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Search Results
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Topic: Generic OpenGL profile
ReShade has opengl support now and with this super3d profile https://blueskydefender.github.io/Depth3D/ (which is Z3D as far as I get it) it works great in all the opengl games I have trouble getting vorpx to work.
Reshade doesnt have game specific profiles, so it must be some kind of generic one that just works. I would use that one, but setting it up and adjusting is more cumbersome plus it just does a stereopair on screen which means a) I need 3rd party software like vr desktop or an app from a link in this post to send stereopair into separate eyes and b) resolution is halveed vertically or horizontally since it has to squeeze both eye images on a single screen.
If reshade did this and it works great with opengl games, even recent ones it means its possible, if its open software maybe can be copied to a profile for vorpx.
Topic: various difficulties
Lots of problems
I’m having a hard time getting VorpX to work.
– some games don’t hook, even why I try with a helper, even officially supported games, f.e. Metro Exodus.
– when a game hooks and I try Full VR, f.e. Outlast 1, the graphics look very bad with a lot of noise? (Maybe because that game is old?)
– if the game hooks, and visuals are good, then I always have another problem no matter which mode (full VR or immersive screen) : my Xbox controller doesn’t work at all, or works with a wrong layout.
VorpX is by default using my Quest 2 controllers as “KB/mouse”. I have to remove the battery from the controllers to get the Xbox gamepad to work. But the gamepad is then used as “KB/mouse” and the game thinks I’m using KB/mouse (while playing I see “now press F to do action blabla”). And some gamepad buttons don’t even work or some actions can’t be done with the gamepad (although with the normal gamepad layout, it’s possible).
If I change controller settings in the in-game VorpX menu to “gamepad”, the gamepad isn’t doing anything. And when I set controllers to “Off”, again nothing. Only “KB/mouse” makes the gamepad work (but like I mentioned already : only with a wrong gamepad layout and not every button works).– one last thing : when G3D / geometry isn’t available, it doesn’t matter whether I choose Z-normal or Z-adaptive or Off: in all three cases I have zero 3D effect whatsoever. I tried this with several games. Only Geometry provides a 3D effect, the other not even a little bit. It’s not about missing a subtle change, I tested and tested again and again and could only see flat, 2D graphics. I’ve played with FOV, zoom, the 3D depth slider, etc, etc, always flat?!
There also was one game: Bright Memory which should support Geometry but when I enabled it, the right eye could only see the HUD on a black background. Z-adaptive and normal gave flat graphics again and controller didn’t work well as usual. :)I hate to say this but I haven’t been able to make it work well with even one, single game. :(
I’m using the latest v20.x version (downloaded very recently).
Hopefully this is just me missing something obvious, but I can’t get the Restore Game settings feature to work. I’ve tried restoring from the troubleshooter, and though it appears to work correctly, the next time I launch the game will still launch with the split ‘3D’ effect, even if vorpX isn’t running.
The game in question is Shadow of the Tomb Raider, but I also have a problem after running Crusader Kings 3 with vorpX running. It now crashes on launch. Even a reinstall and deleting document files can’t fix it.
Is this type of thing generally a problem with vorpX? I don’t really want to be trying out new games in 3D if it means that I can’t ever turn the 3d off.
Thanks for your help!
I have had VR headsets since 2016 and discovered Vorpx around the same time, was always temped but put off by all the bad reviews on the internet and especially Reddit. I wanted it mostly to be able to play “Nvidia 3D” games on the headset.
Nvidia dropped 3D support, my 3D monitor was junk but still the negative reviews turned me off Vorpx, even with the Valve Index’s improved resolution over the Vive.However this all changed after purchasing the Quest 2. After seeing the miracle nature of Virtual Desktop working nearly flawlessly on a Wireless >>> Wireless set up (worst setup possible) I felt it was time to take the risk to be able to play all my “pancake” games, in any room of my house on a 3D TV in VR (if not in VR mode if it worked).
So tonight I bought Vorpx. Other than the DRM, which i personally detest, the set up was quick and the key was sent within minutes of purchasing and emailing Vorpx.
Quick painless install, and I was playing 3D games on a massive monitor within seconds… and other than shadows everything looks fantastic!
So I am definitely going to get my monies worth out of this incredibly clever app. The critical reviews seem unfair, or based on an older build. I would like to take a few more weeks getting to know your software better, and trying out a variety of games, but I will be sure to spread the positive experience in the usual VR sub reddits.
For anyone on the fence, for 3D gaming on a virtual monitor in VR… it works :-)
Thank you Ralph for a rather magical piece of software.
Topic: issue with direct VR games.
hello Ralf.
for some months now i have troubles gettings directVR games full working.
usually 2 first scanner pass but positional tracking always fail, well when it actually pass the positional tracking doesnt work at all just like if it was disabled, or my headtracking doesnt work anymore.
for alien colonial marines for example.
1 scan (rotation) ok
2 scan (fov) ok
3 scan (positional) fail = basic positional tracking still works + headtracking.
but glitches with fov switching on and off all of a sudden.sometimes still with alien colonial marines
1 scan (rotation) ok
2 scan (fov) ok
3 scan (positional) ok = no headtracking at all or headtracking but no positional tracking at all.i can repeat this in all directVR games, fresh install, no mods, antivirus disabled, every extra softwares disabled, tried unplugging every extra usb hardware i have, unplugged my second monitor, still no luck.
so basically even if scan 3 fails i have full direct VR + some sort of positional tracking (i know it’s strange right) but it resets every time i enter a new zone or load a save.
strange enough, i remember years ago everything was working great.
i’m at lost here but i have a question, and sorry for being noob about tech stuff but are you 100% sure that base 1 htc vive stations still works perfectly fine with direct VR scanner code despite all the updates you did, do you still check this when you update vorpx ? maybe base stations have nothing to do with my issue but i have no idea what is causing this.
this is the only issue i have with vorpx right now and i’d love to find a way to fix it so any help would be greatly appreciated :)
cheers.
Frequently occurs when I try to download a profile from the cloud. The config window disappears, even though the .exe is still running. I have to kill it with task manager and restart to get the window back.
Not a big issue, just annoying.
