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Viewing 15 results - 121 through 135 (of 158 total)
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  • #123511
    RobsonSwiss
    Participant

    I bought the Wearality Sky headset which gives a whooping 150degree FOV and I am using it with Riftcat and VorpX playing Crysis at 1920x1440p which is 4:3 on my Samsung Galaxy S7 with Riftcat set to 2560x1440p.

    You get the WHOLE 4:3 screen while playing without having to resort to EdgePeek you can even read the whole game menus the same way. I know it’s using the phone’s sensors to do headtracking but this FOV and image quality blows the rift and vive out of the water looking up at a palm tree against the blue sky is amazing.

    Get the Wearality for the 150 degree FOV. Can be used with Riftcat and VorpX. Not to mention playing IMAX 3D you see the whole big screen also without having to headtrack. I vote the Wearality the most impressive VR headset available right now.

    Hi

    How far away is the phone from the lenses?

    #122700
    Odencrantz
    Participant

    For perspective, my $50 for Vorpx has given me over 50 hours of enjoyment with the following games (and I’ve got so many more to go) ….

    Dying Light
    Fallout 4
    GTA V
    Far Cry 3
    7 Days to Die
    Morrowind
    Oblivion
    Skyrim (old and new)
    No Man’s Sky

    All these games run mediocre to awesome at a beautiful 1920 x 1440 base resolution, and training has minimized my motion sickness (try standing at a waist-level keyboard and mouse tray …. maybe even walk in place while your character is walking)

    Sorry you are having trouble, but as the previous poster has stated, a little tinkering and you can get pennies-per-hour of enjoyment from this product. Give it another chance, and pound the forums with questions about your specific games. We will help you get them running best we can.

    #122157
    dborosev
    Participant

    Ralf, I’m always singing the praises of VorpX where ever I go. Love it. But there is ONE thing that would really really make it even better. More games support!!
    I’ve said it in other threads, but I’ll say it again. Please add more games to the supported list (G3D of course). Great candidates:

    – AC4 Black Flag (or AC Unity)
    – The Forest
    – Dark Souls 3
    – Far Cry 4
    – Mad Max
    – Splinter Cell Blacklist
    – DE Mankind Divided
    – Metal Gear Solid 5 Phantom Pain
    – witcher 3

    Keep up the good work!
    If you need help, let me know!

    dborosev
    Participant

    Hey Ralf,
    I’m sure you get a million of these, but here is a list of games that would absolutely rock with VorpX support. (In Geometry of course)

    – Stranded Deep
    – Layers of Fear
    – AC4 Black Flag (or AC Unity)
    – The Forest
    – Dark Souls 3
    – Far Cry 4
    – Mad Max
    – SOMA
    – Splinter Cell Blacklist
    – DE Mankind Divided
    – Metal Gear Solid 5 Phantom Pain
    – Witcher 3

    Let me know what you think, or what is do-able in the future…
    Cheers,
    Dean.

    pamgpamg
    Participant

    Hi everyone,

    I changed to virtual camera mode. It worked fine at all, i still left a couple of problems.

    1) Non-Virtual camera mode doesn’t seems to work for me. I still have the issue where my screen is zoomed in and i noticed that the screen are slightly raise up around 5-15 deg when i image zoom out. I aware you have to change FOV to avoid this, but it still doesn’t help when i set it in game optimizer settings. The settings would still revert back to its original settings for example fov 120 again.

    2) Game compatiblity: Some games i noticed doesn’t work well for example far cry 3 and team fortress 2. What i meant is they didn’t start up with vorpX, they straight away display it on my monitor instead of my vive.

    Any solution would be helpful, I still a newbie to vorpX and have much to learn.

    Thanks

    #110119
    gorflick
    Participant

    I tried Skyrim and now Fallout new vegas, both give me 30 fps, used the optimizations like setting and saved them, like z-normal instead geometry, crystal image to low, 800×600, low graphic quality, with 30 fps is unplayable i played skyrim for 5 min and i had nausea for some hours

    I have a 6600k oc to 4.4k cause i tried to oc to see if that solved the problem, and a sapphire r9 390 nitro with latest drivers

    Also the player with vlc doesnt work for 3d movies, just shows a guy sit down and the movie is totally wrong displayed.

