Archives

Homepage Forums Search Search Results for 'Ice Age 2'

Viewing 15 results - 181 through 195 (of 763 total)
  • Author
    Search Results
  • Ralf
    Keymaster

    @ Lawrence1962:

    Yes and yes. DLSS at ‘Quality’ will work perfectly fine together with this. However, upscaling of any kind (DLSS included) always comes with imperfections, so be careful. The lower ‘Performance’ presets usually don’t work that well. Doubly so in a headset where pixels appear way larger than on a TV or monitor. Garbage in, garbage out.

    Consider these things a nice way to gain an extra bit of clarity (or performance when used the other way around), but don’t expect them to do miracles.

    @ senoctar:

    No. Upscaling/sharpening is done at the final stage before the images are sent to the headset, which is the best point in time to do this. Adding it as an extra step in between at an earlier stage would partially negate the gain in clarity later when the image has to be resampled again.

    #206088
    Ralf
    Keymaster

    21/09/06
    vorpX 21.2.3 has been released.

    This is a maintenance release with the below changes and fixes. Note that the config app will still display 21.2.1 as version number since there have been no changes to it. The actual version number is shown in the bottom/left corner of the game window.

    • Fixed: Delayed hooking did not work under some circumstances (e.g. Control).
    • Fixed: Saving shader definitions did not work under some circumstances.
    • Fixed: Some DX9 games (e.g. Call of Juarez) did not work correctly with recently introduced matrix array transforms.
    • Fixed: Dark Souls Prepare To Die Edition (and potentially other DX9 games) could get caught in a device reset loop when run fullscreen.
    • Fixed: Dark Souls Remastered (and potentially other DX11 games) could deadlock.
    • Improved: reduced CPU usage while checking for newly launched programs.
    • Improved: DX11 G3D authoring auto projection search can handle nested structs
    • GTA V: script DLL updated.
    • Red Dead Redemption II: hints were not shown on start, script DLL updated.
    • Vampire: Bloodlines: automated settings applied correctly for community patch.
    • Nier: Automata: support for Game Pass Edition added.
    • Dead Island: support for Definitive Edition added.
    • Deus Ex: Mankind Divided: DX12 support added (Z3D), for G3D stick to DX11.
    #206066

    In reply to: No 3D in NBA 2K21?

    Mazzle
    Participant

    I was under the impression that the recent 2k games wouldn’t work with vorpx, but clearly that’s wrong. This works flawlessly. I haven’t noticed any artifacts so far, and everything is very clear and readable. Great job. I’m not sure how a profile becomes an official one, but this seems like it would be a good candidate.

    FWIW, I bumped the strength to 4 as well. 5 did make it seem like the guys were too small.

    Frank, I haven’t noticed any stuttering and I have a way weaker video card (2080 Super).

    (If anyone has problems getting it to attach, check your exclude list. I bone-headedly forgot that I had put NBA 2k21 on my exclude list ages ago.)

    #205918
    MagnusO
    Participant

    Hi
    I got steam value index vr
    I try final fantasy XIII, Doungeon Siege and others same issue
    here is some issue I run into
    GameOverlayRenderer.dll is loaded even I told steam not load overlay for final fantasy XII and global setting and vr for theater mode is off as well

    INF: App: Attaching to lrff13.exe, pid:10548 (32bit)
    INF: App: cmd: “C:\Program Files (x86)\Steam\steamapps\common\LIGHTNING RETURNS FINAL FANTASY XIII\LRFF13.exe”
    INF: App: vorpX version: vorpX 21.2.1, build time: Jun 17 2021 | 13:52:21
    INF: App: max. supported profile version: 21.2.1
    INF: MemScanManager: Created
    INF: App: Authoring mode: 0
    INF: ProgSettings: Versions: system: 0.0.0, user: 0.0.0
    INF: GameHelper: Instance created
    INF: App: BaseInit: crash handler set, previous handler stored.
    INF: Hook Base: Installing base init hooks single-threaded
    INF: HookBase: Overlay detected: gameoverlayrenderer.dll
    WRN: HookBase: Overlay already loaded on hook init: gameoverlayrenderer.dll
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    INF: D3D9 Base: Installing main hook (functions)
    WRN: Hook: Source module mismatch (d3d9_CreateDevice), expected: C:\Windows\SYSTEM32\d3d9.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer.dll
    INF: D3D11 Base: Installing Main Hook
    INF: DXGI Base: Installing Main Hook
    INF: VorpControl Injector: DLL injected: LRFF13.exe
    INF: vorpControl: Starting process life thread: proc id: 10548, hook count: 1
    WRN: AudioHelper: No known VR playback device found.
    INF: DirectInput Base: Checking Main DirectInput8 Hook
    INF: DirectInput Base: DirectInput 8 detected.
    WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer.dll
    INF: Main: Detaching from lrff13.exe

    How to slov it ?

