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  • #102760
    DeltaChris
    Participant

    https://www.youtube.com/watch?v=gAEUUtm-mnE

    I hope this can help trouble shoot. IT works… but it’s not working in 3D for whatever reason.

    – I’d be editing my posts rather than posting new ones when I make progress, but there’s a timer preventing me from doing so. Sorry for 100 posts today. Under alot of pressure to get this running to demo for clients.

    #102758
    ZeeMox
    Participant

    Hey Ralf,

    Thanks for the response. I don’t have an earlier thread (that was my first post on this forum), but I did send a support mail earlier with pretty much the same content. My problem is I am not even able to start the config app, so gathering any data from it isn’t possible.

    After a couple restarts and doing the Defender thing I did finally get the desktop app to start and can now register the product, so I’ll start there and see if the config/any games will work after that.

    AccessDenied – Appreciate it! The site is pretty clear that Vive support is in beta and likely to not be that functional but I was hoping I would at least be able to start the application :P

    #102741
    DeltaChris
    Participant

    Any suggestions?

    You can see that I AM doing everything EXACTLY how you say and it is still not working. IT was working before, now its doing what you see there and when it DOES decide to display the game, its inverted and only displayed in the left eye.

    I’ve completely uninstalled my antivirus (even though it caused no problems in the past)
    I am NOT using any other software that hooks into the game.
    I am NOT running a multi monitor setup
    I am NOT running an SLI profile.
    I have completely UNinstanned and REinstalled VorpX AND the Oculus runtime.

    Perhaps you could Teamviewer and help me get this running again?

    -Thanks

    #102633

    In reply to: Bioshock

    evilgrin
    Participant

    Got it running really well, my fov is 125-130, otherwise it feels like I’m too close to everything. Even with that Fov everything still feels a little too close, any more ideas? I have the resolution at 1920×1080. I put the fps unlocker up to 75, but I still get too many jitters. I guess the game is to old, and my system is just too fast.

    #102569
    witte
    Participant

    Viver here.
    I have regular crashes+reboots as well.
    Sometimes I get a game in a working state with vorpx (~half of the time), but then it crashes later.
    Some observed events triggering issue:
    – portal 2 level change
    – when I try to bring up the vorpx menu (del key), this usually does the trick
    – or simply starting up game and after cutscene videos, showing game menu.

    Fwiw, I had similar crashes+reboots with Virtual Desktop, altspaceVR, and sporadically some others.

    gear: asus mobo + r9 390
    Clean radeon driver install of latest drivers + removed all the shovelware like playstv, raptor, + removed asus AI suite + removed OC tools like msi afterburner and sapphire trixx.
    No overclocks, stable temps on hardware.

    Just adding info to the pile, hope it helps.
    When vorpx it works it is pretty neat; I’m just sore I can’t get it to run stable.
    (Gorram bleeding edge tech… ;-)
    Cheers.

    Agonythy
    Participant

    So….as the title says.
    I managed to get it working for Alien: Isolation (Steam).
    Arma 3 (Steam) does not even start, and when i try it with Flight Simulator X (non-Steam), i only have a black screen on my Vive and the Monitor, but the game is running (i can hear the sound).

    I’m kinda pissed off. On the store page it sounded like it just plugs itself to all of those supported games, now it turns out that it works rather bad than good, at least for Vive owners from what i read here in this forum.

    So, does anyone have an idea about Arma 3 and FSX?
    I already disabled all possibly interfering hardware, HMD is in direct mode, and Steam VR and VorpX are running.

    #102527
    prince87x
    Participant

    @Ralf That’s a good idea to try standing and using a gamepad. That might be a little more natural feeling for looking around the environment. I do also agree that it is still different of an experience than you have with just a monitor if the usability of text and hud elements was a little bit better. I couldn’t even read anything towards the edge of my HMD since it would get kind of blurry and chromatic aberration. It normally isn’t an issue because you’d just move your face but in this case the hud elements just move with your face so you aren’t able to just move your face to see them.


