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  • yabsch
    Participant

    I use my rokid air for gaming in SBS. Using the Generic 3D Display. Is there a way to disable this message. instead of pressing Ctrl+Alt+Shift everytime?

    Iam using the nvidia shield to stream content from my pc to the shield. And using it in bed with SBS support is amazing like in Shadow of the Tomb Raider for instance. Hopefully there will be a solution to this. Mayebe you can integreat the Rokid Air SBS mode in Vorpx. Officially SBS Mode works only on Android devices.

    Other than that iam happy with the solution i have now.

    #214716

    In reply to: Division 2 fix?

    digglebox
    Participant

    I was able to hook the game with the division 1 profile ..before starting the game i open task manager and end process for Lighting Services ( anti-cheat) and then start the game..game works well in immersive mode or full vr ( but in 3rd person of course) when i open the VorpX menu there is no option available for 3d settings
    ( NO: Geometry,Z-adaptive , Z-normal) But the game is officially hooked with vorpX.


    @romeyromel
    : Thank you. Did you have to make any changes to the config? Also which profile did you use? There are 3 in the cloud list by dellrifter22, Jerzy Sa and sowiner.

    #214715

    In reply to: the division 2

    digglebox
    Participant

    romeyromel says: I was able to hook the game with the division 1 profile ..before starting the game i open task manager and end process for Lighting Services ( anti-cheat) and then start the game..game works well in immersive mode or full vr ( but in 3rd person of course) when i open the VorpX menu there is no option available for 3d settings
    ( NO: Geometry,Z-adaptive , Z-normal) But the game is officially hooked with vorpX.

    @Mateo39: Thank you. Did you have to change any configuration values?

    #214709

    In reply to: Final Fantasy XIV

    drpaulsw
    Participant

    So, after a bunch of fiddling around, I was able to get the game to launch in VorpX. However, the 3D is off, meaning my left eye is jacked up, my right eye sees the game correctly (2D). I went through all the Virtual Desktop Full/Half SBS, no dice. When the game launches and on character selection, 3D is great. But once in game, goes to garbage. Any ideas?

    #214548
    v301
    Participant

    Works, excellent Thank You Ralf for VorpX.
    VorpX can handle the curved image vertically and horizontally in proportion, which is awesome! “Virtual Decktop” can’t vertically warp what looks like an upturned hourglass, poorly :(. I have 2 VorpX licenses and I’m not afraid to use them :)

    Nvidia adding native custom resolution e.g. 60Hz symmetrically to glasses, ups FPS by half from 24 FPS to 48 FPS in SOTR-benchmark, same “stream Twitch on VR” if browser display native “CSS fixed” stream resolution, no window scaling , raises FPS by half.

    PS: LCD or OLED monitor must support custom resolution, otherwise please don’t buy this monitor :)

    https://i.imgur.com/S0N03Pa.jpg%5D

    #214437

    In reply to: Advice

    Sephael
    Participant

    Hi i’m a owner of HP G2, and i think it is a good headset to beging with VR IF your main concern is quality display for medium price over everything else.
    His display is 2160×2160 for each eye, so if you want to take full advantage of his resolution in game, you need a biffy computer.
    His field of view is in the average-low compared to other headsets today, and his sweet spot his pretty narrow.
    His refresh rate in only 90hz but with 2160×2160*2 it was not shocking (2 years ago).

    The G2 use Fresnel lens and there is no eye tracking, meaning that when you wear the headset, you look at the world by moving your head, not your eyes. If you move your eyes inside the headset, everything outside of the sweetspot will be blury.

    About 2 years ago when the G2 was new to the market, i would have recommanded it for any people looking for a great display.
    But today i would not recommande the G2 brand new; there is new headsets on the way that are better at everything, but if you can get a second hand in good condition at cheap price, it is not a bad choice to begin with.

    If you have a high end computer (4090 owner), i would recommand waiting few weeks for the Pimax Crystal instead.
    Since i upgraded my GPU, the “narrow” field of view and 90hz refresh rate of the G2 is the main reason why i will change for a better headset.
    Long story short, i would not recommand the G2 at all if your hardware and GPU are above 3090TI.

