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  • #217429
    KitZZer
    Participant

    Dealing with same issue currently. I think its hardcoded into the profile. Also immersive is on at all times even in cinema. Do you know if the rdr2 profile had to be imported for you or not? Its been a few weeks but i almost feel like i had to import it and now its stuck there. We might have to wait for Ralf to fix this one because i think its hardcoded into the profile. I just want to play with normal controls in 3rd person

    #217321
    Ralph
    Participant

    “Day One Patch” (Leak)

    Gameplay Fixes

    Fixed a rare issue that could cause Companions to float in the air.
    Fixed an issue that could cause some ship modules to become misaligned.
    Fixed some issues that would prevent touch-down points from turning red in Ship Builder.
    Fixed an issue that could cause the player to appear incorrectly when equipping items.
    Addressed an issue that could prevent the Isolation skill from behaving as intended.
    Adjusted the distance the player is able to access and store cargo in their ship.
    Fixed an issue that could sometimes cause a long delay on the Press any button screen.

    Quest Fixes

    Fixed rare issue that could cause ship patrols not to appear for “First to Fight, First to Die.”
    Addressed a rare issue where the Contraband scan would not occur potentially preventing landing at New Atlantis.
    Fixed an unlikely issue that could prevent landing at New Atlantis during “Deep Cover.”
    Fixed an issue that could prevent Heat Leeches from counting as killed after completing “A Legacy Forged.”
    Fixed how a location would appear near a hidden Earth landmark.
    Fixed a rare issue that could potentially trap the player in The Facility.
    Addressed an infrequent issue where a Spacer Ship didn’t correctly appear for a radiant quest.
    Fixed an unlikely issue that could appear during “Revelation” depending on how the player interacted with the Emissary.
    Addressed an issue with the Deimos Slim bottom ship module that is used on the Razorleaf.
    Fixed rare issue that could prevent companions from accompanying the player after “No Sudden Moves”.
    Addressed a rare issue that could impact “Power from Beyond.

    #217276
    Disco Machine
    Participant

    Thanks I will give that a go later, Sylvan. The weird thing about B2 Remastered so far is that lowering everything both in-game and in Vorpx settings doesn’t seem to affect it at all, and my GPU/CPU aren’t really struggling whatsoever (they are low green in FPSVR). It’s like the game just decided to be 30-60 fps no matter what. Playing it in Z-normal puts it at a good 90fps right away, which is the same fps as I have set in Virtual Desktop. It’s a shame original B2 crashes because that one works perfectly before doing so.

    I’ve had some more luck with Bioshock Infinite though. Seems to be working well enough, apart from some occasional stutters and the text being so small that I can barely make it out. Will have to test it some more though.

    #217251
    Ralf
    Keymaster

    If you are currently using the regular vorpX, try the beta. I recently took another stab at this completely unexplicable Bioshock 2 crash issue, but couldn’t replicate it anymore here. I’m still unsure whether it really is gone, since I didn’t change anything spcifically to address it, so I might just have gotten lucky, but it’s worth a shot. Maybe it’s really gone this time.

    As far as the remaster is concerned, you should easily be able to run it at 90fps. While the Bioshock remasters technically are fairly bad DX9>DX11 ports with an insane amount of unnecessary overhead caused by replicating DX9 behavior with DX11 instead of rewriting the game renderer in ‘true’ DX11 fashion, on your rig that shouldn’t be an issue.

    Not much to recommend here except checking for tools that might interfere by also hooking into games.

    #217232
    Django9898
    Participant

    The VR Mod from Ralf is exactly the same as the official vorpx profile in the vorpx-config-tool, you can use all the motion controls in both the same !

    The Mod is for free and is a gift to the VR community from Ralf to those who not own a vorpx copy. And those who own vorpx use the official vorpx profile, because all profiles of the other games can be managed and installed from the same point in the vorpx-config-tool.

    First, thanks for your answer!

    I figured that the local profile is the same as the standalone mod.

    It’s just strange how different the two versions run for me.
    But no matter, then I just use the Vorpx version.

    But I would like to use the motion controls.

    How do I activate them in the local Vorpx profile?

