Hi!
I just started Grounded with some friends.
It seems that i can not select G3D. Only Z3d and Adaptibe Z3D is disponible.
First i tought that this is because the game launch in DX12 by default, but i CAN’T find an option to launch it in DX11.
Tried the launch command “-d3d11” and “dxlevel 110” in the steam launch option command in the game properties but without success.
I’ve seen a post for an official update stating a new Vorpx Grounded profile provided with G3D, but i can’t acess it…
Help please?
Thanks!
I reset the profile, did a directVR scan, and insured that the override was enabled. The net result of that is it goes into the emulated mouse/kb mode that I was complaining about. That is NOT native gamepad support; it is a mode where it recognizes that a gamepad is plugged in and provides limited support, but to get true controller support bGamepadEnable must be set in SkyrimPrefs.ini. The difference in functionality is fairly obvious – when set, the game will no longer accept keyboard input at all (except for the console key) and the controller map is enabled.
I can work around the issue by setting vorpx to output to the generic display and using Virtual Desktop to send it to the headset. I don’t want to do that because there’s a small impact on image quality and fps, but apparently what vorpx thinks is native controller support is not really native support at all, and I don’t see why it can’t just pass things through without interfering.
On the topic of DirectVR, it always ends with fov success and rotation success or failed. I can set the fov with a console command and rotation will never work when the gamepad is truly enabled because there’s no mouse control, so a directVR scan is rather pointless.
@luka2099,
Thank you very much for the information and guidance.
Unfortunately, it did not work. I tried the following 2 methods:
Method 1
– Download game from Steam.
– Play game on monitor until I reach the first save point. Quit game.
– Place the dinput8.dll in RE2 game folder.
– Import default RE2 vorpX profile. Click on ‘Apply’.
– Start up Steam VR. Select play for RE2.
– Load up game save. Once in game, pressing INS does nothing to bring up the Mod Menu (looking at desktop screen in fullscreen and Windowed mode).
Method 2
– Same as Method 1 except when placing the dinput8.dll file in the game folder, I also place the Mode Menu files in the game folder.
– Starting up the game on desktop only (voprX and Steam VR are off) brings up the Mod Menu when pressing INS.
– Starting up the game with Steam VR and vorpX active allows the game to start, and looks good on the Valve Index, but pressing INS does not bring up the Mod Menu on the desktop.
Regardless of which Method, upon start up in vorpX, I get a message indicating the presence of a ‘unknown dll file’ that may cause conflict with vorpX.
vorpX is working fine regardless of method, but the 1st-person mod is working in desktop-only mode.
I don’t doubt it is working for you (especially when looking at the Facebook video you linked), I just can’t get it working for myself, using the above Methods.
Even with res at 2650×1440 there is a very clear distinction on greens, specially on shadow areas.
The transition of colors have defined edges.
For example you can look at a face and the skin color is not natural because you can see these transitions.
Gamma is all the way down to 0.
Is this just how it is?
Just sent Lenovo log – it runs with steam VR, including supersampling, MSI afterburner and all other staffs – no problems at all!
So now all the same except headset.
Also I want to say that 150% it is recomandation from HTC for Vive Pro 2, they mentioned it needed to have best image because of distortions compensations.
I just tested it with my old windows mixed reality headset from Lenovo, all works perfectly. No lags, zero problems and image are sharp! Not blurry like with HTC Vive Pro 2. Also the are no problem with single frame freezed like it is in HTC Vive Pro 2 with geometry mode.
So now I am sure for 100% it is headset related problem, vorpx needs to add support for HTC Vive Pro 2 because now it is not working properly and actually better to have 2 years old headset in case you want to use vorpx… at the moment image really much better in Lenovo headset with vorpx.
Also I uninstalled nearly everything – it does not change anything – in Lenovo all is okay, in HTC Vive Pro 2 some shit happens.
So please help me to fix problem with my headset.
Since i play almost all of my games with vorpx or bigscreen (except those games where you mostly see statistics and text, like certain tycoon or management games) i tried a few on my regular monitor again, to see and remember how it feels there, well….LOL…it was almost like an “awful” experience.
While certain games don´t feel as awful on my monitor, a game like JUST CAUSE 3 loses all of its “theaterscreen-glory”, falling back to a more “mediocre” experience, almost “shallow” and “boring”.
So hopefully VR doesn´t die like regular 3D is dying (Most of all 3D-TVs, not sure how it looks with 3D-Blu-Rays, especially since you can watch 3D-Movies in virtual theaters now thx to VR!) would really hate getting used to play games the old-fashioned monitor-way again….yuck.
I’ve tried 2 games so far, Resident evil 5 and Outlast 2, but the mouse/keyboard and xbox one gamepad are conflicting when playing. I can’t really play Outlast 2 at all because of it. When I’m trying to pressing down on my xbox one gamepad joystick on the title menu, moving option to option, the mouse cursor for the game will just randomly pop up without moving the mouse and disrupt this. I can barely scroll the preferences because of what it’s doing without a lot of effort. Any help is appreciated.
I used VorpX about 6 months ago and it worked fine. I’ve tried reinstalling it recently, I requested a new download, reregistered it and everything went okay. I uninstalled, reinstalled, restarted my machine, and added exceptions to AVG, but I still get this error:
“The config app seems to be missing. If the problem persists, reinstalling vorpX might help.”
I even disabled AVG entirely to see if that was the issue, but I still get this error no matter what. I also tried clicking the alternative hooking method option. The program is actually present in my task manager, but when I click on “configure” it gives me that error.
I don’t actually have my headset yet, I bought an old Occulus Rift CV1 on ebay for super cheap, and I’m hoping to get by Friday, but I don’t think I actually need Occulus Software running to get the program to open, because I was experimenting with streaming through a GearVR headset about 6 months ago with ALVR, Driver4VR, and VorpX (which incredibly I got it to work, its just, you can’t really do anything heavy duty with it because the phone always overheats, but its still crazy that I was able to taste some VR with that setup).
