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  • bluepill
    Participant

    Hi Ralf,

    Good job on Vorpx 17.3.0!
    Works very nicely with Mass Effect Andromeda. (framerate is ~50 FPS with my R9 290, so I am still tweaking a bit to get it higher – already disabled Vsync)

    I just freshly installed Crysis 3 from Origin to try out this game in VR on my Oculus DK2.
    I started a new game in recruit mode and skipped the training. (I am more a person for training on the job I guess:)
    Seems Vorpx is correctly attaching to Crysis 3. Intro scenes are running fine in VR

    But after the intro clip of helicopter flying to the dome, all I see is blackness in my headset and on my PC screen. I guess this is the point were the game really starts in 3D. I DO hear voices/action, so the game IS running.

    I also added the custom resolution 1440 x 1080 in the AMD control panel, but that did not help. So I removed it again.

    Also I seem to loose the mouse cursor repeatedly in Crysis 3 (in the menu structure of the game)
    But maybe that is caused by the wired Xbox 360 gamepad I have connected. Its not the main issue, but maybe its related.

    I’m running a fully updated Windows 10 Pro with fairly recent AMD driver 17.11.1 (most stable one now for me)
    I already emailed you the trouble shoot zipfile with all detail data.

    Additional info that is missing in the troubleshoot zip files:
    I use RIFT software 1.20. (Not using the Core 2.0 beta, too unstable)

    Thanks for your help!

    Best Regards,
    Bluepill

    nieda113
    Participant

    former vorpx experience.
    Hi first i dont want to insult or complain the developer of voprx. Vorpx is outstanding in all features and vr experience to all competitors i tried so far. Just to name vireio,tridef.
    One thing must be clear though voprx will not be superior to native vr games.
    Vorpx will be superior to games not specifically designed for vr.
    This is true and will be true for almost all games developed for the last 10 year or even earlier.
    Vorpx is a pioneer that has brought us the fun to play games in a different manner.
    The 3d experience , specially G3D is one of the best one can have playing games with an immersion that a flat image cant provide.
    A game in G3D is just , cool.
    Here i now come to the point where i am a bit disappointed with vorpx lately.
    I can call me a early adopter of vr software, since i am playing this kind of games, starting in the early days with nvidia 3d gargles and later 3d play followed by dk1 and now cv1. So i went throug all the hypes and failes.
    Voprx is the means of choice for playing non native vr games, no doubt.
    One thing that bothers me is that voprx development is more into cosmetics and simplifying the process of vr injection for all kind of users. And that exactly is the point where i disagree. From a point of marketing this i undoubtfull the way a busines had to head to. Taking this into account, the time for creating new profiles will be cut on behalf of userinterface and cosmetics. For me G3D profiles are more valuable than the obove mentioned. I see vorpx strenght to be able to play existing non vr intended games on my headset and this is true for existing non vr games ,and that might not change in the future, because the games industrie is alreday developing new games for vr and thus voprx is not needed for those new kind of games. Vorpx need to concentrate on profiles imo.
    As said in the beginning no better vr software out there and heads up for Ralph….

    #169316
    PhoenixSpyder
    Participant

    Well after much tinkering and un-installing, re-installing of both Metro 2033 redux, Last light redux…I finally have success in running both games. There must have been something wrong with the profiles with these games left over from the prior version. After loading both local profiles for 17.3.0 I was finally able to see some progress. Also, Metro 2033 redux no longer crashes at a certain point in the tunnel.

    Though not perfect, they both finally run to the point where I can actually play them like a VR game now (finally). The head tracking still seems kind of off…too much sway/tilt as I turn my head. I’ve been trying different head tracking settings but nothing stops the head sway/tilt as I turn my head. Ralf, maybe you have some suggestions.

    -G3D is excellent visually but it robs to much performance to be usable for my liking. I have to try more lower resolutions with different graphics settings to see if I can make it more usable. But I think I’ll wait for this until something is done about the crashing –> (listed further down)

    -z-buffer adaptive gives me the fps I want for performance but lacks depth. Turning up 3D strength just makes everything look double and weird. Skyrim looks so much better in z-buffer than these…not sure why.

