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  • Pianoscore
    Participant

    Hey Guys,

    So I just bought Vorpx, but I’m getting an error message saying “Head tracking init failed”.

    I know this was a problem during the early stages of the DK2 release, but I’ve seen users (via youtube etc) using the headtracking feature…

    I’ve tried the Rift in multiple USB’s, monitor positions, disabling various usb devices on my rig currently, all with no avail :(

    Note that the RiftConfigUtil does not display the serial number of the camera… perhaps this is the issue??

    #26187

    In reply to: Far Cry 4 support

    SoulReceiver
    Participant

    Ralf,

    Sorry, i got busy and didnt get a chance to try it till now. Going offline worked, but i ran into another issue. Upon seeing this issue, i went back to a previously known functional game and confirmed that the issue is affecting it, too, now (BF4).

    Based on this symptom, do you know what might be the root cause? All of a sudden, my left and right eye FOV/ROI are offset (on the x-axis) by too much, such that there’s no way one can focus. I see this in both FC4(no 3D) and BF4 with VorpX. It actually looked better with glasses worn upside down lol. But i dont think the issue is related to 180deg rotation or monitor flip. My DK2 HMD setting in Win 7 is Portrait, primary. I didnt have this problem before, so I am not sure what changed. Could be one of the NVidia settings, but I reset them to default and still no change.

    This may or may not be related, but outside of VorpX, playing World of Diving, i noticed that the graphics setting of “Low” flipped the image vertically.

    #24462
    MrPix
    Participant

    Hi, I have purchased vorpx today and am getting nowhere with it on supported games. The left and right channels are reversed! e.g. what should be in the left eye is in the right eye.

    I have followed all the advice I can find on this forum and tried all modes available and ALL games are the same whether supported or not by vorpx.

    I’ll use a supported game as an example: Dirt 2

    image 1
    image 2
    image 3
    image 4

    I can’t see what I’m doing wrong!

    Please can you help?
    Windows 8.1 x64

    #23714

    In reply to: Help with Skyrim

    seelenmord1986
    Participant

    So first off let me start by saying, when I got the rift a week ago, I didn’t know ANYTHING about resolutions and monitors, or what most of the settings meant. I got some games working by google and “What does this button do? Oops” I still don’t know very much and have ALOT to learn. After being frustrated and buying this program or downloading and injecting that mod, and almost regretting buying the Rift because I didn’t know what I was doing, I finally found a setup that works for me.

    I decided that maybe I could help some poor soul out there that’s in my same shoes, kind of get going with Skyrim. So I decided to post this “in no way official, but hopefully at a little helpful to someone guide” This worked for me, but may not work for you. I am literally just listing what I did, and my results. That being said Follow AT YOUR OWN RISK.

    I guess it should be noted that I have NVidia (couldn’t tell you the model or if the settings are the same as your Nvidia) and the settings below are for that graphics card. I’m using Windows 8.1. I have 2 DVI ports on my computer and have the Rift plugged into my left port (if I’m facing the back of the computer) and my Computer monitor plugged into the right one. Also I am not using any visual mods for Skyrim (that I am aware of) Only Skyrim (with all the DLC), Oculus software, and VorpX.

    First open Skyrim without Oculus attached, load a saved game.

    This is important: Change Fov (Field of View) by doing the following:
    -While in loaded game hit the ~ on keyboard. This will open a command screen (I guess that’s what it’s called)
    – Type the following (without the quotes) “fov 120” and then hit enter
    – Hit the ~ again to close the command thingy
    – Save a new file

    The screen will look stretchy without the rift on. You want this because things will be too close while in the Rift if this is left to the games default FOV. This can easily be change back for play without the Rift by following the steps above and changing the FOV back to 65 (the original FOV).

    — I freaked when I first did this because VorpX did it for me. I didn’t know the term “FOV” and I didn’t understand why Skyrim looked stretched when I didn’t have the Rift on. I deleted and re-installed my Skyrim like 3 times, thinking that I broke something, before I researched and figured this out. Whatever, I learned something new.

