Finally got around to trying this out. It’s pretty cool since I have been playing this way in GW2 for a while. Thanks for the work.
I tried to add more key events to the script for it to detect my extra mouse buttons that I use, but I couldn’t really get that to work sadly.
Hey Ralf,
There is a game breaking bug with skyrim now. The skills screen shows the large black box instead of the skills menu. I suspect it has to do with FOV, as the black box is the screen size it should be without the FOV changes.
BTW, have you considered not auto-updating everyone’s vorpx version, because a lot of times I just get a game the way I want, and then a new bug is introduced which prevents me from playing.
TL;DR: Skyrim SE + VorpX + DirectVR = Gold Standard for VR wrappers
First off let me say I bought VoprX a long time ago, so I’ve seen the progress, the hard work, and all the noise surrounding this product. I know it has been too complicated for some, and just plain doesn’t work for others, but that hasn’t been my experience. I’m also a huge Elder Scrolls fan since Daggerfall, and Skyrim has been one of the best gaming experience I have had even before VR came along. I have used VR wrappers with DK1, DK2, and CV1. I’ve used TriDef, Veirio Perception, and VorpX because let’s face it they all had their strengths and weaknesses when things were first being researched and experimented with. At the very end of 2016 Ralf released version 17.x of VorpX and once again changed the game for me. I thought I had a solid Skyrim profile dialed in previously, but Direct VR changed everything. So much so, that once I got Skyrim and Skyrim SE all dialed in again I started a new games all over from scratch. I can’t say enough about how great the experience is now. I can play longer without eye strain, the scale of everything is spot on, and warp/distortion (that was minimal already) is gone. The sense of presence and immersion went way up again. I find myself walking everywhere instead of running. I walk around just going WOW! I wanted to take a moment just to say that the $40 I spent on VorpX would have been worth it for Skyrim alone and I really appreciate all the hard work and effort Ralf has done to keep this software advancing and improving with every new release. Skyrim with VorpX is the experience I compare all other VorpX profiles to. Don’t get me wrong there are a lot of games that VorpX works great with and the new Direct VR has improved those as well. For me though, Skyrim SE is the gold standard, and to be honest I haven’t had time to try many of the other games yet because I’m completely lost in Skyrim all over again. Thank you Ralf and VorpX.
From a vorpX perspective I would recommend Windows Defender, which is quite good these days and only caused one issue in over three years now.
On the other end of the spectrum are Comodo and BitDefender which cause problems with every single new version until they finally whitelist it. Apparently these do not even allow their users to disable them unless the program is uninstalled. Comodo on top of that has a “protection” against injecting other programs, which is the very core of vorpX’s functionality. It can be deactivated, but that requires you to know the program very well. If you ever thought vorpX should be easier to handle, try Comodo…
So all things considered: use Windows Defender. In my opinion it finds a pretty solid balance between protection and invasiveness. Some others not so much.
If you want or have to use something else, exclude the vorpX program folder from scanning if possible (usually C:\Program Files (x86)\Animation Labs\vorpX), which may spare you potential trouble with new vorpX versions until they get whitelisted.
Did you apply the Game Settings Optimizer settings in the vorpX config app? Skyrim is one of the regular test cases here and I can assure you that in runs smoothly at 45fps (and full 90fps in interiors on a fast machine) on a 60Hz monitor with vopX 17.1 with the mirror window shown. It also has the exact same performance as before (on Vive even slightly better).
I applied them of course. And described “60 FPS lock issue” happens to me without VorpX and even with Oculus unplugged. I run Skyrim SE, get 24 fps during first logo and then cap of 61 in actual game. Fat horizontal distortions are present, which tells me it’s not a VSync issue. I even overclocked my monitor to 65 Hz so 60 is no more native. No change. I know it’s an issue and I’m sure it takes place only on some systems. What causes it is a mystery. I found that in some cases Win10’s Xbox DVR may cause similar problem, but disabling it did nothing aswell. Problem like this seems to be sort of common (for Win10 users?), as like there: https://us.battle.net/forums/en/overwatch/topic/20747694749 . Soooo… just saying. VSync off doesn’t help, fullscreen/bordelress neither, changing monitor refresh rate neither. Any other game feels free to run at 100+ fps without VSync.
Ok, so not only did some random flash game launch perfectly in Vorp (without me even trying) EDF 4.1, a console port, also started as well without any tweaking or anything – it even ran with a ReShade mod! What the hell is going on here? No matter what I do I cannot get Fallout to run in Vorp but every other game does it by itself.
After eagerly buying and installing VorpX, I was extremely excited to try Fallout 4 in VR on my Oculus (CV1). To my extreme frustration, however, nothing I do gets it to run. Once I managed to get the Oculus to acknowledge that “Fallout4.exe” was taking too long to load, but that was it. Usually it just left me idling on the Oculus home screen. I’ve followed all the reccomendations in the FAQ section to no avail. Now, I cannot even get Fallout to launch at all on my pc without an instant crash. 6 hours of work for no benefit. I am very upset.
Please, if anyone has any help, I’d really appreciate it.
Did you run the Direct VR scanner after entering the gameworld/level?
