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  • LifePeace
    Participant

    Hi, I’ve tried googling this issue and I haven’t found much about VorpX itself but have found variable answers for 3dVision.

    If I was trying to decide between a GTX 780ti at 3gb VRAM or a 780 6gb VRAM for the sole and specific purpose of running games through VorpX, which would lead to higher frame rates and no studdering (outside of SDK issues) with a game like Skyrim at max settings in Geometry 3d mode? I understand it’s a taxing game and that is why I’m asking about VorpX. Does VorpX need the 6gb VRAM due to rendering the image twice? Or is the more horsepower of the 780 ti more important? How much extra VRAM does VorpX typically use? 2x as much? Or is the extra processing mainly affect the processor on the card?

    I know that’s a lot to ask, but for those of use who are looking to upgrade our graphics card for smoother high quality geometry 3d in future releases of VorpX supported games it would be beneficial to know what’s most important. Clock speed or VRAM.

    Note : I’m aware the next series of Nvidia cards are coming out soon but that’s when I’ll be buying one of these two cards. They will most likely drop in price or can find them used. If money wasn’t an issue I’d get a Titan Z lol. Thanks for all help. :)

    #17512

    In reply to: Help with Skyrim

    reanor
    Participant

    yeah Skyrim is working great! I have about 60 mods now installed and it even looks beatiful. My GTX 680 and 8 core AMD CPU handling Skyrim very well on High settings through DK2. I try not to move the head too much as there is still some jittering going on even though not too much. Smooth like a baby’s butt experience in dungeons and world maps, but if I get into city turning head or looking up or down is a bit jittery.

    I don’t have to run DK2 as primary display. I usually change resolution of my monitor to 1024×1028, and set it to 75Hz and everything is golden. IPD was the only problem in my case. That’s why things looked doubled. Thanks for VorpX. Without it I’d be still poking around short Demos, some are nice but playing a full game like Skyrim is a whole lot better experience. I almost pooped my pants last night while I was going to the dungeon for quest and all of a sudden this black wolf jumps me from behind the tree. What the heck! LOL.

    If any improvements possible I wish VorpX to have “profiles” that can be used in specific games. Like pressing DEL there are bunch of settings to play with while setting VorpX for your best experience. So separate profiles that you can assign to specific game would be great after you play with settings through DEL inside the game and find optimal ones for your eyes and that game, so that VorpX could remember them, or some pre-coded profiles that would change to several optimal settings templates to try etc.

    My main gripe probably is that headtracking gives a bit weird impression, thats probably because Skyrim doesn’t really have OR support and VorpX doing its best. I tried to play with image zoom, and different FOV until found the configuration that I could live with.

    Anyways, keep up the good work Ralp! You have a birght future ahead of you if you can make VorpX support as many best games as possible, especially these AAA titles like Skyrim. IMHO OR will be very popular in gaming community and being able to play old games with OR on would be an awesome change of experience.

    #17465
    iamausername
    Participant

    I’ve tried to register vorpx about 6 times now over the last 2 weeks and it isn’t working.

    I get an undeliverable message:

    <register|at| vorpx com>: host mx01.kundenserver.de[212.227.17.191] refused to talk
    to me: 554-kundenserver.de (mxeue001) Nemesis ESMTP Service not available
    554-No SMTP service 554 invalid DNS PTR resource record

    #17279
    Renifizzle
    Participant

    On a side note though, I never noticed TeamViewer having any “drivers”?

    IIRC it should show up as a separate device in device manager.

    #17112
    luce
    Participant

    language=”English”;
    adapter=-1;
    3D_Performance=100000;
    Resolution_Bpp=32;
    Resolution_W=1920;
    Resolution_H=1080;
    winX=0;
    winY=0;
    winW=2560;
    winH=1600;
    winDefW=1920;
    winDefH=1080;
    refresh=75;
    Render_W=1920;
    Render_H=1080;
    FSAA=0;
    postFX=2;
    GPU_MaxFramesAhead=1;
    GPU_DetectedFramesAhead=1;
    HDRPrecision=8;
    lastDeviceId=””;
    localVRAM=835573760;
    nonlocalVRAM=835573760;
    vsync=1;
    AToC=0;
    SWLayersCount=64;
    PipQuality=3;
    PPAA=4;
    Windowed=0;
    ssaoEnabled=1;

    #17107
    bcozier
    Participant

    Works and looks amazing in Geometry mode…however when in an outdoor scene with objects very far away the framerate dropped a lot to like what looks like 15 fps or below..but focus on a scene where there are only close up objects and the framerate was back to solid.