    -1680p gives me 90fps mostly. These games are very intense on graphic processing… especially for VR…and with the in game quality set at medium too.

    -changing custom graphics settings in game (without vorpx control) almost always causes the games to crash. That is VERY frustrating…especially since you always have to wait for the tunnel stuff at the beginning to get back into the game. Ralf, maybe you could look into what may be happening here to cause the games to crash while changing in game graphics settings while vorpx is running. No crashing when running in normal 2D on a monitor.

    dborosev
    Participant

    Just thought I’d start a conversation about this. I just can’t seem to get into the full VR mode on most games. I vastly prefer playing on Cinema mode with a big FOV, and zoomed in screen. (similar to the new immersive screen mode)
    I love cinema mode, but whenever I try the full VR for anything (outlast 2, far cry primal, Prey, etc) it just feels off.
    I noticed when I ran Prey in Full VR, the fov seemed way off (way too small) for instance. It seemed so zoomed in that the graphics looked bad too.
    I also noticed that there way huge picture warping going on in the new Full VR mode.
    Every game I try also, there is quite a bit of brain-strain when moving my head around, caused by the low framerate. Not sure if I just need to tinker with the game settings to get it smoother or what.
    It seems much smoother and easier to play with Cinema mode.
    I’ll definitely keep playing with the settings. I had a good experience playing skyrim 6 months ago, but still went back to cinema for the mouse and keyboard. I’m sure its possible to get it set up right for certain games, or I’m just missing something as I don’t use full VR very often with VorpX.

    wm79
    Participant

    Hey guys, my VorpX can still be started and still works in games (so does the ingame menu) but if I try to ppen the application itself or the configure Vorpx option via the taskbar icon, nothing happens.

    I cannot remember when this started, but I noticed it right after the update.

    Any clues?

    Probably not the same problem that you have, but I thought I’d mention it.

    I had a similar problem yesterday, I could start VorpX configuration just fine but it failed to show up on my desktop and it was baffling cause I had not had this happen to me before.

    After some time I solved it, for some reaosn my nvidia controlpanel had set screens to extend.. I only have one normal screen (other that rift that is),
    so have no idea how that suddenly happened, but changing it to only display on screen 1 did the trick and VorpX configuration menu was back on my desktop where it should be.

    I think it might have happened as I was adding custom resolutions to nvidia controlpanel cause I had VorpX configuration open so that I could follow instructions as I went on. After this I couldn’t find the VorpX configuration on my desktop.

    So that is strange. I looked into my NV system config and indeed there is a second display now and it is called “NVidia VR Desktop”. However, there is no clone option or something available and if I disable it, it will be back within a couple of seconds. I tried around a little bit but was not able to solve it.

    opaleye
    Participant

    Hey guys, my VorpX can still be started and still works in games (so does the ingame menu) but if I try to ppen the application itself or the configure Vorpx option via the taskbar icon, nothing happens.

    I cannot remember when this started, but I noticed it right after the update.

    Any clues?

    Probably not the same problem that you have, but I thought I’d mention it.

    I had a similar problem yesterday, I could start VorpX configuration just fine but it failed to show up on my desktop and it was baffling cause I had not had this happen to me before.

    After some time I solved it, for some reaosn my nvidia controlpanel had set screens to extend.. I only have one normal screen (other that rift that is),
    so have no idea how that suddenly happened, but changing it to only display on screen 1 did the trick and VorpX configuration menu was back on my desktop where it should be.

    I think it might have happened as I was adding custom resolutions to nvidia controlpanel cause I had VorpX configuration open so that I could follow instructions as I went on. After this I couldn’t find the VorpX configuration on my desktop.

    #169157
    nieda113
    Participant

    Witcher 3 G3D is perfect and a totally new experience personally i only play G3D games if not available i use depht buffer from reshade wich is superior to Z3d because of more adjustable depht and of cours the bonus you can use reshade effects….

    renoracer
    Participant

    Hello,
    I’ve spent around 12 hours since purchasing VorpX just fiddling with the VorpX settings. This is because none of the games I want to play in VR work.

