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  • Benedict81
    Participant

    Hi!

    Just bought Vorpx and I’ve only played with it for two evenings. Got some questions that I didn’t find answers for.

    Vorpx works and I’ve played Metro Last Light Redux with it for abit. Setting the game resolution is problematic, granted that this game has problems of its own with setting the resolution in windowed mode but heres what happens :

    – If I just start the game with Vorpx running and use the automated settings, it wants to use a very low resolution (1600×1200 or something like that). I can change the resolution in-game, but that garbles the graphics (this is because of the windowed mode, not because of Vorpx, the graphics go weird even in flat mode if the game is not fullscreen). So not a Vorpx problem, it is the game not liking windowed mode.

    – If I run the game through Vorpx Desktop Viewer, the resolution goes up, but now I can’t choose the resolution at all (the game locks the resolution to something weird like 5124×1440 (is that an ultrawide reso or something?), can’t remember the exact resolution but it was about that). Ok, the game is playable with this resolution, but I am still wondering why I can’t change the resolution in desktop viewer situation. I tried to turn the automatic resolution thing off, but that didn’t seem to do anything. I have created a plethora of custom resolutions into Nvidia control panel and if I understand correctly, it is recommended to run games in 4:3 aspect ratio or close to that for best results. And ofcourse I feel like I’d want to up the resolution a bit (getting near constant 120fps according to the Vorpx FPS thingy with this reso) cause the graphics still look a bit pixelated in the distance. Yes, I am new with Vorpx and I might be doing something wrong here, but thats why I am here :)

    -Another tech question not related to resolution – is the ALT+L thing something that should be done once you are in-game and in full vr? I ask this because if i tap ALT+L once in-game, it reduces mouselook to just horizontal movement and if I don’t tap ALT+L I have full mouselook in both axis. Using the ALT+L also seems to remove the Y-axis options completely from the Vorpx menu (delete key), again, if I don’t tap the ALT+L, the menus have all the Y-axis options (and I do want full mouselook, especially in first person games).

    Im running Win 11 (all the latest updates), RTX 4080, Pimax Crystal HMD.

    Thanks!

    JohnLasheras
    Participant

    Greetings Ralf,

    I hope all is well. I am just curious, even though it is very early and tentative, will vorpx support true geometry 3d multi planar rendering or not?

    If you work on a shader injection solution I’m wiling to pay for it or purchase another license. Please get into contact with pimax so you can work on it if you want to.

    Thank you Ralf for your good software. Vorpx is great..

    Also, if you are willing to work with me I would work with you contractually with a non disclosure and non ucompete agreement if you are interested. If not then OK.

    Johnclasheras. WordPress. com

    God bless and God speed,
    John Lasheras

    tjpblue
    Participant

    figure 1
    figure 2

    What I’m working with:

    QUEST 3, i9, 32gRam, 4070 RTX
    – COPY of Updated Vorpx CYBERPUNK Standalone mod dated SEPT 2024
    – Copy of CYBERPUNK 2077 2.13 + Phantom Liberty

    Everyone remembers what happened the dreadful week of the the infamous 2.13 update drop.
    Many solutions were sought. Many things wouldn’t work no matter how closely defined my actions were to the instructions concerning CET and the like.

    I was ecstatic that Ralf powered by Vorpx, or rather Vorpx powered by Ralf – was quick to update the stand alone mod and link. In my neck of the woods internet is non existent so after installing and and reinstalling with fixes in different combinations and orders it took forever each time I got exhausted – you have no idea how slow of a connection lol
    I looked forward to downloading CP2077 what I thought would be the final time and began to install the new updated standalone {all smiles}.

    Unfortunately I was stuck in the game waiting room , with the same message of “my version of cyberpunk being newer” ..etc etc. Realizing it could be a false message (see above if it linked properly) I sought to continue : However I noticed that I wasn’t able to use either the keyboard or Quest 3 controllers to continue. I was able to use the grips to use the vorpx configuration menu ( open and close the menu) – that was it. I changed a few settings in vorpx menu – gamepad back to keyboard etc – Mouse was only working in vorpx menu. upon closing the menu AND after the opening intro movie I would get a message saying {!} CONTROLLER DISCONNECTED Please Reconnect controller.No controller buttons or keyboard would work (other image if posted correctly)- I Never post to Forums, as most threads seem a spiral into condescension to the poster -Among other things Im embarrassed I cant figure this out – and reading comments on videos expressing that it worked first try no fuss no muss – Im pulling out what 3 hairs I have left on my head. Ive tried everything – I, in my heart think its got to be something I’ve overlooked, or accidental setting change.
    **Headset selection on The –CyberpunkVR config link — oculus headsets , rift , Quest via Oculus link is selected** (I’ve always used questlink for this game with unfailing great results)

    If anyone can Help, I would owe you my soul.

