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  • #172061
    dellrifter22
    Participant

    EasyAntiCheat is blocking vorpX from hooking into FC5. Fortunately there is now a bypass method (thanks to the clever people writing trainers for the game) similar to the one used for Ghost Recon Wildlands that lets us play :)

    Understand that this is an unofficial “hack” that could potentially incite a ban if used online. Please use offline only and proceed at your own risk.

    To bypass the EAC:
    – Google search: “fearless revolution far cry 5 dunia engine 2” and find page 1.
    – Download the zip under “Instructions” of the [28.03.2018 – First Release].
    (The Updated method didn’t work for me, only the first)
    – Follow the installation instructions as copied below:

    —————————————————————–
    A) Backing-up/renaming:
    – In your Far Cry 5/bin/ folder first rename EACLaunch.exe to EACLaunch.exe.BAK
    – In your Far Cry 5/bin/ folder rename FC_m64.dll to FC_m64.dll.BAK
    – In your Far Cry 5/bin/EasyAntiCheat/ folder, rename EasyAntiCheat_x64.dll to EasyAntiCheat_x64.dll.BAK

    B) Place EasyAntiCheat_x64.dll file from the archive into your Far Cry 5/bin/EasyAntiCheat folder.

    C) Place FC_m64.dll file from the archive into your Far Cry 5/bin/ folder.
    —————————————————————–

    Now, set up a vorpX profile for FarCry5.exe and you are good to go.

    I’ve uploaded an Immersive Screen Z3D profile to the cloud for anyone to use.
    (tested on Pimax 4k with game settings: 16:10, FOV 94, reticle “centered”)

    In game FOV can go as high as 120, but I’ve found that does not apply to vehicles sadly. Still, a neat experience in vr so far. Enjoy!

    p.s. @Ralf – I know you’ve tried with BattlEye, but wonder if you might contact EAC sometime to allow vorpX hooking in future games. I know some versions of Reshade have now been whitelisted, perhaps vorpX could as well. Might be worth a try, EAC seems to be here to stay :\

    dborosev
    Participant

    Sounds like FC5 should work with VorpX straight away, since it uses the same engine as FC4 I believe. Anyone know otherwise?

    borisv13
    Participant

    So I really enjoy the big-curved screen of Immersive screen. I prefer it to full VR.

    The default profile for most games has it for head movement affects something like 0.10 ratio of camera movement in game. This is neat to add to the gamepad camera movement.
    However, because the game detects the head movement as mouse movement, the in-game sprites for “click A to jump” becomes “click Enter to jump”, setting it to mouse/keyboard mode.
    In addition, menus are controlled by my head, not the gamepad, because of the mouse registered movements.

    Any solutions to this?

    I have tried several Far Cry games and GTA 5 – all the same experience.

    Thank you!

    #171729
    RJK_
    Participant

    Am posting this again because the original post does not exist anymore.

    If you want to use the Avatar (SBS) Profile you must do the settings below to use G3D Mode. This is not a hack, i was using legal inGame settings and vorpX capabilities.

    James Camerons Avatar is a great game, all those crazy plants and colours you know from the movie look insane in Geometry 3D.

    Sadly some shaders were badly broken when using Far Cry 2/3 Profiles. Other engines didnt work at all. – This morning, i read somewhere here in the forum about Ralf mentioning some Side by Side profiles for media players, this let me experiment with some of those.

    I do not know if other games beside Avatar and Far Cry 2 provide internal 3D functions for example for 3D Tv’s, but any game which provides this should work this way(SBS).

    In certain for Avatar the following settings must be done, otherwise you will get a too wide image or 3D will not work.

    1- use a Desktop resolution of 8:9 , example: 1920×2160
    2- enable “dont stretch” in the Nvidia panel
    3- set ingame (for this example to: 2160×2160, dont ask me why this ratio works best)
    4- enable 3D under the games Video Settings
    5- choose Side by Side mode
    6- keep Force Widescreen OFF
    7- Set antialiasing to 4
    8- dont use DX10

    use the profile from the cloud called : Avatar (SBS)

    — — –

    Geometry 3D works excellent this way, no broken shaders, you can keep Bloom and Shadown ON, the only thing is that a Media player profile does not have as many settings as a real G3D profile. With a “real” G3D profile more depch can be set, positional headtracking , camera height ect. is missing here but headtracking in main works. AA brings more smoothness into the game. Turn OFF of you need some more frames.

