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hi thanks for reading.
i’m using the beta vorpx version from the forum.
i searched the forum for this problem and the only page in the first few pages of results that sounded helpful, when i clicked the link, the forum said the post was gone!
i have a good enough system for anything except new AAA DX12 games to run at 200-500 percent resolution scaling, this isn’t an fps problem.
i have a 90hz wmr hmd, a 75hz monitor, and geforce 2080ti.
i get no stutter/judder in native steamvr or openxr games (so long as i keep fps over 90) this has only happened in vorpx. i also dont get the stutterjudder if i use vorpx in pure 2d mode or even Z3D mode. i have motion reprojection turned off in my wmr settings and my openxr for wmr settings, and of course both are also set to 90hz.
here is when i get stutterjudder in vorpx and how bad:
worst: G3D, DirectVR, Head tracking prediction On (this setting also causes extreme ghosting of moving objects, i found i get less than half as much stutter and ghosting by turning head tracking prediction off)
very bad: G3D, DirectVR (ghosting and stuttering is still too bad to be playable)
bad: G3D, immersive/cinema (might not improve at all, might just look a little better from being less zoomed-in)
i have tried turning all headtracking options to the least judder modes, that doesn’t help. (judderfree, then safe/off) and also disabling headtracking totally, no difference.
some games i get just enough less stutter for them to be playable they just could look a little better in motion (official elder scrolls) other games way too much stutter to even enjoy (cloud profile homefront). official profiles run a little better most of the time, they are playable and enjoyable but the problem is still at least slightly there.
one official G3D profile i tried worked perfectly fine: warband.
all wmr and openxr drivers are newest, regularly updates. never used another hmd so no conflicting settings anywhere. vsync is turned off everywhere it could possibly be turned off.
please read this post before replying, i will ignore replies that dont take account of the info i posted. please also try not to just post one-line replies, explain and offer multiple stages of tweaking in case your first suggestion doesnt work. thank you.
Topic: Craftopia
Hey, I have been trying to get craftopia to work with geometry 3d, I used the unity 5 base profile and I can see g3d is working but all of the colours are missing, like the trees and all of the objects are just a yellowish colour, I tried disabling certain graphic effects in game and also tried other unity profiles but all have the same effect, I was just wondering if there are any known causes of this issue and any known fix? I do remember seeing this issue on a few games years ago when using Tridef.. I did also try craftopia with tridef and got the same results btw… z3d works pretty well but would like to play with g3d if possible obviously.
I installed the mod the game loaded but not in vr, I’m just wondering will an update be coming soon because of the 1.63 update
Hey everyone,
So an Elden Ring First Person mod got posted on Nexusmods.
The mod author put -alot- of thought into this one. There is no lock on, but there is some light autoaim. There are crosshairs for casters, and, well, just in your face melee combat for warriors.
The mod is easy to install.
I need to call out the elephant on the Room; why not use LukeRoss’ mod? Because – LukeRoss’ mod is barely playable. I tried it multiple times and its just an awful experience. In that mod, character orientation is not taken into account, so while youre trying to “side step” and then swing, your character is still facing in the wrong direction when you “Attack”
This new mod, it basically gives Elden Ring FPS controls. Side strafing works as intended, aiming spells and projectiles does. Due to the lack of Information “on screen” for being first person; the modder even put in a “threat indicator” where in your crosshairs, there will be a Circle that will point towards incoming attacks, so if youre getting hit from the sides, youll have that info in first person.
Overall, its the most well done First Person Mod for the Souls Series. Sekiro and Dark Souls 3 have good ones; but not nearly as well thought through as this one.
The only annoying factor is the menus react to your look direction, so when messing with menus, you may want to zoom out.
I will also add, I suggest mapping your Crouch/Sneak to your -Right Thumbstick-; you dont need Right Thumbstick anymore since there is no lock on. Now, set your Vorpx Settings for Zoom In/Zoom out to Thumbstick, so you can use the left stick to zoom out and navigate menus. If you are not seeing the Crosshairs in game, press Q on your keyboard, that should fix it.
If there are any Sekiro fans around here, theres also a mod to give you Sekiro Deflect posture damage on enemies and basically play the game like Sekiro. First Person Mod is the first link, Sekiro Style Deflect is the Second Link and Sekiro “Posture Bars” are the third link.