    Thanks in advance,

    TJP
    A Tenacious enthusiast even after a wrong turn or two

    #220361
    mr_spongeworthy
    Participant

    Just feedback to report that newer versions of Pimax Client (1.29.01.01, as of this writing) seem to be working well. Win11, HAGS on, etc. No major issues beyond the usual Pimax PITA stuff (broken motion-smoothing, etc.)

    Ralf, is there any way I we can override the resolution being sent to our Pimax HMDs through vorpX? Currently vorpX (current beta, virtual monitor disabled) sends fewer pixels to the HMD than it really requires for excellent clarity. I can compensate a bit by running a title at very high resolutions, but in effect that’s still getting downsampled to a lower resolution than ideal before being sent to my 8k-x (plus, it’s very GPU intensive obviously). I’m frequently leaving a lot of clarity on the table because of this: Running an older title, even at 5k, is doable, but that resolution is getting reduced considerably before it is pushed to my HMD, lowering the quality. It looks to me as if you push the same number of pixels to the 8k-x as you do to the 5k, but the 8k-x needs more than that. So far I’ve been unable to overcome this. Both Pimax resolution override and Steam SS do not result in a higher resolution. FPSVR shows this when one uses the “detect resolution” function.

    #220316
    Spinelli
    Participant

    vorpX may not work with the very first batch of TrackIR games. If it can handle the version the game supports (and TrackIR is enabled in the game) the support gets detected automatically and vorpX shows an according message.

    If TrackIR does not work, please also have an eye on the stuff that vorpX shows in the top/left corner of the game window as well as in the headset. The instructions shown there tell you how to enable mouselook.

    I always read everything that pops up in Vorpx.

    Upon launching the game, a VorpX message comes up saying TrackIR head-tracking is available and to enable it in game and in the VorpX settings. Then another VorpX message comes up saying to press the “U” key to enable freelook in cockpit view (I have it remapped, in-game, to the “T” key). So VorpX detects and is aware of both.

    Also, you have to set “TrackIR supports head roll” to No instead of Yes or the roll is messed up and the game actual rolls with your head so even that seems to be messed up.

    #220306
    Spinelli
    Participant

    Sorry for the spam detection troubles you encountered. The alternative to having spam detection on in the forum software would be a 3:1 spam:content ratio unfortunately, extra bad since the beautiful invention of drivel bots like ChatGPT etc.

    Your actual issue:

    Maybe some weird issue related to Pimax’s software that puts itself in between vorpX and the headset. Reversed eyes are conceptually impossible with vorpX’s G3D method (at least unless the profile author intentionally inverted them, which obviously isn’t the case here).

    Possibly related to the time vorpX hooks into the game (before or after Pimax initializes its stuff). Enabling alternative hooking in the config app may be worth a shot. That aside maybe check whether there is some stuff in the Pimax software you can turn off. Haven’t checked a Pimax headset in a long time, but a few years back they had some custom reprojection that could change the IPD and make things appear cross-eyed occasionally.

    vorpX does not change the power plan. Some VR runtimes do howewer. At least the Meta (Oculus) runtime does. Not sure about Pimax.

    OK, update.

      Starting Game Consistently

    It looks like I have VorpX, rFactor, and SteamVR consistenly playing good with eachother. I just try to start them in the following order: PiTool, VorpX, SteamVR, and reversed order for closing, and also I make sure to always close SteamVR (not Steam as a whole) once I’m out of any game along with starting the games from PiTool (which automatically opens SteamVR). Some of those steps may not be neccessary but the formula seems to work every time. I also make sure not to alt-tab out of the game. This caused issues last time with the SteamVR grid-environment being superimposed in the rFactor game and led to other issues too (had to end up closing game from task manager and then restarting all VR-related programs/services).

      Parallel Projections

    I forgot that Pimax’s Parallel Projections is a requirement for VorpX. It says right in the VorpX Pimax guide (which I’ve read multiple times). 3D is fine now

      Remaining Issues

    1. I still can’t get the head-movement to work without the entire game’s screen being locked to my head (unless I run in 1 of the interactive movie screen modes or whatever which). If I enable head-tracking, the entire screen is still locked to my head but, mixed with that, there’s a teeny, tiny but of proper head movement relative to the locked screen but it’s like 3% of the entire head movement compared to the locked-screen’s head movement.

    If I enable the game’s mouse free-look setting, the camera / driver’s head suddenly looks upwards while spinning and falling to the ground.

    If the game supports TrackIR / head-tracking (like rFactor and all games based on it’s engine), do we just rely on VorpX’s head-tracking being enabled? Or is the game’s mouse free-look setting supposed to be activated instead (via a game’s hotkey)? Or are they supposed to simultaneously be enabled/activated?

