21/06/17
vorpX 21.2.1 has been released.
Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.
The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.
They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.
Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.
Full changelog:
- Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
- The shader authoring tool can be used on top of official profiles now.
- Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
- Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
- Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
- ‘Loft’ cinema environment (finally) finalized.
- Some textures were blurry in cinema scenes since earlier this year.
- OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
- DirectVR memory scanner caching didn’t always work as intended.
- D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
- Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
- Some Epic Launcher and EA Desktop related improvements
- Elder Scrolls Online: HUD shader fixed for latest game release.
- Fallout 4: Lightning shader fixed (thanks RJK)
- Skyrim SE: Some effect fixes (thanks RJK)
- Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
- MPC-HC/VLC: some default settings tweaks,
FYI this was solved by:
1. Deleted all Fallout 76 ini files from C:\Users\myaccount\Documents\My Games\Fallout 76
2. Configured VorpX to run as Administrator
3. Launched Fallout 76 as Administrator
Edit, i managed to get good view in tes online after pressing alt + f4 1 – 2 times.
Still can’t seem to be able to attach vorpx to fallout 76, game won’t start ( also tried the steam version in the meantime, same result )
Hello,
I’m having issues when i try to run Fallout76 or TES online with vorpx.
Fallout 76, running via the besthesda launcher, stops booting when vorpx is trying to connect with the game.
TES online, i get the view of the logo before the main menu through my headset like normal, but when the menu has loaded i’m having a black screen but i can hear the music and see the mouse cursor.
Anybody here who can tell me what i can do to make it work?
Thanks!
Afraid I don’t have a solution, but wanted to empathize with your plight. I wish developers could have VR modes but leave the original controls (mouse and/or game pads). There are many games (Forest, Fallout 4, Valheim VR mod, etc) where I’d just like to kick back on the couch and play as the game intended but in VR perspective (first or third person). This is basically why vorpx has been a lifesaver. If developers didn’t have to worry about GUI or controller adaptation in VR, I think we would have a lot more VR modes.
j’ai eu aussi le probleme .contourner le systeme !!!
-1- lancer Fallout 76 en mode fenetre sans bordure
-2- lancer Vorpx en mode desktop viewver
-3- repasser sur Fo76.
surement un probleme de pilote ???.(carte nvidia 1080 ?)
bon jeux a tous !
I’m having the same issue with my Vive Pro Eye, regardless of headset type selection.
Using Revive for Oculus compatibility layer gives the same results as SteamVR.
Faulting application name: Fallout76.exe, version: 1.5.2.31, time stamp: 0x607c7eb5
Faulting module name: ucrtbase.dll, version: 10.0.19041.789, time stamp: 0x2bd748bf
Exception code: 0xc0000409
Fault offset: 0x0000000000071208
Faulting process ID: 0x935c
Faulting application start time: 0x01d74bcd67598429
Faulting application path: C:\Program Files (x86)\Bethesda.net Launcher\games\Fallout76\Fallout76.exe
Faulting module path: C:\WINDOWS\System32\ucrtbase.dll
Report ID: 7ca3e856-bc84-47d1-baa2-bd01b97eaf08
Faulting package full name:
Faulting package-relative application ID:
Just a heads-up that the feature has to be enabled on a game-to-game basis since it rquires some game specific settings. It doesn’t work automagically. Currently it’s enabled for the following games: Half-Life 2 (+episodes), Portal 2, Black Mesa Source, Titanfall 2, Fallout 4, Crysis, Skyrim Special Edition, Aliens: Colonial Marines.
I’m also having trouble with Fallout 76 on my new computer. I have an HP Reverb G2 headset, so I set vorpX to WMR then launch FO76 from Steam. One of two things happens: either the “Play” button switches to “Running…” for about 2 seconds then it stops and switches back to “Play”, or I can get it running with SteamVR but then I’m not benefitting from OpenVR in vorpX (and vorpX notices and gives a tip saying I should switch). Close vorpX and FO76 runs fine (but pancake, eww!). I have nothing else running at all; I’ve only had this computer for 2 days and this is just about all I have installed so far.
I was running FO76 successfully with OpenVR on my old laptop for a few days after the new vorpX version released, and I really noticed and appreciated the improved performance! I bumped up a few display settings and still got a better frame rate, it was great. I don’t know what’s different on my new computer — well okay, everything’s different, but something is preventing FO76 from launching with vorpX’s OpenVR.
Does anyone have ideas of what to try or how to diagnose the problem?