    So far vorpx has no use at all, sent an email to creator but no response

    And i expected to play games not sit down but with controllers, it just is told when you use it not in webpage

    If creator read this : i am really dissapointed with this product and i want a refund or solution for at lest the problems with game so that they are playable with normal fps

    #104600
    WeltianerVR
    Participant

    I have a Rift CV1 and i run it on a Acer Predator 15 Laptop witch is just a tiny bit under the normal HW Specs of Occulus.
    But all i played from the occulus Store works fine. Also from SteamVR.

    Then i Buyed Vorpx to play FarCry3 but i can not get vorpx working.

    I have disabled uplays overlays.
    I have checked that occulus nows unnown sources.
    I have no Antivirus.
    I Have the Vorpx Icon in the right corner of the Taskbar (runned as Admin) and the watcher runs in it.

    It works not.

    Can you help me? I just tried to get the VirtualDesktop to work. But it does not.

    So what can i Try or what Infos you need to Help Me?

    #104433
    cmsdloma
    Participant

    Hi,

    I just got up and running with the Oculus Rift CV1 which so far works only with the stuff in the Oculus store – Lucky’s Tale and Elite.

    I purchased VorpX the other day because I want to play the Far Cry games on the Oculus. I have tried Far Cry 3, 4 and Primal, as well as GTA5, but nothing works so far.

    The issue is that although the VorpX watcher agent runs hapilly in the system tray but otherwise does nothing. It doesn’t seem to hook into or affect any games at all. When I start a game, it just runs on my monitor as usual. When I put the Rift on, all I see is the white grid room with a message. Usually the message says either:

    (a) Please wait.
    (b) The file farcry***.dll is taking a long time to load. Please wait.

    The game I launch continues to play as normal on my monitor. I have closed all other apps, and I don’t have any AntiVirus software installed. I tried DX9 and DX10 modes in games. Still nothing happens.

    Machine spec is as follows:

      Intel Core i7 6950X
      2 x nVidia 1080 Founders edition (in SLI)
      M.2 SSD for boot
      WD Black HDD where the games are installed (custom path)
      Asus 4K G-Sync Monitor
      Windows 7 x64 (Sorry, I hate Windows 10!)
      Latest version of Oculus and VorpX

    I have some dumb noob questions to start with:

    1. Am I supposed to only run the VorpX watcher and start the game as normal? Or should I do something else to invoke it?

    2. Am I supposed to drop my screen resolution to match the Rift, from 4K to HD?

    3. Do I need to wear the Rift before launching the game?

    4. Is something supposed to appear in the Oculus library/window? Or perhaps in the Rift virtual library?

    5. Is it because I have SLI?

    6. Is it because I have a 4K monitor?

    7. Is it because I like Windows 7? :)

    8. Is it because I installed the games in a custom path? I read something about creating a VorpX shortcut. Do I need to do that?

    I would really appreciate any help. I spent rather a lot of money on everything :)

    Many thanks,
    Dave

    #103337
    Ralf
    Keymaster

    If the FOV still isn’t 100% correct, please either use a slightly higher value in the .ini or compensate for the rest in the vorpX ingame menu by adjusting the ImageZoom value (image page).

    3D: Far Cry 4 “only” has Z-Buffer 3D, which provides less depth for foreground objects (not in the distance though), but is a lot faster than Geometry 3D, which renders everything twice.

    For better image quality, please choose another resolution. The resolution that utilizes the max. amount of pixels on your headset would be 1920×1440. Just keep an eye on performance ([ALT][F]). You need to maintain 45fps+ at all times for a pleasent experience.

    #102902

    In reply to: The Division

    Changer86
    Participant

    I tried it with HTC Vive and its working fine!

    But it needs Intel I7 6700K as minimum!!
    With my I5 before i got syncloss and grey Picture after a few minutes.

    I7-6700K, 32gb Ram and Geforce 980 is enough to play The devision with medium Graphics and HTC Vive.

    Best working game for me is FarCry Primal. Its absolutely smooth with everything turned to high.

    #97587
    Stryker_66
    Participant

    Hello, I haven’t purchased this program yet but I probably will in the near future when my CV1 arrives in a few weeks.

    I signed up for this specifically because VorpX appear to be a must purchase with the Oculus Rift. I am planning to buy the CV1 but won’t have a delivery until July or perhaps by end of summer 2016. Can we assume that Vorpx will evolve and support the consumer version of the Oculus Rift? The Rift + VorpX looks like the deciding factor for me in terms of which way to go as far as experimenting with VR technology.