    This profile should be quite an alternative until a real G3D profile with more options can be availaible

    chris2033
    Participant

    I hope this topic can help some people so no body accuse me of being a necromancer. I just got Vorpx today :) and am a satisfied customer. I agree with naida133 and Ralf. A simple rendered image without post processing eg AA,DOF etc.. is a good starting place and 1080 horizontal lines are way too few to get a decent image 1440 looks amazing. I have a 4k telly that accepts a 1440p signal natively. The only thing not said so far is there is a setting called crystal image which has off, normal or extreme. A real difference can be seen between the modes. What this setting is doing is changing the ‘supersampling’ or ‘pixel per display’. Normal multiplies the current value by 1.5 and Extreme by 2 ( from 1.4 set in the debug tool i ended up with 2.8!! which is ott). A very strange bit of coding and even stranger name. At first glance I thought this setting must be some sort of horrible post processing and turned it off. It is in fact a very lovely setting that allows me to set a goldilocks ‘pixel per display’ multiple of 2 without opening the Oculus debug tool. thanks for a great software Vorpx keep up the good work. With all of the above dark souls 3 is soooo good and much better than without stereoscopic 3D.

    matteo39
    Participant

    today vorpx has downloaded a new update, it is installed, I tried far cry 3 and gta5, and after 20 minutes in both the video signal went off in the oculus .. it was a long time since something like this happened to me
    what can i do?

    #170713
    Sune Jorgensen
    Participant

    Using the newest software as of February 2018 (PiPlay V2.0.7.54 and vorpX V17.3.2) when I try to run Assassin’s Creed Origins I always get “unable to load library dbdata.dll” at launch.

    I have turned off Uplay overlay.

    vorpX works fine with FarCry4 and Just Cause 3.

    Any help please ?

    #170552
    spacecadet102
    Participant

    I have lenovo explorer, so most of the games crushin with vorpx after 5-10 min playing. Dont buy it. This is shit software.

    Already have it my friend. I bought it for Oculus Rift and I also am getting Lenovo. I would still like an answer to my question though. Anyone know what refresh rate to set for custom resolutions?
    Thanks in advance 🙂

    Why is it so important? gta 5 gets 45 fps on gtx 1080 with resolution 2880*2160 and it looks pretty amazing for me, but I cant reach the same quality and fps when changing vorpx options autores. far cry 3 just the same( I want try it even more but nvidia custom resolution don’t let it)

    But, the more resolution I make the faster vorpx is stuck. Games crashes, (exept alien isolation – it flowing nice) If I change resolution down, games playing stable longer but not much. Sometimes game unfreezes thru 2-3 min. I anticipate vive pro will have the same problem with more streaming requirements.Vorpx driver will stuck all the time.

    Not really important. Just want to make sure I’m doing it the right way. I’m pretty burned out on playtesting different settings and would like to hear from Ralf the refresh rate to set to avoid hours wasted doing it the wrong way. I mostly use it for Skyrim and got it the best I can but havent tried to do it the way Ralf stated above. He just left out the Refresh Rate bit. Plus I only got a GTX970 so I really need to eliminate any unnecessary pixels and fps to squeeze out the best performance.

    #170550
    Abzo
    Participant

    I have lenovo explorer, so most of the games crushin with vorpx after 5-10 min playing. Dont buy it. This is shit software.

    Already have it my friend. I bought it for Oculus Rift and I also am getting Lenovo. I would still like an answer to my question though. Anyone know what refresh rate to set for custom resolutions?
    Thanks in advance 🙂

    Why is it so important? gta 5 gets 45 fps on gtx 1080 with resolution 2880*2160 and it looks pretty amazing for me, but I cant reach the same quality and fps when changing vorpx options autores. far cry 3 just the same( I want try it even more but nvidia custom resolution don’t let it)

    But, the more resolution I make the faster vorpx is stuck. Games crashes, (exept alien isolation – it flowing nice) If I change resolution down, games playing stable longer but not much. Sometimes game unfreezes thru 2-3 min. I anticipate vive pro will have the same problem with more streaming requirements.Vorpx driver will stuck all the time.

    Ralf
    Keymaster

    @ haints:

    The FOV is auto adjusted by vorpX in Far Cry 4. Provided that worked it is perfectly correct. If you saw a message once when you started the game about the FOV having been changed, everything should be right.

    To be sure you can verify whether it worked by checking the game’s ini file.

    1. Navigate to [Documents]\My Games\Far Cry 4\[random number]\
    2. Open GamerProfile.xml with a text editor
    3. Search for FOVScaleFactor

    For full VR mode (every other vorpX setting at default) the value should read 1.681856. If it does, the FOV is correct. If not, please send me a mail to support |at| vorpx com.

    #168122
    quisutdeus
    Participant

    I can tell right a way about single player as I play only it – So far I played something like dozen custom team deathmatches and arcade mathes with bots and it works as I said – really great especially if you put on top of good 3D and VR, just insanely good looking game (it looks even better then the original – it supports directx 12, but will not work with vorpX, so I play with DX11).

    I haven’t touched the Campaign yet but I don’t see a reason why it would not work – I will let you know once I am back from work and start it finally.

