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  • #123324
    mrrcsound
    Participant

    I bought the computer just a month ago or so. It was kickbutt for the price. It has the AMD A-10 7800 Quad Core 3.8Ghz (turbo setting) in it, and 12GB of RAM. I threw in a SSD and a Radeon RX 470 4GB. At the time I was not thinking about VR, I wanted it for flight sim. Then my cousin showed me the PS4 VR, and I about crapped my pants. Had to get the Rift. LOL

    The benchmark scores (3DMark) are about 3100. The minimum score (3DMark) for the Rift is 3300, so I come in just a hair shy. Thought I could pull it off, but looks like maybe not.

    Now the question is do I go with an i5 or i7, or wait for DX12 and Vulcan to be utilized, which may give the advantage back to AMD again.

    Darn hobby making me spend more money… LOL

    I will try those two settings you suggested. Thank you!

    #123307
    Luukzorika
    Participant

    The solutions above and in the dedicated GTA thread are the solutions for GTA V Full VR since 1.5 years. As much as I’d like to offer another special one just for you, these four options are the ones that are available.

    The mod I linked may not be the one you are talking about. The one linked in the post above to my knowledge requires vorpX.

    Mind that the game uses Z-Buffer 3D. Compared to Geometry 3D that means “less 3D” for foreground objects (not so in the distance though), on the other hand it’s twice as fast. If you don’t see any 3D-effect at all, try ALT-TAB out of the game and back. With a (very) old GTA V version there was an issue where sometimes the Z-Buffer could not be found before doing that. That doesn’t happen since over a year, but maybe for whatever reason it still does with your individual setup.

    Below is a screenshot with the settings for Flawless Widescreen, which I just confirmed to be working with the latest GTA V version, just in case.

    Flawless Widescreen vorpX GTA V

    This is for Vive, GTA V resolution 1600×1200. All vorpX settings at their default values. FOV for Rift would a bit lower. The important ones are first person and vehicle FOV. The other ones can be set to your liking.

    If FW doesn’t work for you, check whether you maybe have some security software installed that may prevent it from applying the FOV fix. Also make sure that your GTA is updated to the latest version (and that you are not using an “unofficial” version of the game). Memory fixes like the one Flawless Widescreen applies may be version dependent.

    Ralf,

    Thanks for the fully detailed explanation, really appreciate it.

    I’ve tried tabbing out of the game but it didn’t close the game. Is there any other keyboard combinations to do this, so i can try if it works?

    I’ve downloaded the MOD which u said I needed to download. GTA finally opens up as in full VR. Unfortunately everything looks extremely zoomed in.

    Other than that, is there maybe a chance you misunderstood me? – When I try to load up GTA 5 by using fov mod it’s not that I have the image wrapped around my head, not all. It’s the same as the image on cinema mode, but bigger. There’s also void around it so it looks like a larger version of the cinema mode.

    So I think the 3D mode is not activated somehow, as I clearly have no 3D image

    In awaiting of ur reaction,

    R3volve
    Participant

    Are you guys smoking crack?
    there was no 3D at all.
    The “Z Buffer” created no noticeable 3D illusion either.

    You are seeing something that isn’t there.
    Try playing another game that has actually 3D Geometry support before you try to convince other people how awesome your garbage is.

    #123234
    Luukzorika
    Participant

    As said yesterday and mentioned in the e-mail you received, you need to use an external program to adjust the FOV in GTA V like described in this GTA V thread. There isn’t any other answer to your question than the one you already got twice, sorry.

    To enhance the FOV in GTA V you either need the FOV mod or Flawless Widescreen that are both linked in the thread.

    If you can’t or don’t want to use an external program, the only way to deal with FOV in GTA V is using the vorpX Image Zoom as a non-perfect workaround to compensate for the missing FOV like described in the “1-2-3 Game Setup” in the vorpX help.

    Please do not open multiple topics with the same issue, all that does is making the forum unreadable. Thanks. Your other posts with the same question will be removed.

    And as I mentioned yesterday is that I already have used the FOV mod multiple times which didn’t make any changes. The image still shows up as a zoomed 2D image.

    I’m making multiple topics because I am not getting any single reply back on my other topics which basically means that I’ve spend 30 euro’s for completely nothing.

    I expect some other service or help, for example teamview, as I tried everything and nothing worked so far. Otherwise I’d like to get a full refund for this since Vorpx is completely worthless for me this moment.

    In awaiting of your reply ..

    #123227
    rich0550
    Participant

    Thanks going through this list

    1 Confirm game
    Game GTA V yes supported

    2 Chose headset
    HTC Vive selected
    head track check
    roll check
    start message check
    expert setting check
    vorpx as admin check

    3 download game profile
    already there i don’t need to correct?

