Anybody know how to fix the issue with stuttering on live action custcenes for GTAV.
Am using Generic 3D display, or Generic Headset to output the game, which i view on Virtual Desktop through my Quest 2.
I don’t think it’s an issue with VD or the Quest because the stuttering occurs on my PC screen too where it is displayed in SBS.
I am using the latest version of GTA withnthe latest GTA scripthook downloaded and placed in the game folder.
I have tried Cinematic Mode, and Immersive mode. The cutscenes don’t stutter when i am not injecting.
I have tried minimum graphics settings, and limiting the framerate with nvidia control panel, and turning on gsync. The fps is limited to 60, and game set to 60hz. I have tried various other graphics options in the game.
Thanks,
Michael
Only if you use VD to capture the desktop and use vorpX in ‘generic 3d display’ mode. That disables 80% of what vorpX can do though. Head tracking, all input related stuff, any DirectVR functionality a profile may provide and so on.
For full VR functionality vorpX requires SteamVR or the Oculus runtime. Same for VD. As far as I’m aware it hooks into SteamVR in its VR gaming mode.
BTW: I’d generally advise against using an extra app, be it VD or any other app that streams the image to the headset. Just complicates things by adding an additional element into the pipeline. Usually the best way to use a Quest with vorpX is the Oculus runtime + Oculus Link.
I happened to have a GTX 1080Ti, RX 6750XT and a RX 6800XT for some time. And decided to test a few games with vorpX on the same system.
Most games work fine on all three, performing as you’d expect for the GPU.
However there were a couple where the FPS tanks in geometry 3D for radeon cards. The ones I found are Mass Effect 1 and 2 of Legendary Edition, Mass Effect Andromeda and F1 2020.
The RX cards drop to 2-15 FPS in ME1/ME2 LE, and 30-40 FPS in ME Andromeda and F1 2020. Compared to 60-80 in ME1/ME2 LE and Andromeda, and 100+ in F1 2020 for the 1080Ti.
This considering the 6750XT and 6800XT are both more powerful than the 1080Ti.
I scoured a bit in the forums and found a few complaining of poor performance on the 6000 series. That is actually how I decided to test F1 2020.
There doesn’t seem to be something obviously in common between these games. For example standalone version of ME2 doesn’t have this issue.
Also Z3D works close to native FPS, with RX cards preforming better as expected.
I used DDU on every GPU swap, disabled all AMD features (active sync, boost, chill etc.), disabled AMD overlay, forced Vsync OFF globally. I tried lower game settings, different resolutions, fullscreen/borderless/windowed, OpenXR/SteamVR/Generic 3D Display, all sync options in vorpX.
I’m not sure what else to try.
Also something I find kind of funny is that even using the generic 3d display option, it still says no Oculus/meta headset detected. At least if this worked I could have used VD’s built in 3d display.
To measure the actual Z3D performance impact you have to take the performance hit from rendering to the headset out of the equation. I.e. you have to compare your normal desktop performance with what you get when vorpX is set to ‘Generic 3D Display’ in the config app. Under normal circumstances that way you shouldn’t see much of a difference.
Everything else comes from the extra workload caused by the headset render thread, or some related settings in the vorpX menu. Most importantly the ‘Headset Sync’ options, but also the amount of post processing you may have enabled (sharpening, gamma etc.). Also the efficiency of the headset runtime plays a role here obviously.
40% sounds too much though. I’d suspect that maybe the Headset Sync settings are set to something that artificially reduces the framerate for better headset syncing. At settings that favor performance over safer syncing the performance impact caused by rendering to the headset is similar to the GPU load that the Oculus/SteamVR/OpenXR runtimes cause when rendering their grey/black ’empty space’ environments.
On a sidenote: if this is related to a DX9 game on Windows 11: there currently is a major DX9 performance hit on Windows 11, which will be addressed in the next beta in a few days.
Dear Ralf,
i know, Vorpx is for VR Headsets, not really for 3DTVs, but Vorpx works very Good with G3D Profiles on 3DTVs in SBS Mode :)
My Question is: Would it be possible, to make the Vorpx ingame Menu, which opens by pressing “Delete” much more bigger ? When using the Generic 3D Display Profile ?
This would be really helpful, because it is a little bit too small to read the Vorpx Options Ingame.
Thanks in Advance :)
I use my rokid air for gaming in SBS. Using the Generic 3D Display. Is there a way to disable this message. instead of pressing Ctrl+Alt+Shift everytime?
Iam using the nvidia shield to stream content from my pc to the shield. And using it in bed with SBS support is amazing like in Shadow of the Tomb Raider for instance. Hopefully there will be a solution to this. Mayebe you can integreat the Rokid Air SBS mode in Vorpx. Officially SBS Mode works only on Android devices.
Other than that iam happy with the solution i have now.
I use “Generic 3D Display” mod for my TV and everytime it shows a warning says:
3D display aren’t officially supported…Expect unexpected behavior.