    Quit Skyrim

    Now, Make sure Oculus is connected, on, and the Oculus Utility and appropriate are drivers installed (not trying to be a smart ass. I’m stating this with the assumption that you’re a complete newbie like me)

    In Oculus Vr Utility, set Display mode to “Extended”
    -Tools -> Display Mode -> “Extended Desktop to the HMD”
    Minimize Oculus Utility

    Then on Desktop, Left Click On Desktop to Open the following Applications:

    *NVidia Control Panel: (Make sure to hit apply and yes after changing each setting) Also make sure that you are changing the following settings for the Rift (not the computer monitor)
    -Resolution set to 948×1080 (Display->Change Resolution)
    -Rift should be to the Left (Display->Set up Multiple Displays)
    Then Drag Rift to left of Computer monitor
    -Make Sure Rift is in Portrait Mode (Display-> Rotate Display)
    AND

    * Screen Resolution: (also found by Right Clicking Desktop)
    -Resolution set to 948×1080
    -Rift should be to the Left
    -Rift should be in Portrait Mode
    – It’s weird, I’ve seen NVidia tell me Rift is in portrait, while Screen Resolution gives me a different orientation. Maybe I’m just crazy but make sure the settings in both Display Applications match)

    Side Note: I find that setting Rift to 948×1080 while it’s in portrait mode allows me to see most of what’s on desktop screen. I don’t understand this because I thought Rift’s native res is 1920×1080 but whatever, it worked. (Maybe someone can explain because again, this is completely foreign to me)

    Launch VorpX
    I have the following settings checked for Skyrim: See “VorpXSkyrimConfig” picture in link below
    https://dl.dropboxusercontent.com/u/22546240/VorpXSkyrimConfig.jpg

    -Disconnect Xbox Controller (this will be reconnected after initially setup)
    -Make launching the game easier by creating a Skyrim shortcut on desktop and putting it in the center

    After Verifying settings in VorpX, and that both Display Applications settings match, go back to NVidia Control panel and do the following

    -Make rift primary display
    -Uncheck Computer monitor from the list of checked devices (this should turn off computer monitor forcing VorpX aided game to open in rift)

    Your computer monitor should turn off and your Rift should be the monitor. Make sure to click yes to Keep Changes as the settings will revert if this is not done in a timely manner. Hopefully the desktop doesn’t look flipped or weird in the rift. I struggled with this for a while and finally got this sorted out with above settings. Again this may be different for you.

    Next Launch Skyrim
    -On the load screen click Ok with mouse for the health warning and then hit shift+space bar (I found that I have to hit the 2 buttons together and rapidly a few times to get the box to go away. You’ll see what I mean) This may also load your last save, (you probably won’t be able to see the options to the right)

    -Once game has loaded, hit the ‘Del button’. This will pull up VorpX settings. At the top there is an arrow that lets you switch pages of the VorpX settings. I have tweaked VorpX settings on these pages and have left the other pages alone.

    -Click “VorpX In Game Settings 1 and 2” pictures in link below to see settings I used.

    VorpX In Game Settings 1

    VorpX In Game Settings 2

    -Make sure to click “Ok and Save” in VorpX settings menu once finished

    -After filling in settings, Hit “Del” to exit out of VorpX settings

    If you hit the middle wheel of the mouse, it will show you more of the screen (menus and such), click it again to zoom back in.

    -Save game and Exit to desktop.

    -Now plug in Xbox Controller (or not), re-launch game, and it should work. The graphics are not the best but they’re not terrible (in my opinion)

    Sometimes I find that I have to exit and re-launch game if head-tracking stops working.

    Sorry if this post is unprofessional, if I’ve made some grammatical errors, or if I’m hard to follow. This is my first time doing this and was a completely impulsive post. But I hope this helps someone….

    #21426
    lipplog
    Participant

    Just remember to turn vsync on, max fov in game and run it at 1080p.

    When I run Black Mesa on my DK2 and the latest Vorpx, the image I get is squeezed as if it were being compressed by an invisible bodice.

    So I have three questions:

    1. When you say to turn on v-sync, do you mean the in-game option “Wait for Vertical-sync”? (I already have v-sync on in my nividia global settings).

    2. I found the in-game FOV control, but moving it all the way to the right does nothing.

    3. You say run the game at 1080p, but the nearest in-game resolutions available are 1024×768 or 1152×864.

    Any help would be very much appreciated.

    #18479

    In reply to: Battlefield 4

    Rotorblade
    Participant

    Alright I finally got Battlefield 4 to work.

    The problems I had to deal with:

    Optimus Nvidia driver not switching from intel to Nvidia with Battlefield and other games. I have dealt with this problem in the past and unfortanatly a reinstall of the entire system fixed it on my older system and it also fixed it on my new system which is a Sager NP7330 13″ notebook with the Nvidia 765GTX card optimus technology.

