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  • #170083
    Ralf
    Keymaster

    That is simply not true and I think you know that quite well. Recommending to disable auto settings is the only thing that I specificallly advice against whenever I read that. I’m doing that because In contrast to you I know exactly what issues disabling auto settings can cause.

    As said above, if you discover any specific issues caused by this feature, you’re more than welcome to report them here, so they can be addressed. In other cases please simply believe me when I say that disabling auto settings usually will do a lot more harm than good.

    Nothing has been taken away from you, you can tweak as much as you like exactly like you always could. Please just don’t make other peoples’ lifes (including mine) harder by recommending something that in 99% of cases is the opposite of good advice. Thanks.

    #170075
    Ralf
    Keymaster

    As I said, above and in multiple answers to you before: if you want the prior vorpX, where you had to do everything yourself, you can get that by disabling auto settings. Please just don’t report any issues here that you encounter in that case. Thanks.

    It would also be great if you wouldn’t advise others to disable auto settings unless you are 100% sure that this feature actually causes a specific issue. Advice to disable auto settings in the vast majority of cases is bad advice.

    #170067

    In reply to: Bug: Dishonored 2

    dborosev
    Participant

    Just to clarify, this is different in that the 3d layers flip around and change shapes, and misalign actively while you are just sitting there. Ie flipping out. So you could be standing perfectly still and the ledge would be 3d one minute and the next second the layer shifts to the left by 2 feet, then back etc etc.
    Whatever the cause, just wanted to report this as its different.
    Thanks.

    #170056
    prinyo
    Participant

    The reason I asked those questions is because I’m trying to understand what is happening on my PC with Oldrim. I have it set to 1680 as preferred, I also have it set to 2 upscale and yet the performance is way better than it is possible. Also when changing the preferred resolution I don’t see big changes happening. Do I need to restart the game for them to take an effect?
    I have this in the ini file at the moment: iSize H=1460, iSize W=1933, but I don’t know if VorpX is writing to the files or is it simply ignoring those settings.

    So the fact that I have perfect performance with upscale of 2 leads me to believe that the base resolution it is choosing for me is not good enough. And because it is already times 2 there is nothing I can do to get a better resolution. And seems there is no way to see what it choose for me. Or maybe the values in the ini are exactly what it did choose?

    Or – is it changing resolutions continuously based on performance? I noticed that the framerate gets better shortly after I enter a “heavy” cell? For example I go to the streets of a town. At this point I expect the fps to be around 20 – 25. And at first it is, but then it goes back to 40 – 45. At least when I tested earlier today. If this is the case then in Skyrim it is impossible to get a good auto – resolution outdoors and the game will be blurry for the most of the time (as most of it happens outdoors).
    But all of this is just guessing, hence my questions. It is all about options – until now I knew how to setup VorpX to work perfectly for my preferences, right now I’m not sure I know.

    #170012

    In reply to: Use of Oculus Touch

    Harnestify
    Participant

    Yeah thanks for your answers, i’ll probably do the “fake gesture” naturally.
    Just wanted to know if it was possible to implement and i understand your point of view.
    I didn’t buy the software yet because is still doesn’t have my oculus, but i will soon ;)

    #169958
    brown66
    Participant

    Hello

    Sorry my english, but it’s not my native language.

    I’m where to ask if any body have tried to play Skyrim (the original 32 bit version, aka Oldrim) in VR with the FOV set to 0 (zero). Yes, I know it’s sounds crazy, whem Vorpx sugest to use a FOV of 110 and the Bethesda default FOV for Skyrim 2D is 75 (or is 65?), but I did this experiment a couple of days a go and I’m just loving the image quality improvements.

    For me, the screen door effect is much, much less noticeable and NPCs, houses, horses, trees, moutains, anything!, are bigger and much more present, like they were of real size! Now, whem “I” walk in the game’s I fell like I am walking in a real world!

    Yes, there is some less field of view, but the loss (for me!) is not dramatic (but the improvements are!). I don’t fell at all the loss of the extra FOV. To say the true, I fell like there is some kind of image distortion (and I hate this!) with high FOV values, especially whem Skyrim is played in a monitor.