And I have to Ctrl+Alt+Shift close it every time.
Is there a way to permanently turn off this warning? or change the binding to other easy-to-press controller keys?
Software offers generic 3d monitor or 3d device output and it will display side by side on your monitor that can be streamed to phone (but since its squished in half by that it wont be as good and as clear as vorpx+real vr headset)
As for try – there is a free mod for cyberpunk, but dont know if you can run that game and if vorpx can output sbs in a free mod as that setting is in vorpx control UI that is part of full software.
Other than that there are no demos or refunds for vorpx.
I do exactly what you are doing with vorpX all the time. I will switch back and forth from my 3D Display or to my HMD, depending on my mood or the particular game (it’s a *LOT* easier to push the number of pixels I need to make my 3D Display sharp, as compared to my HMD, so the 3D Display works better for extremely demanding titles.)
I’ve never had a single title work on my HMD and NOT on my 3D Display, so yes, something most is wrong somewhere in your setup (I can’t be completely sure, as I’m using vorpX for none of the titles you specifically mentioned.) vorpX offers only 2 generic 3D Display modes; SBS and Red/Green. Try resetting the vorpX profile to the default settings on one of the problem games.
Another issue that comes to mind is that possibly these games are trying to use a G3D profile; having a single eye go completely black is a common issue with G3D profiles that aren’t actually working properly for a title. If you can bring up the vorpX menu in-game, try changing the 3D type and see if that helps.
General tip: On both of the 3D displays I have used in the past I’ve found that running Super Sampling resolutions dramatically improves image quality. So on your 1080p projector, once you have other things working correctly, try pushing a 4K image instead (use the AMD Virtual Resolution – I thin that’s what AMD calls that function.)
I am having an issue getting Vorpx to display 3D signal on my Panasonic 3D TV.
I read some posts on this forum of people using Vorpx to play games on their 3dtv’s. Those posts are now years old, and I’m likely in minority of people still using one. But, I’ve got a 1080p 3d with great image quality so I wanted to see if I could get it up and running with Vorpx.
I selected Generic 3dtv in Devices, and tried both “use windows default” or selecting my tv directly, but when hooking into 3 different games (Left4Dead2, Black Mesa, Portal 2) all I get is a black screen with a diagonal shader across the entire screen. I CAN see the Vorpx version number watermark in lower left of screen and I can hear the game running, but the image isn’t showing up properly on screen.
The few videos available referencing use of Vorpx with a 3DTV already show the game hooked in and running in SBS (side-by-side image) 3D format… I’m not getting even that far.
Also of note, the Del key to show Vorpx menu does not appear with the screen blacked out like that.
Can anyone advise on why I maybe running into this issue?
Hello, I’m new in this forum. I read the topic with enthusiasm. Why was the topic not pursued further in 2020? I have an hp reverp g2. I bought the vorpx program in 2016 when I still had my oculus rift. I never really used the program. But now I’m interested in the generic 3d display mod. i have been a passionate 3d player for 12 years. I still use: 3dtv play, reshade3d, trifef 3d and sbs if a game supports it.
I would be happy if someone reports here. Thanks.
Best regards,
Lewy
Hello, I’m new in this forum. I read the topic with enthusiasm. Why was the topic not pursued further in 2020? I have an hp reverp g2. I bought the vorpx program in 2016 when I still had my oculus rift. I never really used the program. But now I’m interested in the generic 3d display mod. i have been a passionate 3d player for 12 years. I still use: 3dtv play, reshade3d, trifef 3d and sbs if a game supports it.
I would be happy if someone reports here. Thanks.
Best regards,
Lewy
There will be no additional features for the generic 3d mode. It does everything required to use vorpX in the most common stereo display mode and that’s how far it will be taken.
I understand that sounds disappointing to you, but vorpX always was about VR and I have plenty of work for the next two years ahead. This has nothing to do with disliking anything, it’s about having to use the available time in a manner that benefits most users in the best possible way.
BTW: vorpX always renders both eyes at full res, for the SBS output this full size render is then downsampled, making SBS output always 2×1 supersampled. I.e. image quality wise vorpX’s SBS mode is closer to the double wide output you‘d like to have than to normal half width SBS. With some sharpening applied (Clarity option on the image page of the menu) you can come reasonbly close to how it would look if both images were displayed at their original full width.
Ralf – thanks. I sent you a few, we had talked in email, I reached out here to see if any community folks had an idea.
The issue is exactly like you say. If for testing I switch the mode to “Generic 3D Display” I can then of course get the FO76 VorpX menu inside the game etc but not in the actual HMD.
It looks like it hooks ok but the HMD does not show FO76. It does not happen with anything else except FO76 that I can see, I’ve tested other games. I am really sad since VorpX is great and I want to play FO76 (even though it’s a dumpster fire, yeah yeah) in VR.