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  • e0s888
    Participant

    Hi,

    I recently bought oculus rift and I am very happy with immersion it provides.
    Unfortunatley you can not play many real games with it and I thought that it is time to check some old must play games. Then I heard about this program. After reading many posts I have just one question because there are many opinions for and against (and its look like those against are from people that can not set up games properly, correct me if I am wrong). Does direct vr games stated in last patch,, Fallout 4, Skyrim, Half-Life 2, Left 4 Dead 2, Portal 2, Fallout 3, Fallout New Vegas, Black Mesa Source” looks like a native vr games like for example assetto corsa or Elite? Or the view is closer to zbuffer method which someone said is similar to 3d tv view?
    I don’t mind spending some time on configurations and things like changing to 2d view to check map etc.

    #124880
    TenaciousJ
    Participant

    Hey guys,

    I had the same problem as you initially. Here are the steps to get Alien Isolation running with Rift CV1 (at least those that worked for me), but this process should work for any game that’s supported.

    First thing you need to be sure of is that you load Vorpx FIRST. If you load the game first it WILL NOT load into your Rift.

    Once Vorpx is loaded, go to local profile and select Alien: Isolation (or whatever your game is) and click apply and close.

    If you’re running the steam version, as I am, you’ll then start the game from the desktop icon. I initially tried starting the game from steam, and that didn’t seem to work, but the desktop icon fired it right up. At any rate, the executable must be named AI.exe which is the default exe for the game. ANY other name will fail to load properly because that’s what the profile looks for.

    Once it’s loaded, there are quite a few configuration changes that are needed to get the Rift to look mostly correct, which took me a while to figure out (and it’s still not perfect but definitely playable).

    Note: I have not been able to get the gameplay using the controller to work properly. Anytime you click a button it seems to take over your view and headtracking stops working. If anyone fixes that I’d love to know how to do it.

    So here are the settings I use. I have seen others that have crazy stereo depth settings, maybe for Vive, but those do NOT look right in the Rift at least for me.

    Main Settings:
    3d reconstruction: geometry
    separation (3d-strength): .06
    3d FOV enhancement: 0.00
    Camera height modifier: 0.00

    the reason the separation has to be so low is that with a high separation level, the other characters in the game and some items blur significantly because essentially you’re looking at two of them. I do not find that this affects the immersion at all. Adjust to preference obviously.

    There are other profile settings listed that use high 3d FOV enhancement, which to me warped the walls significantly so that it was very nauseating and caused my perspective to be all screwed up. Again, I find that to give an unrealistic perspective so I lowered it to 0. Your milage may vary.

    Image Settings:

    Crystal Imaging: Normal
    Aspect Ratio Correction: Letterbox 1
    Image Zoom: 0.96

    Head Tracking Settings:

    HT Sensitivity: 1.65
    HT Roll On
    HT Pos. Tracking: Off
    HT Pos. Tracking Strength: 1.25
    HT Invert X and Y axis both OFF
    HT Crouch Jump – off, set to preference.

    I guess you can leave Touch and Gamepad settings alone mostly, but here is what I have though I use keyboard so it doesn’t affect my gameplay.

    Disable mouse acceleration: off
    Override XBOX Gamepad: Partial
    Overright Left/Right thumbstick: both ON
    Override buttons/trigger: off
    Left stick x/y sensitivity: 0.20
    left stick deadzone: 0.15
    right stick x/y 0.30
    right stick deadzone 0.00

    Like I mentioned earlier, if anyone has gotten the gamepad and headtracking to work simultaneously on a Rift I’d love to see how you have yours setup so that I can try it. Gamepad would be much more enjoyable to use than keyboard and mouse is while in VR.

    #124864
    Ralf
    Keymaster

    Never heard of Strike Fighters 2 before TBH, but I will look into it. Falcon 4: there is a hidden profile because some experiments were made with the game in the past, and it just doesn’t work right, so a hidden profile is used to disable it completely. I will revisit the matter at some point out of personal curiosity, but for now there actually is no way to make it work unfortunately.