If you have any questions, let me know.
https://www.nexusmods.com/eldenring/mods/3266?tab=files
https://www.nexusmods.com/eldenring/mods/3471
https://www.nexusmods.com/eldenring/mods/3405
For the Posture Bar Mod, you need to fix one thing
When you install it, you need to go into the game’s PostureBarModConfig.ini file and change this line to this:
HideBarsOnMenu = true
change to
HideBarsOnMenu = false
____________________________________________________________________________________________
Overall Modding Guidance for Steam Games in General:
Now, in conclusion – IF YOU DO THIS AND ENJOY IT – BACKUP THE ENTIRE GAME ON YOUR HARD DRIVE. Mods for Souls games break with every game update.
Go to your Steam Folder, Copy your -entire- Elden Ring folder and paste it somewhere safe in your hard drives. When the game gets an update, you can usually counteract it by letting it update, then when you want to return to the game with these mods, youll delete everything in the Elden Ring SteamApps folder, then Paste your old game. Have Steam set to “Offline mode”; so it wont see the changes made, then boot up.
Saved games will get broken with updates too. I recommend, if you mod anything, to always put it in “Only Update This Game When I Launch It”. You can easily do this by Right Clicking a game in Steam – Properties – Updates – Drop Box Select “Only Update This Game When I Launch It”. Done, game wont update automatically.
So, if you log into Steam one day and see “Update Queued” for a game youve modded; -STOP-, do not launch it. Put Steam into OFFLINE Mode. Now go to this site, they have a profile for every game, but we are just using Elden Ring’s as an example; https://www.pcgamingwiki.com/wiki/Elden_Ring
There you can find where your saved files are, where configuration files are. Go in and back up your saves locally, somewhere else on your hard drive, along with your configuration files.
If the game updates and breaks your mods; just put it back into Offline Mode, delete the game from the SteamApp folder, then use your old copy from before the patch, paste that into the SteamApp folder, then stay in offline mode to continue using the mods you want.
Basically, if you mod any game, this is a process you want to be doing. Always keep a spare of the game’s folders put away in your hard drive, so if updates break mods, you just roll back like that and move forward, just keeping Steam set to offline mode to not attempt to update again.
Dont delete the game from Steam, Steam is the DRM, you need Steam to have the game “installed” for it to launch. You just go in and replace folders manually.
If you have any questions on the mods, Ill try to help.
I’ve been tweaking this game for weeks now and just a few days ago, I discovered something that was literally a game changer. I’m not sure when Bethesda added this but it seems that in order to make custom setting changes and have them stick, you need to put them in the Fallout76Custom.ini, rather than where it was originally (to my knowledge) the Fallout76prefs.ini. This had been messing me up because any time I would try to change to a custom resolution, it would never stick–even changing the prefs.ini to read-only didn’t work; the game would undo the read-only change somehow.
Finally, I started looking into it and realized that custom changes go into the aptly named custom ini. I ignored it initially because it was completely blank, and this is the important part: Just by adding a single setting to this file (in my case, a custom resolution), after logging into the game and allowing Vorpx to change settings, it populated all of the changes that should have been taking effect originally. Suddenly I could see my weapon fully-rendered in 1st person! And my pipboy (arm-rendering included)! No longer were huge parts of my UI cut off! I honestly thought that was just the way it was with Vorpx in this game but I’m glad to say that just by putting a single setting into the custom.ini, Vorpx then knew to put it’s own settings in there as well and finally the game is mostly behaving like it’s supposed to with the profile Ralf made for it. (I’m guessing when he made the profile originally, they weren’t yet using the custom.ini thing?)
There are only two remaining issues so far: One of them is with the lockpick screen not showing when allowing Vorpx to auto-pick the resolution. The fix for this is setting it to a custom resolution. Since I only play in 1st person, I went with the highest 4:3 I could do which was 2880×2160, and all in all, it looks pretty damn good on my HP Reverb G2 headset. I also tried a 16:9 resolution too and it also rendered the lockpick screen, so it seems to be something with the auto-resolution option that’s doing it.
The other issue, that I have unfortunately been unable to figure out is with the strange graphics clipping/warping whenever I use a crafting station. Like, it will either shoot you through walls quite a distance away or even drop you through the floor if you’re unlucky (which may result in your death… yeah.) I’ve found that crouching while looking up as far as possible while approaching the crafting station, will sometimes put me where I’m supposed to be at the station, or at least it won’t throw me through the world. This has varying success and is currently the biggest hassle with playing this game in Vorpx (I dread crafting/repairing anything because of this). This also happens with computer terminals, but luckily, if you use the crouching method, it normally works much more consistently than with the crafting stations, for whatever reason.