    4 Optimize manual tweaks
    FOV 120 is this right?
    resolution 1280×1024 is this correct?

    Should I but using any VR mod? or is the Vanilla Game with Vorpx the best display I can get. I understand roomscale and hands are nice but right not just want the best performance, best resolution and minimal issues with warping and motion sickness.

    my FOV mod
    Walking = 89
    Car = 95
    Aiming = 89
    Crouching = 98
    ADS = 98

    [ThirdPerson]
    ; Some people have reported issues with changing the third-person FoV,
    ; so it is disabled by default.
    ;General = 89

    As far as in Vorpx settings I have
    z-depth thing on
    85 for distance set
    nothing special really mostly the stock settings.

    in game settings I have everything set to normal or off, MXAA off
    shadows Nividia
    1280×1024
    fov maximum.

    #123217
    lipplog
    Participant

    If you’re not using the grandtheftVR mod, which one are you using? The only other one I know of does not use vorpx, which would explain why you’re having problems. If vorpx is running when you run the mod, it will mess it all up. Also, since the mod doesn’t use vorpx, it should run twice as fast. However, because the mod doesn’t use vorpx, it won’t be in 3D and will look and feel very 2D and flat. Like a 360 video.

    As for your GPU, they say the 970 is a lower, if not lowest end card for regular VR. Which means it’s really low end for playing non-native VR games in 3D.

    As for the grandtheftVR mod, it stopped working for me after the last rockstar update via steam. I’ve been out of town for a month and was hoping it would be updated by now. I’m bummed out to hear it hasn’t been. You can email the developer from the download page. He eventually replies when I do.

    #123198
    Ralf
    Keymaster

    As said yesterday and mentioned in the e-mail you received, you need to use an external program to adjust the FOV in GTA V like described in this GTA V thread. There isn’t any other answer to your question than the one you already got twice, sorry.

    To enhance the FOV in GTA V you either need the FOV mod or Flawless Widescreen that are both linked in the thread.

    If you can’t or don’t want to use an external program, the only way to deal with FOV in GTA V is using the vorpX Image Zoom as a non-perfect workaround to compensate for the missing FOV like described in the “1-2-3 Game Setup” in the vorpX help.

    Please do not open multiple topics with the same issue, all that does is making the forum unreadable. Thanks. Your other posts with the same question will be removed.

    #123102

    In reply to: Asynchronous spacewarp

    alegse
    Participant

    Upon some play testing I really find no benefit with ASW.
    I have read a lot of people saying it is a major game changer, but I found it actually makes the experience worse.

    I have only tried in Skyrim.
    In interiors I usually get 80-90 FPS and I really see no difference with ASW and actually feels a little worse (more jittery) for some reason.
    In exteriors I typically get from 35 – 75 FPS because of the great variation.
    With ASW off I usually sit around 50 fps with game at solid 90fps and feels okay
    With ASW on I usually sit at 42-45 fps with the game at 45fps (or60fps game 90fps)
    In general it all feels more comfortable with ASW off (CRTL 1 on numpad)

    With Skyrim the most significant problem seems to be micro-stutter that makes the occasional frame skip and miss head rotation that feels uncomfortable. I find this still equally bad in Z-3D with FPS 89-90 fps so there is probably no real way to improve it. I just try not to rotate my head too much. Translation always feels smooth.

    Side note: I noticed that the bifocal image gets really blurry and de-focused with head roll in CV1. I remember this was not the case in DK2. Could be due to the Fresnel lenses, but I noticed it is not the case in CV1 native apps. Anyone else notice this artifact?

    #123068
    Ralf
    Keymaster

    For better image quality, please adjust the resolution that you run games with. Official suggestions are: 1280×1024, 1600×1200 or 1920×1440 based on game performance.

    1920×1400 would result in image quality like native apps. BUT: for a fluid VR experience, you need to make sure that games run at 45fps. That should your primary concern when adjusting resolution and detail settings.

    Not sure about your performance problem. In Geometry 3D mode you may see a performance drop of up to 66% compared to playing the same game on your monitor since everything has to be rendered twice and some additional overhead. You can enhance performance by lowering a game’s resolution and/or detail settings or switching to Z-Buffer 3D if a game supports both 3D modes. Z3D doesn’t look as good, but is a lot faster.

    #123040

    In reply to: Skyrim Special Edition

    criscap
    Participant

    Hi
    I am very enthusiastic with the idea of running AAA titles in VR thanks to Vorpx, so I am investing time in tweaking the system and trying to troubleshoot the issues that arise. I need some help with 3D Geometry mode. Where do you activate it exactly? I cannot find it in the in game menu. Could you please give very specific instructions step by step how to arrive to the screen where I can actually chose the 3D Geometry mode?
    What I have seen so far is no 3D really. Just a big plain screen wrapped around my head. Hopefully this is due to the fact that I might not have the 3D Geometry mode activated.
    Other strange thing is that FPS is extremely low. I have an i7 6900k, 2 Geforce GTX 1080 working on SLI, 64GB RAM, X99 Rampage V 10 edition. This rig flies. And in spite of all this raw computer power, I am barely getting 40 FPS at top specs (when I am getting a more than twice this number in my monitor). I also see when I press ALT + F that in addition to the FPS, I see another figure (much higher) that is the ‘Direct Mode’. What is the meaning of that?
    And probably, the 40FPS that I am getting is in Z buffer mode (as I have not found the way to activate 3D Geometry). So, things might get even slower with 3D Geometry…
    I would expect some drop of FPS versus my flat monitor due to the fact that I am sending one screen to each eye in VR instead of one single monitor. But I would not expect a drop of more than 50% in FPS… Is this normal/expected?
    Thanks