    #124841
    Marco
    Participant

    Someone here mentioned rocket league. I follow some guys instructions on reddit a while ago and it’s been great so far. I just took a look again though and notice it seems to be running at 45 fps no matter the resolution I set it too. Tried to disable ASW didn’t help. Runs better if I set SteamVR mode in vorpx, so weird.

    I think it might have to do with the fact that I cannot disable the “mirror to window” anymore. It seems to make the title choppy.

    I’ve noticed the same thing with few games (VIVE). Bioshock: Infinite, everything works great but i am not sure if i can get 90 FPS anymore, and my guess is that often i am playing with 45 no matter what i set in the options. I can’t really tell because it’s nice and smooth anyway but i remember the difference was obvious when doing a comparison. I also notice a drop in performances with Dishonored, which i also thoght was related to the forced mirrored image.

    #124836
    VorpViver
    Participant

    Great news – Take On Mars runs in VR just fine with vorpX!

    This is the first short guide, after getting it running properly for the first time. Maybe there will be better ways in the future. Its fun, and its really playable.

    * First, you need vorpX installed and basic knowledge about it (vorpx.com). More important you need time and patience to get vorpx/TKOM running – its not plug-and-play.
    * Then create a new game profile based on ArmA 2 and set the tic box for “Keep games specific options” (>Local Profiles> button “create a new profile based on this one”… > ok)
    * Now you have to assign the TKOM.exe to this new profile (open/activate the new profile > Add-button> navigate to Steam…>Take on Mars>TKOM.exe. Finally apply this profile to vorpX >apply button).
    * Start the game and access the vorpX-ingame menu. The vorpx-menu is normally bound to the delete key.
    * Once the menu is open change the 3D mode: >Main setting> 3D-constructions > choose “Z-Adaptive”. That will change the weird split view in your VR-device to a proper playable perspective.
    * Change the graphic options depending on your GPU (see my settings below). Choose FOV 90 degrees. Because you are inside a space suite, a much wider angle would move you too deeply inside the helmet – does not look good.
    * Start a mission. And there you are on Mars in VR! Have fun!

    I run TKOM with a game resolution of 2556×1440 and medium/high graphic settings (HTC Vive, i5 6500, 8 GB RAM, Sapphire Nitro R 390 8GB GPU RAM).

    #124652
    dborosev
    Participant

    Just an update to this, to add to your collection of game-related information. I’ve been testing things for the last hour or 2.
    One of my hunches was correct in that VorpX can render higher resolution than Virtual desktop can apparently.
    Because if I crank up the res to 2400×1440, it gets rid of a lot of the jaggies, while still performing very well compared to VD.
    When I tested previously on VD, no matter what I set the game res to, it always looked bad.
    So its a big step forward anyways now, the game is playable. Thank VorpX for that.
    The DXUI.dll that VorpX had an issue with is actually from a FOV mod I had installed. So now (since vorpx doesn’t like that file) I just need a way to bump up the FOV a bit higher than the game allows and I’ll all set. But even if I don’t, its still playable as is.
    Loving cinema mode VorpX more and more each day!

    #124640
    MikeTheUser85
    Participant

    Hi Ralf,

    My Black Mesa (commercial) on vive does not hook either. The game just crashes before you can even tell it tried to run. L4D2 works in vorpx. And if I close out of vorpx, bms.exe runs fine on my monitor. I tried redownloading black mesa and updating my video card drivers (I had the older driver at time I sent troubleshooting info). Maybe my cause is similar to genero’s?

    I sent you the troubleshooting data on Jan 2nd (from gmail) but I haven’t heard anything back yet. Maybe it went into your spam folder? I have also tried 7.1.2 now that it has been released but it does the same thing.

    #124535

    In reply to: Resident evil 7 ralf

    rtoast
    Participant

    I second this notion. I was almost certain (as I’m sure just about everyone else was) that the pc version would have oculus/vive support, especially being the first heavily touted “real” VR game from a major franchise/publisher, only to find out mere weeks before release that it is only going to have VR support for PS4.

