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Topic: Witcher 3 issues
Quest 3, vorpx 25.1.5, RTX 5090, Driver 595.79, using virtual monitor
I’ve been tinkering a lot to make Witcher 3 look great and results would be amazing. 5090 handles ~Ultra settings at 3648×3840@120Hz (Virtual Desktop Godlike res + H264+ ~400Mbps for the best image).Two outstanding issues:
* The image suddenly corrupts after ~1-10minutes as in the screenshot at these non standard resolutions tested – repros at 2736×2880 too. Not sure if it’s because the res are high or that they are “unmanaged”. Usually the whole frame corrupts, and often with red and blue “fractal” regions.
This repros through Oculus too, not just OpenXR/VD.
I’ve not reproed this with vorpx managed resolutions (Ultra).
I’ve not reproed this without vorpx at 6832×4840 in 25 mins (though might be just chance).
I don’t have similar problems elsewhere, and haven’t reproed hardware problems with OCCT VRAM test + concurrent FurMark to drive temp up.
Interestingly, the corruption persists after resolution change, and even Exit To Main Menu -> Load Game.* OpenXR/VD
I understand it’s not recommended but have no perf issues with this setup, but a control issue – when putting the headset down, seems that some movement is captured when the headset “disconnects” (during movement of putting the camera down) and gets continuously reapplied making the mouse/camera move all over the place – persists after reconnecting, haven’t figured out a way to reset it.I have the following hardware: RTX 3080, Windows 11, Meta Quest 3, and a 5 GHz router, but I’m not sure it supports Wi-Fi 6.
I’m connected to three monitors; that might be a lot, but even when I disable them, I don’t really notice any change.
I can connect Meta’s Air Link without much trouble, though I sometimes get an error because the 2.4 GHz band seems to be missing — yet the connection still works.
I try to launch Kingdom Come Deliverance 2, but I get lost in the settings. I can start the game on the PC, but it never launches the display in the VR headset.
I’ve tried many things, and it’s quite confusing for me to sum up all the (likely) wrong manipulations causing bugs. The whole setup feels rather erratic. I even noticed that the game’s settings (in 4/5 resolution) would reset when I launched it.
I tested with Fallout 3 to see if I could at least make another game run through VorpX, and that worked quite well.
Could you share any feedback, general advice, or essential steps to make this game work properly?
—————– (version original de mon post en français)—————-
Je possède le hardware suivant : rtx3080 Windows 11 Meta Quest 3 Un routeur en 5 GHz, mais je ne suis pas convaincu qu’il est Wi-Fi 6
Je suis connecté à 3 écrans, c’est peut-être beaucoup, mais même quand je les désactive, je n’ai pas vraiment l’impression d’un changement.
Je parviens sans trop de problème à connecter Air Link de Meta, j’ai parfois une erreur car la bande 2.4 GHz semble être absente, mais la connexion se fait.
Je tente de lancer Kingdom Come Deliverance 2, mais je m’y perds dans les réglages. Je parviens à lancer le jeu sur le PC, mais jamais à lancer l’affichage dans le casque VR.
J’ai essayé beaucoup de choses et c’est assez confus pour moi de récapituler toutes les (probables) mauvaises manipulations sources de bugs. L’ensemble me paraît assez erratique. J’ai même constaté que le paramétrage du jeu (en résolution 4/5) sautait quand je le lançais.
J’ai testé avec Fallout 3 pour voir si j’arrivais quand même à faire tourner un autre jeu avec VorpX, et cela a été un succès sans trop de problème.
Pourriez-vous me donner des retours d’expériences ou des conseils généraux, ou des impératifs absolus pour réussir à utiliser ce jeu ?Topic: Random Crashes
Hi
I own vorpx now for a longer time.first i used it with my rtx3080 gaming laptop. after some time i made a pc build with a rtx4090. now on both devices i have some random crashes. especially in direct vr games its worse. sometimes i can play for one or two hours without any issues and sometimes it crashes every 5 minutes. i try a lot of different combination of settings and tricks but i can’t figure out why. i also have try to conntact the vorpx support but it seems to be not existing anymore.. so maybe somone in the forum can help me. below u will see my specs and the end of the log file where it crashed.
