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  • #214919
    Ralf
    Keymaster

    ME1 LE has an official profile since release, which made most sense because of the gameplay changes/modernization it came with. Just works without having to jump through any hoops at all. ME2 LE also is covered, just works too. Dan’t recall currently why ME3 isn’t, or whether there was an actual reason in the first place. I’ll check it again before the final 23.1.0 release.

    On a sidenote: ME2 and M3 LE are pretty much the exact same games as before with a texture mod and worse performance. Mainly because of that I’d consider the original ME2 and ME3 versions the better choice for VR.

    #214885
    Ralf
    Keymaster

    Because that menu entry simply stands for every out-of-the-ordinary 3D method that may potentially be available in a profile. Like said above: there is a lot more to vorpX than meets the casual (or in rare occasions malevolent) observer’s eye. ;) By no means vorpX is “just” an S3D solution.

    GhostRider087
    Participant

    Hey Ghost75757,

    kept you waiting huh ? :)

    I didnt play any VR last year, my headstrap of my VIVE is not good anymore and i bought an new Pico 4 this year, but sadly it had defective Lenses (its an Quality Product Issue) with Lens Disortions and i had to return it after the first day. I now want to wait until i get my 2nd one.

    When i get my 2nd Pico 4 with hopefully perfect lenses, then i cant wait to play this Game in cinematic Mode VR ;)

    Thanks for your Guide with this Camera Tool, i cant wait to try it ;)

    To answer your Question: The Trick was, to Pause the watcher, when you wanted to play via the Desktop Viewer, because if you didnt pause the watcher, the games automatically hooked then in Vorpx and interfered ;)

    By the way, did you already play MGS2 and MGS3 via PCSX2 Emulator with the 3D Plugin ?
    Its great.
    Also there is now an 3rd Person Mod for Metal Gear Solid 2 PC Version, if this Game also had an Vorpx Profile ;)

    Also, you you can play Twin Snakes via Dolphin VR or via “Normal Dolphin with SBS Mode for Cinematic VR experience.
    And there is an great Boneworks Metal Gear Solid Mod. Just for your Interest ;)

    #214558
    armax9
    Participant

    The game launches, but I can’t use the cursor to start the game. It is also not working with the controller. It just flies in the opposite direction. Also, I see game menu on PC screen, but not inside my VR glasses.

    So I can’t start the game because of that. Does anyone know how to fix that?

    I play the 1.61 version of game, with the latest vorpx cyberpunk mod.

    – I tried to run the game with the full version of vorpX
    – I tried to reinstall the game

    Win10,rtx4090,i9-13900k,Quest Pro

    richa58
    Participant

    I don’t need motion controls or anything, I just want to put on the headset and have full 360 look around with my head (like gyro) while just sitting down at my comptuer with keyboard and mouse.
    https://vshare.onl/
    Does vorpX support java minecraft, anyone have set that up? Need java cause I play modded.

    Basically the key decision as to whether or not I should purchase this app.

    I got this,..

    #214367
    ToxicMike
    Participant

    The VorpX’s tips for the game says to go into the VorpX menu and enable TrackIR, so I did. When I did that, the view started spinning and zooming/moving and going crazy. I exited the game.

    So this was the first time you changed settings(?).

    Upon restarting the game, the view was stable again.

    Stable “again”? Have you reset the changes you made before, like disabling TrackIR because you didn´t mention it to this point.

    When I turned TrackIR on in VorpX settings,

    You turned TrackIR back on? So you were disabling TrackIR before or what?

    the view this time stayed stable instead of going crazy which doesn’t make sense to me – how can it act completely different one time compared to the next when I didn’t change any settings?

    Well i´d say you actually did change the settings and not only just for once.

    Are you even sure you weren´t fucking up at some point during those multiple times of restarting, changing settings, enabling certain settings and disabling settings once again?

    richa58
    Participant

    I don’t need motion controls or anything, I just want to put on the headset and have full 360 look around with my head (like gyro) while just sitting down at my comptuer with keyboard and mouse.

    Does vorpX support java minecraft, anyone have set that up? Need java cause I play modded.

    Basically the key decision as to whether or not I should purchase this app.