    In the standalone mod the controllers are displayed, I see them in VR mode, but they are probably not active in the Vorpx profile for me.

    #217202
    dellrifter22
    Participant

    Just a wild guess, but make sure not to use DLSS if playing in G3D, as this can cause black screen.

    If I remember correctly, Days Gone takes quite a while to load at startup, and it’s possible that on occasion it may take multiple attempts.

    Less likely, but on rare occasion I’ve seen G3D games that have the title or menu screen blacked out, but loaded in game looks fine. In these cases you can switch to Z3D or turn off 3D to see the title screen, then switch back in game.

    #216900
    CyberJ
    Participant

    It also has DX11 (https://www.pcgamingwiki.com/wiki/Trepang2#API)

    I have a profile working in G3D I just have not uploaded it because my profile needs an edited exe to increase the FOV without using Vorpx’s FOV slider.
    (There are sometimes weird artifacts when using Vorpx’s FOV slider with UE4 games, typically floors, walls and light sources, with most UE4 games this can be resolved with a HEX edit).

    I can upload my profile if you like, but for best results you would need to modify your game exe with a HEX edit (I know not everybody would want to do that).
    I posted a small guide for a different game (Industria) a while back, ..

    Industria


    (EXACTLY the same process, just different game)

    If you would like me to upload it let me know.

    CJ

    #216840
    Ralf
    Keymaster

    Almost certainly a virus scanner running amok. That can happen occasionally after an update. Try to exclude the vorpX program folder from your AV scanner, usually that’s C:\Program Files (x86)\Animation Labs\vorpX.

    BTW: If you happen to use anything else than Windows Defender, I’d highly recommend to get rid of it. There is no need for invasive third party AV programs. Windows Defender is more than good enough since almost a decade now while being less likely to cause false positive alarms.

    Edit: Just checked with the latest Windows Defender update, which doesn’t cause any problems.

    #216796
    virtuayay
    Participant

    i read about motion reprojecting and the ghosting that causes, although i have all motion reprojection settings off in all possible settings of all programs, the image quality problem sounds like it must look pretty similar, just to give you some idea of what the problem looks like.

    should’ve just started by mentioning ghosting i guess but right before posting, the last game i tried had the stutter problem and was particularly bothersome, got my post on a sidetrack i guess…although both problems are bad and totally inexplicable

    the stuttering game i just mentioned is from 2011 and people were playing it through vorpx on like geforce 980s and 1060s so whatever

    cyberjohn12
    Participant

    Sadly u cant get into any menu screens to check my graphics settings because it crashes one second after the big blue box pops up.
    Hey is there a way to uninstall vorpx for cyber punk just so i can go in and run the flat screen version of the game so i can make sure dlss3 isnt on?

    Ralf
    Keymaster

    Normally there should no need to press any keys on the keyboard at all. If all works, motion controllers are all you need.

    Please first try to reset the game’s input settings. Per default motion controllers and gestures are translated to gamepad input. If gamepad input is disabled/changed, controllers won’t work ingame. Alternatively you can make motion controllers act as mouse/kb in the mod settings menu. Only try that as a last resort though, gamepad emulation is the preferred mode.

    There also seems to be some weird issue where sometimes controllers just don’work ingame although the vorpX controls work fine. Unfortunately I could only replicate that once here so far, not enough to find the cause of the issue. Restarting the game helped.

    #216749
    Boblekobold
    Participant

    If I launch enhanced edition after setting DirectX11 in Metro graphics menu, it use the official profile, and G3D works, but I can’t access VorpX menu (it’s the first time I encounter that).

    If I launch the old version of Metro Exodus as you suggest, I will have the menu ?
    I never use DirectVR. Don’t know exactly how it works but the first game I tried was Bioshock Infinite, and DirectVR didn’t give me good results. By adjusting resolution, FOV, ini files, etc. I managed to have native-like VR experience (I noticed no difference with Subnautica Below Zero native), but It took me a while to understand.

    But after the first game, you understand you juste have to set high 4:3 resolution, image Zoom at the border of your FOV, game FOV at very large, Clarity FX, 3D parameters if possible, HUD if possible, head tracking speed if needed, and you get a very good experience in every game that allow you to modify these parameters.