    I really didn’t think I was going to get the Oculus Rift working well on a laptop with a switching graphics card. The reinstall seemed to have fixed my switching issues.

    Now for Battlefield 4 and VorpX troubles. I pretty much had the same experience as many other users in this forum where I couldn’t get VorpX to work with any games for a week or more. I was about to give up and then there was a friend who I really wanted to show BF4 to in the Oculus so I sat down tonight and went through the forum posts all over again.

    I made sure all apps using 3d are turned off such as Windows Aero, and I couldn’t find anything else since i have a fresh install of Windows 7.

    I am using Oculus DK2 in extended mode as primary to get this to work.

    Now I had seen suggestions to use VorpX to create a shortcut for battlefield and this didn’t work for either exe.

    I kept wondering if I was actually launching the game in 32 bit mode. I checked task manager and nope, running in 64 bit still when I thought I was using the 32bit shortcut.

    The fix for me that finally got it working:

    Step 1: Launch Origin

    Step 2: Right click on battlefield 4 and go down to Game Properties

    Step 3: change “When Launching this game” to “Battlefield 4 (x86)”

    Step 4: check mark “disable Origin in Game for this game”

    When I launched the game it worked. Then I had to remember shift middle mouse button for edge peak which works great.

    Other tips related to eye strain and bf4:

    I then redid the measurement for Eye Position for Current Device in the Oculus Config to better improve the view for less eye strain. For some reason mine was off, I go between two systems with my Oculus Rift DK2.

    I also found that after you put on the Oculus Rift DK2 to close your eyes real hard to help move some of the skin into the goggles around your eyes. I found this in the reddit post about Oculus and Eye strain.

    Battlefield is now working well for me and a bit less strain on the eyes. I thought for sure I wasn’t going to get it working but through persistence I was able to get this to work and to share the experience with my friend.

    I hope this can help other BF4 lovers to get this working.

    This guy Ralf is doing a lot of work answering peoples posts. I believe VorpX is some great software!

    limewarrior
    Participant

    I’ve been trying to get Alice: Madness Returns working on my DK2. I’m running vorpx on windows 7 64-bit. Also I own Alice on both Steam and Origin (not sure how that happened). So I tried both, but it still crashes. Basically the game tries the boot up, but before the game loads you get the “Alice: Madness Returns has stopped working” error message.

    I am using a DK2 with 2.12 firmware.

    #18165

    In reply to: Justifiable purchase?

    Ralf
    Keymaster

    The most important thing to get you “into the game” is to get the FOV (field of view) right. Ideally you should have a FOV of ~120° in vorpX. This is highly important, in many ways even more important than Stereo 3D.

    Games that allow you to do this and have Geometry 3D in vorpX are indistinguishable from native Rift apps in terms of the visual experience.

    You have various options to do that depending on the game. From best to worst:

    1. Ideally a game allows you to set the FOV to 120° in its options menu, which is true for a few games, but not that many
    2. For various other games you can use the Game Optimizer in the vorpX config app, which can add the necessary tweaks automatically. More will be added here soon.
    3. For many other games you can manually edit an .ini file or use a console command. Googling for “FOV + gamename” brings up tutorials for many (maybe even most) games.
    4. If a game has no option to set the FOV in the engine itself, but has Geometry 3D support in vorpX, you can use the “3D FOV Enhancement” in the vorpX menu.

    For games that don’t allow any of the above options, you can compensate for the lack of FOV with some post process helper functions vorpX has to offer, but these come at a price (for example black bars)

    5. If absolutely no option is available to really increase the FOV in a game you can use one of the letterbox aspect ratio modes or the ImageZoom function.
    6. Alternatively there is a post process 2D FOV Enhancement in the vorpX menu that works on everything. This causes image distortion though, so this should be the last resort.

    With all these options available, almost any game can be made reasonably well playable. With the first four options you can usually get a perfect result in regard to the FOV.

    #18048

    In reply to: CS:GO on DK2 ?

    Slider-Override
    Participant

    Update,
    My Screenshot:
    http://s7.directupload.net/images/140925/dlubhuyc.png

    Not sure what goes wrong, but if i cross my eyes it looks fine :-( but into the Rift, it looks not NICE :-(

    i have also try diverent things, but the Mouse is not working into the Game :-(

    #18031
    prosportal
    Participant

    When I launch VorpX, this is what is displayed in the service console.