    VorpXNightmare
    Participant

    Whenever I try to start CS GO on my Oculus Quest 2after running vorpx I get this message

    “loading vpenvr_api.dll failed this is a sever problem please reinstall vorpx”

    CSGO then boots on desktop with the vorpx menu options on the side.

    My device selection is set to Steam VR

    how do I get this to work?

    #205646
    CrazyDolphin
    Participant

    Minor Update:

    I finally realized the github page where I got access to the RE2.zip file (the dinput8.dll file), also has the latest RE2 Framework files (e.g., the github link had a ‘build_vs2019.bat’, whereas the Nexus Mods/Mod DB link had a ‘install_vs2017.bat’).

    Unfortunately, deleting the Nexus Mod files and replacing them with the github files did NOT resolve the issue (e.g., the 1st person mod only works when voprX/Steam VR is off).

    At this stage, the only option left I can think of is to uninstall/reinstall everything and see if it works (I’ve done this twice so far, and it hasn’t helped yet, so I’ve got low confidence on it working this time).

    #205483
    Forux
    Participant

    Hi,

    I own Vive Pro 2 and it is really good headset. No other headset feels that real with price less then 3k so far.

    But.

    But it does not work properly with vorpx! Image looks blurry with z-buffer mods, geometry mod not working.

    When I play Skyrim or other games that must work perfectly with vorpx next happaned:
    1. Screen on PC works okay, no freeze and good fps.
    2. Inside VR glasses image freezed on single frame and nothing happens.

    So guys from vorpx must or fix their software or add message that they does not support this glasses to not mislead.

    #205471
    CrazyDolphin
    Participant

    Hello there!
    I’m a newcomer to vorpX, but have managed to get it up and running, and have been able to play Dead Space and Aliens: Colonial Marines (via Steam) so far.

    Prior to using vorpX on any game, I always try to play it on a monitor first, before applying an vorpX profile to the game.

    When trying this approach for Half-Life 2, trying to use vorpX results in a black screen, although audio works just fine.
    I do get a couple of messages from vorpX indicating ‘you may have to exit Steam and restart the game’. I tried this and nothing changed: a black screen with working audio.
    The other message was something along the lines of ‘vorpX will initialize the game/start up Steam’.

    Deleting the game and re-installing it has done nothing to change the situation, but Dead space and A:CM still work fine.

    Does anybody have any tips or advice for the situation I am facing?

    #205348

    In reply to: do you play flat games

    senoctar
    Participant

    An HMD isn’t always the better option compared to a monitor. It depends on the HMD itself, mostly the resolution, the PC hardware, whether you are susceptible to motion sickness, if you are playing competitively etc.

    There are some games for which 3D on a big screen adds so much to the experience that using a monitor would be missing out. Most RPGs fall in this category, lifelike characters add a lot to the story and the interactions. Some unexpected ones like GRIS which is a 2.5D side-scroller. Various others that for some reason look like a different game in 3D, Bayonetta, Everreach and DMC5 come to mind. Colorful settings or generally great environments tend to work well in an HMD, ex. ABZU, Planet Alpha, AER: Memories of Old.

    Then there are some for which 3D either doesn’t work or doesn’t add much. Many FPS titles probably fall here, especially the fast-paced ones. Classical 2D/2.5D/Isometric games with no depth information or no underlying 3D models. You would still get a big screen so it depends whether you are willing to trade in some clarity and maybe performance for that.

    There are also some for which the experience takes a big hit. Controls for example, not all games play that well when you cant see the keyboard. In Ghostrunner chapters I played though with a controller took twice as much compared to the average. Then there might be performance. Even in plain 2D the VR environment will take quite a chunk of GPU time, on a 1080ti it seems to be around 20-30%. You might not be willing to trade in some quality just for the bigger screen.

    Personally I only use my HMD for gaming ever since I got the G2 which has a decent resolution. But mostly because I’m currently skipping most games that don’t work well.

    #205341
    zhdun
    Participant

    I cannot get Geometry working with any Unreal Engine game that has no original vorpx profile.

    1. Medieval Dynasty (UE4)
    2. SCUM (UE4)
    3. Fishing North Atlantic (UE2)

    I have tried to copy almost all existing profiles using UE games list
    https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

    Maybe 15-25 profiles for each game, basically all available profiles for particular UE version. Always same result for all of the games above. Z3D always working (with very poor effect, barely noticeable). G3D never works. For some profiles its available, just not working (image is 2d, though performance drops). For some there is no Geometry option at all.

    Any ideas?

