vorpX can only provide stereo 3d for dgVoodoo if games use Direct3D (and thus dgVoodoo) for geometry transformations. S3D obviously still can’t be done for games that only use Direct3D to raster already transformed vertices, which is the case for many very old games that were designed for both software and hardware rendering.
My guess is that probably most D3D8 games and some D3D7 games but no D3D1-6 games can get stereo with the dgVoodoo profile. Unlikely that this will change in the future.
Also please keep in mind that the dgVoodoo profile, as mentioned before, is meant purely as a playground for experiments. While a significant amount of time went into creating the profile there is no official support for dgVoodoo (and never will be). Best general way to approach dgVoodoo with vorpX is not expecting any dgVoodoo game to work at all and enjoying the ones that still do.
For the best experience games need individual profiles. Unsupported games can (but don’t have to) work with limited functionality and you might even be able to create a custom 3D profile or download one that another user created.
However: my advice would be to check whether you find a few games on the supported games list that you would like to play. Buying vorpX purely for a single unsupported game is probably not the best idea.
Hi Ralf,
I think that I have not expressed well, What I am developing is a tracked virtual screen, I don’t need any distortion because is done by my software.
is a virtual 3d sbs screen, so It needs a pure sbs image, like the one of reshade/depth, or tridef 3d produces.
I need this type of output https://lh3.googleusercontent.com/t_kJYB3BcZHAf1o-1MieaYwMNFd5XdWYd3tEqfdmAa8W39hLrzFuiAsn2pTbA6gA3-6K=h900
Not onr like this http://hwahba.com/ibex/files/ibex-win-sbs-video.jpg
I expect to have expressed better.
Thank you!!!
Hi Ralf, thanks for your response.
I’ve tried to customize the distortion in the vorpX ingame menu, but I have been unable to configure it correctly to output to a pure side by side.
Do you think it is possible to get it by a correct configuration?
I’am developing an fork of moonlight for the daydream platform, and I need a pure sbs output like the one of tridef 3d to get the 3d running on the virtual screen.
https://github.com/penkamaster/moonlight-android
Hi,
in vorpx configuration I have selected “Generic Vr headset” but the only elegible option on the Head tracker combo is “none”.
is this correct, had to reinstall?
there is some way to fill this combo?
Another semi related question, would be dificult to add a purely “side by side” output to vorpx?, I mean, without any distortion.
I think that Vorpx lately has taken a big leap in his facet as a 3D driver, with a lot and great games with geo 3d, and I think it would be an “unexpensive” way to give more coolnes to Vorpx.
thanks.
Hello,anyone knows if there is an Pure Parming 18 vorpx profile?
Thanks
Any performance loss you may observe after installing the hotfix 18.1.1 is pure conincidence and not caused by the latest vorpX version, 100% guaranteed.
18.1.1 completely fixes the issue reported by haints.
After the latest Oculus Core 2 update I encounter a pretty severe issue here and like to know whether that is something that happens for everyone. To check you have to 1. be signed into the Oculus public test channel, 2. have the new Oculus Home enabled.
What happens here is that I can’t launch any DX9 fullscreen games anymore as soon as Oculus Home 2 is running. Running games windowed still works, fullscreen fails (black screen), games have to be closed via CTRL+ALT+DEL/task manager. It doesn’t matter whether vorpX is running, this is purely caused by the new Oculus software.
All you need to do for testing is making sure the new Oculus Home is running and then start two or three DX9 games in fullscreen mode. Leave vorpX off to take it out of the equation. If you are affected, the issue occurs with or without vorpX.
It would be great if a few of you could let me know what happens (or not) for you and whether you are using an nVidia or an AMD GPU. Thanks in advance for your feedback!
BTW: A fix is already being worked on and working well, before I release it I’d just like to know whether this is a general issue with the latest Oculus 2.0 beta or some rare glitch that only affects a small minority. Strikes me as a bit odd that noone reported this so far.
If you can’t add the custom resoutions, vorpX will still work fine. Adding them is a purely optional step to enhance the experience.
There is no SLI support, sorry. Disabling it is the right thing to do if it doesn’t happen to work for a game by pure chance. I think that’s also true for most native VR apps unless they explitely support VR-SLI, but that information may be outdated.
