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  • #216999
    Florian-83
    Participant

    Hi. Does the official Titanfall 2 profile still work with the newest Version (version v2.0.11.0)?

    I got Titanfall 2 on steam sale. Wanna give it a try, as some Youtubers recommend it. After launching the game window opens and closes immediately. No VorpX hooking message windows, no error message. I tried the alternative hooking method as well. No VorpX hooking message windows, no error message. VorpX works(hooks) just fine with other games like FS22 or Kingdom Come: Deliverance.

    (VorpX)Excluded EA/origin programms: EABackgroundService.exe, EACoreServer.exe, EADesktop.exe, EALauncher.exe, EALaunchHelper.exe, EALink.exe, Link2EA.exe, EALocalHostSvc.exe;

    #216992
    Joangar
    Participant

    So many small questions that I am to dumb to figure out alone. I’ve been and will continue trying to google, and read through these forum topics. But the main difficulty is that many of the other help with type stuff deals with steps farther than where I am. Even the video on the page starts out with hey look this is the open gesture menu!

    So firstly I would like confirmation on what all I actually need.

    Do I need only the purchased Vorpx?
    Do I need the beta Vorpx (even though the edition is now older?
    Do I need the Cyberpunk Mod to use gestures with other games?
    -Follow up Do I need to own Cyberpunk in order to run Gestures at all?

    Do I need to own Virtual Desktop?
    Do I need to use a cable, or can Airlink Suffice?
    Do I need to run the general option in Vorpx as Quest2 or Do I use SteamVR
    –Some Videos of watched seemed to imply Setting to steam vr even if using quest 2 was important

    Installation
    If I need the beta, Do I install the better over the Regular Vorpx?
    Do I install beta then overlay Vorpx?
    Do I only have the Beta installed?
    Continue logic for if I need Cyberpunk Mod.

    Actually Running
    The videos seem to imply using steam VR. However I haven’t gotten any version of Vorpx to work like that so far. As I’ve been making semi random shot in the dark attempts to get this going with some combinations of the above questions implemented.
    The only way I’ve currently gotten anything to work with Vorpx So far is by Opening meta, Airlinking in headset, then Opening Vorpx; then said game. Currently testing Battlefront2 2017edition.
    But obviously I have no Gestures in the options menu.
    And going through Steam Vr first I haven’t gotten Anything to actually hook correctly.

    Also with some setups using the Beta mainly, I would have an issue where I could open the Vorpx Configure Menu, and after clicking apply and close, the icon would be visible in the system tray area. BUT then it would simply disappear when hovered over. Seemingly implying it didn’t actually start running.

    #216799
    virtuayay
    Participant

    hi and thanks for the response

    with all respect what surprises me is that with vorpx being in development for more than a decade that the help section seems very generalized and abstract. there are user-maintained wikis and reddits for all kind of programs and games and tech that are more specific and technical. i have followed 3dvision-fix development and for example in that field you can read about specific shader problems and settings only accessible through nvidia profile inspector or the windows registry, meanwhile for vorpx if i go into the Z3D/G3D editor modes there is nothing but trial and error to guide me.

    in your development of vorpx have you ever encountered ghosting and stuttering unrelated to PC specs or running services/programs? was this like unheard of until i had this problem? what is surprising is that there isn’t already specific help for the exact problems i’ve had.

    unfortunately it sounds like somehow this thread got onto the track of looking at this as a problem with my pc’s rendering performance, i don’t know how when i’ve been so careful to mention repeatedly that the issue isn’t frames per second. whatever problem is going on has more to do with how vorpx is working than how my computer is working. native openxr and steamvr games at super high settings without either stuttering or ghosting. like with my other posts in this forum i get the feeling they’re not even being read. i half expect a helpful “microsoft tech representative” to show up and tell me to run troubleshooting command.exe prompts.

    i have tweaked my games and system for the best performance, and in the game with the worst stutter i’ve had so far (homefront 2011) i have also tried playing it at a super low resolution and there was no difference in the suttering problem.

    my OS is win 10 64 Pro setup using NTLite to strip out all possible slowdowns and services, for an esports gaming pc. i take the same approach to things like overlays and all other programs mentioned in the troubleshooting guide. nothing has ever been installed that would cause any kind of lag or get in the way of the cpu/ram/usb. there was never a single byte of onedrive or skype on this system.

    i run at 1:1 bus-to-ram speeds to eliminate all forms of stuttering. this system is tuned so tight that i don’t have all my USB devices running, don’t have unnecessary services like printers even installed, and my e-cores are disabled to achieve full ring bus speed on the remaining 8 p-cores which have had all c-states disabled except for the several required for the low-core-usage turboboost to kick in. anything i don’t use is totally disabled both in bios and on a driver level through control panel.

