Blizzard would have to program it into the game tho.
Their own version with checks and balances inside the walls.
Because if you notice when playing a game like Fallout 4 on VorpX.
You can move your head around on the Vive and even peek through walls.
I assume the same goes with Oculus.
Essentially making the HMDs into a type of wall hack for multiplayer games like CSGO, TF2, and Overwatch.
Someone want to verify this?
Into your own private match of course.
Don’t get banned on a real server.
Edit:
Actually just read head tracking is only enabled in Fallout 4 at the moment.
vorpX 16.2.0 has been released.
-CPU: i7-6700k (OC @4.5 ghz)
-GPU: GTX 1080 Hybrid (Will Overclock to ~2GHz; ~10% gain)
-Mobo: ASUS Z170-A
-PSU: Corsair AX860i
-RAM: CORSAIR 16GB DDR4 2400, CAS 10 (read Fallout 4 did better with fast ram cas/frequency)
-Storage: 950 pro
-Liquid Cooling: Corsair H80i
-Case: Corsair 760T
I did my research and this setup is what I decided on because it will deliver, I think, very good VR performance with Vorpx. I’m waiting on the 1080 hybrid so haven’t been able to test it with the CV1 with Vorpx yet but I was curious what does anyone think the performance/fps will be for these games (Fallout NV, Fallout 4, Skyrim, and GTA 5). Thanks.
Everytime I try to open a game, say fallout, it instantly crashes, the same goes for all steam games.I try Star Citizen and nothing happens to my Vive, but the game opens on the desktop.
Do not tweak too much. While there are many options available, the only two things that absolutely must be addressed are field of view (FOV) to get a natural image and head tracking sensitivity for proper 1:1 tracking.
Popular games that are usually considered working well are for example: Bioshock Infinite, Skyrim, Fallout 4 (G3D probably too slow on most PCs though), Borderlands 1 + 2, Portal 2.
In general you should be able to get almost any first person game working to a satisfactory level by adjusting FOV and head tracking sensitivity.
The vorpX help also has a short guide describing a quick and dirty setup that works with almost everything very quick (“The 1-2-3 Game Setup”). It usually doesn’t provide the best possible result, but gets everything to a playable state.
I have got Skyrim working very well. I find I enjoy playing in Z3D for exterior areas because having a high frame-rate is worth sacrificing true stereo rendering and most of the distant visuals are beyond significant stereo separation anyway.
However, I find in interiors I prefer to use geometry 3D because so many close objects/walls look way more real in true stereo 3D. So I usually switch to geo3D if I will be doing a long dungeon and switch to Z-3D when I am exploring exteriors or slaying dragons.
It would be really great if it was possible to switch Z3D to Geo3D without having to restart the program (I know this was possible in Oblivion). I believe I saw this suggestion before and it does not work due to different rendering requirements for Geo 3D. However, if there was an automatic way to restart the VorpX render method with the click of a button without going back out to windows that would be cool. Just thought I would throw the idea out there again. Same could apply to fallout4 or other open world games (I never played fallout 4 so I don’t know if the switch is possible in that game).
There are three things that you need to take care of once for each game:
1. Field Of View
You can get many games look almost perfect in this regard. And even for those that do not offer FOV control, neither directly, nor through vorpX, there are functions in vorpX to make them playable, although not always in a perfect way.
From best to worst here is what you can do:
- Set the game FOV directly in the game if it provides to dial in an FOV of 120°.
- Set the game FOV directly with the vorpX Game Settings Optimizer (vorpX config app) for games that support it.
- Set the game FOV to 120 manually through an ini tweak or external tool (avaliable for many games, google FOV + game name).
- Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).
- Play the game in Virtual Cinema Mode (can be enabled in the vorpX ingame menu).
- Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or ImageZoom.
- Use the 2D FOV-Enhancement in the vopX ingame menu (be aware that this distorts the image).
It’s NOT woking ! I’m trying now for hours and hours to change the FOV setting and it still not working at all, game is ultra zoomed.
” Set the game FOV directly in the game if it provides to dial in an FOV of 120°. ”
=> Impossible on fallout 4, metro 2033 redux, metro last light redux
Set the game FOV directly with the vorpX Game Settings Optimizer (vorpX config app) for games that support it.
=> the same ! ” optimize setting ” for FOV = 120, then ” setting applied ” then ” apply ” then…. NO CHANGE in game !