    @xxann5
    I backed the KS for the Omni Virtuix too. It would definitely feel more natural of a control/movement scheme and help to enhance that VR experience!

    prince87x
    Participant

    I’ll preface this by saying that I think what vorpX is doing is great. I have been wanting to purchase it before even having my Vive. Since getting my Vive a week and a half ago I have been pretty blown away with the experience to be had. Playing Minecraft in VR has even been quite spectacular for a non-VR game with hacked in Vive support.

    Now after buying vorpX and trying it out with Fallout 4 tonight I have been a little disappointed. I followed the guides on which settings to use for the best experience and it was neat but it wasn’t the same. I know people have said before that you aren’t going to beat the experience that can be had in a game that was made from the ground up to support VR, but people have been ranting and raving about vorpX. Maybe it’s because they’re mostly Oculus users that have yet to experience roomscale games? Not that I’m trying to knock Oculus or seated experiences as I have a Rift on preorder as well and haven’t tried Eve Valkyrie yet.

    It’s just that with Fallout 4, and what I assume is to be expected for most of these experiences with vorpX, is a standard non-VR game that maps mouse-like movement to your headset with some 3D monitor-like effects thrown in. I found myself just keeping my head still and using the mouse to move around like I would have without a headset on because it was more convenient than using my head as the mouse. For not really gaining that much in terms of experience I lost so much in terms of playability, mainly readability of text and usability of hud elements.

    The experience I was having did not feel like VR. Coming from the roomscale experiences with the Vive that I was having I couldn’t help but feel sort of disappointed. Maybe I’m expecting too much of the VR experience to be had with games not made for VR.

    DeltaChris
    Participant

    First, I’d like to commend you on the awesome support that you provide essentially as a 1-man-army.

    I work Tech Support for the Delta Six GameGun and recommend that our users purchase and use your software to play their FPS in VR.

    Our games are running upside down and with only the left eye showing display when we try to play anything in VR. I’m thinking that it must be user error on my end, but I am unable to come up with any solutions on my own. I think “I’m just doing it wrong”.
    _
    I have my oculus DK2 connected to the PC.

    I then open the VorpX software which in turn starts oculus home.

    I make sure that I am logged out of oculus home and I remain in the white-tiled-floor-disclaimer-screen

    -> At this point, do I look at the box for the 2 seconds to make the message go away, or should I start the game that I’m trying to play?

    Could you type up a step-by-step setup process?

    Part of my job is creating instructional videos to set things up. Our customers are frustrated and I am unable to find any solid information on how to get things running after the CV1 was released and vorpX updated. I’m unable to help anyone out when I can’t even get things to run myself. A whole lot of what I do to help people is a matter of figuring out what it is that they’re doing wrong so I can correct them. ..Well, now the tables have turned. I’ve hit a wall and I’m reaching out to YOU for help. I’m sure its just something I need to do differently or in a different order

    Thanks for your time :)

    #102412
    jamesrstuart
    Participant

    I have a DK1 and Runtime 8. Today I tried to use vorpx like normal and I noticed it was starting very slowly. It eventually popped up a message that it was updating as a newer version was available. The update completed and I tried to start vorpx. I noticed it takes a long time for vorpx to start and I mean a long time. Like in the area of 2-3 mins from the time I click start to the time the program shows up in the tray. I then tried to run Dirt3 and a error message pops up saying vorpx failed to initialize Oculus. I tried portal2 which worked well before and the same error.

    Are the DK1 and runtime 8 still supported? If no can I get a version that wont auto update until my CV1 arrives in a couple of months?

    #102368
    Congo1986
    Participant

    No. I really really want to play Rust in VR, even if it’s just in the Cinema with head tracking and 3D. I wish I could find a profile that works. Usually every profile I try makes the game start on the monitor instead of the headset, and then instantly crash. If I launch it without a profile using the VR Desktop icon, I can play Rust in the virtual cinema, but there is no 3D, and it stutters badly, even with the absolute lowest graphical settings and resolution. Even if I get a GTX 1080 when it comes out, I imagine it will still run like this. For reference I have a gtx970, i76700k, and 16gb of ram. I fear this game may not be playable for some time in VR, if at all :(. Rust has been pretty much my favorite game for almost 2 years now, I really really wish I could experience it in VR and in 3D.