    #214238
    Steku
    Participant

    I followed this manual to enable vVorpX for Witcher 3: https://www.youtube.com/watch?v=svAFX7KMw4w&list=WL&index=153.
    I managed go into VR with my Reverb G2 (OpenXR) in the game. However the in game VR resolution is very low, no matter what resolution I set for pancake (2d) mode in game.
    In vorpX menu in VR, “Direct VR Settings” “Preffered Resolution Quality” I can only set “OK-ish”, “Nice”, “Nicer” – no matter which one I set the resolution in VR is still the same. I can’t enable “Great” or higher, because I receive the message: “Seems unsupported for this game on your PC. Check the “add Custom Resultions” section in the help”.
    I’m using Ultrawide 3840×1600 dispaly with RTX3070 and in my nVidia control panel I have several resoultions available: 3840×1600, 2880×1440, 2560×1600 and many more. I have the “enable resolutions not supported by the display” checked in nVidia Control Panel. My dispaaly is in 3840×1600 resolution. Not matter what resolution I set in game, full screen or windowed mode, the resolution in VR is still very low, so low I can’t read the fonts in the game HUD.
    I would appreciate any advice – why vorpX is telling me: “Seems unsupported for this game on your PC” any why the chnages between “OK-ish”, “Nice”, “Nicer” have no effect on the resolution in VR.

    #214228
    WH1TEN01SE
    Participant

    No, now SteamVR mode also crashes like OpenXR, without an error message. I’m very confused, I feel like my specs should be able to handle the mod launching.

    In-game quality preset is medium and vorpX resolution is set to nice. I even turned 3D reconstruction off and still got crashes.

    I’m baffled I got to to run with mods and now it won’t without them

    #214202
    MarkC
    Participant

    Has this issue been reintroduced since it was fixed in June?

    I’m a brand new user to VR/VorpX so still learning the roaps. using a primax 8kx and trying to get things running with ESO first (since I already had that game installed).

    I’m running into this issue (i.e. first two logo screens show then black screen). I’ve tried various profiles and configs to no avail.

    I have a few times managed to get into the game by typing in my password (blindly since the screen is black but I only got that to work twice out of like 30 attemps now).

    is this rebroken for others too?

    #214094

    In reply to: MICROSOFT Games?

    ToxicMike
    Participant

    You may start the game, then press STRG+ALT+DEL in order to open task manager. Then go through each running Process. Each one should have its own command line indicating the path of the according application.

    Thanks but that ain´t the problem.

    I am aware of the running process/process-line it is (“Crackdown 3: Campaign”), it just doesn´t allow me to acces certain commands and one of those is the one which would be leading me to its path.

    When i was installing the game, the system told me i am not allowed for this game to select a destination path of my choice so then the game started installation and picked a destination whatever it felt was right…and didn´t even told me where LOL.

    #213983
    lordxanthrax
    Participant

    Hey everyone, having a bit of an annoyance.
    The game plays fine in all modes, no flatline errors.
    However, I’m getting real crisp fps, but then suddenly (right now I have it reproducible in my save where in the tutorial where Jackie drops you off at home, he goes “Sweet dreams!” and it will ALWAYS crash out to desktop) it crashes out to desktop. In oculus mode it does the black screen hourglass and takes me back to home, in steamvr mode it sends me back to steamvr home.

    I have crash logs from both vorpx and a gpu-crash that is ultimately what I think is the cause. It’s a 6700XT.