    2. The 3D is basically perfect – the ISImotor (commonly referred to as the ISI GMotor) engine that rFactor runs on has always been one of the best native Nvidia 3D Vision games anyways so I’m not surprised – however there’s one issue. Lots of the vehicles’ in-car dash’s gauges (or on the car’s dash, steering wheel, etc.) are almost impossible to look at as they’re being rendered in only 1 eye but not the other (or sometimes only partially in the other eye). It’s extremely disorientating and headache inducing even if you don’t look at it.

    This issue used to only occur with games running on the ISImotor engine if the particular game didn’t have a 3D Vision profile assigned to it. The fix is incredibly easy. With Nvidia Inspector in the Stereo section, make sure “StereoProfile” is set to “Yes” and “Stereo TextureEnable” is set to “0x00000001 COMMON_STEREO_TEXTURE_ENABLED”. After that, all the games’ cars’ dashes, gauges, display screens, etc. were fixed and PERFECT.

    The problem is, there’s no more “StereoProfile” setting in Nvidia Inspector, and the “Stereo TextureEnable” setting only has literally one option to choose from: “0x00000001” (no writing after it). I know Nvidia removed 3D support from their drivers but I thought simply enabling these “bits” in Nvidia Inspector would still be available.

    #220290

    In reply to: Battlefield 3 Help

    Ralf
    Keymaster

    Yeah, in cases where head movement is bound to the mouse, you may have to calibrate the sensitivity. Unfortunately sometimes it depends on the ingame mouse settings, or even the resolution, so providing perfect defaults for everyone is not always possible.

    There is a setting in the vorpX menu (main page as well input page) called ‘head tracking sensitivity’ that you can adjust.

    Hint: A good way to calibrate the sensitivity is finding a spot in the game where you can easily tell when you turn 90°. Any flat wall will do for example. Stand before the wall, facing it straight while at the same time facing your monitor in reality just as straight. Then turn 90° in the game and check how far you turned in reality. Adjust the sensitivity accordingly. After 2-3 quick iterations you typically get a perfect 1:1 match.

    Hint 2: Useful hints like the above and more can be found in the vorpX help under ‘Essential Game Hints’ and ‘The 1-2-3 Game Setup’.

    #220239
    Spinelli
    Participant

    Just reinstalled VorpX after 2 years and this time I’m determined to get it working good with my Pimax 5K Super.

    1) When playing Battlefield 3, the mouse cursor remains in the middle of the screen and will not disappear

    2) In BF3, when I move my head, it’s not just the view/head that moves, but also the gun/aiming as well. I don’t even have to use my mouse to aim my gun, I can just move my head to aim my gun anywhere I want.

    3) There are graphical glitches with the right-eye only such as double-images at times, almost like ghosting or something or like a faint ghosted texture going through the gun or something like that. It happens a lot while there’s smoke and mist around. It does not happen with the left eye though.

    I’m using the Pimax 5K Super w/ 9-axis tracking (ie. no lighthouses / basestations) and keyboard and mouse.

    I’m using the default BF3 profile and tried to make some changes but nothing helped.

    Military_freak
    Participant

    I’ve been working to get VorpX working with Star Citizen by following the path started by Chachi_Sanchez and his discord. However, I’ve run into a wall due to Star Citizen crashing while attempting to hook to VorpX. The error itself presents as a 0xc0000142 error, and looking it up in the Windows Event Viewer, I see the faulting application is vorpControl64.exe or vorpControl64.exe and the faulting module path is ntdll.dll in system32.

    Attempting to run Star Citizen without a hook helper allows Star Citizen to launch properly, but does not hook to VorpX and therefore doesn’t launch in VR. Running Star Citizen with a hook helper installed through VorpX, though, causes the 142 crash.

    I’ve attempted to re-register the dll, I’ve updated C++ dists, I’ve even done a Windows 11 re-install and reinstalled Star Citizen, but the error still remains.

    Does anyone have insight that might help?

    Thank you in advance for any assistance.

    #220189
    Ralf
    Keymaster

    Sounds suspiciously like one of those antivirus programs that chose to be more of an annoyance than helpful. If you happen to use anything else than Windows Defender, make sure to exclude the vorpX program folder. Even better: get rid of the invasive third party AV altogether. For all normal intents and purposes Defender is more than enough since a decade. Windows Defender will kick in automatically when removing third party AV.