    I have tried so far:
    – Vanilla Skyrim
    – Skyrim SE (I uninstalled vanilla to see if SE would work, it did not)
    – Fallout 3
    – Fallout 4
    – Portal 2

    Most of these titles should automatically open up in VR and run fairly well, providing you follow the correct instructions on how to configure. I am using Steam VR with the Vive.

    However, I have followed instructions for each game, and nothing will open up in VR. I configure the profiles, then optimise them for the game I want to play, then I go to my library and open it up. But when I click ‘play’, the game will only open on my desktop, not inside my Vive.

    I don’t know why this is. VorpX should convert these games into my headset, but it is not. If I am missing a step, which one is that?

    I’ve spent so long trying to get games to work, somebody please tell me what I’m doing wrong here.

    Thank you.

    vrmax
    Participant

    To be totally objective there are some advantages and disadvantages in each of them. Both have pros and cons.

    Absolutely there are pros and cons to each. Which is why I think it would be great if it was possible to combine elements of each, and to hopefully do the same when Skyrim VR gets an official PC release.

    Your post does bring up several good points of each of them.

    To me I strongly prefer to use a normal controller as that is what I’m just used to, especially for a game like Fallout.

    In my experience trying to give a game a more robust controller system actually limits what the game can accomplish.

    Native Fallout4 VR, you can uncouple head / neck while walking, which is a bit more realistic in this sense, and allows you to look, fight, distract, with the environment a bit easier when you focus sideways along the way.
    In the case of Vorpx, you always walk to the side where your eyesight focuses.

    Vorpx and Fallout 4 normal version, allows in addition to standard control xbox one / 360 e.t.c. , allows you to map buttons and stick for motion controllers like touch and Vive wands,
    which allows a preferred advantage for me, to adjust smooth movement in the right control, this avoids the obligation to keep the stick pressed to simply rotate angles (CV1 touch and Xbox control).

    Fallout4 VR Native, allows full natural movement to aim with weapons during combat, watch the pitboy on your wrist, and small interactions with objects in the world. By contra Vorpx uses here the controls of static arms logically.

    Vorpx and Fallout4 normal version, has arms and hands, which is pleasing to the eye and immersion.

    We could continue to increase pros and cons, for each of them, for a long time, if you are a good observer.

    In an almost perfect world, I would prefer to use the normal Fallout 4 version + DLC, with the official VR support files inside, which is possible and works after some steps (there is a method), but I still need some fixes that only Vorpx for the Moment contains, button and stick mapping completely to my liking and need, some arrangements for shader etc

    If it were possible to obtain an option in the next Vorpx update, to mix Vorpx with the official support VR, the other normal modified with these files, and Vorpx being able to choose one or the other, would be just perfect, because it could take advantage of some control mappings with Cv1 + touch.

    Good points all around.

    End yes, I would also gladly pay for the official VR version of Fallout 4. Just not $60.

    Grumdark
    Participant

    To be totally objective there are some advantages and disadvantages in each of them. Both have pros and cons.

    Native Fallout4 VR, you can uncouple head / neck while walking, which is a bit more realistic in this sense, and allows you to look, fight, distract, with the environment a bit easier when you focus sideways along the way.
    In the case of Vorpx, you always walk to the side where your eyesight focuses.

    Vorpx and Fallout 4 normal version, allows in addition to standard control xbox one / 360 e.t.c. , allows you to map buttons and stick for motion controllers like touch and Vive wands,
    which allows a preferred advantage for me, to adjust smooth movement in the right control, this avoids the obligation to keep the stick pressed to simply rotate angles (CV1 touch and Xbox control).

    Fallout4 VR Native, allows full natural movement to aim with weapons during combat, watch the pitboy on your wrist, and small interactions with objects in the world. By contra Vorpx uses here the controls of static arms logically.

    Vorpx and Fallout4 normal version, has arms and hands, which is pleasing to the eye and immersion.

    We could continue to increase pros and cons, for each of them, for a long time, if you are a good observer.