Anyway, I hope this helps anyone else struggling with this game. This is a tough one to get running well, even on a capable PC like mine and I’ve conceded to using Z-normal for the FPS boost; it’s simply too slow with G3D and a decent resolution/settings (I’m using an overclocked 3080 with 12gb, for reference). It’s still an awesome experience though, once you get things tweaked to your liking.
Good luck!
Topic: Virtual Monitor
Hi
I’m struggling to get the virtual monitor to work.
The issue, I think, is that I’m using a laptop so the main display is on the intel GPU not the Nvidia GPU.
Annoyingly I can’t seem to turn off the integrated graphics in the BIOS.
So I’m kind of stuck.
I (briefly) managed to get it working by disabling the graphics card in the device manager, but it was extremely laggy on the vm and then reverted back to just a black screen when windows figured out what I was trying to do and forced the integrated monitor onto the basic display driver.
Anyone found a workaround for this?
Long story short, I’m trying to get Ryujinx into a 360 vr environment so I can use reshade with superdepth3d and SBS view.
Ryujinx doesn’t seem to hook natively to Vorpx which I guess would have been the most efficient scenario. Not entirely sure why it doesn’t hook – but potentially because it runs on vulkan and/or OpenGL
Anyway, any tips from anyone?
Hi all,
I’m playing Cyberpunk with the latest patches.
I have an RTX 3080, and my computer can easily sustain 45 FPS in VR with 90Hz mode on my PICO 4.I was using Vorpx 21.3.3, and playing the game with a resolution in game of 1920×1080 with Z-normal. The 3D effect was working fine. However when I tried to add custom resolutions and go up to 2880×2160 (something close to the native resolution of my PICO 4), then the Z-normal or Z-adaptative stopped working. I experimented a little bit and found that for resolutions that higher than my native 2560×1080 screen resolution, Z-normal and Z-adapative are ineffective.
I downloaded the last beta version, and happily found that the DirectVR option is there. Unfortunetly it is not playable when turning with the mouse, both screen seems not synchronized perfectly and the screen is almost unreadable during such movement. I have looked around other topics but nothing clear appears (FPS are still 45 at 90Hz). That’s sad because the immersion is fantastic when just contemplating the world.
Ok so back to Z-normal or Z-adapative, nothing works better than the previous version. So I have to choose between being short-sighted or in a flat world.Does anyone already noticed such behavior? Is there anything to do ?
Thanks
Hey everyone,
So, Vorpx is great but unfortunately, due to Doom 2016 and Doom Eternal’s engines, we havent gotten to profiles for these games to work, as far as I know.
There is a little trick you can do, though.
Install Reshade into Doom Eternal, particularly we want the “Depth3D by BlueSkyDefender” parts of Reshade.
Launch the game with Reshade, and enable “SuperDepth3d” with Reshade.
Close the game.
Now, this is the tricky part. Vorpx and this game do no play nicely unfortunately, but you can make it work.
You need to launch the game, and as it is loading, enable “Vorpx Desktop Viewer”; you will have to get the timing right because the game will just be put down to the taskbar and youll have to try Alt+tabbing to get it to come back up, or just relaunch. This is somewhat random and takes a few tries to get the hang of it.
But, once you get the game in full screen and your headset is in Vorpx Desktop Viewer and youre seeing the game running, you then go to Vorpx Desktop Viewer’s In Headset Settings and change the Content type to Side by Side.
When you do this, you will want to zoom the image in/out a bit. You will not be able to see the full screen, but thankfully, Doom eternal put much of your important HUD information around the crosshair.
You will have headtracking, but not with any depth. Like you can look up/down/left/right, but cant lean forward, backwards, etc. So, it works with controller or Keyboard/mouse.
Its basically creating a 3d image for you, so the game will be in 3d, but, you just dont have the leaning in and out options.
If anyone has any questions, feel free to ask.
Hi,
Can vorpx run with Warthunder?
I know this is a strange thing to ask because Warthunder already has native VR but all I want is to run it in “Full VR” with “3D Reconstruction” Off. So basically no stereo 3d, just flat screen.
I have a shitty laptop with 1070 and my VR performance isn’t good. I was hoping to play Warthunder Sim mode and to use my headset’s tracking for head movement.
If it’s not possible, does anyone have any suggestion on any alternatives that would help me with this? I have a valve index btw.
Any help is appreciated.
Thanks.