    Oh, and by the way, When I got it running in the cinema, I was able to press del and enter into full VR mode with head tracking. It was just 2D, and just a little bit too much stuttering (combined with 800×600 resolution and every option set to zero or turned off.)

    #102326
    Metron4
    Participant

    I recently downloaded and used GZ3Doom to play Doom 2 and Heretic with the Oculus Rift and I must say the experience was next to flawless out of the box. I love what vorpx has done and is trying to do to get modern games working in VR, but I have to ask what it is that GZ3Doom has been able to accomplish that vorpx cannot. I don’t mean to be critical, and I understand that Doom is much less complex to get running than, say, GTA V. I just marvel at how such an old game looks perfect in VR without any tweaking (seriously, I don’t even know if you can tweak GZ3Doom), yet with all my fumbling in GTA V, Outlast, and Amnesia I can’t get those games to ever look right (translation: immersive).

    Anyway, keep up the good work, I know we’ll get there eventually.

    #102314
    Matt
    Participant

    After some initial frustration, I was able to get the best VR experience I’ve had so far out of Alien Isolation. I was only able to use Z3D (due to a lighting issue in G3D mode) and it was still just as good or even better than me some of the stuff available on the Oculus Store so far. I love The Climb, EVE is fun, and Elite Dangerous is great, but AI and Bioshock Infinite have great narratives and a lot more content. If you don’t mind tweaking some settings and following some tutorials, Vorpx is worth the money. If the lighting issue in Alien Isolation gets fixed in the future, I’ll play through the whole game again. Worth every penny. CV1

    #102295
    timothyb89
    Participant

    Here’s a bit of an odd issue: I’d really like to turn _on_ the Steam overlay while playing games with vorpX

    I’m trying to play Fallout: New Vegas with vorpX using a Steam Controller, but to use the controller, Steam’s overlay needs to be running. Also, I’d like to be able to see its overlay (part of the Steam Big Picture Mode overlay) in-game, since the controller has its own menus for hotkeys and profile switching and whatnot.

    For whatever reason, this actually works! … but only on the first run after a cold boot of my PC. I’ve been able to play the game with vorpX, Steam’s overlay, and the controller all working beautifully, at least long enough to start making a nice controller profile (even using touch menus within the headset). But, when I quit out of the game and start it again, the Steam overlay never loads and the controller doesn’t function properly. (vorpX injects fine in this case, however)

    When the overlay fails to inject, I’ve noticed that I can — with the vorpX in-game menu — turn on “Direct Mode Show Original”. As soon as the game draws on my display, Steam’s overlay injects like it should have at the beginning. This gets controls working, but then Steam only draws its overlay on my actual monitor, and not in the headset.

    I’m guessing that in the “cold boot” scenario Steam’s overlay injects itself before vorpX does, but in subsequent runs vorpX manages to inject itself first. Assuming that’s the case, is there some consistent way to make sure Steam injects its overlay before vorpX does (without having to reboot)?

    My procedure for starting the game is roughly: 1) Boot 2) Start vorpX 3) Start Steam’s Big Picture Mode 4) Turn on Steam Controller 5) Start game with controller.

    (If it helps, I’m using a Rift CV1 on Windows 10.)

    Edit: I’ve also tried pausing the watcher before starting the game, letting it start up normally, and then resuming the watcher. Unfortunately this just seems to crash the game.

    #102211

    In reply to: Forcing G3D

    marauderxp
    Participant

    Hey no need to apologise for late reply. It’s al cool ! Thanks heaps for all the info though. Sorry, I actually forgot to mention I’m on Vive, but by the sounds of it the main thing to get it going in G3D is with the Bioshock profile then?

    Thanks, will certainly give that profile a go when I get a chance later and report back. Hoping it works.

    And with Tridef, well, I don’t think they have updated the Oculus/VR side of it, but through Virtual Desktop it works a treat on any game. Though always better of course to have it hooked by Vorpx with the better optimizations.

    I actually tried getting Tridef to hook in as well as Vorpx. Then I eventually realised it was a stupid idea anyway – forgot about Tridef shows it in side-by-side haha. Well they didn’t hook in with eachother anyway.

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