    i don’t expect every single game i try with vorpx to work perfectly but when i have tons more problems with specific games than other users with lesser PCs report, and when i have specific problems that nobody else mentions, obviously vorpx is not working as intended on my system. and im sorry but even after your reply here (which i appreciate) i still feel entitled to more help.

    beemzy
    Participant

    Once a CP2077 game is started/resumed, a double notice always appears on the left side of the screen stating:
    (1) “Game settings changed, a restart might be required ….etc”; and below that
    (2) “CP2077 is a full blown mod ….etc …. CTRL+ALT+SHIFT to close this message”

    I have two problems:
    1st) CTRL+ALT+SHIFT does not close the message; and
    2nd) ALT+F (FPS counter) doesnt work until the notice window is closed.

    Eventually, the notice window disappears after 10 mins, but I want to activate the FPS counter when the game starts.

    Is there any way to (either using control buttons or config/ini file edits):
    a) disable the message from appearing at the start or close it immediately
    b) make the FPS counter active when game starts, ideally set it to auto-start

    Thanks!

    Senan
    Participant

    Just want to preface this by saying that I absolutely love Vorpx and it’s probably the best $40 I ever spent on something gaming-related. So far, most experiences with it have been great, including most of the other Bethesda titles. 76 though… I just don’t know what the deal is. G3D is pretty much unusable for me, and with my specs, I don’t get it.

    Specs:

    RTX 3080 OC (the better 12GB variant of the card)
    32 GB memory
    i9 9960X (turbos to 4.5, per core)

    It’s not the most recent CPU but I average low 40s (to 30s) on FPS with G3D, and that’s on “Decent” default settings on Vorpx (don’t even get me started when I try to increase the quality…). Not to mention, it looks atrocious visually–like it almost gives me a headache after a few minutes.

    For the record, without Vorpx, I can run the game on Ultra settings and stay above 100fps at all times, so I was expected at least around the 50s with Vorpx running. Z3D is much better but even that goes into the 50s at times (and when it’s really busy, 40s). At least with that mode, I can make the game look nice, but the 3D effect isn’t near as good.

    I’m just perplexed by this game. Is that how it typically runs in G3D with specs like mine?

    Thanks for any info!

    (P.S. Are there any recommended mods for making the UI more usable with Vorpx? My pipboy doesn’t show entirely, even when using edgepeek. Not sure what that’s about.)

    TheBalt
    Participant

    Hey everyone,

    So, Vorpx is great but unfortunately, due to Doom 2016 and Doom Eternal’s engines, we havent gotten to profiles for these games to work, as far as I know.

    There is a little trick you can do, though.

    Install Reshade into Doom Eternal, particularly we want the “Depth3D by BlueSkyDefender” parts of Reshade.

    Launch the game with Reshade, and enable “SuperDepth3d” with Reshade.

    Close the game.

    Now, this is the tricky part. Vorpx and this game do no play nicely unfortunately, but you can make it work.

    You need to launch the game, and as it is loading, enable “Vorpx Desktop Viewer”; you will have to get the timing right because the game will just be put down to the taskbar and youll have to try Alt+tabbing to get it to come back up, or just relaunch. This is somewhat random and takes a few tries to get the hang of it.

    But, once you get the game in full screen and your headset is in Vorpx Desktop Viewer and youre seeing the game running, you then go to Vorpx Desktop Viewer’s In Headset Settings and change the Content type to Side by Side.

    When you do this, you will want to zoom the image in/out a bit. You will not be able to see the full screen, but thankfully, Doom eternal put much of your important HUD information around the crosshair.

    You will have headtracking, but not with any depth. Like you can look up/down/left/right, but cant lean forward, backwards, etc. So, it works with controller or Keyboard/mouse.

    Its basically creating a 3d image for you, so the game will be in 3d, but, you just dont have the leaning in and out options.

    If anyone has any questions, feel free to ask.

    #216282
    DirtyRuscoe
    Participant

    Still no luck.