_ Operating System _______________________________________________________
Name: Microsoft Windows 11 Pro
Version: 10.0.22631
Architecture: 64-Bit
Build Number: 22631
Boot Device: \Device\HarddiskVolume1_ Folders ________________________________________________________________
System : C:\Windows\system32
Documents: C:\Users\Pando\Documents
Local AppData: C:\Users\Pando\AppData\Local
Common AppData: C:\ProgramData
vorpX Install: C:\Program Files (x86)\Animation Labs\vorpX\
vorpX MainData: C:\ProgramData\Animation Labs\vorpX\_ CPU ____________________________________________________________________
Name: Intel(R) Core(TM) i9-14900K
Cores: 24_ Memory _________________________________________________________________
Name: Physikalischer Speicher
Capacity: 32768.00 MBName: Physikalischer Speicher
Capacity: 32768.00 MB_ GPU ____________________________________________________________________
Name: Virtual Desktop Monitor
Device ID: VideoController1
Adapter DAC Type:
Driver Files:
Driver Version: 10.54.50.446
Video Processor:
Video Architecture: 5
Video Memory Type: 2
Name: NVIDIA GeForce RTX 4090
Device ID: VideoController2
Adapter RAM: 4095.00 MB
Adapter DAC Type: Integrated RAMDAC
Driver Files: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll
Driver Version: 32.0.15.5612
Video Processor: NVIDIA GeForce RTX 4090
Video Architecture: 5
Video Memory Type: 2INF: ********************************************************************
INF: App: Attaching to fcprimal.exe, pid:29284 (64bit)
INF: App: cmd: “C:\Program Files (x86)\Steam\steamapps\common\Far Cry Primal\bin\FCPrimal.exe” -uplay_steam_mode
INF: App: vorpX version: vorpX 21.3.5, build time: Jul 29 2023 | 15:43:03
INF: App: max. supported profile version: 21.2.1
INF: MemScanManager: Created
INF: App: Authoring mode: 1
INF: ProgSettings: Versions: system: 0.0.0, user: 21.2.1
INF: GameHelper: Instance created
INF: App: BaseInit: crash handler set.
INF: HookBase: Installing base init hooks single-threaded
INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
WRN: HookBase: Overlay already loaded on hook init: gameoverlayrenderer64.dll
INF: DXGIBase: Installing Main Hook
INF: D3D11Base: Installing Main Hook
INF: HookBase: Installing system hooks
INF: HookBase: Installing mouse hook
INF: vorpControl: Starting process life thread: proc id: 29284, hook count: 2
WRN: AudioHelper: No known VR playback device found.
INF: vorpControl: Exiting process life thread: FCPrimal.exe, 43304
INF: DXGIBase: CreateDXGIFactory1
INF: DXGIBase: Installing DXGI factory method hooks.
INF: DXGIBase: Installing DXGI factory2 method hooks.
INF: D3D11Base: CreateDevice
INF: App: Performing Hooked Init, thread id 46556
INF: App: Profile GUID: 9E1423C9-F16A-4F32-BA36-02A795708548 (official)
INF: High Performance Counter Frequency: 10000000
INF: VorpSetting: /: 0.007000
INF: VorpSetting: /: Cabin Condensed
INF: VorpSetting: /: Cabin Condensed
INF: VorpSetting: /: Arial
INF: VorpSetting: /: Wingdings
INF: VorpSetting: /: 547
INF: VorpSetting: /: 803
INF: VorpSetting: General/sDeviceIniName: SteamVR
INF: VorpSetting: Display/iAdapterIndex: -2
INF: VorpSetting: Display/bDisableDWM: false
INF: VorpSetting: GUI/bShowAdvancedParameters: true
INF: VorpSetting: GUI/bShowPosTrackingNotification: true
INF: VorpSetting: GUI/bShowStartMessage: true
INF: VorpSetting: GUI/bHideUnimportantNotifications: false
INF: VorpSetting: GUI/iGuiTexWidth: 2048
INF: VorpSetting: GUI/iGuiTexHeight: 2048
INF: VorpSetting: GUI/bShowWatermark: true
INF: VorpSetting: Audio/iAudioMode: 0
INF: VorpSetting: Input/fHtRecenterDistance: 0.799994
INF: VorpSetting: Input/iMouseWheelShift: 0
INF: VorpSetting: Input/iMouseWheelAlt: 0
INF: VorpSetting: Hooking/iHookThreadMode: 0
INF: VorpSetting: Hooking/iHookStyleDX9: 1
INF: VorpSetting: Hooking/iHookStyleDX12: 0
INF: VorpSetting: Hooking/bOverlayBlock: true
INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll##EOSOVH-Win32-Shipping.dll
INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll##EOSOVH-Win64-Shipping.dll
INF: VorpSetting: Authoring/sAuthorCode: 0