This is a purely optional step to take full advantage of vorpX’s Direct VR settings optimizer. vorpX will still work fine if you can’t add custom resolutions on your PC.
What are custom resolutions?
Custom resolutions allow games to run at resolutions that are normally not available on your PC. Adding them allows vorpX to choose resolutions that are better for VR than your ‘normal’ monitor resolution(s).
Hint: If a game profile supports DirectVR auto resolution, you can choose your preferred quality on the DirectVR page of the vorpX ingame menu. vorpX will then figure out the best resolution depending on various factors.
Resolutions to add
Some of the resolutions below may already be available on your PC. You don’t have to add resolutions that are already there.
Hint: If adding a resolution fails on a monitor with support for high refresh rates, try a lower refresh rate (e.g. 60Hz).
| 4:3 |
|
Narrow |
|
Wide |
1440×1080
1600×1200
1708×1280
1920×1440
2240×1680
2560×1920
2880×2160
3200×2400
|
|
1024×1080
1080×1200
1200×1280
1368×1440
1600×1680
1824×1920
2048×2160
2280×2400
|
|
1728×1080
1920×1200
2048×1280
2304×1440
2688×1680
3072×1920
3456×2160
3840×2400
|
Add custom resolutions for nVidia GPUs
- Right-click an empty spot on your desktop and choose ‘NVIDIA Control Panel‘.
- Go to ‘Manage 3D Settings‘ and make sure all ‘DSR Factors‘ are unchecked.
- Switch to ‘Change resolution‘ and click the ‘Customize‘ button.
- Make sure that ‘Enable resolutions not exposed by the display‘ is checked.
- Click the ‘Create Custom Resolution‘ button.
- Enter the width and height of your custom resolution in the according fields.
- Click the ‘Test‘ button.
- If the test succeeds, confirm the next dialog with ‘Yes‘.
- Repeat steps 5-8 with all resolutions listed above.
Add custom resolutions for AMD GPUs
On AMD GPUs resolutions higher than your monitor allows will not work. If for example you have a 1920×1080 monitor, only add 1440×1080 and 1024×1080.
To get at least some 16:9 resolutions higher than your monitor allows enable Virtual Super Resolution under Settings/Display in the Radeon Software.
- Right-click on your desktop and choose ‘AMD Radeon Software‘.
- Click the cog icon in the top right corner to open the settings section.
- Switch to the ‘Display‘ tab.
- Click ‘Create New‘ next to ‘Custom Resolution‘ (right half of the window).
- Enter the width and height of your custom resolution in the according fields.
- Change ‘Timing Standard‘ to ‘CVT‘ or one of the other automatic modes.
- Click the red ‘Create‘ button.
- Repeat steps 4-7 with all resolutions listed above that are lower than or equal to your monitor resolution in both directions.
My profiles are empty as well. Is anyone getting an error when selecting the profiles tab / menu option?
Mine displays a “reading profile database exception” which, according to Ralf, is likely a DotNet issue – And that dotnet 4.6.2 is needed (which isn’t supported by windows 7, so I can’t get it). That being said, I’ve gotten vorpx to work with the latest win7 supported version, 4.5.2, in the past. Only when reinstalling windows did I come across this problem. I reinstalled from the exact same ISO, as well, so everything *should* be the same on the OS side.
I would reinstall my OS again, but there’s no guarantee the same thing won’t happen. Reinstalling dotnet 4.5.2 hasn’t helped. At this rate, a reinstall of the OS is the only thing I can think of. Or, a switch to windows 10, which I really, really, really don’t want to do.
EDIT: Reinstalling vorpx had no effect. There’s also a “Full Factory Reset” option in Trouble Shooting that just crashes Vorpx when I select it, and throws an error that seems to also be a dotnet issue. If this problem is purely dotnet side, it’s odd a dotnet reinstall didn’t help.
Your wish will become reality shortly (before Christmas). Animated hands as controller visualization are in the next vorpX version. Be aware though that this a purely graphical feature. It won’t allow you to actually pick objects or do similar things.