All my games are original, on steam, and not modified. I paid 35 euros for something that is not working, you have no video of tutorial on your website… great !!
Not sure this is a vorpx issue but thought someone might know. For some reason I cannot get fallout 4 to use a different fov from default when in 1st person. I have set all the right config settings (in both inis, not read only etc etc) and 3rd person works fine, but first person just wont work even if I do fov 120 in console. while in 1st person the fov will change, but as soon as I close the console it reverts back to default. It is a fresh install, no mods etc. Haven’t been able to find anything on google about this problem.
In Fallout 4, those options are there. In GTA5, those options are not there. Appears GTA5 is broken atm.
I can confirm this is happening to me on GTA V on an Oculus Rift CV1 as well. Fallout 4 seems to be fine.
Can a hotkey be added for the Virtual Cinema mode? I would prefer to go to Virtual Cinema mode instead of EdgePeek when possible. This would make Fallout 4 great to get through the dialog menus easily. The edgepeek mode works, but is a little disorienting since the head movement and mouse move together.
So far the game I have thought worked really great, with a good 3D effect and acceptable framerate and usability:
Skyrim
Morrowind
STALKER games
Farcry 3
Fallout 4
Ive found that I am most comfortable in the virtual cinema, with the screen as close as possible, with headtracking enabled. It still feels like Im in VR, and I can always look down and check the HUD easily. I usually completely forget that I am in the cinema, and it works great for keyboard and mouse use. All of my experience is basically directed at this type of use. Here are some other games I have tried that Ive enjoyed, but have some minor drawbacks from my testing:
Outlast: This game works great, but I find that Geometry mode creates weird shadow issues, and on other 3D settings there are some minor graphical issues. Its not bad, and totally playable. on z3D modes, it seems like there could be a little more depth with the 3D slider.
Oblivion: Slow on G3D, Z3D modes dont seem to give quite enough depth that I would like. Game still looks great, and is very playable.
Portal 2: Something just does not look right in this game. Im not sure what it is, but it looked very very wrong when I tried it. I might try it again, but the first experience really put me off.
I may have forgotten some games that I have tried. So far I have been very impressed with VorpX!
Probably a concidence.
Multiple games (Crysis, Skyrim, Fallout 4, Aliens Colonial Marines, Deus Ex Human Revolution, GTA V, Star Wars: Battlefront) were tested here instantly after the original report (Oculus App Version 1.4.0.224375 (1.4.0.224996)). On two machines, with both CV1 and DK2.
Since also the other user could solve his issue it’s quite safe to say that your issue must have another cause – despite incidentally occuring after you updated Oculus Home.
The most common cause of vorpX not hooking is an injection conflict with some other program on your PC. The best way of trouble shooting in this regard is closing down every background process that would not be there after a fresh Microsoft only Windows install.
You can check logfiles by creating a trouble shoot data archive in the vorpX config app. Besides system information it also contains a logfile.
I tried various DX9 and DX11 titles here instantly after reading your post: Crysis, Skyrim, Fallout 4, Aliens Colonial Marines, Deus Ex Human Revolution, GTA V, Star Wars: Battlefront. All work fine. Maybe your update didn’t go through correctly.
Seems a simple restart after reinstalling vorpX fixed it. Sorry about that I just assumed oculus runtime updates automatically broke vorpX each time so figured I’d sound the alarm so you could get it figured out.
I tried various DX9 and DX11 titles here instantly after reading your post: Crysis, Skyrim, Fallout 4, Aliens Colonial Marines, Deus Ex Human Revolution, GTA V, Star Wars: Battlefront. All work fine. Maybe your update didn’t go through correctly.
Hey guys,
I got the Oculus Rift CV1 and VorpX today, and I can’t seem to do anything with VorpX. I can’t even run Desktop Viewer. Whenever I try to run something, it goes to the Oculus white screen and says “Sorry, xxx.exe is taking a while to load. If this issue persists, please take off your headset and check this app on your computer.” I’ve tried reinstalling everything, uninstalling antivirus, disabling SLI, enabling unknown sources, etc etc. The 2 games I am trying to run are Fallout 4 and Firewatch. Regular Rift games like EVE Valkyrie and Lucky’s Tale are working.
This is how I’m currently trying to run the games: I run VorpX, and then I open Oculus Home, and then I run the game I’m trying to play. Any ideas?
I am running Oculus Home, VorpX 16.2.0 on Windows 8.1.