    #205311
    xops37
    Participant

    Well I updated my drivers to 471.11 , which solved the issue of the Z-normal not working, but now I have an different issue where the screen flickers back and forth in Z-Normal and Adaptive modes as shown in this video here https://youtu.be/Rruoq0lpCDM
    Removing or Remaming ScriptHookRDR2.dll and vpxRDR2.dll removes depth from both 3d modes.

    DirectVR mode is stable, however just as before its completely unplayable running at 40fps, with alternative eye rendering im guessing that’s only 20fps per eye? Also It seems to be locking my framerate to 40,45,60, I’ve tried all variations in Fluidsync (Device on and off) (safe,fast,alt.fast) and even tried changing Oculus ASW (disabled ,force on). Is the locked framerate by design?
    https://imgur.com/blz8IBq (FPS test at 1980×1080 with varying res scale)
    Fully playable in DirectVR at 1280×960 low settings (80fps), 70% GPU usage, but looks awful…

    Also this ERR_GFX_D3D_DEFFERRED_MEM sometimes pops up, but is fixed by reseting vorpx game settings.https://imgur.com/a/PjpYPXw

    My Specs
    oc’ed GTX 1080 TI, r5 2600@4.1, DDR4 3200CL16, Window 10, Oculus Rift S

    #205239
    romeyromel
    Participant

    So i just got a new vavle index a couple weeks ago and for and since then everything has been fine..til yesterday i noticed i had corrupt file in vorpx ..i couldn’t access the config page.. so i reinstalled vorpx and everything was ok until i started playing world of warcraft and 20 min into the game… the screen had a narrow ,long look to it and my cursor vanished… so i restarted the game and it happened again…i decided to play world war z and everything was fine..i went back to wow and it happened again… i check the resolution and pushed it to 2283×1209 and it remained narrow and the characters in game look a bit tall and skinny..i checked my nvidia 2080 driver and its the most recent driver..any clue ?? have you heard of this before?

    #205135

    In reply to: do you play flat games

    Twinguistics
    Participant

    Mostly VR games, flat games in Vorpx only, and Magic the Gathering just in pancake. I’m happy to play a flat game, and sometimes play out of vorpx if I’ve only got ten mins or I’m doing inventory management in a game or suchlike. Otherwise it’s HMD all the time but I only have 2 hours a day game time max anyway and mostly much less.

    To the poster above, how is Gunfire Reborn? Is it g3d? I’m considering getting it on sale.

    I just read this. I can fully recommend Gunfire Reborn.

    As a game is incredibly fun and well balanced, it starts with certain limitations and difficulties that depending on your FPS skills you can overcome but at the same time playing well will unlock gradually weapons and abilities for your character that will make the game amazing to play.

    Regarding VorpX it looks fantastic in G3D is one of the best looking ones with good depth and very fluid performance to play and enjoy. It really adds another level of visual candy to the player.

    so yeah… fully recommended even on full price :)

    Ok awesome – sold! Do you play full VR mode or immersive screen? I’m also wondering if you use a keyboard and mouse or a gamepad – I’m not sure I have the skill to use the KB&M while wearing my HMD.

    #205110

    In reply to: Feature request

    senoctar
    Participant

    (for VR mode. For virtual cinema mode 2560×1440 is good enough.) I can’t wait to get something better. Someday.

    Yeah, that is the bare minimum for a decent experience.

    In general, you don’t really get a quality degradation over ‘flat’ 1080p anywhere except in 2D elements, where it can be very apparent. But if you are rendering 2 different sets of pixels, each at 1/2 1080p resolution, and presenting those different pixels to each eye, then your brain basically reconstructs them as just as high-quality as 1080p.

    With G3D rendering at half horizontal/vertical resolution there shouldn’t be much quality loss compared to a full frame. However with Z3D there is some added aliasing because rendering is done at full resolution, then AA is applied, then the image “cut” in half.
    This is clearly visible in these screen grabs from Depth 3D taken while I was testing Super3D (a color-space 3D format between Depth3D VR effect and the VR Companion App).
    s3d-aa
    For me in some games it’s quite annoying while in others I can barely notice it.

    geogan
    Participant

    Why is the “vorpX VR Driver Control (32 bit)” vorpControl.exe process continually using about 3% CPU (using Ryzen 5950X) at all times while sitting idle in the background?

    It is constantly the top of the Task Manager list and listed as “High” to “Very High” Power usage.

    And the vorpConmtrol64.dat is using another about 1.4% continually.

    That’s over 4% continuous.

    This is not right.

    EVERY OTHER PROCESS IN TASK MANAGER IS IDLING AT 0% TO MAXIMUM 0.8% IN BACKGROUND

    Reason I noticed this is because I notice my system fans running louder than I normally hear then since I installed this vorpX yesterday.

    What is it doing?

    Only way to stop it is to shut down the vorpX from the Windows bottom right menu.

Viewing 15 results - 181 through 195 (of 763 total)

Spread the word. Share this post!