Hi all,
I am not completely new to VorpX, I used it in the past with an Oculus Rift (a few years ago, so most likely quite a few versions ago), and I remember Dear Esther working particularly well, with almost perfect Direct VR, positional head tracking too.
I tried again now with a Quest 3 through Virtual Desktop (I read that it should work if I select Steam VR mode).. the game launches and it is hooked by vorpX, but it works terribly.. flickering, no positional tracking, head turning works but I can see black areas when I turn my head and the rendering that “catches up” later and gets in front of me with some delay, if you know what I mean..
I am on Windows 11 so I read Ralf’s message about performance issues with DX9 games (not sure if DE falls into this category) on Windows 11 and so I tried upgrading to vorpx 24.1.0, but nothing changed.
I tried re-scanning directVR but it seemed to have made things even worse.. what am I doing wrong? Any suggestions?
I’m having an issue with the free standalone mod for cyberpunk 2077. When I boot the game with steam vr, I get the tutorial for the motion controls which I’m able to do, but as soon as it prompts me to press a button on my motion controls to exit the tutorial, it doesn’t respond, I have to press E on the keyboard. From that point, I have to use the keyboard and mouse, and while the camera does track my head motion, the game displays in a floating screen in front of me, even though I have theatre view disabled. I installed the mod onto a clean install of the game.
Any suggestions?
I’m trying to find a G3D profile for Persona 5 Royal. I know the general procedure is to try out different games on the same engine, but the problem is that there are no other Vorpx profiles for this engine. Only a handful of other games even use this engine. The only thing I have to go on is that it should be a Directx 11 game.
I did get it to work with Z3D on the Journey profile, but I’m wondering if there is even any point in trying to find a G3D profile for a game like this. I saw an old post mentioning they got Persona 5 working in G3D and that they would upload the profile, but never did and never said how they got it working.
Is there any tips or procedures to go through when trying to a game like this working. Do you have a specific go to list of game profiles you go through when you have no leads to go on and are trying to cover a lot of different engines to see what works?
I am having hooking problems with version 24.1.0 and would like to rollback to the previous version, but I don’t have the previous installer due to an hdd failure. Can I get a link or something?
By hooking problems I mean the failure rate is at least 50%. I won’t even mention that starting vorpx kills my Oculus link about 90% of the time, forcing me to either reconnect it or just do something else.
Hi,
I think there’s a problem with how vorpx generates g3d when using AMD cards with latest drivers (as of april 22nd 2024).
I recently upgraded from a gtx 1070 to an RX7900GRE, and in the games “The surge” and “Mass Effect LE1” i get 4 or 5 fps even at fullhd. Z3D works without issues, but as soon as I change to g3d it slows down to a crawl.
I tried disabling vsync and all other stuff on adrenaline, nothing works.
The surge had better fps with the gtx 1070, which makes no sense. I know vorpx works better with nvidia drivers rather than amd drivers, but it’s not happening with other games’ profiles. Is there anything that can be done?
G2 worked great with vorpX and The Witcher 3. My main problem was that it was not comfortable for my face shape and i needed to live with some pain during usage. Second issue was that something wasn’t quite right with the stereo overlap. I know that Quest 3 has a small(ish) stereo overlap as well, but somehow on the G2 it felt more noticeable, while on Quest 3 i can forget it quickly.
But i loved the resolution, not even Quest 3 can quite get to this level, IMO.
To solve these issues with the G2 :
You can buy a VR cover (I needed it to remove the nose thing) :
“VR Cover Facial Interface & Foam Replacement for HP Reverb G2 V1 & V2” on Amazon
You can also buy a BoboVR M2 strap :
“BOBOVR M2 Plus Head Strap,Compatible with Meta Quest 2” on Amazon
With a G2 adapter :
https://www.etsy.com/listing/1079503371/kit-adaptateur-tyco-tech-hp-reverb-g2?variation0=2226421683
This way it’s perfect (I added coins as counter weight at the back, in little plastic tubes, and I added bubble wrap around BoboVR top arms). The G2 doesn’t even touch my face. It doesn’t move. And I can wear it as long as I want.
If needed, there is also counter weights and other straps :
https://www.studioformcreative.com/reverb-g2
Varjo Aero ones could be better (as there are two weights)
Don’t forget lenses (correction + blue protection) :
https://vroptician.com/
Well I wasn´t going to upgrade my G2, but it decided to die unexpectedly. First I looked at Crystal and Big Screen but both have downsides and are quite expensive units, then I thought about Quest3 and almost bought one. But finally I decided to get Pico 4, my thought process was that I needed something that was available immediately and its really cheap unit.
After few days of setting this thing up and testing it in various ways I am positively surprised how good it is. Compared to G2 the resolution is littlelower but the pancake lenses are far better than the fresnel lenses of reverb. I have only used the pico in wireless mode with my pc, its really nice being wire free even when gaming seated. Pico´s own streaming assistant didn´t work at all for me but with virtual desktop I was able to connect instantly. I still need to mess around with my routers and settings to get best possible wifi connection.
Downsides and upsides compared to Reverb G2 V1
-Slightly lower resolution
-Built in audio isn´t great (I plan to use wired phones connected to pico)
-Stock facial interface isn´t that comfortable (I already printed new interfaces to fix this)
+pancake lenses offer much wider sweet spot and the image is clear to almost the edges of the screen
+optional wireless mode
+stand alone mode (not sure that I will be using this much though)
+really cheap, I only paid little over 300€ for the 128GB model, that is almost half the price of quest 3)
+colour passthrough mode vs the black and white in G2 (resolution isn´t great but its enough that you can move around in your house without taking the headset off.