    gpu-crash:
    Breadcrumbs: Command list ‘[ 17708: 51] [000001E003E120E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17710: 51] [000001E00C0A29E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17711: 30] [000001E003CB7740 Default] <<-merge [000001E003436A10 Default] GBuffer_Discard’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17711: 54] [000001E01621A6D0 Default] <<-merge [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 55] [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 56] [000001E01FC2FDC0 Default] Transparents’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 57] [000001E0217A9790 Default] Transparents_WeaponAndScreen’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 58] [000001E00BF15870 Default] TXAA_Blurs’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 59] [000001E0107A5600 Default] Forward_NoTXAA’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 60] [000001E0218DF420 Default] PostFX’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 61] [000001E0066973F0 Default] RenderFinal2D’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 62] [000001E01B2F0A50 Default] EndRender’: Not started [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 1] [000001E003CB6B10 Default] <<-merge [000001E000183A20 Default] FrameTick’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 2] [000001E000183A20 Default] FrameTick’: Not started [3]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 3] [000001E0187CDC90 Default] UpdateGlyphCacheTexture’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 4] [000001E0131E7200 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 5] [000001E011625FE0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 6] [000001E008B92EB0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 7] [000001E0129E61D0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 8] [000001E0019B9250 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 9] [000001E01FBDB0E0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 10] [000001E0270B9670 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 11] [000001E00CA95960 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 12] [000001E0167BB4F0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 13] [000001E00EBE0A00 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 14] [000001E013286280 Default] <<-merge [000001E01B5E4B80 Default] StorageData’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 15] [000001E01B5E4B80 Default] StorageData’: Not started [3]
    Breadcrumbs: Command list ‘[ 17712: 16] [000001DFFF52E610 Default] StartRender’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 17] [000001E01530D5B0 Default] WindUpdateAndRainMap’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 18] [000001E019982A00 Default] RenderPrep’: Not started [3]
    Breadcrumbs: Command list ‘[ 17712: 19] [000001E004D8C650 Default] PrepareGloballyAccessibleSystems’: Not started [6]
    Dumping Breadcrumbs Complete

    Dumping DRED
    DRED: Checking DRED 1.2 output
    DRED: Auto-Breadcrumbs Output1:
    DRED: Page Fault Allocation Output:
    DRED: PageFaultVA: 0000000000000000
    DRED: Existing Allocations:
    DRED: Freed Allocations:
    DRED: Finished DRED output
    Dumping Breadcrumbs Complete

    vorpx crash:
    WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
    INF: ProgState: First Time Init 1
    INF: VorpAPI: Initializing
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: OpenVRInputHandler: Initializing controller 3 using VRInput
    INF: OpenVRInputHandler: Initializing controller 4 using VRInput
    INF: OpenVRDirectModeManager: base init
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: DirectModeManager: headset render target size final: 2336×2786
    INF: UIRendererDX11: Initialized
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: Engine3D: Scene Initialized: 102
    INF: RendererDX11: Initialized (2336×2786). Multisampling off.
    INF: VRControllerManager: Init
    INF: OpenVRInputHandler: Initializing controller 3 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 0
    INF: OpenVRInputHandler: Initializing controller 4 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 1
    INF: OpenVR ControllerManager: Initialized
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: Engine3D: Scene Initialized: 13
    INF: BufferGrabber: Switching Sync Mode: 2 > 3
    INF: SettingsUI: Init
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    ERR: App: TopCrashHandler: unhandled exception BREAKPOINT at 0x0
    ERR: App: TopCrashHandler: module: Cyberpunk2077.exe, offset: 0x2CFB453
    ERR: App: TopCrashHandler: unhandled exception end
    INF: Main: Detaching from cyberpunk2077.exe
    INF: Main: Fast Exit
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: Main: Fast Exit Success

    #213876
    Maricksville
    Participant

    Hey there,

    Ive recently installed the Cyberpunk VR Mod however have had numerous issues that Im trying to resolve, mainly being excessive jittery resolution and the Oculus screens dsyncing.

    The process Ive gne through to play the game is as follows:

    – installed the VRMod via the setup file
    – selected Oculus as the device
    – Connect to PC via Oculus Airlink
    – Run Steam VR from Oculus Airlink control panel
    – Run Cyberpunk from Steam on PC
    – VRMod config screen loads and is insanely jittery. If i progress to the game the lenses dsync – one lens displays a static image, the other lens displays the game

    – tried to use Oculus Link as opposed to Airlink, no difference

    – Tried using VR Desktop from Oculus headset, started SteamVR from VR Desktop
    – launched game, advised no Oculus headset connected
    – In the PC Oculus app selected Oculus as the default OpenXR runtime

    Have tried changing settings such as DirectVR to Z-Normal and Z-Adapative, set resolitions to Low and always have the same issue. The display is jittery like crazy or the lenses wont sync.