    In an almost perfect world, I would prefer to use the normal Fallout 4 version + DLC, with the official VR support files inside, which is possible and works after some steps (there is a method), but I still need some fixes that only Vorpx for the Moment contains, button and stick mapping completely to my liking and need, some arrangements for shader etc

    If it were possible to obtain an option in the next Vorpx update, to mix Vorpx with the official support VR, the other normal modified with these files, and Vorpx being able to choose one or the other, would be just perfect, because it could take advantage of some control mappings with Cv1 + touch.

    publicreally
    Participant

    Getting this error when I try to use the VorpX Desktop Viewer: “Sorry, vorp.Desktop.exe is taking a while to load. If this issue persists, please take off your headset and check this app on your computer.”

    In the tray I disabled Razer Synapse, Nvidia, Intel, etc. (pretty much everything). My thought is the Intel graphics card is messing with it…but I’m not sure how to be able to disable it…However, I’ve read on forums here that this shouldn’t be a problem. Idk though. Maybe it is because I’m just trying to use the desktop viewer? The Tridef VR desktop viewer ran just fine.

    I’m running a Razer Blade 14 2017 with 1060.

    VorpX with Blops3 works good once I disable Razer Synapse.

    Thanks.

    #168783
    alliedcvil
    Participant

    Hey Delirifter,

    I’ve tried… Doom, Rise of the Tomb Raider, Space Engineers, and PUBG.

    Each of these games were super zoomed in. I tried a lot of the troubleshooting like manually setting FOV, adjusting settings within the vorpx controls, adjusting resolution, disabling head tracking, etc. Nothing worked.

    One game worked out of all of the games I tried which was Rocket League, but that was because vorpx defaulted to the Virtual Cinema 3d. I could do this for all of the other games, but it slightly defeats the purpose because head tracking and other components are disabled.

    #168779
    Ralf
    Keymaster

    You can disable Direct VR temporarily with a hotkey (freely configurable in the config app). The second option is to disable the positional part of Direct VR in the vorpX menu, normal pos tracking wil kick in instead. For playing seated or standing without walking that works just as well.

    Smaller than 16:10 aspect ratios cause various UI glitches with or without vorpX, that’s a general game issue. There is a neat trick though to get close to 4:3 by adding a few pixels to the width. 1604×1200 for example does work. The next vorpX will do this fully automated.

    #168716
    alegse
    Participant

    I have been playing Skyrim VorpX sincd DK2 days and now I am playing Falskaar mod which is cool. Jumping from Borvald siege in VR was a highlight. I was looking forward to official Bethesda VR but seems like the releases so far have been not so good. VorpX Skyrim in interiors with direct VR and good resolution/up-scaling is basically as good as any native VR title. Exteriors are sometimes perfect and otherwise good/playable but can never keep a steady 90fps in G3D (even with GTX1080 and intel i7440k). To be honest my experience in Fallout 4 Vorpx was not so good, I found it ran worse and looked worse in both G3D and Z3D compared to Skyrim.

    @Ralf: I am excited about the update and I like the idea of moving hands. As of now I like to disable the floating controllers because they just don’t make sense in the world of skyrim. How will they work with guns/weapons drawn??? It will look kind of odd with a floating hand over the guns in fallout 4 or over the sword/bow in Skyrim? Is there any way possible to make the hands disappear when weapon is drawn? Also is there any plans for customization of hands? Ex. gloves/gauntlets man/woman ect???? Or will they be more like the ethereal blue floating hands from oculus home?

    #168686
    redcore5
    Participant

    Hi folks,
    Considering buying pimax 4k + vorpx software. More or less the only game i play these days is world of war tbc on private server.

    My question is if wow works fine in vr with vorpx – sense of full 3d enviro, if the ui would be readable on pimax 4k, if the 2d elements (grass etc) are rendered properly within depth, if the mouse would work properly.

    Ralf mentioned something about new release of vorpx where ui would work properly if i remember well. Just hoping for good vr experience.

    Pimax 4k suits me well because I dont wanna move around the room and i dont really need vr controllers. Mouse and the keyboard is just fine.

    Thank you in advance!
    Rob.

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