    My logs say this:

    INF: App: Attaching to hogwartslegacy.exe, pid:9492 (64bit)
    INF: App: cmd: “C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\HogwartsLegacy.exe”
    INF: App: vorpX version: vorpX 23.1.0, build time: Apr 30 2023 | 11:24:26
    INF: App: max. supported profile version: 23.1.0
    INF: MemScanManager: Created
    INF: App: Authoring mode: 0
    INF: ProgSettings: Versions: system: 23.1.0, user: 23.1.0
    INF: GameHelper: Instance created.
    INF: App: BaseInit: crash handler set, previous handler stored.
    INF: HookBase: Installing base init hooks single-threaded
    INF: DXGIBase: Installing Main Hook
    INF: WinHelper: reported version: 10.0.22621.1635
    INF: D3D11Base: Installing Main Hook
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    WRN: OpenVRDevice: fov requested without valid hmd.
    INF: Main: Detaching from hogwartslegacy.exe
    INF: Main: Graceful Exit
    INF: vorpControl: Starting process life thread: proc id: 9492, hook count: 1
    WRN: AudioHelper: No known VR playback device found.
    INF: D3D11Base: Removing Main Hook
    INF: HookBase: Removing system hooks
    INF: HookBase: Removing mouse hook
    INF: OpenTrackHelper: Release
    INF: TrackerOpenVR: Release
    INF: OpenVRDevice: Released
    INF: ResourceManager: Released
    INF: MemScanManager: Destroyed
    INF: GameHelper: Destroyed
    INF: App: Released
    INF: Main: Graceful Exit Success

    INF: vorpControl: Exiting process life thread: HogwartsLegacy.exe, 9492
    INF: vorpControl: Closing process: HogwartsLegacy.exe (user choice after timeout)
    INF: vorpControl: WrapHookManager: Install: installing hook helper for C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\HogwartsLegacy.exe.
    WRN: vorpControl: WrapHookManager: runCheck: process still running: HogwartsLegacy.exe.
    INF: vorpControl: Closing process: HogwartsLegacy.exe (user choice after timeout)
    INF: VorpControl: Injector reinit due to settings changes.
    INF: VorpControl: Injector reinit due to settings changes.
    INF: VorpControl: Starting (32bit, version 23.1.0).
    INF: VorpControl: Starting elevated (32bit, version 23.1.0).
    ERR: vorpControl: 64bit control not running, restarting.
    INF: VorpControl: Starting (64bit, version 23.1.0).
    INF: vorpControl: Processing cmd switch: 64dummy
    INF: vorpControl: Closing process: HogwartsLegacy.exe (user choice after timeout)
    INF: vorpControl: WrapHookManager: Install: installing hook helper for .
    ERR: vorpControl: WrapHookManager: Install: path does not exist:
    INF: vorpControl: Closing process: HogwartsLegacy.exe (user choice after timeout)
    INF: vorpControl: WrapHookManager: Install: installing hook helper for C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\HogwartsLegacy.exe.
    WRN: vorpControl: WrapHookManager: runCheck: process still running: HogwartsLegacy.exe.
    INF: vorpControl: Closing process: HogwartsLegacy.exe (user choice after timeout)
    INF: vorpControl: WrapHookManager: Install: installing hook helper for .
    ERR: vorpControl: WrapHookManager: Install: path does not exist:
    INF: VorpControl (32bit): device change detected: Speakers (Virtual Desktop Audio) > Audio (THX Spatial Audio)
    INF: VorpControl (64bit): device change detected: Speakers (Virtual Desktop Audio) > Audio (THX Spatial Audio)
    INF: VorpControl: Injector reinit due to settings changes.
    INF: VorpControl: Injector reinit due to settings changes.
    INF: VorpControl (64bit): device change detected: Audio (THX Spatial Audio) > Speakers (Virtual Desktop Audio)
    INF: VorpControl (32bit): device change detected: Audio (THX Spatial Audio) > Speakers (Virtual Desktop Audio)
    INF: VorpControl Injector: Injecting C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\HogwartsLegacy.exe, pid:15744, mode:1, method:1

    Anyone got any ideas?

    #216085

    In reply to: vorpX 23.1.0 BETA

    luka2099
    Participant

    @ luka:

    There is no need to uninstall it. Like said in the last reply it won’t get enabled unless you run the desktop viewer.

    Just in case, since you gave that (extremely bad) advice in reply to someone else a few days ago: do NOT stop/disable the vorpX service. By doing so you break the entire desktop viewer/virtual display system, including vorpX’s ability to switch the virtual display on/off. The service is a vital component since this beta. I’ll make sure you can’t accidentally mess with the service before the next beta release.

    forgive me ralf but I have not given any advice to anyone. I just explained what happens on my pc with the new beta, ie that the first time I launch vorpx after accessing the pc, the program crashes. but it remains active in the task manager the vorpx.exe process remains active. and until i close this process, vorpx doesn’t restart/run.
    my problem is that even now that i have uninstalled vorpx completely, i still have two monitors on my system. how do i permanently delete the virtual monitor created by vorpx?

    #216055
    MarcDwonn
    Participant

    Ralf got us so hooked, LOL…

    But seriously, great topic, and one i’m passionate about, so i just have to add my thoughts.

    I’m a gamer who plays for the experience, which sometimes can be “life-changing”. Did i hear someone laugh? Bear with me for a moment (and excuse all the fighting with the English language :). I remember that in the 80s i watched “Star Wars: A New Hope” for the first time – i was a child then – and i can honestly say that it *did* change my life. It influenced my choice of profession, it contributed to my visual sensitivity and my style as an artist, and even influenced my way of thinking.

    Games do similar things for me, albeit, as a grown-up, on a smaller scale. I still remember how i felt while exploring the dungeons of “Quake” in the 90s, the sense of wonder and complete detachment from real-life in “Unreal”… I dreamt multiple times, like being really there, of the assault on the Chernobyl plant in the 1st STALKER game. I still now and then think about the stories & characters of “Mass Effect” and “Dragon Age”, and i still often ponder the mankind-old questions about consciousness and self-awareness i was confronted with in SOMA. I could go on and on, but it’s getting excessive…

    This is what kind of gamer i am. I don’t care about MP games or competition, combat and looting have always been a means to an end and IMO should be well balanced with story / characters / world building to remain fun. So you’d understand why the current native VR games don’t interest me. Thanks to vorpX i can enjoy “real” games with even more immersion, sense of scale, being inside the game-world etc. Oh and it’s the biggest upgrade to all those classic game experiences.

    >>>>>i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.<<<<<

    I still play flat from time to time, when the friction of current VR tech starts to annoy me too much, but then again i have an 38″ curved ultrawide monitor with DIY ambilight (got the idea from vorpX ambient background in immersive screen!). But it’s still inferior to what vorpX offers and i always come back to strapping a brick to my face.

    >>>>>we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.<<<<<

    This is a point that i’ve always been worried about since my teen years, so i’ve made a habit to always making sure that the things i “consume” (movies, games, books etc) are well chosen and only the best of the best. I’m never gonna play a samurai game because it’s the only samurai game in existence on PC – i’m gonna wait until some studio releases an excellent GOTY level samurai game and then i’m gonna play it. :)

    Oh, and i refuse to play multiple games at the same time. I need to immerse myself fully. If a game doesn’t “catch” me after a couple of hours, i uninstall. And maybe re-try years later. But i do careful research and this doesn’t happen often.

    Gotta get back to work, but i’m looking forward to my adventure in Undvik tonight. vorpX in Reverb G2 @2560×1440 Immersive Screen – i couldn’t imagine a better way to play “The Witcher 3”, even though i sometimes wish for a higher resolution and less screen door effect… It’s never enough, right? :)

    #215938

    In reply to: vorpX 23.1.0 BETA

    DanThePman
    Participant

    So besides sending a crash log I’ve actively been trying to reproduce the crash to find out if there is a special order of events that triggers it.
    Unfortunately I could not find any particular order.
    Sometimes vorpx just decided to crash right after booting the operating system while no special software like overlays / anti virus programs or special services were running.
    However I found out that restarting the vorpService manually through the task manager is a reliable way to ensure that the next startup of vorpx is successful on my system.
    Every time vorpx closed itself after 2 consecutive starting attempts I restarted the vorpService and the next startup was garantueed to work.

    #215906
    luka2099
    Participant

    I have a priblem with last beta version. Only for first time after reboot pc when launch vorpx, i must open task manager and close vorpx service process. After that vorpx work correct . Oculus quest 2 ryzen 5600x rtx3060ti 32gb ram

    #215715

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    @ Mr. Schneeps:

    You can always disable the virtual display by exiting the desktop viewer or choosing ‘Disable Virtual Monitor’ in the vorpX tray icon’s right click menu.

    What’s new this time is that vorpX per default uses the headset activity to switch the virtual display on/off, most headsets have an IR sensor for that. Possible that the G2 doesn’t report inactivity a few seconds after taking off the headset as one might expect. By chance I have one here, so I can check that. Thanks for the hint.

    You can fairly easily go back to how things worked before: on the new ‘Virtual Monitor’ page in the config app uncheck ‘Activate when you put on your headset’. That way the virtual display should behave like before, additionally you might want to check ‘Allow manual activation’.

    PS: If you remember how that happened, it would great if you could let me know how you managed to get the black screen on boot, and whether maybe at least it was gone again on the next boot after that.

