Has the Mass Effect 3 profile been updated for legendary? I have 0 problems with ME 1 and 2, but 3 refuses to hook and I can’t even install the hook helper. The original version does work, but I don’t have all the DLCs for it.
I bought ME Legendary yesterday on Steam and installed it. When I tried to log in I also must start my origin account. So I did and the game is playable.
Then I quit the game, started VorPx and launched the game. First of all it seems to start first without VorPx and a few seconds later with VorPx, so there are two instances started.
With the VorPx version no profile seems to hook so I need to configure all myself. I tried that but with not much success. The result is just not impressive. Someone recommended 4:3 resolution what I also did, but then I get only a smaller window.
So can someone give some advice how to have the best possible game experiemce here?
I’m trying to get my Skyrim: Legendary Edition (which I spent a lot of hours modding and with the beloved Tetrachromatic ENB) in VR with VorpX. I already own SkyrimVR with all the fun VRIK mods but really want to see my old modded game in VR. I can’t seem to get ENB to work though as VorpX has a conflict with the d3d9.dll file. I’ve tried the injector but it never seems to load the ENB with VorpX (Injector will load flat Skyrim ENB just fine). I’m at a loss of how to get ENB working with VorpX. Does anyone have any experience in this? Thanks
I find that this update with the Mass Effect Legendary 1 profile works really well with both #1 and 2, but does not want to hook into #3 so far- is this a known issue?
[the supported games list does not yet show this new profile, but is in the menu]
Is the Direct Vr utility still present but does not work for ME LE ?
[really secretly hoped to play it in full direct VR]
Great job as always, playing the remaster in VR is just wonderful, they’ve upgraded the character models in high res and the locations and weather, and lighting etc., just makes it so beautiful to be “inside” that world.
Thanks again!
https://www.nexusmods.com/masseffectlegendaryedition/mods/4?tab=description
There is now a First Person mod for the LE trilogy and I’m currently trying to setup the best settings for Full VR. Anyone else try yet?
Thanks for the heads-up on that. I hope it works well. I had one for MEA that worked pretty well, but I never finished MEA as I did not enjoy the game itself much. Even having exploration mode being first person will be great for use in vorpX. (At least for me, even if not in full VR mode, I find that I can play first person games in Z3D without much issue, but it’s very difficult for me to play 3rd person games in Z3D due to the constant distortion around ‘me’ being so distracting.)
https://www.nexusmods.com/masseffectlegendaryedition/mods/4?tab=description
There is now a First Person mod for the LE trilogy and I’m currently trying to setup the best settings for Full VR. Anyone else try yet?
I find that this update with the Mass Effect Legendary 1 profile works really well with both #1 and 2, but does not want to hook into #3 so far- is this a known issue?
[the supported games list does not yet show this new profile, but is in the menu]
Is the Direct Vr utility still present but does not work for ME LE ?
[really secretly hoped to play it in full direct VR]
Great job as always, playing the remaster in VR is just wonderful, they’ve upgraded the character models in high res and the locations and weather, and lighting etc., just makes it so beautiful to be “inside” that world.
Thanks again!
21/06/17
vorpX 21.2.1 has been released.
Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.
The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.
They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.
Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.
Full changelog:
- Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
- The shader authoring tool can be used on top of official profiles now.
- Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
- Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
- Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
- ‘Loft’ cinema environment (finally) finalized.
- Some textures were blurry in cinema scenes since earlier this year.
- OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
- DirectVR memory scanner caching didn’t always work as intended.
- D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
- Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
- Some Epic Launcher and EA Desktop related improvements
- Elder Scrolls Online: HUD shader fixed for latest game release.
- Fallout 4: Lightning shader fixed (thanks RJK)
- Skyrim SE: Some effect fixes (thanks RJK)
- Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
- MPC-HC/VLC: some default settings tweaks,
I too would love to play ME Legendary Edition Trilogy through with a G3D profile at some point. It will save so much time trying to get all the originals working properly with graphics overhaul mods (plus the mods to enable game controllers too). I went through that entire process with TriDef and while the results were fantastic it was a long hard struggle to get everything right.
It would be well, well worth it to me to be able to plunk down for the Legendary Edition and know I’ll get a good result through vorpX.
We need a controller fix for the old profiles or new profiles for Legendary Edition, so we have to wait a little bit longer.
Ah, good to know. Since I only own the Legendary version I would be happy if it would work out. So far my 2080ti has managed everything :) But i can wait. Thanks for trying.
There is a rather unfortunate performance issue with ME2 legendary. Technically the games have been ported from DX9 to DX11 with absolutely zero focus on performance. ME1 already isn’t exactly great, but ME2 is extremely odd. Several times more draw calls per frame than the DX9 version while pretty much looking the same, at least almost. From looking at what happens when a frame renders, I’m almost inclined to think they may have thoroughly read some DX9 to DX11 best-practices-guide and then decided to always do the exact opposite of whatever the guide recommends. ;)
I’d like to check whether I can do something about that before uploading a profile, but as things stand I’d recommend the DX9 version for ME2. For ME1 the visual and gameplay updates are big enough to make the remaster superior, but for ME2 the rather small visual improvements don’t really justify the performance loss IMO. Didn’t check ME3 yet.
I’m too ! The MassEffect2.exe Legendary is locked to the old incompatible official vorpx profile of MassEffect 2.
Forgive me for a DUMB QUESTION. I havent used Vorpx yet. I download the ME Legendary Edition profile. It applied. Here comes the dumb question. How the hell do I start the game? And what about this -exe? Where does that go? I have the Steam version, so I am assuming I just put it in the Steam launcher?
I am still busy with Skyrim but I’d love a G3D profile for the Legendary Edition anyway. Thanks for doing this, Ralf!