My last resort is to just reformat my harddrive and start from scratch. My OS is Windows 10 basic. Any ideas here?
An HMD isn’t always the better option compared to a monitor. It depends on the HMD itself, mostly the resolution, the PC hardware, whether you are susceptible to motion sickness, if you are playing competitively etc.
There are some games for which 3D on a big screen adds so much to the experience that using a monitor would be missing out. Most RPGs fall in this category, lifelike characters add a lot to the story and the interactions. Some unexpected ones like GRIS which is a 2.5D side-scroller. Various others that for some reason look like a different game in 3D, Bayonetta, Everreach and DMC5 come to mind. Colorful settings or generally great environments tend to work well in an HMD, ex. ABZU, Planet Alpha, AER: Memories of Old.
Then there are some for which 3D either doesn’t work or doesn’t add much. Many FPS titles probably fall here, especially the fast-paced ones. Classical 2D/2.5D/Isometric games with no depth information or no underlying 3D models. You would still get a big screen so it depends whether you are willing to trade in some clarity and maybe performance for that.
There are also some for which the experience takes a big hit. Controls for example, not all games play that well when you cant see the keyboard. In Ghostrunner chapters I played though with a controller took twice as much compared to the average. Then there might be performance. Even in plain 2D the VR environment will take quite a chunk of GPU time, on a 1080ti it seems to be around 20-30%. You might not be willing to trade in some quality just for the bigger screen.
Personally I only use my HMD for gaming ever since I got the G2 which has a decent resolution. But mostly because I’m currently skipping most games that don’t work well.
I implemented the fallback hooking mechanism that I mentioned above for the latest vorpX version. Unfortunately it seems to cause just as many problems as it solves, so it might get removed again.
The RE2 first person mod should work now incl. GUI in the headset, at least sometimes…
The underlaying issue is that the mod hooks into same functions as vorpX to display its GUI. Multiple hooks into the same functions always potentially causes problems. The best course of action in such a case is removing the conflicting mod.
Here is a tip – profile is not G3D(at least for steam version, but I am certain in this particular case versions are same)
It’s a common mistake to kinda see 3D especially with head tracking since motion helps your brain tell depth of things. Ive done it myself – believing there is 3d depth when there is none, but now I cant fool myself as easily. You can check it yourself – turn off headtracking, switch to immersive screen and look away from screen, then open vorpx menu (this way it wont be over game screen) then switch between z3d, g3d and off and you will see no difference. When depth is there there is no doubt, you dont have to kinda see it, because it jumps at you. Game start is in a hotel room and you get to hotel corridor and corridors are one of best things to test depth – you see it clearly when there is one.
I wanted to find a unity profile that would actually work (even if just z3d) and Ive tried all unity 2017 (that game uses) profiles from other games of same unity version and none had any depth. Best I could achieve is having main menu background and mouse on a separate plane. Whats more game has 0 graphic options, cant adjust fov or anything and there are no 3rd party apps to hax for unity like universal unreal unlocker is for ue games, no config files. So it makes adjusting a game even harder.
Anyways Im quite tired of trying like a hundred profiles with absolutely no success so far, so only advice I have for you is to make absolutely sure there is actual depth in game, people have been fooled many times including me (good example is doom 2016 that people were sure had 3d, while even Ralf said it just seemed so)
I never really got hooked into VR gaming (not too many great games in my opinion) and i almost sold my oculus before i found out that playing regular non-vr games using my oculus and those huge theater screens/virtual desktops is so much better that i actually never played any game on my monitor again, in fact i use my oculus on a daily basis now, sometimes several hours with short breaks only.
I even play pixel sidescrollers that way. Gaming on my “small” 31inch screen just isn´t doing it for me anymore.
Actually bought vorpX only because there are several troubles with certain games running on free virtual desktop software while they run far better with vorpX while vorpX doesn´t draw as much power from my rig as for example bigscreen does.
Funny thing is now that i use my oculus on a daily basis, i got in the mood to actually play VR titles again and i also enjoy them, unlike when i had that (bad) start over a year ago.
I actually only use vorpX´s 3D and full-vr mode for games that i already finished in their original non-vr/non-3d mode but not on the first run.
Hey guys. I noticed that whenever I use Virtual desktop through Vorpx i have more stutter then using Oculus mode and Air Link opposed to Steamvr through VD, I noticed that through Air Link I can have the headset at a locked 120 hz and the game locked at 60 hz, however with steamvr and virtual desktop the headset hz is fluctuating causing small stutters, even If I try fast or safe sync, changing the Fluidsync setting below that makes no difference either, I also tried using SSW in VD but that just locks the headset to 60 hz and causes artifacts like ghosting and wobbling. Any ideas or suggestions would be greatly appreciated.
Fully agree that for FullVR, the magic “reality” formula should be adhered to as much as possible, to prevent throwing one thing or another out of whack, causing an imbalance.
However, I end up playing a lot of my games in immersive or cinema as you know. Why? Could be bc I have a lower end card, could be because I want to prioritize graphics and sacrifice framerate, could be because its 3rd person, could be just personal preference of wanting a larger fov for a game, etc etc.
And I think in these cases, most of the rules could be thrown out the window. Want a massive fov? Go for it. Want that dollhouse effect? Do it. I would say the more options the better, but lock them to the cinema modes perhaps to prevent people shooting themselves in the foot for FullVR.
Just my 2 cents. I think VorpX is great as-is, but there are times where I wish I could have a bit more of that 3D pop for certain situations.
I can feel Ralf rolling his eyes hard right now. hahaha. ;)