I noticed at one point during my fiddling around that even with vorpX set to WMR headset, launching FO76 would cause SteamVR to start up? Why would SteamVR start when launching a non-VR game? And within the SteamVR overlay I could “quit vorpX” (instead of “quit Fallout 76”). It seems like SteamVR was launching because it detected that vorpX required it?
I play the Trilogy for the first time, and after 11 hours i have to say it is a fantastic experience to play it in G3D with “living” NPC’s. Forget Skyrim VR or Fallout 4 VR, the NPCs are technical outdated in that games and are not impressive enough to believe that they are “living”. But the Mass Effect Legendary Edition blows me away !!!
Next week will Days Gone be released with also Unreal Engine DX11 support, and we will get a second Blockbuster in G3D with “living” NPCs. It’s a pity, that we can’t play every game in G3D. I would buy a second expansive graphic card, if it would be of any use.
I am also having this issue since the Windows 10 update. Basically, if I run the Bethesda Launcher and launch Fallout 76, it will launch if VorpX is off. However once I turn VorpX on, it just cycles through. I hit “Play” in the launcher, it goes “Checking for Update,” then “You’re Up to Date”. The Play button turns to “Running” and then it just stops and goes back to Play. It simply won’t launch the game. Any suggestions?
Hey Ralf,
I am sorry to say but this is a fresh install (no mods, no enb etc. whatsoever) and it only happens in Fallout 4 (all of my other games run very well). I have not touched modding in this game and on this rig anyway. And it happens on a new save as well. Well, I created a short video so you can see for yourself what I mean (since it’s the same within the headset) –> https://youtu.be/llzv9scEicw
Thanks for the hint with the preset, though. I didn’t even know something like this existed. But at this point F4 is unfortunately unplayable for me. Hm.
Edit: I noticed something: If I play in first person then this happens significantly less. So vorpx (or the game?) reacts to “mousemovement” + 3rd person with “flashes”. Without vorpx there is no problem at all.
First I am very impressed by the performance. Resoloution is rather low (800×600) but the game still LOOKS GREAT and performs very smoothly in G3D. I couldn’t believe my eyes since many games seem to scale very poorly with (my) hardware in vorpx. Unfortunately it’s unplayable due to the fact that textures (?) cause flashy glitches which take away most of your field of vision. If I start the game without vorpx everything works just fine so it’s caused by vorpx.
If there is a way to fix this it would be very appreciated. I love to play all bethesda games in 3rd Person view hence the VR adaption is a big no-go for me.
Hello, so I’ve been experiencing a very frustrating problem. When I start fallout new vegas with the original .exe then my controls work fine, means: I can use my mouse and keyboard or my controller –> which emulates a mouse/keyboard combination, I think. However, if I mod the game then I need to start it via “nvse_loader.exe”. Strangely enough vorpx hooks without a problem and everything but the controls seem to work. The game loads into the menu and the only buttons which are responding are “Del” (opens vorpx menu), “Enter” and the arrow keys (which I use to navigate through the menu). That’s it. IF I load into the game I can’t do anything: Mouse is not responding, keyboard is not responding, nothing. It’s uplayable. Why is that?
What I’ve tried to fix it:
1) Created a new profile (from the original FNV profile) and attached the “nsve loader.exe” to vorpx.
2) When the game is loaded I tried to change the controller-settings within the vorpx menu (overwrite: fully, partially etc.) since then (when the vorpx menu opens) the mouse works but as soon as I close the menu the mouse arrow dissapears and nothing happens anymore.
Without any luck, vorpx won’t let me use my other buttons nor the controller.
Is there any way to fix this?
Below is the list list of games that this feature will be enabled for in vorpX 21.2.0 (release tomorrow).
Tweakable options include the feature mode (off/auto hide/size and position only/always hidden), the auto hide timeout, the position of the weapon in 3d space, and weapon FOV and 3D-Strength for tweaking its size. Shouldn’t really be necessary to tweak anything though. Each profile has carefully chosen individual defaults that work just fine.
Games for the first release:
– Half-Life 2 (+episodes)
– Portal 2
– Black Mesa Source
– Titanfall 2
– Fallout 4
– Crysis
– Skyrim Special Edition
– Aliens: Colonial Marines
More games will follow shortly, I’m fairly confident that adding the feature will be possible for about 4 out of 5 potential candidates, i.e. first person G3D games.
Note that in this first release there is no UI for changing gamepad/key assignments, will also follow shortly. For the time being make sure to use a game’s default bindings, otherwise vorpX might not be able to reliably detect when the weapon is supposed to be shown/hidden under all circumstances.