    #220187
    LegendaryLiam23
    Participant

    Hello,
    I know this topic has been discussed before, but I wanted to bring it up again to see if there have potentially been any updates or word from the developer. I just got Vorpx yesterday to play Dishonored 1, and I’m obsessed. It is truly amazing and is a dream come true to play my favorite game of all time in VR. I have seen that D2 does not support geometry 3D, but I was also looking through the forums and saw some chats around alternative solutions and the possibility of G3D eventually working with D2. I know it must be a big undertaking to get it working, especially with the different engine, but it seems there are others who would really love to play this game in true VR like me. If there is any possibility of that happening, I would love to help in way I can.
    Thank you for making this awesome software :)

    #220113

    In reply to: Annoying problem

    Zel1984
    Participant

    Decided to play RDR2 again after not playing for a while & this annoying left/right text problem is still there, any chance it will be getting fixed any time soon? as i said before it’s not a major problem as i can do a sort of workaround by moving the hud but then it means having to go into edge peek mode to see button prompts & mini map which is not ideal.

    Even with this annoyance RDR2 is still the best experience one can have in VR imo thanks to VorpX.

    #219983
    Ralf
    Keymaster

    Make sure that the game window has input focus by clicking into it.

    If that doesn’t help and you happen to use some extra invasive third party antivirus (i.e. anything other than Windows Defender), get rid of it. Imaginable that one or the other super annoying AV program may prevent keyboard hooks.

    Also make sure that you don’t have any background apps running that also hook into games, typical candidates would be any kind of CPU/GPU utilities, gaming overlays, PC vendor bloatware, messengers, recording software and similar things.

    #219853
    chrisssj2
    Participant

    I just tried vorpx for the first time with HALO:CE
    But im getting like 28 fps… i have an RTX 4090…..😂
    overclocking doesnt increase fps even
    and changing halo graphics settings dont seem to do much either
    How can I get more fps?

    I run the game via steamvr with my apple vision pro steamVR is set to 3644×3488

    #219848
    trueRich
    Participant

    Hello,

    I just bought Vorpx, and when I try to launch app configuration I get this error (only visible in windows event log):

    Application : vorpConfig.exe
    Version du Framework : v4.0.30319
    Description : le processus a été arrêté en raison d’une exception non gérée.
    Informations sur l’exception : System.FormatException
    à System.Number.ParseDouble(System.String, System.Globalization.NumberStyles, System.Globalization.NumberFormatInfo)
    à ‫‎​‎​‍‍‬‎‫‭‎‌​‬‬‍​‭​‫‭​‏‮.‎​‭​​‫‍‪‍‏‌‮‍‫​‭‫‬‏​‪‫‏​‏‮(System.String, System.String, Single)
    à ‪‎‫‬‮‪‬‭‫​‮‏‎‏‎‪‍‫‍‮‎‌‎‫​‭‎‌‮.‫‭‪​​‬​‍‭‭‭‫‬‍‭‬‪‎‌‭‪‭​‏‭‮(‫‎​‎​‍‍‬‎‫‭‎‌​‬‬‍​‭​‫‭​‏‮)
    à ‏‮​‮​‪‮‬‌‍‭‮‎‮‫‬‫‮‍​‫‏​‪‮.‏‍‍‏​‌‬‫​‪‍‌‭‏‮‮‬‌‏‪‫‭‮‍‭‮‮‏‮()
    à ‫‬​‭‭‎‍​‪‪‏‪‬‫‪‎‏‏‍‌‮‍‍‬‍‮.‪‍‌‍‪‏​‏‮‎‪‪‫‎‪‫‭‏‎‌‫‏‮(System.String)
    à fXnlvbjMYIcuEbgNjJplhcPjhvsXB..ctor()
    à fXnlvbjMYIcuEbgNjJplhcPjhvsXB.‌​‮‬‍‬‏‍​‍‬‪​‬‏‮‭‬‬‫‎‮‭‎‮

    Nom de l’application défaillante vorpConfig.exe, version : 21.3.5.0, horodatage : 0x64c51731
    Nom du module défaillant : KERNELBASE.dll, version : 10.0.19041.2965, horodatage : 0xf18c1c30
    Code d’exception : 0xe0434352
    Décalage d’erreur : 0x0013d6c2
    ID du processus défaillant : 0x81c
    Heure de début de l’application défaillante : 0x01dab8d28c2e9943
    Chemin d’accès de l’application défaillante : K:\Program Files (x86)\Animation Labs\vorpX\vorpConfig.exe
    Chemin d’accès du module défaillant: C:\WINDOWS\System32\KERNELBASE.dll
    ID de rapport : 2cc73f21-fd18-4faa-be1e-758093261590
    Nom complet du package défaillant :
    ID de l’application relative au package défaillant :

    I tried to repair my .Net installation, disabled all antivirus/windows defender, and stopped other softwares but I don’t think that it’s related and it didn’t work.
    Thanks in advance for help.

    Regards.

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