    In COD MW3 I noticed no such slowdown with large outdoor and underwater scenes. Could be that the newer Black Ops game was more demanding on GPU and CPU? I also noticed no transparent outline halo images around objects with Black Ops 1, whereas with COD MW3 I get the those slight visual anomalies.

    So basically I’d still prefer play COD MW3, hoping for a fix to remove those ghosting images.

    Also at the present time COD: Ghosts simply doesn’t get recognized by vorpx dk2, for me at least.

    #17085
    NickHartman
    Participant

    I just downloaded vorpX today, but I’ve had no luck getting it to work on my DK2.
    The Oculus Config Utility detects my Rift and camera, and the Oculus service is running. The Demo Scene works fine, and so do several other demos and applications.
    Whenever I try to run vorpX, either by running the vorpControl.exe or by pressing Apply in the config tool, I get the following message:

    “The configured device was not found. Please make sure that you select the correct HMD and that your HMD is connected to your PC.”

    My settings are:

    Device Settings:
    Oculus Rift Devkit 2

    Oculus Profile:
    Do not use an Oculus Profile

    Display/Monitors:
    Show only on Rift DK2
    Disable Aero on game start
    Restore desktop windows

    I am running the Rift as a second display in Extended Mode and it is turned on. My Oculus runtime is version 0.4.1. All antivirus programs and firewalls are disabled. I am running Windows 7 Ultimate 64-bit.

    Thanks in advance for the help!

    #16990

    In reply to: Portal 2

    maxpower
    Participant

    Ok for me it seems to have helped to set the systemsettings to ONLY show the screen in the rift -don’t know why that is. also it crashed again when my AntiVirus Scanner was doing a scan in the background and steam was installing another game so maybe its some problem with CPU usage? Anyway if Mord people still habe problems linke this maybe this helps you too.

    @ralf : thanks for the fast reply. Portal 2 works Awesome! really great work alone for that vorpx was worth the price !

    #16778
    Ralf
    Keymaster

    OK, I just checked all three Bioshock games with Windows 8.1 with the current release version of vorpX 0.71 to make extra sure I don’t tell you anything wrong. All three work just fine.

    I would really like to help you with your double stereo issue and I will try to replicate the problem, right now I can’t say what might cause this problem for you as it doesen’t happen here.

    Just in case: For Bioshock 1+2 did you follow the advice given on the Game Optimizer Page of the vorpX config app? You have to add -dx9 to the launch options in Steam. If you don’t do this, you may a black screen. So maybe that’s the problem in these cases.

    Bioshock Infinite works without having to do anything special. You should still take a look at the Game Optimizer entry to set the FOV.

    Whenever a game has an entry in the Game Optimizer, you should apply the tweaks mentioned and follow any additional advive given there. Also please make sure that all games are set to 1920×1080 with a DK2 before starting them with vorpX. Any other resolution might cause problems.

    If a game doesn’t work otherwise, you should also try to use the Rift as primary display and set vorpX to “Use system settings” display wise. This wasn’t necessary for any of the three games in my case though.

    #16754
    shinobi777
    Participant

    yes, if i use this settings in vorpx:

    device settings: oculus rift devkit 2
    lens : b
    oculus profile: do not use an oculus profile
    display: use system settings

    in windows i have set up:

    2 monitor extended
    and i have turn on the setup extend in VR utility

    i see the 2 image on display but the desktop into VR

    if i set VR as a primary monitor i see 4 SCREEN!

    #16707

    In reply to: Skyrim messed up

    Ralf
    Keymaster

    Portrait is not correct in Windows 8. Set the Rift to Landscape flipped, otherwise the image will be displayed too small and/or offset. That is an error in the vorpX documentation. Sorry for the confusion.