    JetCat
    Participant

    Greetings 3D fans,

    I am thinking about buying VorpX for Doom2016 and Dishonored 2!
    I´m slooooooowly running out of VR games because there is not much in true AAA quality after Half-Life Alyx and Moss, only indie-stuff and 2 hour games, that´s why I want regular AAA games in VR.
    Just like Alien Isolation with that Mother-Mod, wow one of the BEST games for VR out there!

    But VR has one significant flaw, everything is way too small and not life-like sized, and that´s why all games need to have the SteamVR world slider set to 120% to have the world around me in authentic life-like size.
    Otherwise VR would look like a completely off and strange dwarfen world with ridiculous 140cm dwarfs as NPC´s standing around, chairs and tables look like made for elementary school children, and in general everything is only half the size it should be in VR when playing without the SteamVR world slider (which is the most legendary and important option ever implemented in any program!)

    The world scaling option in SteamVR solves this problem diving into some ridiculous dwarven world whenever putting on the headset, for good!

    Everything looks great now thanks to SteamVR world scaling. Even the cockpits in Flight Simulator 2020 needs slight scaling correction, the Fenix Airbus has a perfect life-like size in 110%, and the DCS jetfighters look great at 115-122% world size scaling.
    Alien Isolation needs SteamVR world scale adjustment of 125% otherwise small children´s hands are holding the flamethrower.
    You see how important size scaling is for VR? It is the main difference between being fully immersed, or being in a strange dwarven world where nothing has the right size and scale.

    So to get to the point, it is not possible for me to enjoy VR without world scaling option because only having the correct size of objects gives immersion.

    X-Plane for example has no world scale slider in VR, that´s why the cockpit chairs have the size for elementary school children, ridiculous and absolute impossible to immerse myself in such a cockpit.

    You see, not graphics but seeing objects in the the right proper world-like size makes a game a masterpiece or a no-go in VR. :)

    My question is:
    Has VorpX a world size slider option for games like Doom2016, Dishonored 2, (and I would also love to play Outlast and Soma if possible)?
    Without world scaling the immersion and sense of size and height is so off that a VR gane is not enjoyable.
    I need to know if I can adjust the size of the 3D world when using VorpX for a game before buying it :)

    #214350

    In reply to: vorpX 23.1.0 BETA

    luka2099
    Participant

    Wow the new release is awesome! the gesture function, makes it really good.
    I would like an explanation of the various parameters if it were possible, because what is written in the menu as information is not very clear.
    I find the dx12 hookup improved, even if some games I have to start them with openxr rather than with steamvr, while others the opposite.

    with titanfall 2 i had to remove the hide weapon function to have a nice effect with the rifle gesture,
    in Forza Horizon 5 instead, the steering wheel gesture works well, I need to figure out how to best adjust the sensitivity of the steering. the problem is that the sensitivity of gestures creates some problems. Let me explain, it doesn’t take much to lose the “signal” of the steering wheel gesture. a suggestion could be the possibility to activate the gesture with a key, for example the left grip. so that beyond the position of the hands, the gesture of the steering wheel starts. I hope I was clear .

    dellrifter22
    Participant

    Kinda sounds like your playing in Z3D mode. I’ve seen a few cases where Z3D alignment is off center as you describe, sometimes upside down. For that I just search for alternative Z3D profiles that work better.

    I don’t have Sleeping Dogs, but for most dx11 games I first try profile copies of The Hunter Call of the Wild, Unity 5 base, and Flight Simulator X – which often gives Z3D. G3D would take more work.

    I’ve noticed one case where dlss can cause this issue, and a couple others where custom or odd resolutions are used. Fullscreen vs windowed as well as different anti aliasing modes can occasionally affect Z3D also. Most of the time it won’t matter, but some games need specific settings.

    #214226
    Ralf
    Keymaster

    Mainly because they downgraded (made less visible) the raster shadows. I saw a video a few days ago where someone compared the prior version to the new one with and without raytracing. There was hardly any difference between the old version and the new one with raytracing, but a huge difference between new with/without raytracing. Whether they did that intentionally to make the difference more apparent is impossible to tell, but it’s a weird coincidence for sure…

    Anyway, let’s hope it’s just a bug and gets fixed soon.

    #214195

    In reply to: Is The End of VR Nigh?

    moarveer
    Participant

    I don’t agree with this, I’m quite happy that Luke Ross has enough support that he can afford constant development in VR mods, tons of great stuff is coming from his work, so I’m glad with that. Besides, with one single payment you get all the mods he’s done, so you get a lot for those $15.