    I have changed the FOV settings in skyrim.ini and skyrimprefs.ini to 0, to make the FOV change permanent in VR, but if you want to try just for a moments, you just need to get to the console’s game (press the key bellow ESC key) and enter the command “FOV 00” (without the quotes). To reverse this just enter the command FOV 110.

    You can also try the field of view with any other number. I tried first with 90 and I liked. Them, I tried with lower numbers (75, 60, 40 and 10) and I always liked even more, so I ended with the FOV at zero! A friend of mine, who also plays Skyrim, cames to my house to try the game again in VR and he said that he also like much more the VR experience with the field of view set to zero.

    And I must said that with last Vorpx version (17.3.2), last Steam VR version (it upgrades yesterday, i think) and some others tweaks in VorpX (I think is supersampling set to 2 and sharpness set to 1,75), the VR experience with HTC Vive now makes really worth the money I paid for!

    Disadvantages? The only disadvantage I found is that, because things are bigger and more present, you will notice more easily any delay in image movement, especially when you use higher resolutions with the inevitable lower frames per second (I’m using 1600×1200 in a GTX 980 ti). However, I didn’t find any change in the FPS numbers with FOV set to 110 or set to 0.

    Warning 1 – If you, like me, use Mod Organizer to play Skyrim and want to make a new FOV value change permanent, you must change skyrim.ini and skyrimprefs.ini inside Mod Organizer. To change only skyrim.ini and skyrimprefs.ini in your Documents Skyrim folder’s game it’s not enough.

    Warning 2 – You should always make a backup of skyrim.ini and skyrimprefs.ini before change this files!

    Warning 3 – If you are prone to VR sickness, maybe to use a FOV’s value to low it’s not a very good idea, especially with FPS per lent bellow 45. You should try first with carefull!

    #169910

    In reply to: Witcher3 G3D broken

    Ralf
    Keymaster

    I know that you like to tweak, and I know that it’s tempting to ‘optimize’ for your own needs, but all I can say, especially after the latest update, is: don’t disable the settings optimization.

    What you learned the hard way in regard to Witcher 3 is true for many, many more games: vorpX tweaks settings the way that are best for it. Disabling this feature will cause you more problems like this one that simply aren’t there if you just let vorpX do its job.

    #169890
    Nicodemus
    Participant

    Hi, I just started to use Vorpx with WoW, and it’s so great how easily it works (sorry for my English, i’m french).
    The only thing that still blocks me is I don’t understand how to play with a gamepad.
    I just have my PS4 controller and the ideal would be the WoW addon named Console Port, because it’s very easy to use and I’ve already set my gamepad with it (without Vorpx).
    But Console Port doesn’t seem to react when Vorpx is on. Is it normal ?
    And if Console Port is not compatible with Vorpx, is there an easy way to use (and configure) a PS4 controller with Vorpx and WoW ?

    #169842
    firmox
    Participant

    Iam realy new on this program and never be able to make it work even a litle.
    I see a couple of tutorial for vorpx but not one with the version 17.3 . And i see that the option are not all the same and wondering if to start a game on vorpx do i need to import the basic profil of a game to the original game file or what and if yes did i need to replace the original exe file by this one.
    Can you please help me getting started cause in every tutorial there skipping the basic principle to start vorpx correctly whit HTC VIVE steam VR an i am not aware of this basic principle so if one of you could help me it whould be realy apreciated.
    Also i am using htc vive on steam Vr do i have to get steam vr intro to be running before or just steam vr on.
    Thank you in advance!

    #169770
    SonOfHob
    Participant

    Thank you for the excellent product, Ralf. When I read about what you were doing, I purchased and instantly checked out The Witcher 3 – it is looking great in vorpX!

    I’m not sure if this is known/unknown (and I hope this is the correct thread to mention it, because it looks like 17.3.1 was meant to deal with some ground/clutter 3D rendering issues), but in G3D mode, it appears that some overlapping textures (2D) are being rendered at different depths.

    It looks to me like it is affecting two primary scenarios. The first looks like textures that might be added with decals or just wherever multiple textures are blended together (e.g. for adding ivy or grime to walls, breaking up patterns in roads). The other is when a player/NPC/other shadow (I guess real-time shadow) appears on top of the ground/area – there is a similar effect.