INF: VorpSetting: Authoring/bShaderAuthoring: true
INF: VorpSetting: Authoring/sNppPath:
INF: VorpSetting: Authoring/sAuthorDataPath:
INF: VorpSetting: Authoring/bDumpShaders: false
INF: VorpSetting: Authoring/bDumpShaderBinary: false
INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
INF: VorpSetting: Dev/bForceWindowed: false
INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
INF: VorpSetting: KeyMappings/iKeyMenu: 46
INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
INF: VorpSetting: KeyMappings/iKeyReset: 813
INF: VorpSetting: KeyMappings/iKeyCursor: 835
INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
INF: VorpSetting: /: 770
INF: VorpSetting: /: 846
INF: VorpSetting: /: 857
INF: VorpSetting: /: 956
INF: VorpSetting: /: 845
INF: DeviceSetting: Hardware/sProductName: SteamVR
INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, Pimax)
INF: DeviceSetting: Hardware/sManufacturer: SteamVR
INF: DeviceSetting: Hardware/sModelNumber:
INF: DeviceSetting: Hardware/iType: 50
INF: DeviceSetting: Hardware/bAllowDisplayClone: false
INF: DeviceSetting: Hardware/iDesiredFps: 90
INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
INF: DeviceSetting: Hardware/iScreenResX: 1920
INF: DeviceSetting: Hardware/iScreenResY: 1080
INF: DeviceSetting: Hardware/fScreenAspect: 1.777774
INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
INF: DeviceSetting: Hardware/fMinColor: 0.000000
INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
INF: DeviceSetting: Hardware/iRollMode: 1
INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
INF: DeviceSetting: Hardware/iHtType: 50
INF: DeviceSetting: Hardware/bHasDeviceAudio: true
INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S|Oculus Virtual Audio Device
INF: DeviceSetting: User/iStereoDisplayMode: 4
INF: DeviceSetting: User/iAnaglyphMode: 2
INF: DeviceSetting: User/iRenderMode: 10
INF: DeviceSetting: User/iTimewarpMode: 1
INF: DeviceSetting: User/iPrediction: 1
INF: DeviceSetting: User/fVignetteScale: 1.000000
INF: DeviceSetting: User/fUserIPD: 64.000000
INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
INF: DeviceSetting: User/bChromaticAberrationCorrection: true
INF: DeviceSetting: User/bMinimumColor: false
INF: DeviceSetting: User/bEnableDeviceAudio: true
INF: DeviceSetting: User/bDmNewDirectModeEnable: true
INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
INF: DeviceSetting: User/bVrApiMotionSmoothing: false
INF: DeviceSetting: User/iVrhcControllerType: 1
INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
INF: TrackerSetting: Hardware/sManufacturer: OpenVR
INF: TrackerSetting: Hardware/sModelNumber:
INF: TrackerSetting: Hardware/iType: 50
INF: TrackerSetting: Hardware/bHtHasPosTracking: true
INF: TrackerSetting: Hardware/bHtUseAxisMultipliers: false
INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
INF: TrackerSetting: Hardware/fHtAxisMultX: 1.000000
INF: TrackerSetting: Hardware/fHtAxisMultY: 1.000000
INF: TrackerSetting: Hardware/fHtAxisMultZ: 1.000000
WRN: AudioHelper: No known VR playback device found.
INF: UIManager: Initialized
INF: Keyboard: Init
INF: InputManager: Initialized
INF: MemScanManager: Initialized
INF: HookBase: Installing hooked init hooks single-threaded
INF: XInputBase: Checking loaded XInput versions.
INF: XInputBase: Checking Main Hook
INF: XInputBase: Hooking xinput9_1_0.dll
INF: DirectInputBase: Checking Main DirectInput Hook
INF: DirectInputBase: DirectInput not detected, hooking delayed
INF: DirectInputBase: Checking Main DirectInput8 Hook
INF: DirectInputBase: DirectInput 8 detected.
WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
INF: MouseKeyboardBase: Installing Main Hook
INF: OpenTrackHelper: Init
INF: SoundManager: Initialized, audio mode: 0
INF: App: Hooked Init success, thread id 46556
INF: App: Graphics API changed: DX11
INF: ProgSettings: Versions: system: 0.0.0, user: 21.2.1
INF: G3DSettings: Loading settings (18.2.0)
INF: ProgSetting User: General/sVersion: 21.2.1
INF: ProgSetting User: Image/iImageRenderQuality: 0
INF: ProgSetting User: Image/fImageZoom: 1.000000