    On the other side, is quite clear the business model behind Vorpx is not working, and for that reason we barely see updates, even though Vorpx is inmensely superior to Luke Ross mods, with hundreds of supported games, and a huge amount of options to configure every game to your needs.

    You call him greedy? You’re greedy asking for everything in exchange of nothing and even being proud of it, that’s true greed. I’m all for people getting paid for their hard work. He asks for the incredible amount of $15, that would let you play many AAA games in almost made for VR form. That’s truly cheap.

    Can you imagine that Ralf could make a living with Vorpx? Can you imagine the amazing profiles, improvements and technologies he could create? It’s quite clear he does not earn enough money, and this amazing software feels like it’s dying to me.

    I already suggested Ralf he went the Patreon model but he didn’t like it, he took the right decision with single-game profiles, I wish he went by a ‘temporary exclusive single profile model’, where patreon supporters could get a single game mod-like profile just like Luke Ross, then maybe after 3 months or so, that profile would be included in Vorpx for everyone else. Freelechers would be happy, people dying to play a game in VR would be happy, and he’d probably earn a lot more money to support his development. I hope he finds a way to make it work, because Vorpx is amazing but feels abandoned.

    #214187
    TheLastStarfighter
    Participant

    Just wanted to leave this here because I know a few people have tried it. This works in G3D and its really good. The shadows are a little weird but otherwise this BORING game is made extremely interesting and playable in VR. You can play in both 3rd person and 1st. Not quite sure how people can stand half the games out there on pancake tbh. Same goes for ‘My Time @ Portia’, boring without 3-D but in G3D its my absolute favorite. Weird how that works.

    I believe I’m using Dellrifter’s cloud profile. Thanks a bunch dude! Now my cheap friend who doesn’t have a VR setup can play along with me in pancake. *evil grin*

    #214152
    Ralf
    Keymaster

    Contrary to your naive batch file suggestion back then vorpX adjusts some values based on information only known while a game is running, hence your idea wouldn’t work. And even if that wouldn’t be the case: having to deal with extra launch scripts/batch files/whatever is hardly more user friendly than being able to just normally launch a game from Steam and pressing a button to revert settings if necessary in the first place.

    Sometimes things aren’t done the way you believe they should be done because others are more stupid than you are, but because there are actual reasons for doing them how they are done. :)

    #214144

    In reply to: Is The End of VR Nigh?

    ToxicMike
    Participant

    I worry about vorpx, Ralf didn’t tell us a plausible reason why we have still vorpx 21.3.2, and i guess Ralf has received a legal warning and Ralf is not allowed to update vorpx.

    The same in Helixvision, it hasn’t got an update since June 2021, and they didnt’t want to tell me why ! Paul Dusler was the developer of the 3dfixmanager and this was the back end of Helixvision, and guess that he left the team last year.

    And RealVR has a received a legal warning and has to delete all 2K game mods,too. He released the Cyberpunk, Eldenring, Dark Souls, Final Fantasy 7 and Ghost Wire Tokyo Mods in 2022, and that’s it. I think that he wants 130€ per year for this small list of games is ripping off the VR Fans.

    I hope that the new Geo3D, Geo11, Depth3D will shake up the scene and we will survive this crisis !

    Honestly if it comes to VR-exclusive titles, i´ve almost sold my vr-gear already years ago, leaving vr and not even looking back to it.

    Just before selling my gear, i was actually trying to play games on a virtual theater screen and THAT was what got me hooked to VR after all, so basically i am playing all my games on vr-theater screens now. The only problem was, free software such as Bigscreen-Beta caused much troubles (stuttering, crashes etc.) so it was vorpX what saved me again, coz there haven´t been those issues.

    So believe it or not, i am actually using my vr-goggles with almost every gaming-session today, on a daily basis of course.

    Now if i can´t continue playing regular games with vorpX or even other similiar products, while being forced to play those few and actually great vr-exclusives, then VR is good as dead to me coz i will not keep my gear for those few vr-exclusives being released every couple of years.

    Sad and tragic, such a thing would be.

Viewing 15 results - 226 through 240 (of 1,878 total)

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