As you suggest still great for enhancing immersion, especially with Oculus Touch controllers, which were designed with animated hands in mind. It also works with Vive wands, but there are less possibilities for animating hand poses in that case.
IMPORTANT: Take everything below with a grain of salt. At this point it’s pure speculation.
Since the Pimax uses SteamVR, technically it should work.
The major caveat is the 200° FOV. From what I gathered for native apps that will be done by using two distinct left/right view frustums with ~140° per eye FOV, which won’t be possible in most cases for vorpX.
As a fallback they seem to have a 2D image scaling technique to ‘upscale’ a lower FOV to 200°. That however sounds like something you absolutely don’t want to try as it almost certainly will introduce visible distortion towards the edges of the image. The very first iterations of vorpX did something similar to enhance FOV. It was the worst idea that made its way into vorpX ever and was later removed. I don’t expect the Pimax way of doing this being any better.
Long story short, the Pimax 8K almost certainly will work with vorpX. But almost as certainly not with the full 200° FOV that are theoretically possible with the device. The theoretical maximum with a symmetrical view frustum is 180°. 150°-160° sound more sensible for vorpX considering performance, provided games allow to set the FOV as high as that. That would still be a major improvement over current headsets.
So does that mean you will be updating vorpx to work with the pimax8k at its 200 degree fov? And not 150 or 160..? And native 200 not stretching? Thanks.
Nessun problema per il doppio post ;-)
Ma all’inizio ho avuto un po di problemi anche io a far partire l’applicazione. Poi dopo aver creato il profilo del gioco ed inserito il link al file .exe sono riuscito a far partire in automatico vorpx.
Infatti nella schermata di avvio del gioco appare la scritta vorpx e premendo il tasto “del” appare la finestra di configurazione.
1) per il key binding a dire il vero non ho ancora provato perché utilizzo un controller xbox e la configurazione è corretta (ho visto una finestra che permette di configurare se utilizzare i touch o xbox controller ed ho lasciato il settario di default
2) non ho ancora letto come ottimizzare ed utilizzare la VR direct scan. Penso che le configurazioni che non hanno un file ottimizzato non ti permettano di avere alcuni settari (magari mi sbaglio, dovrei leggere il manuale per esserne sicuro oppure girare un po sul forum)
3) si per il profilo ho cercato in rete “the division VR setup on oculus” e poi anche qui nel forum (cercando “the division”) ed un utente diceva che GTA V per lui era perfetto. Non ho capito se è possibile creare un profilo “da zero” oppure bisogna creare un file di configurazione prendendolo da quelli disponibili e poi modificarne il codice (un profilo ottimizzato intendo dove settore anche FOV ecc ecc)
4) dopo che hai fatto la configurazione basta che avvii vorpx (resta attivo in background) e poi lanci il gioco direttamente, se hai inserito il link al file exe dovrebbe partire. A dimenticavo, mi sono accorto che con antivirus attivo (io ho McAfee) non funziona nulla (e i file vengono messi in quarantena) e quindi quando gioco devo togliere la protezione in tempo reale. Dopo che avvii il gioco parte anche oculus (io ho settato la SDK2 e quando ho installato vorpx ho deselezionato di installare i direct X perché erano già presenti quelli aggiornati)
5) ho solo The Division e Ghost Recon Wildlands ed anche il secondo non mi sembra nella lista dei giochi ottimizzati ;-) Volevo appunto provare a creare un setup ottimizzato.
Eh eh ho capito che non sei contento. Credo che mi ci vorrà un po di tempo per capire le varie configurazioni, gioco prevalentemente nel week end e durante la settimana non riesco a lavorarci sopra. Se ho visto bene c’è un manuale, provo a leggerlo e vediamo cosa viene fuori. Io non posso dire che non giri bene, la grafica è molto buona, un po di problemi nei testi che non sono ancora perfetti, il tracking è molto carino e puoi fare puntamento “a vista” che in questi giochi è molto utile, l’unico problema è che ho dovuto smettere perché avevo la nausea….
Per resident evil ho trovato questo, magari trovi qualcosa di utile
https://riftinfo.com/resident-evil-7-can-be-played-with-htc-vive-and-oculus-rift