INF: ProgSetting User: Image/fUiScale: 0.355000
INF: ProgSetting User: Image/fUiScaleHorizontal: 0.725000
INF: ProgSetting User: Image/fUiStereoOffset: 0.950000
INF: ProgSetting User: Image/bEdgePeekLockVertically: true
INF: ProgSetting User: Image/fEdgePeekScaleMin: 0.400000
INF: ProgSetting User: Image/fEdgePeekStereoMultiplier: 1.000000
INF: ProgSetting User: Image/iEdgePeekBackground: 0
INF: ProgSetting User: Image/fTextureDetailEnhance: 1.000000
INF: ProgSetting User: Image/iImageBackground: 0
INF: ProgSetting User: Image/fImageAmbienceBrightness: 1.000000
INF: ProgSetting User: Image/iAspectRatioCorrection: 2
INF: ProgSetting User: Image/fImageSharpnessV2: 1.800000
INF: ProgSetting User: Image/fImageGameGamma: 0.650000
INF: ProgSetting User: Image/fImageGameSaturation: 1.000000
INF: ProgSetting User: Image/iImageInputGeometryType: 0
INF: ProgSetting User: Image/iImageInputStereoType: 0
INF: ProgSetting User: Image/bImageInputStereoFlip: false
INF: ProgSetting User: Image/iImageInputSurroundFovH: 360
INF: ProgSetting User: Image/iImageInputSurroundFovV: 180
INF: ProgSetting User: Image/bImageInputSurroundGuessParams: false
INF: ProgSetting User: Image/iGameDisplayMode: 1
INF: ProgSetting User: Image/iVirtualScreenScene: 100
INF: ProgSetting User: Image/fVirtualScreenHtMultiplier: 0.000000
INF: ProgSetting User: Image/fVirtualScreenDistanceOffset: 0.000000
INF: ProgSetting User: Image/fVirtualScreenScale: 1.000000
INF: ProgSetting User: Image/fVirtualScreenPitch: 0.000000
INF: ProgSetting User: Image/fVirtualScreenCurvature: 1.000000
INF: ProgSetting User: Image/bVirtualScreenCurvedVertical: true
INF: ProgSetting User: Image/fVirtualScreenBrightness: 1.000000
INF: ProgSetting User: Image/fVirtualScreenEnvBrightness: 1.000000
INF: ProgSetting User: Image/fVirtualScreenEncGamma: 1.000000
INF: ProgSetting User: Image/fVirtualScreenEnvSaturation: 1.000000
INF: ProgSetting User: Image/iVirtualScreenAspect: 0
INF: ProgSetting User: Image/iVirtualScreenAntialias: 4
INF: ProgSetting User: Image/fImmersiveScreenHtMultiplier: 0.500000
INF: ProgSetting User: Image/fImmersiveScreenDistanceOffset: 0.000000
INF: ProgSetting User: Image/fImmersiveScreenScale: 1.000000
INF: ProgSetting User: Image/fImmersiveScreenPitch: 0.000000
INF: ProgSetting User: Image/fImmersiveScreenCurvature: 1.000000
INF: ProgSetting User: Image/bImmersiveScreenCurvedVertical: false
INF: ProgSetting User: Image/iImmersiveScreenBackground: 10
INF: ProgSetting User: Image/iImmersiveScreenEdgePeekBackground: 10
INF: ProgSetting User: Image/iDirectModeRenderAsyncModeNew: 0
INF: ProgSetting User: Image/bDirectModePresentOrigImage: false
INF: ProgSetting User: Image/iDirectModeRenderQuality: 1
INF: ProgSetting User: Image/bVirtualScreenMode: false
INF: ProgSetting User: Image/bVirtualScreenLockHeadTracking: true
INF: ProgSetting User: Image/bEdgePeekDisableStereo: false
INF: ProgSetting User: Input/bHtEnable: true
INF: ProgSetting User: Input/bHtRollEnable: true
INF: ProgSetting User: Input/fHtSensitivity: 1.300000
INF: ProgSetting User: Input/bHtInvertX: false
INF: ProgSetting User: Input/bHtInvertY: false
INF: ProgSetting User: Input/bHtPosTrackingEnable: false
INF: ProgSetting User: Input/bHtPosTrackingOverrideLock: false
INF: ProgSetting User: Input/fHtPosTrackingUserMultiplier: 1.000000
INF: ProgSetting User: Input/fHtG3DLatencyEnhancement: 0.000000
INF: ProgSetting User: Input/bHtCrouchJumpEnabled: false
INF: ProgSetting User: Input/fHtCrouchPosYThreshold: -0.100000
INF: ProgSetting User: Input/fHtCrouchVelocityThreshold: 0.700000
INF: ProgSetting User: Input/iHtCrouchKey: 162
INF: ProgSetting User: Input/bHtCrouchCrouchKeyIsToggle: false
INF: ProgSetting User: Input/fHtJumpPosYThreshold: 0.050000
INF: ProgSetting User: Input/fHtJumpVelocityThreshold: 1.000000
INF: ProgSetting User: Input/iHtJumpKey: 32
INF: ProgSetting User: Input/bHtOtEnable: false
INF: ProgSetting User: Input/bHtOtSupportsPosition: true
INF: ProgSetting User: Input/bHtOtSupportsRoll: true
INF: ProgSetting User: Input/bHtOtDisableMouseYawPitch: true
INF: ProgSetting User: DirectVR/bDvrEnable: true