    I mean, I’ve got a ps4 but I haven’t bought a PSVR because I have an oculus. I imagine there’s going to be a lot of upset fans/customers if they buy it on PC only to find out it doesn’t have the one feature they’ve been hyping. There’s already some backlash from a lot of people at the incredulity of it all, and it’s only going to get worse after the game releases and everyone else realizes it.

    So now I’m like, well, I guess I’m not playing it until 2018..
    Or until Vorpx solves that problem, haha.

    dborosev
    Participant

    Hey Ralf,
    There is a game breaking bug with skyrim now. The skills screen shows the large black box instead of the skills menu. I suspect it has to do with FOV, as the black box is the screen size it should be without the FOV changes.
    BTW, have you considered not auto-updating everyone’s vorpx version, because a lot of times I just get a game the way I want, and then a new bug is introduced which prevents me from playing.

    #124517
    SpynalTom
    Participant

    TL;DR: Skyrim SE + VorpX + DirectVR = Gold Standard for VR wrappers

    First off let me say I bought VoprX a long time ago, so I’ve seen the progress, the hard work, and all the noise surrounding this product. I know it has been too complicated for some, and just plain doesn’t work for others, but that hasn’t been my experience. I’m also a huge Elder Scrolls fan since Daggerfall, and Skyrim has been one of the best gaming experience I have had even before VR came along. I have used VR wrappers with DK1, DK2, and CV1. I’ve used TriDef, Veirio Perception, and VorpX because let’s face it they all had their strengths and weaknesses when things were first being researched and experimented with. At the very end of 2016 Ralf released version 17.x of VorpX and once again changed the game for me. I thought I had a solid Skyrim profile dialed in previously, but Direct VR changed everything. So much so, that once I got Skyrim and Skyrim SE all dialed in again I started a new games all over from scratch. I can’t say enough about how great the experience is now. I can play longer without eye strain, the scale of everything is spot on, and warp/distortion (that was minimal already) is gone. The sense of presence and immersion went way up again. I find myself walking everywhere instead of running. I walk around just going WOW! I wanted to take a moment just to say that the $40 I spent on VorpX would have been worth it for Skyrim alone and I really appreciate all the hard work and effort Ralf has done to keep this software advancing and improving with every new release. Skyrim with VorpX is the experience I compare all other VorpX profiles to. Don’t get me wrong there are a lot of games that VorpX works great with and the new Direct VR has improved those as well. For me though, Skyrim SE is the gold standard, and to be honest I haven’t had time to try many of the other games yet because I’m completely lost in Skyrim all over again. Thank you Ralf and VorpX.

    #124448
    chukovskiy
    Participant

    Did you apply the Game Settings Optimizer settings in the vorpX config app? Skyrim is one of the regular test cases here and I can assure you that in runs smoothly at 45fps (and full 90fps in interiors on a fast machine) on a 60Hz monitor with vopX 17.1 with the mirror window shown. It also has the exact same performance as before (on Vive even slightly better).

    I applied them of course. And described “60 FPS lock issue” happens to me without VorpX and even with Oculus unplugged. I run Skyrim SE, get 24 fps during first logo and then cap of 61 in actual game. Fat horizontal distortions are present, which tells me it’s not a VSync issue. I even overclocked my monitor to 65 Hz so 60 is no more native. No change. I know it’s an issue and I’m sure it takes place only on some systems. What causes it is a mystery. I found that in some cases Win10’s Xbox DVR may cause similar problem, but disabling it did nothing aswell. Problem like this seems to be sort of common (for Win10 users?), as like there: https://us.battle.net/forums/en/overwatch/topic/20747694749 . Soooo… just saying. VSync off doesn’t help, fullscreen/bordelress neither, changing monitor refresh rate neither. Any other game feels free to run at 100+ fps without VSync.

