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Search Results
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Topic: Ghost Recon Wildlands (G3D)
Ghost Recon Wildlands (G3D)

I was excited to finally get this one figured out. It was cool playing in Z3D, and now even better in G3D. First-person ironsights are more convincing as are vehicles and interior spaces.
You’ll need a strong PC to handle G3D, and will have to settle for mostly low settings at low res. Until I can get them fixed, terrain is set to most basic, and shadows will be off. But the game still looks good, especially at night.
I’ve configured FOV and scale to work best for first-person aiming, so it’s easier to check corners and clear rooms. This means Third-person scale appears a bit small, but I think you’ll appreciate the good 3D effect overall. Profile intended for Rift FullVR, Pimax8k alternative to come later.
**First you’ll need a working EAC bypass in order to hook this game (creative googling). Use for offline singleplayer only.
For best possible fov:
– create a 1:1 custom resolution 1200×1200 or 1440×1440 in driver panel
– in game select your custom resolution and set Fullscreen
– set Extended FOV down to 0% in Video settings (doesn’t help ironsights)Graphics settings:
– set Anti Aliasing OFF
– set Shadow Quality OFF, instead use SSBC Ambient Occlusion
– set Texture Quality to High or Ultra
– everything else set to Low/OFF as desired*Hide HUD elements in game settings and toggle with hotkey
*Ironsight pistols with lasers are best in buildings
*Sniper scopes have dual-stage zoom (press B while scoped)
*Don’t forget your nightvision :)If you need ~10 extra fps and don’t mind a bit of light source artifacting, let me know and I’ll upload a lite version. Z3D profiles also available on the cloud. Enjoy!
Topic: Devil May Cry 5
Hi,
After some progress made in the RE Engine thanks to Ralph, I’ve tested a few things with another RE Engine title , DmC5 , with some results to share.
Prerequisites :
First of all, you need to change in the game folder, the dmc5config.ini, and modify the [Render] part to this :
[Render]
PCTargetAPIFallback=Enable
Capability=DirectX12
TargetPlatform=DirectX11
UseVendorExtention=Disable
UseOptimizeShader=Enable
LastCrashReport=Second, if you get a d3d fatal error application, you need to delete in the same file dmc5config.ini all the [RenderConfig] part. The game will recreate it from default, and vorpx profile will hook.
Being able to hook, I’ve tested 2 vorpx profiles :
1) Recent RE Remake Geometry Profile : It doesnt have any 3D at all, but no issues related to strange effects (like the original issues in RE Remake with some objects in one eye only).
2) Original RE7 profile : There are some results with this profile. Even if inside the vorpx menu, it says that there is no 3d reconstruction, SEEMS to be some 3D.
The bad part, is that in one eye you get some reflections and you dont have on the other eye, and it is quite disgusting, but the 3D part is nice.The game is graphically pretty impressive.
Battlefield: Bad Company 2 (G3D)

Probably still my favorite Battlefield game. G3D is looking good here, shadows included. Weapon placement is not perfect, but I’m happy with the way this game looks in VR. FOV is adjustable in multiplayer but not singleplayer, so I’ve configured two separate profiles.
- Battlefield: Bad Company 2 MP (Multiplayer)
– ensure BFBC2Game.exe is assigned in vorpX config app
– FOV setup open: C:\Users\….\Documents\BFBC2… settings.ini
Find and change value to:
Fov=74
– use a 16:9 resolution (2560×1440)*vorpX Shadow Treatment toggles minor shadow/skybox glitches
*Has moderate edge culling from FOV Enhancement
*Cinema best for 8K with pitool small fov
*Rift may prefer fullVR/immersive modes
*Click Search button to populate empty server browser- Battlefield: Bad Company 2 SP (Singleplayer)
– ensure BFBC2Game.exe is assigned in vorpX config app
– use a 21:9 resolution (3440×1440)*Has considerable top and bottom edge culling due to extreme FOV Enhancement, though not so noticeable when looking straight ahead
*Immersive/fullVR modes best for Rift, Pimax8k should use cinema mode with Low pitool fovMedal of Honor 2010 Multiplayer (G3D)

Got the Frostbite multiplayer working in G3D now. It’s not the popular favorite nor super active anymore, but you can still find a couple dozen playing at times. Beware though, these longtime players are lethal.
You’ll need to download a PunkBuster update from Evenbalance to connect to servers. Works online with vorpX.
– FOV setup open: Origin Games\Medal of Honor\Engine\Config…BaseEngine.ini
Find and change value to:
FOVAngle=90.000000
– launch with MoHMPGame.exe from game directory MP folder
– use a 16:9 resolution (2560×1440)*set graphics to medium if getting crashes
*vorpX Shadow Treatment toggles friendly/objective HUD markers
*cinema mode best for Pimax8K, Rift may prefer immersive/fullVR modes
*See here for singleplayer profilesThis is what Multiplayer looks like in case you’ve forgotten:
As always, new profiles can be found on the vorpX cloud. Enjoy.
Topic: Star Trek Online
Here’s some STO in G3D that a few people have been asking for lately. Got lucky with a Unity5 base, and after a couple nights of tuning I think the profile turned out pretty well. I hope it helps you guys enjoy the game even more. Now on the vorpX cloud:
Star Trek Online (G3D)

Zoomed-in immersive screen is default (most natural way to play), but fullVR is still plausible thanks to the games customizable HUD. It takes a bit more effort to play in full, but adds truer 3D scale and optional headtracking for the first person mode. Try them both to see which you prefer.
– in vorpX config app, exclude launcher “Star Trek Onilne.exe” from game’s directory (we will hook GameClient.exe instead)
– use a 16:9 resolution (2560×1440) in Fullscreen mode
– Shadows to OFF is recommended
– in game FOV setup: copy/paste command into chat window/gfxsetdefaultfov 90
(Should only need to be done once ever)
*Optional first person mode setup – reassign the Captain’s Log “L” key to another key in game, then copy/paste commands into chat window:
/bind L “cam_distance_interp_speed 0”
/bind Lbutton “CamMouseLook 0”(Needs to be done every game launch. To enter first person, back camera into a wall until avatar is invisible. Pressing L will now lock this camera distance. for headtracking, assign a mouse look toggle key to enable freelook, or press B to enable shooter controls. Press Home key to restore 3rd person.)
*F12 for game HUD adjustment
*vorpX HUD sliders also available, adjust the depth to your comfort. Near looks better for RPG controls, but Far looks better for reticle aiming with shooter controls.
*NPC/target selection outlines look wrong in G3D, so are assigned to Shadow Treatment OFF. Turn them on by setting Shadow Treatment to Auto in vorpX delete menu.
*Pimax8K should use cinema mode fullzoom and reduce strength to 1.04Now you should be set to boldly go in VR. Engage!