INF: ProgSetting User: DirectVR/bDvrForceGameHelperFov: false
INF: ProgSetting User: DirectVR/fDvrFovWorldOffset: 0.000000
INF: ProgSetting User: DirectVR/fDvrFovPlayerOffset: 0.000000
INF: ProgSetting User: DirectVR/bDvrLockLookPitch: false
INF: ProgSetting User: DirectVR/bDvrPositionEnable: true
INF: ProgSetting User: DirectVR/bDvrUseCache: true
INF: ProgSetting User: GameHelper/bGhChangeSettings: false
INF: ProgSetting User: GameHelper/bGhChangeResolution: false
INF: ProgSetting User: GameHelper/bGhChangeFov: true
INF: ProgSetting User: GameHelper/bGhChangeFovRT: true
INF: ProgSetting User: WeaponHandling/iWhdMode: 1
INF: ProgSetting User: WeaponHandling/iWhdTimeout: 8
INF: ProgSetting User: WeaponHandling/fWhdTweakPosX: 0.000000
INF: ProgSetting User: WeaponHandling/fWhdTweakPosY: 0.000000
INF: ProgSetting User: WeaponHandling/fWhdTweakPosZ: 0.000000
INF: ProgSetting User: WeaponHandling/fWhdTweakSeparation: 0.000000
INF: ProgSetting User: WeaponHandling/fWhdTweakScale: 1.000000
INF: ProgSetting User: WeaponHandling/sWhdKeysVisible:
INF: ProgSetting User: WeaponHandling/sWhdKeysADS:
INF: ProgSetting User: WeaponHandling/sWhdXiButtonsVisible:
INF: ProgSetting User: WeaponHandling/sWhdXiButtonsADS:
INF: ProgSetting User: Input/bMouseDisableAcceleration: false
INF: ProgSetting User: Input/bMouseHandleCursor: true
INF: ProgSetting User: Input/bMouseForceVorpCursor: false
INF: ProgSetting User: Input/bKeyBlockAlt: true
INF: ProgSetting User: Input/bKeyBlockEdgePeek: true
INF: ProgSetting User: Input/bKeyBlockVorpX Menu: true
INF: ProgSetting User: Input/iXiOverride: 0
INF: ProgSetting User: Input/iXiOverrideDirectVR: 0
INF: ProgSetting User: Input/bXiOverridePartLeftStick: false
INF: ProgSetting User: Input/bXiOverridePartRightStick: true
INF: ProgSetting User: Input/bXiOverridePartButtons: false
INF: ProgSetting User: Input/iXiHtControllerNum: 0
INF: ProgSetting User: Input/iXiHtMode: 0
INF: ProgSetting User: Input/fXiHtDeadzoneCorrection: 0.000000
INF: ProgSetting User: Input/fXiHtSensitivityX: 1.000000
INF: ProgSetting User: Input/fXiHtSensitivityY: 1.000000
INF: ProgSetting User: Input/fGpadSensitivityLeftX: 0.150000
INF: ProgSetting User: Input/fGpadSensitivityLeftY: 0.150000
INF: ProgSetting User: Input/fGpadSensitivityRightX: 0.500000
INF: ProgSetting User: Input/fGpadSensitivityRightY: 0.100000
INF: ProgSetting User: Input/fGpadDeadzoneLeft: 0.200000
INF: ProgSetting User: Input/fGpadDeadzoneRight: 0.200000
INF: ProgSetting User: Input/iGpadWalkRunKey: 160
INF: ProgSetting User: Input/bGpadWalkRunInvert: false
INF: ProgSetting User: Input/bGpadWalkRunIsToggle: false
INF: ProgSetting User: Input/fGpadThumbStickCurve: 2
INF: ProgSetting User: Input/iGpadVorpXButtonMode: 2
INF: ProgSetting User: Input/iGpadVorpXButtonBind1: 1
INF: ProgSetting User: Input/iGpadVorpXButtonBind2: 2
INF: ProgSetting User: Input/fGpadNativeSensitivityRightYFullVR: 1.000000
INF: ProgSetting User: Input/fGpadNativeSensitivityRightYCinema: 1.000000
INF: ProgSetting User: Input/iGpadKeycode0: 69
INF: ProgSetting User: Input/iGpadKeycode1: 70
INF: ProgSetting User: Input/iGpadKeycode2: 82
INF: ProgSetting User: Input/iGpadKeycode3: 32
INF: ProgSetting User: Input/iGpadKeycode4: 71
INF: ProgSetting User: Input/iGpadKeycode5: 77
INF: ProgSetting User: Input/iGpadKeycode6: 2
INF: ProgSetting User: Input/iGpadKeycode7: 1
INF: ProgSetting User: Input/iGpadKeycode8: 38
INF: ProgSetting User: Input/iGpadKeycode9: 40
INF: ProgSetting User: Input/iGpadKeycode10: 37
INF: ProgSetting User: Input/iGpadKeycode11: 39
INF: ProgSetting User: Input/iGpadKeycode12: 67
INF: ProgSetting User: Input/iGpadKeycode13: 81
INF: ProgSetting User: Input/iGpadKeycode14: 27
INF: ProgSetting User: Input/iGpadKeycode15: 9
INF: ProgSetting User: Input/iVhkKeycode0: 27
INF: ProgSetting User: Input/sVhkVisText0: ESC
INF: ProgSetting User: Input/iVhkKeycode1: 116
INF: ProgSetting User: Input/sVhkVisText1: QSave
INF: ProgSetting User: Input/iVhkKeycode2: 120
INF: ProgSetting User: Input/sVhkVisText2: QLoad
INF: ProgSetting User: Input/iVhkKeycode3: 77