    #124322

    In reply to: 7 Days To Die

    Odencrantz
    Participant

    Notes about playing 7 Days to Die with Vorpx:

    – Download my “7daystodie” Vorpx profile (or make one of your own)

    – You can’t play with EAC enabled. Play the non-EAC version of 7DTD

    – Run 7DTD at least once beforehand. Go to the display menu and turn off Depth and Blur and Vertical Sync

    – I also turn off my nVidia card’s global vertical sync as well, but up to you

    – Make sure you can support the 1600 x 1200 resolution. Create the custom resolution in the nvidia control panel (or AMD equivalent) if needed

    – Sorry, but you’ve got to change some registry keys.

    * Open REGEDIT
    * Browse to HKEY_CURRENT_USER\SOFTWARE\The Fun Pimps\7 Days to Die
    * Change “OptionsFieldOfView_h1003984851” to decimal 110
    * Change “Screenmanager Resolution Height_h2627697771” to decimal 1200
    * Change “Screenmanager Resolution Width_h182942802” to decimal 1600

    (I used REGEDIT for the resolution because 7DTD menu doesn’t always present all resolution choices in the display options menu)

    – Before playing 7DTD, change your desktop resolution to 1600 x 1200 (it will look weird I’m sure). This tricks 7DTD to use the resolution properly

    – When you play the game, NEVER open the display options menu … it will reset the FOV

    – Play the game! Works so awesome, especially with Vive controllers!

    – It will – of course – look bit pixelated, but that’s due to the stock graphics, which are not HD. Fun Pimps will supposedly release HD textures in Alpha 16

    – Optional: I chose 1600 x 1200 resolution because it looks awesome and I can’t seem to get it any higher. Feel free to use a different resolution. Make sure you change the registry values to match. Just don’t open the display options menu ingame after you’ve changed the FOV or it will reset

    #124315
    spacecadet102
    Participant

    Help! I’m having a lot of game breaking problems with the Character Menu for all versions of Skyrim I have tried. Every time I use it it zooms out slightly and it won’t zoom back in. It causes terrible distortion like a reverse fisheye effect and the only way I found to fix it is to reload my previous save. Please help me out. I can’t find info on this anywhere.

    Nevermind I figured it out. I had to put the 3d fov adjustment thing in the in-game vorpX menu in the main settings page back to default so that the red text warning about possible glitches disappeared. I did the same for the height adjustment but I’m not sure if that had anything to do with the issue. Loving vorpX now. Hope this helps someone.

    – Pete

    #124257
    TheIronWolf
    Participant

    Yep, 1280×1440 is one of the res I am trying (yesterday I tried 1080×1215, did not get FPS gain though). I have some suspicion that FPS might not be calculated correctly, because I don’t see much of the visual speed up (smoothness) with lowering the settings, but it might be all asynchronous hacks in Oculus fooling me :)

    Here are 2 things to make rF2 look nicer, though. – Use SGSSAA (again, check guide I linked earlier). And, I just discovered, Sharpness setting in vorpx. I bumped it to 2.00 – looks much better. You might want to try Crystal image Aggressive, although I prefer Normal. No way it will be 90FPS with SGSSAA, but again, with all the asynchronous things involved games is playable event at vorpx reported 30FPS.

    Good thing rF2 will be getting native support soon, so we hopefully will have higher framerate.

    Both eyes don’t render the same, that’s for stereo vision, but again, there serious issues in G3D (mirrors, flashes etc).

    #123873
    painskiller13
    Participant

    Hello Ralf,

    1) “there probably is an injection conflict with some other program on your PC”..

    Nope.. the PC is new and perfectly configured. I disabled EVERY (!) program except the Microsoft Windows Services that I need to get the PC starting. ;-)

    Because I also disabled the Oculus Runtime Service ..I had to activate again, otherwise nothing could happen…same result! Only on monitor, not on Rift.

    2) “Your other posts with the same topic were removed”…that’s censoring and not serious. ;)

    3) “Hottest candidates are: virus scanners, any sort of CPU/GPU utilities, game video recording/streaming software, chat programs and generally everything that can show notifictations in games.”

    I have nothing of that programs installed. As I said in 1): evey programm except Windows 10 and Oculus Runtime Service was disabled.

    Just tried with GTA V. Will try with Fallout 4 tomorrow and post the result here…

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