    System Specs are:

    AMD Ryzen 5 5600G
    16384MB RAM
    DirectX 12
    NVIDIA GeForce RTX 3060 12GB
    Monitor running at 1920 x 1080

    Any help in setup and the best process to launch the game would be great

    #213586
    ANENEMY
    Participant

    Thank you for additional troubleshooting @Ralf. Still testing, no progress on those specific games. I think you are on to something regarding DX versions, I just don’t know what could be causing it!? I have made the following adjustments, issue persists. Full reboots were done between each step.

    1. I did have a 2nd monitor connected but it was off and not detected by computer. I disconnected it physically anyway, no change to issue.

    2. I had 3 desktop programs installed (DisplayFusion, Stardock Start10, and Stardock Fences), I uninstalled all 3 programs, though, I have no idea if these programs actually interacted with DirectX or Vorpx in any manner. No change to issue.

    3. Launched Task Manager as admin. Though I don’t know every process running, I could not identify any suspicious apps running in background, outside of necessary. (i.e. The Game ‘Dead Space’ has Game’s .exe, EA App, Vorpx. I believe nothing else of note other than Radeon Software, which has all overlays and recording options disabled.) No change to issue.

    Next I will try to reinstall the DX runtimes and tweak some profiles in HMD that aren’t working on 3dTv. I will continue to test (I usually only have a couple hours at a time, sporadically through the week). There probably *is* a conflict I’ve not yet discovered… or it’s a driver issue or something?

    I likely will end up just taking it as is, if I can’t find a solution in near term. I did buy Vorpx for my Rift-s rig after all! It just would have been nice to have all my games with both options (HMD+3DTV) for nights when I don’t have the extra time to get the HMD out.

    #213518
    ANENEMY
    Participant

    I am having an issue getting Vorpx to display 3D signal on my Panasonic 3D TV.

    I read some posts on this forum of people using Vorpx to play games on their 3dtv’s. Those posts are now years old, and I’m likely in minority of people still using one. But, I’ve got a 1080p 3d with great image quality so I wanted to see if I could get it up and running with Vorpx.

    I selected Generic 3dtv in Devices, and tried both “use windows default” or selecting my tv directly, but when hooking into 3 different games (Left4Dead2, Black Mesa, Portal 2) all I get is a black screen with a diagonal shader across the entire screen. I CAN see the Vorpx version number watermark in lower left of screen and I can hear the game running, but the image isn’t showing up properly on screen.

    The few videos available referencing use of Vorpx with a 3DTV already show the game hooked in and running in SBS (side-by-side image) 3D format… I’m not getting even that far.

    Also of note, the Del key to show Vorpx menu does not appear with the screen blacked out like that.

    Can anyone advise on why I maybe running into this issue?

    #213486
    mr_spongeworthy
    Participant

    Hey Ralf; I’m currently trying to prep a clean install of Cyberpunk for a *full* play-through (which I’ve never actually done yet – I decided to patiently wait out all the updates and bug fixes etc. Looks like, with v1.6 we are in a ‘reasonably final’ state – let’s hope!)

    I’ve played with your stand-alone version of your mod for CP2077, but generally went back to playing it the usual way, as that lets me switch easily between my HMD and my 3D Display, as desired, with almost zero settings fiddling.

    I generally run in full eye-candy mode, forgoing full VR for a high-detail experience with RT. In the past (I don’t think I’ve even touched Cyberpunk for 6 months now) I never have *any* problems with RT being turned on, but in my early testing, hooking vorpX to CP2077 the usual way (not the stand-alone mod,) I’m seeing all kinds of image-warping and other issues, which go away once I turn RT off. This is a new behavior I never noticed in the past, and may have something to do with CP adding new RT effect it did not previously have?

    Is there any way to fix this? Start the game and just move through as quickly as possible until you are given the quest to steal the car right at the beginning. Once you get to the underground garage where the car is located look around. You’ll need to move all around the scene and look around as well; you’ll probably see what I’m talking about.

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