to be expected for most of these experiences with vorpX, is a standard non-VR game that maps mouse-like movement to your headset with some 3D monitor-like effects thrown in. I found myself just keeping my head still and using the mouse to move around like I would have without a headset on because it was more convenient than using my head as the mouse. For not really gaining that much in terms of experience I lost so much in terms of playability, mainly readability of text and usability of hud elements.

    The experience I was having did not feel like VR. Coming from the roomscale experiences with the Vive that I was having I couldn’t help but feel sort of disappointed. Maybe I’m expecting too much of the VR experience to be had with games not made for VR.

    #102421
    iormangund
    Participant

    Hi, I also have this problem with most of my games, setting path not found. I think the only ones it hasn’t been working on are ones that store the configs in the steam folder. (ie fallout 4, dead space 3, bioshock infinite work fine and I know they use the docs folder, while Portal 2, Metro Last light redux, serious sam, talos principle, antichamber did not work.)

    All software runs under the same account and level (ie user only, no admin use) although I did try running the config as admin to be sure, no folders redirects to network shares (home folders all default locations), tested games have all been run at least once.

    Registry entries correctly point to steam folder:
    [HKEY_CURRENT_USER\SOFTWARE\Valve\Steam]
    “SteamExe”=”d:/steam/steam.exe”
    “SteamPath”=”d:/steam”

    Running Windows 10, fairly clean and new install, rest of system is on C drive, only steam is on D drive, no issues with any other software that accesses configs or games folders without manual input.

    If this is not fixable, couldn’t a simple option to export optimized game settings be added so you can replace the configs yourself?

    Edit: Btw I am running the latest Beta version, with the Vive and so far after a lot of tweaking it has been working fine.

    #102371
    crios222
    Participant

    Hi, I just bought Vorpx recently and it has worked well with some games and not so well with others, in Fallout 4 I have launched successfully and tweaked parameters but I can’t get Arma 3 to launch in my Oculus, it only displays on my T.V. I have my Oculus hooked into the HDMI port and my TV running on an adapter from a display port, and I am running windows 7. I tried to make the rift my primary display, but my computer only sees my T.V. as a display option, not the oculus. I don’t have this problem with Mount and Blade, Chiv, or Fallout 4, so I deleted every Arma 3 folder on my computer and did a fresh install to no avail. All I see in the oculus is a white gridspace with my sensor while the game loads and plays on my monitor. The only thing that happens is once the arma3 client begins to load, the oculus flickers to black for a split second but then returns to the white empty space. I have read through the trouble shooting and I have no idea what the problem is.

    *edit – I have also tried running the game both with steam VR on and with it off, neither seems to help.

    I also was able to optimize the settings with the config optimizer but it doesn’t seem to help the game launch on the oculus either. If you could suggest some solutions or places to check I would appreciate it as I would really enjoy playing Arma 3 and Vorpx has worked fine out of the box with other games I own. Thanks.

    #102295
    timothyb89
    Participant

    Here’s a bit of an odd issue: I’d really like to turn _on_ the Steam overlay while playing games with vorpX

    I’m trying to play Fallout: New Vegas with vorpX using a Steam Controller, but to use the controller, Steam’s overlay needs to be running. Also, I’d like to be able to see its overlay (part of the Steam Big Picture Mode overlay) in-game, since the controller has its own menus for hotkeys and profile switching and whatnot.

    For whatever reason, this actually works! … but only on the first run after a cold boot of my PC. I’ve been able to play the game with vorpX, Steam’s overlay, and the controller all working beautifully, at least long enough to start making a nice controller profile (even using touch menus within the headset). But, when I quit out of the game and start it again, the Steam overlay never loads and the controller doesn’t function properly. (vorpX injects fine in this case, however)

    When the overlay fails to inject, I’ve noticed that I can — with the vorpX in-game menu — turn on “Direct Mode Show Original”. As soon as the game draws on my display, Steam’s overlay injects like it should have at the beginning. This gets controls working, but then Steam only draws its overlay on my actual monitor, and not in the headset.

    I’m guessing that in the “cold boot” scenario Steam’s overlay injects itself before vorpX does, but in subsequent runs vorpX manages to inject itself first. Assuming that’s the case, is there some consistent way to make sure Steam injects its overlay before vorpX does (without having to reboot)?

    My procedure for starting the game is roughly: 1) Boot 2) Start vorpX 3) Start Steam’s Big Picture Mode 4) Turn on Steam Controller 5) Start game with controller.

    (If it helps, I’m using a Rift CV1 on Windows 10.)

    Edit: I’ve also tried pausing the watcher before starting the game, letting it start up normally, and then resuming the watcher. Unfortunately this just seems to crash the game.

    #102212

    In reply to: Forcing G3D

    marauderxp
    Participant

    Tried it out. Unfortunately just like usual there’s no 3d effect on the game, just on the Vorpx menu. Weird that yours works. I would’ve thought the G3D works the same for both Rift / Vive etc?
    Are you getting proper popout of the objects in the game?

    With Tridef + Virtual Desktop, Tesla has amazing popout, similar to Fallout 4+Vorpx for me.

Viewing 15 results - 466 through 480 (of 653 total)

Spread the word. Share this post!