    It’s possible that height maps or however CD Projekt Red did them are affecting the way it appears when converting to 3D in vorpX, but if it were a simple fix, I thought it was worth mentioning. I tried increasing and reducing both texture and shadow quality in the options, but those changes did not have any effect.

    You are doing awesome work. Thanks again!

    #169748
    prinyo
    Participant

    Cool, the ini solution is perfect, thanks!

    About the feedback – the message has no value in a real use situation (for me). If the user has decided to map the DirectVR switch to a button (which is not by default) then they have a use case in mind and activate it when they need it. And in those cases it is quite obvious if DirectVR is on or off.
    In practice the shortcut is needed when the control is detached from the player character (free cam or animations) and DirectVR can’t handle that situation which is immediately obvious by the fact that there is no more head tracking.
    For example one of my uses of this shortcut is together with a free cam. I have the free cam and the DirectVR switch mapped to the same key and whenever I feel like flying around or checking out different items or spaces around me, I press the button and everything works.
    For me this message is the same as a message that would appear every time when I press “w” to inform me that I have taken a step forward. However I do understand that there may be use cases that I’m not aware of where such a message has a meaning, that’s why I asked for an option to disable it (together with the other 3 similar messages).

    Added:
    I understand some people will consider this a small problem, but I do believe the conventional UI elements are a bad thing for VR. I do use a HUD removal mod for Skyrim, I spent quite some time editing the ini files of FO4VR to hide as much of the UI as possible, I have disabled the Steam overlay completely so no popups for achievements, I did refund Mage’s tale because of it’s constant “Game saved” message that can’t be disabled. I understand different people have different priorities, but for me the flat UI elements and logic in VR is a serious problem. Just wanted to explain why I’m complaining so much about the messages.

    #169717
    prinyo
    Participant

    Maybe running as Admin was a MO thing, not sure. However I seem to recall running as Admin because of NMM some time ago. But try with that setting on in VorpX Config and see if it helps.

    The easiest way to get fresh ini files is to run the game once without the files been there so it will recreate it. I’m currently using the default ini files as I haven’t had the time to find out what exactly is the problem in the old files. Also I’m not sure I understand how this new VorpX version deals with the ini’s yet.

    Just to add – I’m not saying those things will fix the problems. Those are ideas for what to try if the game was broken by the update. Those things were the problems I had in my setup, but in your setup it can be a different problem.

    #169681
    Abzo
    Participant

    So, i have tried lenovo explorer with mixed reality. It works with vorpx!! Was playng Alien isolated, and far cry 3.

    I thought alien will on full vr too, but it has immersive vr screen only(greatest anyway, but is there chance for no black frame?), far cry lets 360 degrees full view. Tried Tom Clancy’s The Division, and this title starting(get info about no profile, and it will show in 2d), and hung on download location screen(.

    Is resolution in vr means very similar to dsr? Cause i have changed it and nothing happened (just smoother view i think) Anyway, gameplaying is very impressive, thank you Ralf for great job.

    #169615
    dellrifter22
    Participant

    I just tried the new Battlefront 2 and am having the same problem. Mouse only works in main/pause menus, and is unresponsive during gameplay. Pushing any button on the keyboard at any time does nothing but snap mouse cursor to the center of the screen. Can’t even use escape to open the menu to exit.

    Again, I don’t have any gamepad plugged in, never did, and I had no problems with keyboard and mouse on previous vorpX. When I launch the games without vorpX keyboard/mouse work just fine, so I know vorpX is the cause.

    The only frostbite game I’m not having this problem with is Battlefield 1.

    I know the new update is supposed to add improved mouse support, perhaps this change is somehow in conflict. I don’t know if it would be possible to disable that change?

    I would really appreciate some kind of work around. I was bummed when I tried to show my brother some Star Wars in vorpX over the holidays but was unable to play. Fortunately GTA5 was still working so he could see something.

    I’m liking the improvements overall so far, just frustrated I can’t play my new game yet. Thanks again.

    #169611
    Ralf
    Keymaster

    Do you still have this issue? Just checked Battlefront 2015 without a gamepad connected but could not reproduce it. Some FrostBite games behave rather odd when both gamepad and mouse are used, mouse only however should not cause any glitches.

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