+headset/controller tracking is far better, I couldn´t really play beat saber with G2 controllers due to losing controller tracking.
G2 worked great with vorpX and The Witcher 3. My main problem was that it was not comfortable for my face shape and i needed to live with some pain during usage. Second issue was that something wasn’t quite right with the stereo overlap. I know that Quest 3 has a small(ish) stereo overlap as well, but somehow on the G2 it felt more noticeable, while on Quest 3 i can forget it quickly.
But i loved the resolution, not even Quest 3 can quite get to this level, IMO.
Hello,
I (think I) know what head tracking is and how it works and what settings are there. I already used in imersive mode, where I can turn my head by that turn the camera in game slightly (depending on setting). But if I turn the head I will also look at the border of the screen unless I make the screen bigger than my view.
1st Question/Suggestion:
Wouldn’t it be good if (in immersive mode) not only the in game camera moves with my head but also the virtual screen?
This way I would always see the full screen and no borders. I could even turn my head arround like in full VR.
Currently I am playing Good of War using virtual desktop + 3D mod. Only this way I was able to get good geo-3D.
2nd Question:
How can I make head tracking work in virtual desktop?
I understnad that it is probably not desired to move the mouse cursor with the head on the desktop, but after starting the game I would like to switch it on.
Happy Easter!
Cer
The hooking related wish doesn’t really make sense. vorpX already automatically inserts hooks on game start (and destroys them on exit). Otherwise it wouldn’t work (obviously). The only thing in that respect vorpX *may* do afterwards is that in case the normal hooking fails it displays a trouble shooting assistant that among other things offers to install hook helpers. That’s a good thing, otherwise there wouldn’t be an *additional* fallback hooking method.
As far as external docs in addition to the in-app tooltips and notifications are concerned: there are HTML help docs with additional information that can be accessed either from within the config app, a shortcut on the desktop or a shortcut in the start menu. I’ll consider adding even more documentation as soon as I get the impression that more than 0.05% of you guys actually read the already easily available information. ;)
24.1 is superb. 95% of games work fine ( Pico4 + Virtual Desktop ). FSR clarity – make me happy .
1) Please make normal PDF manual. Small hints don’t explain anything.
2) Please destroy startup welcome screen ( i must press E every time ) for every game. Where is Option for this ? Ingame GUI dont work for this. Tips still appear, even if you turn it off.
3) Please make normal move immersive screen and cinema – UP, DOWN, LEFT, RIGHT. Example – Virtual Desktop and all others VR programms. So simple move screen. ALT+SPACE Center screen – work only for horizontal center. And i have big emtpy space below. And i must show UP for show all screen . Eyes get tired after looking up for an hour. Virtual Desktop, OpenXR, Steam Vr – don’t help. It is not possible to lower the screen.
4) Please make Automaticaly insert Hooks or insert Hooks before start game. They need to be inserted always. And why does this happen after Launching and Exiting the game ? I think you can insert them immediately before launch. You can make settings in each profile – Automaticaly insert ( and destroy hooks ). And you will save a lot of time and problems.
Thank you.
Get the 7800x3d, on higher resolutions you are mostly gpu bottlenecked but for simulators 7800x3d blows others out of the water and gives a nice boost even on higher resolutions. I upgraded from 3900x to 7800x3d and haven´t regretted it a second.
So obviously moving the screen closer is not the same as making it bigger even though it will then fill up more of your FOV, but I would assume it also strains your eyes more. I do wonder what the screen size and distance in VR mode is, because at the end of the day if you take immersive screen mode, add headlock, add headtracking and you got yourself VR mode. @Ralph what distance and scale would one have to use in immersive screen to get the same properties of the screen as it would be in VR mode minus headlock and headtracking of course? I mean alternatively an option in VR mode to disable headlock and/or an option to customize the zoom for edge peek would be even better, then one could conveniently switch between the two without any distortion or warping.
Seems like the Vorpx-forced change from <directx forcedx9=”false” /> to <directx forcedx9=”true” /> causes the issue. I have tried manually setting my ingame profile (ingame and via the file) with it being set to read only AND Vorpx set to not change game setting in the menu, and it is now much more stable. This variable is correlated with the game crashing with Vorpx – it’s fine otherwise, I used it before.
That said, even without this code change, it’s still completely broken as I do no get recentering, the vorpx menu, and G3D option is 100% gone for good regardeless of what I do. At least I found a (annoying) way to make something work, but it would not have been remotely as bad if we could simply ignore the local profile.
That’s actually the second time where those imposed local profiles lead to more problems. We really need a way to kill them, or at the very least remove the exe… Renaming is almost never an option (not with legit game copies anyways).
Anyways: Dirt 2 and 3 profiles need fixing or be removed until they actually work.
The virtual display has all custom resolutions predefined that previously had to be added manually to the display driver to make vorpX work as best as possible, so you don#t have to do that anymore. That’s the original purpose of the virtual display.
I’d rather have left it at that without any further configuration options, but in the end succumbed to various extra wishes. :) What I can’t do however is entirely taking away your own responsibility that comes with the greater than originally planned freedom to tinker. If you don’t want to let vorpX handle things automatically, you should be fully aware that tinkering with the Windows display configuration may get you into trouble if one of the displays is a potentially invisible one.
That said, knowing my audience, A LOT of time has been spent to cover all sorts of potential fatal tinkering scenarios, mishaps and error conditions. So even if you managed to disable your actual monitor while auto switching is disabled (which is not really a good idea) and for some reason also don’t see anything in the headset anymore, on next boot at the latest a working condition will be restored. Sounds like this last resort failsafe mechanism saved your day as intended.