INF: ProgSetting User: Input/sVhkVisText3: M
INF: ProgSetting User: Input/iVhkKeycode4: 49
INF: ProgSetting User: Input/sVhkVisText4: 1
INF: ProgSetting User: Input/iVhkKeycode5: 50
INF: ProgSetting User: Input/sVhkVisText5: 2
INF: ProgSetting User: Input/iVhkKeycode6: 51
INF: ProgSetting User: Input/sVhkVisText6: 3
INF: ProgSetting User: Input/iVhkKeycode7: 73
INF: ProgSetting User: Input/sVhkVisText7: I
INF: ProgSetting User: Input/iVhkKeycode8: 52
INF: ProgSetting User: Input/sVhkVisText8: 4
INF: ProgSetting User: Input/iVhkKeycode9: 53
INF: ProgSetting User: Input/sVhkVisText9: 5
INF: ProgSetting User: Input/iVhkKeycode10: 54
INF: ProgSetting User: Input/sVhkVisText10: 6
INF: ProgSetting User: Input/iVhkKeycode11: 0
INF: ProgSetting User: Input/sVhkVisText11:
INF: ProgSetting User: Input/iVhkKeycode12: 55
INF: ProgSetting User: Input/sVhkVisText12: 7
INF: ProgSetting User: Input/iVhkKeycode13: 56
INF: ProgSetting User: Input/sVhkVisText13: 8
INF: ProgSetting User: Input/iVhkKeycode14: 57
INF: ProgSetting User: Input/sVhkVisText14: 9
INF: ProgSetting User: Input/iVhkKeycode15: 48
INF: ProgSetting User: Input/sVhkVisText15: 0
INF: ProgSetting User: Input/iVrhcControllerMode: 2
INF: ProgSetting User: Input/iVrhcTrackPadModeLeft: 2
INF: ProgSetting User: Input/iVrhcTrackPadModeRight: 1
INF: ProgSetting User: Input/fVrhcDeadzoneMouse: 0.100000
INF: ProgSetting User: Input/fVrhcDeadzoneKeys: 0.300000
INF: ProgSetting User: Input/bVrhcAllowLeftStickShift: true
INF: ProgSetting User: Input/bVrhcShiftSwapLeft: false
INF: ProgSetting User: Input/bVrhcShiftSwapRight: false
INF: ProgSetting User: Input/iVrhcKbmStickModeLeft: 1
INF: ProgSetting User: Input/fVrhcSensitivityLeftX: 0.250000
INF: ProgSetting User: Input/fVrhcSensitivityLeftY: 0.250000
INF: ProgSetting User: Input/fVrhcSensitivityRightX: 0.600000
INF: ProgSetting User: Input/fVrhcSensitivityRightY: 0.150000
INF: ProgSetting User: Input/iVrhcExtraKeyLeftGamepadDefault: 0
INF: ProgSetting User: Input/iVrhcExtraKeyRightGamepadDefault: 3
INF: ProgSetting User: Input/iVrhcControllerVisType: 1
INF: ProgSetting User: Input/iVrcKeycode0: 1
INF: ProgSetting User: Input/iVrcKeycode1: 2
INF: ProgSetting User: Input/iVrcKeycode2: 87
INF: ProgSetting User: Input/iVrcKeycode3: 83
INF: ProgSetting User: Input/iVrcKeycode4: 65
INF: ProgSetting User: Input/iVrcKeycode5: 68
INF: ProgSetting User: Input/iVrcKeycode6: 69
INF: ProgSetting User: Input/iVrcKeycode7: 67
INF: ProgSetting User: Input/iVrcKeycode8: 82
INF: ProgSetting User: Input/iVrcKeycode9: 70
INF: ProgSetting User: Input/iVrcKeycode10: 71
INF: ProgSetting User: Input/iVrcKeycode11: 32
INF: ProgSetting User: Input/iVrcKeycode12: 27
INF: ProgSetting User: Input/iVrcKeycode13: 9
INF: ProgSetting User: Input/iVrcKeycode14: 160
INF: ProgSetting User: Input/iVrcKeycode15: 162
INF: ProgSetting User: Input/iVrcKeycode16: 38
INF: ProgSetting User: Input/iVrcKeycode17: 40
INF: ProgSetting User: Input/iVrcKeycode18: 37
INF: ProgSetting User: Input/iVrcKeycode19: 39
INF: ProgSetting User: Input/iVrcKeycode20: 136
INF: ProgSetting User: Input/iVrcKeycode21: 137
INF: ProgSetting User: Input/iVrcKeycode22: 49
INF: ProgSetting User: Input/iVrcKeycode23: 50
INF: ProgSetting User: Input/iVrcKeycode24: 51
INF: ProgSetting User: Input/iVrcKeycode25: 52
INF: ProgSetting User: Input/iVrcKeycode26: 69
INF: ProgSetting User: Input/iVrcKeycode27: 81
INF: ProgSetting User: Input/iVrcKeycode28: 82
INF: ProgSetting User: Input/iVrcKeycode29: 32
INF: ProgSetting User: Input/iVrcKeycode30: 0
INF: ProgSetting User: Input/iVrcKeycode31: 0
INF: ProgSetting User: Input/iVrcKeycode32: 0
INF: ProgSetting User: Input/iVrcKeycode33: 0
INF: ProgSetting User: Input/iVrcKeycode34: 0
INF: ProgSetting User: Input/iVrcKeycode35: 0
INF: ProgSetting User: D3D11/i3DCreateMethod: 3
INF: ProgSetting User: D3D11/fSeparationNormal: 1.500000
INF: ProgSetting User: D3D11/fFocOffsetNormal: 0.030000
INF: ProgSetting User: D3D11/fSeparationComplex: 1.000000
INF: ProgSetting User: D3D11/fFocOffsetComplex: 0.000000
INF: ProgSetting User: D3D11/bUseDOFComplex: true
