Just a little additional report, with me the game does show up on the monitor including vorpX logo, but HMD (vive pro) stays all black. Also Win7/64. Sidenote: I checked Left4Dead2 which has the same engine, game is running without issues.
VorpX basically gives you around 8-10 times less FPS than you will get on your regular monitor. Even games that I am running at around 200-300 FPS still slog along at around 30-40 FPS in the headset. Left For Dead 2 (source engine 2)which runs at 400+ FPS on my monitor is the only game so far that I have seen using vorpX that gives me the 60-90 FPS silky smooth that you want for VR. 45 FPS is sleep inducing. And all of this is on a brand new $700 1080GTX.
10 times less? Thats horrible, can anyone on this forum confirm this?
If I get 10 times less FPS, then with my GTX 1070 I could play only games from 1998.
At that time I had just upgraded to the 1080GTX but was still using an older AMD 8350, which although I thought was a decent enough processor, apparently didn’t play well with VR/VorpX etc. I’ve since upgraded the rest of my system and am now getting the expected performance.
VorpX basically gives you around 8-10 times less FPS than you will get on your regular monitor. Even games that I am running at around 200-300 FPS still slog along at around 30-40 FPS in the headset. Left For Dead 2 (source engine 2)which runs at 400+ FPS on my monitor is the only game so far that I have seen using vorpX that gives me the 60-90 FPS silky smooth that you want for VR. 45 FPS is sleep inducing. And all of this is on a brand new $700 1080GTX.
10 times less? Thats horrible, can anyone on this forum confirm this?
If I get 10 times less FPS, then with my GTX 1070 I could play only games from 1998.
Thx for testing it. It means its just an issue with my machine.
Launching it a second time, I already did, with no effect. I ruled out other possible reasons: with and without Batteleye, or with just Arma II (without operation Arrowhead). And I deinstalled openVR from SteamVR. As mentioned in the original post: other games run as expected – nothing unusual with vorpx. I downloaded a custom Arma II profile to cross check – again, no effect.
On the computer screen I clearly see both images (left and right eye, overlapped but shifted a bit) and the vorpx logo. There is proper game-sound. The cursor and picture follow the HMD tracking. Its working, but with 10fps only!, which is unusual and why I set the graphics very low (actually not necessary: 1080 without ti). I get better frame rates (above 40, but not as good as in the past). I cannot even access the VR vorpx menu. Everything is dead inside the Vive (but sound).
Sounds like the next step would be de/reinstalling vorpx?
Arma II is not the actual target though. I used that profile many times successfully (‘create based on’) for Take on Mars (yes, not officially supported, but worked for me all the time). Now (a year later) I wanted to check and in case update my published instructions. But Take on Mars shows the same behaviour, that I could not solve. That’s why I checked the original profile: Arma II and ended up here.
Could it be a directX issue? Take on Mars runs on 9. Arma II though is fairly modern and should not make trouble.
Its not super important but if there are some ideas left, what to check and to do, I had welcome and appreciate it. Best!
Hello guys, do you want to play Left 4 Dead with No Big Guns Effect? I made a video tutorial, please follow and enjoy ,) I hope you will like it because immersion is now like never before.
https://youtu.be/gWUj_lHyPs4
Curious to know if we can get this running … looks like a pretty decent update on the Left4Dead forumal …
Has anyone run into an issue where the vorpx just isn’t hooking to the game? I tried the alternate hook method, switching between the steamvr and oculus load method, running as admin, and disabling my anti-virus but nothing seemed to work. Was getting paranoid about vorpx just not working at all so I tried a cloud profile for dungeon defenders and the local profile for left 4 dead 2. Both appeared to hook fine. I checked the executable in task manager to make sure it matched the one in the profile.
Any help anyone can provide would be appreciated.
Yeah, I guess I did misunderstand you. I had no clue you were using an HMD. Right on! OK, well, AOE Online has no official profile, so its not super surprising that its only showing up in 2D. However, you could try creating a profile for it using one of these profiles:
http://rjkole.com/gamestuff/engines/index.php?selengine=Havok
The game is listed as coming out in 2011, so just use search (CRTL+F) to look for previous year games to find established profiles. For instance, Dark Souls, Left 4 Dead 2, Operation Flashpoint: Dragon Rising all have listed profiles (you can tell because they have the Pipes || after the year).
In the VorpX Config, you just have to download (“Import”) one of those profiles from the cloud, then in the Local Profiles panel, locate the newly downloaded profile, then select “Create Custom Profile” give it the name of the Game. In this case, Age of Empires Online.