    #123020

    In reply to: Asynchronous spacewarp

    reanor
    Participant

    I have oculus 1.10 and used the new hotfix.
    I must say I notice no difference or performance improvement with ASW. Everything seems exactly the same for me as before. Does anyone else notice any kind of improvement?
    Do you have to enable or activate ASW or is it automatically active?
    I am running Windows 7 and the oculus home page lists Windows 8 or newer as a requirement. Is it possible that ASW is not working in Windws7 or maybe the benefit is just very subtle and not easily noticeable?

    I think you need Windows 8/ Windows 10 for ASW to work properly. Also, considering that development platform for VorpX is windows 10, I recommend to upgrade your Windows, or much better – Install a fresh Windows 10.

    I play Skyrim and before ASW, playing in Geometry mode (full 3D) was almost impossible (GTX 1080). Now, I can actually play Skyrim SE in Geometry mode, thanks to ASW and lowering down a few settings here and there. It’s not perfect, but I don’t mind and my brain doesn’t seem to object, I don’t get nauseous at all.

    Ralf
    Keymaster

    “Losing” a few pixels on both sides with 4:3 resolutions is actually a good thing since these pixels are a reserve for vorpX’s custom asnyc timewarp. Without them black bars would slide in when you rotate your head fast and timewarping becomes apparent.

    You can however use any resolution you want. If you don’t care about about a reserve for timewarp on the sides, you can also use the actual per eye resolution (1080×1200 for Rift CV1 and Vive) for example or anything with the same aspect ratio. Only thing you absolutely shouldn’t try are square resolutions, that will confuse vorpX in multiple ways.

    For the sake of simplicity I would recommend to stick to 5:4/4:3 resolutions though. 1280×1024, 1600×1200, 1920×1440 depending on performance. Easier to handle than custom aspect ratios, you have the above mentioned timewarp reserve on both sides, and you avoid potential issues with games that don’t like non-standard aspect ratios.

    Considering that, quality wise 1920×1440 is a pretty good choice, but depending on the game and your PC it may still not at all be the best resolution since without a decent frame rate the best image quality means nothing in VR. Finding the right balance between quality and performance is far more important in VR than for monitor gaming.

    TLDR: unfortunately it’s impossible to give a one size fits all recommendation since the best resolution heavily depends on your PC, the game, the detail settings you use in that game, your personal tolerance for low frame rates and the timewarp thing mentioned above. All things considered 1280×1024, 1600×1200 or 1920×1440 depending on performance is a good rule of thumb.

    #122717

    In reply to: Set up Skyrim

    Ralf
    Keymaster

    Yes, vorpX works with the original Skyrim. I would even suggest that since it works a bit better.

    if a game has both 3D modes, you can switch between them on the main page of the vorpX ingame menu. The original Skyrim already defaults to G3D.

    Be aware that both 3D modes have pros and cons. While G3D looks more natural and allows positional tracking, Z3D usually is a lot faster. So in demanding games it can be the better choice if you care about a decent frame rate (>45fps), which is quite important unless you have (very) sturdy “vr legs”.

    georgio
    Participant

    Hi szeliga90
    Thanks for your answer.
    Totally agree with you in all points.
    I have already tried flyinside and it is fine, but only for prepar3d. Plus the latest prepar3d supports the Oculus. With the help of the oculus debug tool I get some pretty decent fps and image quality. Plus you can have a second window with just a 2D panel for anything extra. With voiceattack it is fantastic.
    So I thought that if I could turn the stereoscopic imaging off, I would save quite a few fps.

    Same goes for the DCS titles.
    They have excellent support for Oculus and the flying and fighting is immersive. Also very good integration of mouse within the VR for cockpit interaction. Add voiceattack (PROPERLY TRAINED ;) and I was OK. So, no stereo imaging would be even better.

    I am sure that this is a fine software — but not for my needs– unless I am missing something, or something gets improved.
    The fact that the games are not supported was OK for me, as I did not want stereoscopic imaging. But it will not even hook properly.
    Anyway, I only lost 37 euro; small loss compared to more important things like for example, smilling ! :)
    Cheers
    George

    #122416
    Ralf
    Keymaster

    1. Please check whether you have “Oculus Rift DK2” selected in the vorpX config app.

    2. Make sure that you use the right vorpX version for the runtime you have installed. If you use the latest Oculus Home software, you need the latest vorpX version, otherwise you will see exactly the error you see. Please reinstall vorpX using the web installer that you got when you purchased vorpX, just to be sure.

    3. If the integrated graphics of your CPU is active make sure to disable it either in the Windows device manager or better your motherboard’s BIOS (if you are compfortable doing that) to avoid potential issues that can occur if games use another graphics card than the headset.

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