    VorpX has a mixed reputation, but it’s probably the best program i ever bought. Bioshock serie was incredible with it.

    Metro Exodus is in my opinion one the best looking game (Moscou and Volga levels), so I would like to do it with Raytracing (my first try is already impressive in 4k with ultra graphics). But I’ll try both (because it’s true that G3D can be very impressive).

    Metro let you choose FOV in ini file and HUD is minimalist so I just have the problem with resolution and Image Zoom (zoom is generaly too high for my headset in every game).

    Ralf
    Keymaster

    X3D CPUs being faster in games compared to their X siblings doesn’t conflict at all with the notion that single core performance is most important for games. Quite the opposite actually.

    In games almost always one thread limits performance CPU wise. That’s just how games work. You always have a main thread that puts it all together plus a varying number of support threads, each with its own very different task. E.g. physics, game logic, input, sound, various graphics related tasks etc. The task (thread) that takes the most time per frame determines how fast the game runs in the end. Hence single core performance is still king even for heavily multithreaded games.

    The X3D CPUs are faster in games because despite their lower max. clock speeds their extra large cache speeds things up when the CPU has to access the same data in memory repeatedly. Apparently that happens a lot in many games, thus (gaming) performance per thread/core often is better than on their siblings with less cache. The more repeatedly accessed data a CPU holds in its internal cache the less it has to read from much, much slower RAM. How much faster a game actually gets because of that in the end quite heavily varies though.

    Caveat if you do more than just gaming with your PC: not every application benefits from the larger cache. Workloads that depend less on repeated memory access can be considerably slower on X3D CPUs than on their X counterparts due to the lower max. clock speed. E.g. fully parallelized workloads like (CPU) raytracing that utilize all cores and/or do largely number crunching fall into that category. So choose wisely depending on your machine’s main purpose.

    #216734

    In reply to: Just Cause 2

    virtuayay
    Participant

    just tried the just cause 2 official profile

    steam tries to start the game, it goes “not responding” for a few seconds, then crashes.

    virtuayay
    Participant

    hi thanks for reading.

    i’m using the beta vorpx version from the forum.

    i searched the forum for this problem and the only page in the first few pages of results that sounded helpful, when i clicked the link, the forum said the post was gone!

    i have a good enough system for anything except new AAA DX12 games to run at 200-500 percent resolution scaling, this isn’t an fps problem.

    i have a 90hz wmr hmd, a 75hz monitor, and geforce 2080ti.

    i get no stutter/judder in native steamvr or openxr games (so long as i keep fps over 90) this has only happened in vorpx. i also dont get the stutterjudder if i use vorpx in pure 2d mode or even Z3D mode. i have motion reprojection turned off in my wmr settings and my openxr for wmr settings, and of course both are also set to 90hz.

    here is when i get stutterjudder in vorpx and how bad:

    worst: G3D, DirectVR, Head tracking prediction On (this setting also causes extreme ghosting of moving objects, i found i get less than half as much stutter and ghosting by turning head tracking prediction off)

    very bad: G3D, DirectVR (ghosting and stuttering is still too bad to be playable)

    bad: G3D, immersive/cinema (might not improve at all, might just look a little better from being less zoomed-in)

    i have tried turning all headtracking options to the least judder modes, that doesn’t help. (judderfree, then safe/off) and also disabling headtracking totally, no difference.

    some games i get just enough less stutter for them to be playable they just could look a little better in motion (official elder scrolls) other games way too much stutter to even enjoy (cloud profile homefront). official profiles run a little better most of the time, they are playable and enjoyable but the problem is still at least slightly there.

    one official G3D profile i tried worked perfectly fine: warband.

    all wmr and openxr drivers are newest, regularly updates. never used another hmd so no conflicting settings anywhere. vsync is turned off everywhere it could possibly be turned off.

    please read this post before replying, i will ignore replies that dont take account of the info i posted. please also try not to just post one-line replies, explain and offer multiple stages of tweaking in case your first suggestion doesnt work. thank you.

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