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  • #204790
    Ralf
    Keymaster

    Please be aware that this ALT-blocking feature exists for a reason since some vorpX hotkeys also use the ALT key, I didn’t just put this option in because I felt like it. :) In some games disabling the lock can – and will – cause issues. E.g. in GTAV disabling it will cause seemingly mysterious video clip recordings since ALT is the game’s recording hotkey.

    Better either rebind any game action that uses ALT or alternatively the vorpX hotkeys you regularly use that involve pressing ALT.

    #204748
    dellrifter22
    Participant

    Just tried the RDR2 camera and gotta say – pretty neat implementation so far, nice work Ralf!

    Apart from some noisy AA outlines, the AFR G3D looks decent, performs well, and runs surprisingly smooth while headtracking. I don’t begin to notice any alternation until I use mouse input, which immediately causes interruptions. I think this mod is clearly intended for controllers (having movement restrictions for decoupled rotation), so if that is your preferred why to play, this mod probably works quite well. It feels much more of a VR experience now.

    For those of us who play mouse and keyboard, is there a way use AFR for 3D only, without the control modifications? I can’t strafe walk, or steer the horse. wasd movement and mouselook don’t behave the way you expect.

    Also, are there any values we can edit for the camera strength or position? In my HPG1 everything looks small, at about 1/2 scale. Holding my toy guns riding on a pony :))

    Impressed so far though. Time to check the other things.

    #204744
    Ralf
    Keymaster

    Did you try to install the hook helper?

    Apart from that:

    There have been a few cases recently where a mod loaded through one these loaders caused a conflict. The warning message is pretty much just a reminder to always take things like that into consideration when something unusual occurs with a modded game.

    vorpX now switches to that hooking method when a DLL loader is detected to allow mod UIs that also hook the graphics pipeline to show in the headset. That solved an issue someone had with mods in Resident Evil 2. I pretty much suspected that might lead to some issue with some other mod elsewhere. There was no way to find out except trying though…

    Would be great if you could figure out what mod in particular causes your problem and send me that info to support at vorpx com.

    Ideally just don’t use any mods that also hook the graphics pipeline unless they are absolutely essential for you. That’s always actively asking for trouble.

    #204689
    Ralf
    Keymaster

    21/06/17
    vorpX 21.2.1 has been released.

    Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.

    The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.

    They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.

    Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.

    Full changelog:

    • Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
    • The shader authoring tool can be used on top of official profiles now.
    • Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
    • Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
    • Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
    • ‘Loft’ cinema environment (finally) finalized.
    • Some textures were blurry in cinema scenes since earlier this year.
    • OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
    • DirectVR memory scanner caching didn’t always work as intended.
    • D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
    • Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
    • Some Epic Launcher and EA Desktop related improvements
    • Elder Scrolls Online: HUD shader fixed for latest game release.
    • Fallout 4: Lightning shader fixed (thanks RJK)
    • Skyrim SE: Some effect fixes (thanks RJK)
    • Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
    • MPC-HC/VLC: some default settings tweaks,
    bobarctor
    Participant

    Hello everyone, hello Vorpx team and thank you for this totally amazing software.

    I’m a brand new user and did sucessfully booted cyberpunk 2077in VR mode with mixed result, but at least its working and the rest is tweaking for optimisation.
    But I have a trouble with dark souls PTD edition : I can’t really get passt the main menu, because the game lauches in a pretty terrible state, like 2 fps, slow as hell (like 4 minutes to get past the splash screens and getting to the main menu) and often visualy glitchy (alternating the display and a white screen really quickly in both headset and screen display, sometime only on the screen display).

    Of course, without vorpx the game run as intended (no mod installed, not even the fps and resolution unlocks).
    I think my rig should be able to run it like a breeze (I5-10400F + GTX 2060 + 16GB ram) since it can run cyberpunk 2077, a very very much more demanding game.

    I tried to look on the forums here, but I only saw a few people saying the game don’t work anymore for them after a 2018 vorpx update.

    So I just wanted to know if someone experienced the same problem, and if the allegedly breaking update has been solved since. Going to try with DS2 meanwhile.

    Thanks for your attention.

    #204614
    steph12
    Participant

    g3D for rdr 2 game a DX12/vulkan game ? really ? even tho it’s not traditional G3D as we know it, it seems amazing :D cannot wait to try it out !

    decoupled movement nice !!!!

    and i started messing with shader authoring tool and while i’m still total noob, i was able to fix some issues with the game i tried (mainly offending decals on the grounds/walls, shadows) i’m glad we’ll soon be able to do it for official profiles, but those dont really need this most of the time cause they work just fine out of the box ;) but still it’s welcome ! you cant fix everything on your own specially in these days when games are regurarly updated and sometimes breaking profiles or adding visual glitches. (restoring profile to default within game is a win)

    fixing directVR memory scanner is also most welcome !

    this update is really nice ! Many thanks Ralf :)

    #204575
    PaulOblomov
    Participant

    Love it. Thx!

    I thought zoom is something you’re using to adjust for FOV only, so I can force cyberpunk to render wider, reducing the need for zooming. Because zoom reads as zoom and not some crucial vorpx setting :)

    I think DLSS upscaling in a visually loseless manner, so you won’t see any f.e. bicubic artifacts or something like that. Curved line won’t be aliased and textures is crisper. Will experiment on this.

    P.S. Zoom=1.0 means full resolution rendering I see or it means what ?

    PaulOblomov
    Participant

    First of all, hello everyone!

    I bought vorpx specifically for cyberpunk and I have a couple of questions, since searching the forum is just some kind of quest.

    1) i don’t understand the profile system at all and how it works. i create a new profile from an existing one, but i can’t select the .exe as it is supposedly already used by the default profile – how is that ?