If Direct VR is active, you should be able to use the gamepad natively. Both games have Direct VR. The vorpX gamepad emulation is only required without Direct VR for games that do not allow mouse + gamepad to be used together. Normally it gets automatically disabled as soon as Direct VR kicks in.
Apart from that your issue sounds as if walk/run are inverted, which you should be able to change in the vorpX menu.
I would highly suggest to play with Direct VR + native gamepad though (or even better the Touch/Vive controllers if available).
If you do not see any hint about Direct VR when you start Fallout 3 and Bioshock Infinite, reinstall vorpX. As of now the latest version is 17.1.2.
Couple questions …
1) Do you verify afterward that the registry entry for FOV is what you set it at and didn’t get replaced with another value? that would show 7DTD is overwriting it for some reason, like when the display menu is opened
2) Do you use Edge Peek? The UI should not be an issue, as with all Vorpx games, Edge Peek needs to become second nature for accessing inventory, maps, etc. I don’t even think about it anymore, especially with the Vive grips as a mapping
I can tell you this … when you get the FOV to work, it will DEFINITELY make a difference every time you change it 5 or more
Make sure Vorpx actually says “Running in 1600 x 1200 resolution” when it starts up. Many times, games will force a different resolution, and Vorpx will tell you this
1920 x 1080 is a widescreen resolution and should be avoided. Always use a 4:3 res, as it is hardly scaled at all to fit the lens resolution. Widescreen gets “squished” and things look ugly
Also, I get full head tracking and play standing up using the controllers to get near-room scale effect.
Keep at it. Glad to help, as I love the game and Vorpx too. Once the FOV, resolution, and tracking line up, then you just have to reteach yourself the Vive controller and you’ll be amazed at how fun it is
Yep, 1280×1440 is one of the res I am trying (yesterday I tried 1080×1215, did not get FPS gain though). I have some suspicion that FPS might not be calculated correctly, because I don’t see much of the visual speed up (smoothness) with lowering the settings, but it might be all asynchronous hacks in Oculus fooling me :)
Here are 2 things to make rF2 look nicer, though. – Use SGSSAA (again, check guide I linked earlier). And, I just discovered, Sharpness setting in vorpx. I bumped it to 2.00 – looks much better. You might want to try Crystal image Aggressive, although I prefer Normal. No way it will be 90FPS with SGSSAA, but again, with all the asynchronous things involved games is playable event at vorpx reported 30FPS.
Good thing rF2 will be getting native support soon, so we hopefully will have higher framerate.
Both eyes don’t render the same, that’s for stereo vision, but again, there serious issues in G3D (mirrors, flashes etc).
In addition: when a savegame loads, the black rectangle with tips on it appears in front of 3D-model – the one you can rotate – mallets, dragons, etc. Same story happens even in main menu. Screenshot. Never happened to me before.
This and above issues were experienced on clean Skyrim install with VorpX re-install (just didn’t delete registry records).
FPS has dropped significantly since I played the game last, a couple of weeks ago.
Is there an in depth step by step for the original Skyrim? I got it working perfectly last year on my DK2 and figured by now it would be pretty much plug and play with the CV1 but I downloaded the game and ran it with vorpX and it just has no feeling of immersion. I don’t remember how much tweaking I had to do to get it working well. Performance in terms of fps isn’t an issue, it just doesn’t feel like stereoscopic 3D. Head tracking feels weird, even fov didn’t feel right at 120. Are there a bunch of plugins I need? I sort of remember installing a few. Thanks in advance for any help.
Up to now, I’ve been playing this in 3D with TriDef and Virtual Desktop. The devs are going to make it VR, but said it will be a long way off yet, after all the content is in.
Yesterday I came to check on the info with the new update and spotted a post where someone said they had a profile for the game, but today, try as I might, I just can’t find the post. So, if that was you, or you have a profile for this game, please share the info with me. I have read all of the VorpX info, and though I have had it for about 6 months, I haven’t got it working yet (bought it for Far Cry 3, really), so I am not exactly experienced at getting it to work, so some tips with 7 Days To Die would be awesome.
I have over 1,700 hours up in the game so far and not getting even slightly fed up yet!
TiA
EDIT: I found it – so thanks, but still would be grateful for any relevant tips :-)
Thanks for responding jshef0.
To clarify – It’s vanilla Skyrim (and vanilla Skyrim SE) that is struggling to get above 20FPS outdoors. When I had Skyrim heavily modded with graphics mods, tons of grass, etc and with other graphics settings set sky high I was able to play at very high FPS – but only when I am not playing in VR. Sorry for any confusion – I mention that just to make the point that I think my computer is powerful enough to be able to run vanilla Skyrim in VR at a MUCH higher FPS than what I am currently able to achieve.
And again – The fact that switching from Geometry to Z-Buffer doesn’t improve my FPS even by 1 FPS tells me something weird is going on here.
Can anyone help?
Hmm, I’ll have to reinstall VorpX then, my room doesn’t even allow movement more than 1m in any direction but my view still gets reset very often. I’ll play around a little better more. I really appreciate your honest and detailed posts. Thank you!