    OVR::DeviceManager – initialized.
    OVR::DeviceManagerThread – running (ThreadId=0x9D4).
    [TrackingManager] Display added: UUID=SerialRD Driver=0
    OVR::Win32::HIDDevice – Failed to open HIDDevice: \\?\hid#vid_2833&pid_0001#7&19
    6e5068&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
    OVR::Win32::HIDDevice – Closed ‘\\?\hid#vid_2833&pid_0001#7&196e5068&0&0000#{4d1
    e55b2-f16f-11cf-88cb-001111000030}’
    Error: {ERR-023} [TrackingManager] Unable to create detected HMD sensor device
    OVR::Win32::HIDDevice – Opened ‘\\?\hid#vid_2833&pid_0001#7&196e5068&0&0000#{4d1
    e55b2-f16f-11cf-88cb-001111000030}’
    Manufacturer:’Oculus VR, Inc.’ Product:’Tracker DK’ Serial
    #:’M1GIH3RGBF2A’ Version:’18’
    [TrackingManager] Sensor added: PrintedSerial=M1GIH3RGBF2A UUID=
    OVR::SensorDevice – Closed ‘\\?\hid#vid_2833&pid_0001#7&196e5068&0&0000#{4d1e55b
    2-f16f-11cf-88cb-001111000030}’
    OVR::Win32::HIDDevice – Closed ‘\\?\hid#vid_2833&pid_0001#7&196e5068&0&0000#{4d1
    e55b2-f16f-11cf-88cb-001111000030}’
    —————

    Fresh install with Runtime 0.4.2 and running the service manually.

    #18002
    Divenity
    Participant

    Battlefield 4’s Z-Normal and Z-Adaptive modes in Vorpx don’t work for me, they look the same as the off setting. I have no problems getting Vorpx to hook the game and produce 2 images for viewing through the Rift, but it’s the same image twice, so it’s only 2D… I’ve tried lots of different settings but it doesn’t seem to want to cooperate with me.

    Anyways, I’m just reaching out to see if this is only on my end or not, if anyone else is experiencing this, let me know. Thanks!

    #17832
    epengr
    Participant

    Hi,

    Still loving my DK@ and vorpx – more so after upgrading from SLI GTX 550’s to a GTX 770 (which may be an EVGA step-up to a GTX 980 is a coupel months…)

    So, now I can pin skyrim at 75 fps (not in geo mode, and not maxed out, but I can and it still looks great), but I notice stuttering when moving my head.

    If I were to pan across 90 degrees, the image with stutter-jump 2-3 times. If I do the same with the mouse, it doesn’t. I haven’t seen this behavior in Quake2VR or Halflife 2 beta which natively support the OR.

    Any ides why this is, or what I can do to improve it? It’s rather jarring and nausea inducing after a while.

    Thanks!

    #17751

    In reply to: Battlefield 4

    tonyvn
    Participant

    I had this hooking earlier this week. (And Modern Warfare 2)

    But after a reboot these no longer hook.

    I get a mono image either on the Rift or on my monitor depending on display device settings.

    And no Vorpx Mouse cursor tracked via the HMD.

    #17651
    jeffamundo
    Participant

    How have others been able to get Stanley Parable to work? I set the resolution to 1080, the field of view all the way up, and I played with the mouse sensitivity setting. About one notch away from the slowest mouse sensitivity seemed to work best – but far from ideal.

    I’ve noticed that any slower, and my head movements will either exaggerate the turning of my head such that I can see directly behind me by turning my head to the side, or if I make the mouse sensitivity lower, the screen will barely move with my head movements.

    Something is very wrong with the proportions/distortion as well, because the images looked stretched, especially at the sides and things that are far away. I thought the field of view might change this, but nothing seems to get it right. I think I can live with this until I get to the boss’s office, and everything is so out of portion, that it looks like a nightmare from a tv show, where they use a wide angle lens.

    I also notice that the instructions say the game uses 3d, but I cannot find where to turn that on.

    If you have figured out how to get Stanley Parable to work properly with Vorpx on the DK2, please share your tips here.

    ZombieBest
    Participant

    Hello,
    Just bought VorpX today. I’ve tried to play CoD Black Ops 2 and CoD Black Ops 1 on my DK2.
    I read on the net some Config to place with “DEL” Button inside the game. But i can’t find a good experience.

    The two images are too far, and i see all doubled on my rift (like the 3D is too strong).

    Changing the options didn’t solve the problem.

    Any advice? :)

    Thank you :D

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