    2) i want to edit a profile, i thought it was in the form of text – but nothing like that, binary. how and what to edit a profile with ? i couldn’t find any buttons or menus.

    3) already in the game, calling the vorpx menu I don’t understand how to save vorpx settings profile, because save and close does not save zoom, it is always reset. hence the question – are these the settings that vorpx saves as game profile settings ?

    4) reconstructing 3d through Z-channel looks good, but will full geo be implemented ?

    5) i have tr3960\3090\quest2 – i understand i need to create a custom resolution for quest2 for proper rendering ? i.e. just create 1832 x 1920 and it’s guaranteed to be what i need ? i just did, but with zoom = 0.6 the picture still looks different than say in alyx, black borders everywhere. i made fov = 90 and now need to solve the problem with zoom and resolutions

    6) the hud in the game stretches beyond the fov and I just can’t read anything there – is this again a question of proper resolution ? or can I scale the hud somehow ?

    7) in terms of rendering – the best quality 3D reconstruction is z adaptive or normal ? fov = 90 is also normal or i need higher ? because i see strange image distortions if fov > 90

    RJK_
    Participant

    I think its not a good idea to “fix” official profiles this way and not let the rest of the world not have access to it. 99% of the VorpX users do not even know how make do simple adjustments not to speak about using the shader tools. I assume thats whay DirectVR has been invented. For official profiles its always a better idea to inform the vorpX stuff in order to let everyone else have a proper working factory profile available. Publishing this “solution” is in my eyes kind of egoistic and does not keep in eye that this may raise unnessecary confusion because some users may break their databse. Further on with each update you would have to redo this procedure. Anyway: With one of the next updates this will become obselet.

    #204477
    senoctar
    Participant

    They are re-implementing the whole thing because the original source code does not exist. However they chose to reverse engineer the code. This is good as it would preserve much of the gameplay however they are also preserving the graphics engine. So yes, the end result won’t be much better, it’s just the original game using newer build tools and graphics APIs.

    Kingpin Reloaded Steam Updates

    #204468
    Ralf
    Keymaster

    vorpX can capture the actual Windows cursor now in games that use that instead of drawing their own. If you just see a black square the capture routine may have failed, maybe because the cursor has a format not yet supprted by the capture routine.

    To check that I need more information. Please create a trouble shoot data archive in the config app after launching the game(s) in question and send that to support at vorpx com.

    #204389
    TheBalt
    Participant

    This is a total shot in the dark, but bare with me.

    I dont think this game has any ‘real’ 3d elements, might be wrong, but I suspect there isnt a single Vorpx profile to use to build off of this.

    That being said, there is potentially a trick you could do, that -might- get you what youre looking for.

    Reshade has a 3d option that does Side by Side 3d, which you can use Vorpx Desktop Viewer to view in 3d.

    So, get Reshade, then when youre ataching Reshade to the game, make sure to include “Depth3d by BlueSkyDefender”. Let it all install into the game.

    Once its installed, skip the tutorial or go thru it, doesnt matter. But press “Home” to activate the Reshade menu and select “SuperDepth3d_VR”, click the box for that and then, in the bottom right, click “performance mode”.

    Launch Vorpx Desktop Viewer. From there you will get an option in the “Image Settings” for Content Type and select “Side by Side”. Switch back to FF7. That – MAY – make the game 3d, I honestly do not know because I dont have a copy of it.

    Good luck.

    Just google “Reshade” to find the most recent download of it, its quite simple, pin it to your taskbar, then itll ask you to pick the game you want, pick FF7, itll ask you which graphical options you want, skip everything except for the “Depth3d by BlueSkyDefender”, itll handle the install on its own from there once you press OK.

    If you want more help, give me your steam name and I can chat with you on there about it

    matteo39
    Participant

    i want a 1st person mod for just cause 4

    #204175

    In reply to: Nothing seems to work

    Jim Dogma
    Participant

    Hi Ralf, thanks for the help. Here’s the update. 1) I started out by switching the preferred graphics processor setting in the Nvidia control panel to the “high performance” GTX processor since it was on “auto.” I thought that might do the trick but it didn’t. 2) The second thing I did was try to disable the intel GPU in the BIOS but it didn’t give an option to do so. So 3), I did some research online and found out that you can disable the Intel GPU from “Device manager,” which I did and lo and behold that worked. Only the Nvidia card GPU showed up in the Task Manager.

    Unfortunately, disabling the Intel GPU didn’t fix the main problem which is that all I see through my HMD is a big, frozen black rectangle. This is the case for all the applications. It happens identically for games, the MPC-HC, VLC, and the Desktop Viewer. The good news, I suppose, is that it does look as though vorpX is “hooking” (if that’s what they call it) into these apps. That is, on each of those apps, a display box comes up that says, “Attaching to VLC” etc. and then you see the vorpX logo on the screen and the info box in the upper left. So, I’m guessing it’s doing it’s job in the app, it’s just not making it to the HMD. Which is curious because every other VR app and game I have works just fine.

    In any case, I will send the troubleshooting report to the support link. Please let me know what you find.

    #204154
    cbrobi
    Participant

    hi, I want to ask if its possible to assign the FAR CRY 3 executable to the profile for FAR CRY 4, because the FAR CRY 3 profile (with z3d) has a depht 3d setting which puts the 3d depht too far(even on the nearest value), so objects in the middle and far distance are looking way too small and unrealistic, also the 3d its just on the far objects, not around the player, I tried every combination of settings, but the problem for me is this. Since FAR CRY 4 and 5 give a much closer 3d when set closer, I thought if possible assign that profile to FAR CRY 3? I tried but it wont let me do that, how to do that?

Viewing 15 results - 451 through 465 (of 1,878 total)

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