    @ drowhunter:

    That is the case. Frankly I haven’t tried an external 3D solution myself yet, but it should work just fine. What I’m not so sure about is whether a 32:9 display is of any help for e.g. double wide 16:9 SBS. If you try, I’d be happy to hear if/how that helps in any way.

    The more interesting thing in terms of playing games via the desktop viewer is probably the virtual display running at your headset refresh rate. As far as I’m aware no other desktop capture app can do that. Not really the original reason for adding the virtual display, but a nice extra benefit.

    #215683

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    I’ve already deep-dived this pretty extensively yesterday and overall it’s very impressive.

    A quick note for Pimax users (and possibly others; I no longer have any non-Pimax HMDs to try) – I’ve found that I have to change the HMD Sync methods depending on how I am using vorpX and/or between different games. For example, Cyberpunk and general gaming appears to like either Slow/Multithread on, or Fast/Multithread on. vorpX Desktop itself likes Fast/Multithread ON. However, playing a non-supported game on the virtual screen (so, no direct vorpX hook) wants the “Default” – which I believe is Fast/Multithread off – So I have to run vorpX Desktop one way, and then switch that Sync mode once I’m in-game). Anyway, don’t assume that the sync mode that works best in one case will apply universally.

    Performance in Cyberpunk in particular is definitely slightly up. Mostly I’m at 45/90 now at considerable quality with RT, but a handful of scenes still dip. Where I was getting 37ish I’m now seeing more like 41/42.

    Non-hooked games running through vorpX Desktop Theater Mode (whatever you want to call it) do NOT respect vsync. I was able to resolve this by implementing manual framerate limits (either in-game if supported or through the Nvidia control panel.) Hence I now have a reliable Witcher 3 DX12 with mods running at 45/90. Note that both the vorpX and FPS VR are reporting the Sync rate, not the actual rate at which the game is running in this case. I noticed that my GPU was being nailed at about 98% usage under all scenarios and I was getting a lot of stuttering. Turned on an in-game FPS counter and found that titles were running as many frames as they could all the time (no vsync) and stuttering whenever they exceeded the HMD refresh. Not a huge deal as manual limits are easy to impose, but something users might need to know. Despite those few minor issues, the experience is MUCH better than it used to be as the refresh is not tied to my physical monitor – so I no longer have to hit 60 or limit to 30 in order to get non-stuttering play. So that part seems to be working exactly as Ralf intended.

    So overall a VERY positive experience with this new beta.

    Can’t wait to see those gestures added to more games. I’ve never really found a title that worked well enough for me to adapt to it using my Index controllers instead of my gamepad (even really well supported titles like FO3). I would love to be able to lift my arm for the pip-boy, etc. etc.

    #215680

    In reply to: vorpX 23.1.0 BETA

    DanThePman
    Participant

    Glad you got duplication working that way. Obviously completely defies the main purpose of the virtual display, which was getting rid of having to tinker with custom resolutions. But of course a valid option for everyone who doesn’t consider that too annoying.

    The virtual monitor comes with many advantages not only comfort because it is not dependent on profile updates, it does not have to deal with injection issues and works well with dlss 3 which helps nicely to remove the cpu bottleneck. Thats the main reason why I use it.
    In order get stable 90 fps in vorpx vr I generally need to achieve 140+ fps natively without dlss 3 and that is often not possible in modern games because of the cpu bottleneck due to bad core usage and other optimization flaws.

    #215673

    In reply to: vorpX 23.1.0 BETA

    Heon_X
    Participant

    @Ralf I did some extensive testing of the new Beta, especially regarding the Virtual Monitor. Here are my findings in brief:
    – vorpX admin mode is broken, it crashes unless you uncheck “start as admin”.
    – Only DX12 games hook: Tiny Tina’s Wonderlands (DX11) doesn’t start, in DX12 it works, Rocket League (DX11) doesn’t start, Forza Horizon 4 (DX12) works.
    – Virtual Monitor works well, including the automatic activation. When going back to my real dual-monitor setup my secondary monitor becomes the primary, and I have to manually reactivate the primary, but it’s a minor annoyance.
    – Games now effectively work with resolutions above your physical monitor’s resolution, thanks to Virtual Monitor. Some are more stubborn than others but it’s manageable.
    – Head tracking is extremely jerky, as if it was low FPS, but FPS in game are 90+. I had already noticed this before the beta in DX12 games but not in DX11 so I’m not sure it has something to do with the beta or with DX12 games in general. Basically the jerkyness scales with GPU utilization, which has to be around 20% in order to not notice it; when you reach 100% (like in most gaming scenarios) the game looks like a slideshow (in the headset, on monitor it’s fine).

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