    Also please make sure to follow the advice about setting the FOV to 120. This extremely important to get a natural looking image. What exactly you have to is described in the first vorpX window that opens when you start Skyrim.

    Ralf
    Keymaster

    You could try to switch from the games from DX9 to DX11 or vice versa. DX9 is the preferred mode, since it has Geometry 3D, but if one of them does not work, the other may be worth a try.

    This has to done with an .ini tweak unfortunately. Here you find a short tutorial for Dirt 3: http://forums.steampowered.com/forums/showthread.php?t=1907032

    dirt2.exe and dirt3.exe should remain on the exclude list. These are the launcher programs, not the actual games. vorpX should not hook them.

    You can do a full factory reset in the config app (trouble shooting page) to bring them back if you can’t add them back manually.

    #16535

    In reply to: double screens

    zneeger
    Participant

    I think I have the same problem when running in extended display mode.
    It seems that the images are reversed; the image showing on the left eye are actually the one for the right eye and vice versa.

    This makes me get a constant double vision, and is not really comfortable. It is only affecting vorpX; all the other demos I have tried so far works like a charm.

    For reference I am on a intel i7 4770K with 2x780ti SLI.

    #16452
    Ralf
    Keymaster

    @ johnb: Thanks for posting the image, At least I can understand the issue now. Not sure at all though what might cause this. When set to portrait in Windows the image should appear in landscape orientation (hope that makes sense). If I undefstand you correctly, in your case the display is landscape, but the rendered image is rotated by 90deg. Very odd. Can you please send me a description of your PC hardware and a dxdiag.txt to support |at| vorpx com? Maybe this is an issue with certain graphics cards/drivers. You can create a dxdiag.txt with the dxdiag tool in Windows.

    At least in Skyrim using Direct to HMD mode might be a workaround. That is not officially supported by vorpX, but should work in a few games, among them Skyrim.

    @ marek: Please follow the advice given in the first vorpX window that appears when you start Skyrim. The FOV has to be set to value around 120, otherwise the image is zoomed in. You can make the 3D effect stronger in the vorpX ingame menu if you think it’s to weak. Just be aware that this also alters the sense of scale.

    SvenH
    Participant

    Hello, I thought to start a seperate thread as other might have similar issues.

    I am really curious to get these titles to work, hence I explain my Problems in Details and hope we can get them to work with the great Support from Ralph.

    Unfortunately I am still not able to run the Vorpx config as I only see a transparent window Frame but cant see any Option to choose.
    I am running Win 7 with the latest .Net 4.5.2 which was fresh reinstalled.

    All other DK2 Demos and games like LFS, ETS2 are working fine.
    SDK 0.4.1 installed and Rift has latest 2.11 Firmware.

    Just to be in synch on terminology:
    1. Headtracking = looking left, right, up and down in car
    2. Positional tracking = leaning backwards and Forward in car

    I can open the Vorpx help file and here is my current work flow to get the F1 games to work. Perhaps I am making something wrong and you can advise.

    1. Starting VorpX. I can see it running as in the right bottom Corner , I can see the VorpX Icon. I can open the help and can stop and Launch the Service. No error Messages as well.
    2. Due to my “transparent” config window issue, I assume Vorpx running in defaul config
    3. I set my DK2 Monitor to Portrait mode in the Win Settings
    4. I set my DK2 Monitor to Primary, with the effect that I can see the main win Screen on my DK2. But Screen is disjointed. I assume that is normal.
    5. by closing on eye I can see a part of the Screen and the Icons to choose the F1 games. Both games running from Steam
    6. Launching the game works, but again very disjointed. By closing one eye and knowing which Option to choose ;-) I start a race
    7. I sit in the car and Looks like correct FOV as I am in the car BUT disjointed. Closing one eye gives me a part of the Screen, but opening both eyes, no Chance to see anything to work with
    8. Headtracking not working
    Positional tracking not working

    Hope this explains the “starting” Position to get the programs to work and help others to get them working.

    Thanks for your help already and looking Forward to get it to work
    Regards
    Sven

Viewing 15 results - 721 through 735 (of 762 total)

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