    I am an avid Nvidia 3D Vision user using a 120 Inch projector setup for some real immersive gaming experiences. I have been active in the Nvidia 3D Vision forums and the work that the community has done on game fixes and tweaks for 3D Stereoscopic is mind blowing. Dead Space series in 3D Vision on a 120 Inch screen is just amazing and has to be experienced to appreciate. I’ve seen a user inject the 3D Vision fix with Far Cry Primal along with VorpX to obtain good results.

    Far Cry Primal + VorpX + 3D Vision Fix

    Question for anyone here, can these fixes be useful with VorpX? The 3D Vision fixes has ini files that can be set to inject or chain DLL’s. You have to visit the two links that I included in the body of this post. The scope of all that has been done in the last several years is a must look for those that are interested in real immersive gaming for the PC.

    Helixmod – 3D Vision Game Fixes & Tweaks

    Nvidia 3D Forums – Active

    VR appears to be steps forward in immersive gaming and based on some Youtube videos of users using VorpX with the Rift, this seems like the right fit for me. Room scaling for the Vive seems half baked to me and while it has glowing reviews, I cannot justify the extra cost for this especially for the first time I am spending any money on VR technology. I suspect I should get several hours of enjoyment with VorpX and the Rift even though it’s not fully refined. Anyone who has this kind of setup, please give me your thoughts and comments for the amount of enjoyment, if any that you’ve had. I realize this cost will be more experimental into VR gaming until the industry matures.

    Cheers all!

    #97013

    In reply to: Far Cry 4 Vorpx 0.9

    adisplinter
    Participant

    That’s a nice trick. Thanks a lot man, I tried every other possible solution to launch Far Cry 4 with VorpX and it crashed at start-up every time. Disabled Uplay overlay, gone offline, disable Steam overlay, MSI afterburner, antivirus, everything…VorpX desktop shortcut for better hook chance…nothing worked. I almost gave up, re-enabled all overlays and tried your solution, resuming Watcher after the loading bar passed 50%…VorpX hooked, launched campaign, tweaked settings for perfect image…works flawlessly.

    Also I might add that Far Cry 4 is a good game to be played with VorpX:
    – minimum zoomed-in effect due to high FOV setting, especially combined with Letterbox 2
    – very well optimized, runs great oh high settings
    – visible HUD in-game on DK2 thanks to VorpX’s Game Settings optimizer for Far Cry 4
    – very nice experience with driving, gliding, combat
    – great graphics, atmosphere, physics…it’s a Far Cry game after all

    #96929

    In reply to: Far Cry 4 Vorpx 0.9

    iankemp
    Participant

    Tested FC4. Oculus 0.8, Uplay Version without Steam. Set FC4 to windowed and VorpX Pause Watcher. First you have a small Start Screen, then a loading Screen. When the loading bar is at around 50%, resume Watcher.

    Far Cry VR I enjoyed Blood Dragon the most, because the graphic style works really good in VR instead of Himalaya FC4.

    #90879

    In reply to: The zoomed-in problem

    feathers632
    Participant

    I’ve been spending time with Crysis 3, Arma III and other games and all have this zoomed in view that makes them unplayable. Adjusting FOV to 120 doesn’t help here and IPD also doesn’t make any difference.

    So it seems like the only way I can play these games is with cinema mode which isn’t as immersive and I can’t look all around me.

    I’m really starting to feel like I’m wasting my time with it. Trying to reduce the zoomed in view on every game. I use the game optimisations and in some cases manually edit the game’s FOV but the games still don’t look right.

    Does it make a difference which Nvidia graphics driver? I’m using an older one: 350.12

    The whole thing is starting to really annoy me because it’s so far removed from the visuals I get with native oculus games.

    #90833

    In reply to: The zoomed-in problem

    feathers632
    Participant

    One very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.

    I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
    So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.

    Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.

    So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing.

    Looks like you’re right! Every game has been massively zoomed-in and even after I spent hours last night following the advice to change FOV in game, in vorpx or by modding game ini, it made absolutely no difference. So after finding your advice here I went in to metro ll and adjusted the IPD (haven’t used the in-game calibrate yet – i simply increased the IPD and now the game doesn’t look zoomed in anymore. Also changed the z-buffer mode and increased 3d effect. So many people are posting here about zoomed-in problems and the standard advice to mod FOV isn’t working. Well done for sorting it out!

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