    If you ask me, don’t mind those outcry about p2w EA introduced with loot boxes – believe me, it is all completely exaggerated. In fact I played it very little cutting some time from my sleep and yet I have like 2.5k credits, before I even started to play for good. Beside that, if you are not going to play MP or not going to play it for real, then this doesn’t really concern you, just like me.

    you can thank all those outcry people for being able to buy heros easily, without those people to unlock one hero you would have to play 40 hours to unlock just ONE hero, EA reduced the cost of heroes thanks to those “outcry” people.

    I am sorry if I sounded offensive – that was not my intention. I just think it is exagerated problem and also – do you know – that alongside cutting the amount of credits needed to unlock heroes, EA also cut the amount of credits earned in same proportion? :D Some may find it funny (like me) but some may feel offended. So from what I know outcry had no practical effect.

    #168121
    steph12
    Participant

    I can tell right a way about single player as I play only it – So far I played something like dozen custom team deathmatches and arcade mathes with bots and it works as I said – really great especially if you put on top of good 3D and VR, just insanely good looking game (it looks even better then the original – it supports directx 12, but will not work with vorpX, so I play with DX11).

    I haven’t touched the Campaign yet but I don’t see a reason why it would not work – I will let you know once I am back from work and start it finally.

    If you ask me, don’t mind those outcry about p2w EA introduced with loot boxes – believe me, it is all completely exaggerated. In fact I played it very little cutting some time from my sleep and yet I have like 2.5k credits, before I even started to play for good. Beside that, if you are not going to play MP or not going to play it for real, then this doesn’t really concern you, just like me.

    you can thank all those outcry people for being able to buy heros easily, without those people to unlock one hero you would have to play 40 hours to unlock just ONE hero, EA reduced the cost of heroes thanks to those “outcry” people.

    #168120
    quisutdeus
    Participant

    I can tell right a way about single player as I play only it – So far I played something like dozen custom team deathmatches and arcade mathes with bots and it works as I said – really great especially if you put on top of good 3D and VR, just insanely good looking game (it looks even better then the original – it supports directx 12, but will not work with vorpX, so I play with DX11).

    I haven’t touched the Campaign yet but I don’t see a reason why it would not work – I will let you know once I am back from work and start it finally.

    If you ask me, don’t mind those outcry about p2w EA introduced with loot boxes – believe me, it is all completely exaggerated. In fact I played it very little cutting some time from my sleep and yet I have like 2.5k credits, before I even started to play for good. Beside that, if you are not going to play MP or not going to play it for real, then this doesn’t really concern you, just like me.

    #127380
    StreetPreacher
    Participant

    The Bethesda stuff works great with VorPX, currently enjoying Skyrim and Fallout New Vegas, and holding off on Fallout 4 to see what happens with the official VR mod… As for performance I just upgraded to a 1080ti which improved things quite a bit, however I’m still not getting great performance.

    For instance I can run SkyrimSE with max settings at 2400×1800 and it looks great, but I still get visual stuttering even though Afterburner real-time stats show that neither CPU or GPU are hitting 100% at the time. I’ll have to do more benchmarking, but I’m assuming that brute force just isn’t enough for perfect performance, and there are some inherent bottlenecks with this mod. I’m just not sure if bumping up to an i7 7700 will provide any more performance than i’m already getting with the i5 6500…

    The experience is still very enjoyable, even if perfect performance is a physical impossibility ;)

    Also enjoying Bioshock Infinte (although it seems to be crashing all the time now for some reason), Resident Evil 7, Far Cry Primal, The Portal games, Deus Ex Mankind Divided.

    Here’s a pic of my new rig, most people seem to get a kick out of it :)



    #124344

    In reply to: 7 Days To Die

    Brixmis
    Participant

    Right, I went back to everything as in your description.

    I have some head tracking, but the game image is moving, too. So although my view moves a bit, it doesn’t move as much as it should, it’s not 1:1, and the scene moves as well (but not as much as my head movement).

    The 110° FOV is definitely too much. It looks far better at 90 for me. With 110, items close to me, such as cars, are stretched. This also makes the head movement look worse.

    The vertical view is worse, though – it barely moves at all when I move my head up and down, and there is definite judder, with GUI overlays ghosting.

    It’s definitely on Z_Adaptive, with Cinema off.

    Separation = 1.00
    Depth-weighting = 1.00
    Depth of field = ON (off in game options)

    Crystal Image = off
    Aspect Ratio Correction = 1.1
    Image zoom = 0.66 (I changed that, larger makes the zoomed-in effect worse)

    Direct Mode Mirror Window = off
    DM Async Renderer = on
    DM Fluid Sync = off

    Head Tracking = on
    Sensitivity = 1.15
    Roll = on
    Inverts = off
    Crouch/jump = off

    I now have edge peek – that was my fault as I have a special profile for the game on my mouse and had MMB set to Flashlights.

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