INF: ProgSetting User: D3D11/fZMultF: 0.500000
INF: ProgSetting User: D3D11/fSeparationG3D: 1.000000
INF: ProgSetting User: D3D11/fFocOffsetG3D: 0.000000
INF: ProgSetting User: D3D11/fG3DFovEnhance: 0.000000
INF: ProgSetting User: D3D11/fG3DCamHeightModifier: 0.000000
INF: ProgSetting User: D3D11/iG3DMainEye: 0
INF: ProgSetting User: D3D11/fPlayerModelOffsetY: 0.000000
INF: ProgSetting User: D3D11/fPlayerModelOffsetZ: 0.000000
INF: ProgSetting User: D3D11/iG3DShadowTreatment: 3
INF: OpenVRDevice: Initializing device
INF: TrackerOpenVR: Init
INF: OpenVRDevice: Init succeeded, HMD found: Oculus Oculus Quest2 (tracker: oculus)
INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR
INF: OpenVRDevice: API DLL Path: C:\Program Files (x86)\Animation Labs\vorpX\Devices\OpenVR\win64\vpenvr_api.dll
INF: OpenVRDevice: Render target size: 3120×3120
INF: OpenVRDevice: Render target AR: 1.000000
INF: OpenVRDevice: Desired game AR: 1.000000
INF: OpenVRDevice: Desired framerate: 90.000000
INF: OpenVRDevice: FOV: 103.982010
INF: OpenVRDevice: IPD: 63.230000
INF: OpenVRDevice: Zoom multiplier: 0.868231
INF: ExtraSetting: EnvImageMap/:
INF: ExtraSetting: /: 1.000000
INF: ExtraSetting: MouseDisableAxisY/: false
INF: ExtraSetting: VrhcSwapHands/: false
INF: ExtraSetting: GhResolutionQuality/: 6
INF: ExtraSetting: DmThreadSyncMode/: 0
INF: ExtraSetting: DmFluidSyncMode/: 3
INF: ExtraSetting: DmFluidSyncFpsCapMode/: 0
WRN: D3D11Base: No DeviceContext created, not hooking device
INF: D3D11Base: CreateDevice
WRN: D3D11Base: Microsoft Basic Render Driver detected, returning early.
INF: D3D11Base: CreateDevice
INF: DXGIBase: Installing DXGI device hooks.
INF: DXGIBase: Installing device method hooks.
WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
INF: D3D11Base: FeatureLevel: D3D_FEATURE_LEVEL_11_0
INF: D3D11Manager: Instance created
INF: ShaderParser created: FarCryPrimal (3)
INF: DXGIBase: CreateSwapChain
INF: DXGISwapChainHelper: Installing swapchain method hooks.
INF: DXGISwapChainHelper: Installing swapchain1 method hooks.
INF: DXGISwapChainHelper: Installing swapchain3 method hooks.
INF: UpdateScreenSettings: res: 3840×2160, fullscreen: false
INF: DXGISwapChainHelper: SwapChain method hooks removed.
INF: D3D11Manager: Initializing device (frame: 0)
INF: Display Adapter Description: NVIDIA GeForce RTX 4090
INF: Nvidia Driver Version: 55612, r556_09
INF: Available GPU Memory: 24142MB
INF: D3D11Manager: Buffer Resolution: 3840×2160, Format: DXGI_FORMAT_R8G8B8A8_UNORM, MSAA: false
INF: UpdateScreenSettings: res: 3840×2160, fullscreen: false
INF: D3D11BufferGrabber initialized. Grab mode: 1, Sync mode: 1
INF: D3D11ShaderManager: shaders created
INF: D3D11GameRenderer: Initialized
INF: UIRendererDX11: Initialized
INF: ProgState: UpdatePostFrame first time.
INF: HookBase: Installing first frame hooks single-threaded
INF: XInputBase: Checking loaded XInput versions.
INF: DirectInputBase: Checking Main DirectInput Hook
INF: DirectInputBase: DirectInput not detected, hooking delayed
INF: ProgState: First Time Init 1
INF: OpenVRDirectModeManager: base init, mode: extra thread
INF: TrackerOpenVR: Init
INF: OpenVRDirectModeManager: base initialized.
INF: DirectModeManager: headset render target size reduced (unecessarily large): 3888×3888 > 3072×3072
INF: DirectModeManager: headset render target size final: 3072×3072
INF: OpenVRDirectModeManager: renderer initialized.
INF: UIRendererDX11: Initialized
INF: Engine3D: Scene Initialized: 13
INF: RendererDX11: Initialized (3072×3072). Multisampling off.
INF: OpenVRInputHandler: Initializing controller 1 using VRInput
INF: OpenVR ControllerManager: new controller found, type: 2, num: 0
INF: OpenVRInputHandler: Initializing controller 2 using VRInput
INF: OpenVR ControllerManager: new controller found, type: 2, num: 1
INF: OpenVR ControllerManager: Initialized
INF: MemScanManger: cache readiness: r:f p:f f:f
INF: SettingsUI: Init
INF: vorpScan: Starting to scan host: fcprimal.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: fcprimal.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: Exiting.
ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0xFFFFFFFFFFFFFFFF
ERR: App: TopCrashHandler: module: FCPrimal.exe, offset: 0x3AE05F7
ERR: App: TopCrashHandler: unhandled exception end
INF: Main: Detaching from fcprimal.exe
INF: Main: Graceful Exit
INF: UIManager: Released
INF: GamepadManager: Released
INF: Keyboard: Release
INF: InputManager: Released
INF: SoundManager: Released
INF: D3D11Base: Removing Main Hook
INF: XInputBase: Removing Main Hook
INF: DirectInputBase: Removing Main Hook
INF: MouseKeyboardBase: Removing Main Hook
INF: HookBase: Removing system hooks
INF: HookBase: Removing mouse hook
INF: OpenTrackHelper: Release
INF: VRControllerManager: controller deleted (0)
INF: VRControllerManager: controller deleted (1)
INF: OpenVR ControllerManager: Released
INF: OpenVRDirectModeManager: Releasing
INF: TrackerOpenVR: Release
INF: OpenVRDirectModeManager: Released
INF: TrackerOpenVR: Release
INF: OpenVRDevice: Released
INF: ResourceManager: Released
INF: MemScanManager: Released
INF: MemScanManager: Destroyed
INF: GameHelper: Destroyed
INF: App: Released
INF: Main: Graceful Exit SuccessINF: vorpControl: Exiting process life thread: FCPrimal.exe, 29284
Topic: 24.1.0 Feedback
I tried the new version and in principle it works and I can play my game, BUT I have some points with it:
When right clicking on the icon in the taskbar I can start desktop viewer and also enable virtual monitor. When I then right cklick again the text stays the same but works in opposite direction. So “start desktop viewer” will stop it and “enable monitor” but will disable it.
=> Please adapt the textsI configured the monitor to only start manual, not by headset. I start desktop viewer and enable virtual monitor using my desktop monitor. When doing so, the desktop monitor goes black. Now I have forgotten to switch on my headset and have no monitor at all and no way to reactivate the desktop monitor. I had to hard reset the PC.
=> Please add some kind of reset hotkeyWhen done everything right I start a game with SBS output and … get error messages because vorpx has problems hooking to the game :( I have to click away several error boxes, close the game and “Pause the watcher” before I try again.
=> Please just don’t hook to any game when desktop viewer is on (or does this combination is usefull in some way?)Now virtual montior always start in some recomended resolution that probably matches my headset resolution. But I want a different one with 21:9 picture. I always have to change that in the display settings
=> Please remember the last display settingsAnother anoyance is that I need to see the desktop in “normal” mode why the game runs in SBS. I always have to switch forth and back. Therfore my overall wish would be a profile for desktop viewer. Maybe just a desktop mode option in the regular profiles. So when I start a game from my desktop monitor and vorpx is active, it would automatically start the viewer, enable the virtual monitor in a specified resolution and switch to SBS. If I exit the game, all should be undone.
Alternative would be an extra profile that is only checked (by the watcher) when desktop viewer is active.Thanks for reading!
Hello
Did some fixes of extreme color banding bug of Dragon’s Dogma with VorpX which happens for some VR helmets cause of their technical issue (Elite Dangerous, IL-2 gamers do know what i mean). Like mine Oculus Rift CV1 makes the game awful in the nights or any dark places, night sky too. But this fix is a part of my graphics modification of the game, so performance is worse due to effects applied (but you can disable any of them or download visual presets made for this game by other users). Don’t forget to configure VorpX properly for the game, it do not work well with geometry stereo mode (invalid shadows). I tested all features of my mod and everything seems work right with VorpX, so i decided to come here to share this information, game is cool and worth attention of VR gamers.
Don’t know if links allowed here, so google “ENBSeries 0.476 for Dragon’s Dogma” to get that graphics mod from my site. In the enblocal.ini file from there add parameter to [FIX] category named ApplyDarknessDitheringVR=true or start the game and it will be created itself and in internal editor can toggle it real time. This one removes banding, but primary fix is hardcoded and always on.
Btw, if developer(s) of the VorpX read this, you may add in future versions detection of ENBVorpX var which i exported just in case to check if it’s fully compatible and not need to notify users about unknown d3d9.dll in the game folder.
It crashed so hard that it reset my computer. This is a little bit complicated, because to get Prototype to run on my computer without crashing I have to disable multiple cores. Many people have to do this with modern computers on this game.
Prototype is s great game that I’d love to play with vorpx. Any suggestions?
Topic: VorpX is the Metaverse–
First of all, thanks Ralf for successfully rescuing 3D gaming! I have finally gotten such fantastic results with your software after years of struggling with it and at times, writing it off.
Second of all. Playing a multiplayer MMO with VorpX IS the metaverse! WE have top quality graphics and characters to build (not those stupid looking Meta avatars and low quality graphics that Zuckerberg and others offer) and the community in the game (group content, Discord and guilds).
Thirdly: I really would like to share my settings for Elder Scrolls Online however I didn’t start with one of your templates (after trying them and not being satisfied). Do I have to take notes and reset everything or is there some way of saving what I have already and exporting to your cokkection of presets?
I often disclose to other players that I am playing with VR glasses in 3D. THey like the idea but I think the investment in hardware stops them.
AMD Ryzen 4 3600X 6 core processor @3.8 Ghz
RAM 16GB
Windows 10 Pro
Nvidia RTX 3080 12GB Graphics Card