Now, locate the new profile you just made in the same Local Profiles panel (It’ll have the name you gave it). After selecting it, associate it with the actual game .exe file (Under “Assigned Programs” there should be a blank box, but to its immediate right, press “Add” locate the main .exe file for the game).
Next, press “Apply” on the VorpX Config Window, and try starting AOE Online. If it hooks, and displays in 3D, you got it! (You may want to go into the VorpX in-game menu by pressling DEL and tweaking and testing the 3D strength, etc, and flipping between 3D modes to be sure that it is actually in 3D)
Finally, you may have to try more than one of the games in the Havok list in the link I gave you above from RJK.
Sorry if this is confusing, I’d do it for you, but I don’t own AOE Online to test it out.
Good luck! 👍😃
If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the Wild
|
Titanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite Force
|
vorpX 18.2.4 has been released. This is a maintenance release that addresses the issues below.
- Opening the vorpX ingame menu with a gamepad can no longer cause games to hang.
- Vive/Touch controller gamepad stick emulation no longer feels jumpy under some circumstances.
- Vive controller trackpad rotation sensitivity is not framerate dependent anymore.
- VR controllers cannot be considered in use anymore although they were never used.
- Deus Ex: Mankind Divided: fixed issue with occasionally losing depth when exiting menu screens.
- Left 4 Dead 2: DirectVR resolution and tweaks added.
The Source engine issue might be related to some recent SteamVR update. Some still work fine (e.g. Stanley Parable, Left 4 Dead 2), others don’t (e.g. HL2, Black Mesa Source). I can’t say anything more specific yet, but the issue will be looked into before the next update.
The SteamVR/Source issue has been addressed with a profile update. Importing the updated “Half-Life 2 / Portal [vorpX]” profile from the cloud should fix it. Same for Black Mesa.
@ Sauermon: BTW: Gerry’s Mod currently is not supported and 2D only since it uses an older Source engine build that the current vorpX version can’t handle. Geometry 3D for Gerry’s Mod will be available in vorpX 18.2.0.
DirectVR is a collection of multiple features that help to make games a better experience when you play them on the headset, it is not linked to the kind of stereo 3D that is available for a game. It can take care of resolution, FOV, settings-tweaks and head tracking. Which of these four potential DirectVR options are available varies from game to game.
Oculus Touch/Vive wands work with almost every game, that is unrelated to DirectVR. You can use the VR controllers to either emulate mouse and keyboard (freely configurable) or a gamepad.
Games that have all four potential DirectVR features are for example the ones below, a lot more have support for at least one of the potential DirectVR features.
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Far Cry 3
Far Cry 4
Far Cry Primal
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable
No need to import profiles from the cloud for these games. Please make a factory reset in the config app (trouble shooting page) in case you imported an outdated profile from the cloud.
WoW is a third person game, hence it opens in cinema mode, not much point in playing a third person game in full VR mode, especially one that is so interface heavy as WoW. There is a new mode that sits in between cinema mode and full VR immersion wise in this vorpX. Switch the ‘Play Style’ to ‘Immersive Screen Mode’ to try that. Basically that’s cinema mode as immersive as possible.
However, if you want to check how first person games work in full VR mode, I would recommend one of the games below, they work in full VR out of the box.
Good games to start are (in no particular order):
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable
Did you check the “Essential Hints” guide in the vorpX help? It explains the essential basics you have to know, e.g. what options you have if vorpX can’t automatically adjust the FOV for a game. Reading this guide really is essential (hence its name :) ).
Apart from that I would suggest to try Direct VR games first, which do everything automatically, so you just have to push a button after entering the game. Save the ones that require manual steps for later when you know a bit better how vorpX works.
BTW: the next vorpX version will have auto FOV for about 40 more games.
Good games to start are (in no particular order):
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable
Third person games like Diablo 3 or WoW usually start in cinema mode. You can switch to full VR mode in the vorpX menu (DEL key), but that doesn’t necessarily make much sense for every game. Diablo 3 for example has an isometric camera perspective looking down on the playfield, so it’s best best played in cinema mode. vorpX cannot change the actual game mechanics of a game.
However, for first person games, especially those with Direct VR (like Portal 2), the experience comes quite close to native VR games. Portal 2 does not run on a virtual cinema screen with vorpX, it takes you into the game exactly like a native VR game, even including basic roomscale capabilities in that particular case.
Good games to get started (all with Direct VR support) are listed below. Later, when you know a bit better what vorpX can and cannot do and how it works, you will also be able to bring other first person games close to that.
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is usually the better choice)
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Dishonored
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable