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I’ve been trying to figure out how to get two games working, as the title of the thread says. Both of them are fully playable as-is, but I’d like to try and iron out the last little details. I also am kind of stuck having to ask rather than experiment for now because I’m a Computer Science major and I lent my headset to one of my instructors. (I’m taking a VR/Haptics class)
First off, when I play Portal 2, I have an issue where I’m facing the wrong way when going through a portal. I know that this is a known issue, but I was wondering if anybody has figured out a fix for it. One thing that I had read was to turn off DirectVR. What do I lose if I do that? Could I turn it on when I start the game, then turn it off and keep the FOV and turning my head to turn in-game? What benefits does keeping DirectVR have?
Second, I wanted to ask about Fallout: New Vegas. I can get the game working out-of-the-box, but as anybody will tell you, the game doesn’t shine without mods. In particular, graphics/lighting overhauls and ENB/Reshade/NVReloaded. Since it’s such an old game, fixing up the graphics seems like a pretty big priority when trying to get it working in VR.
I’m having difficulty using VorpX alongside an ENB. The ENB adds a D3D9.dll file, which apparently VorpX doesn’t seem to like very well, and it refuses to hook into the game. Is there a way around this so that I can use both? There’s an injector version of ENB that doesn’t include the dll file, but it requires being manually started before starting the game, and that would not only be a pain (since I’d constantly forget, and the game is a pain to get started), but I’m not sure how well it would work alongside using Mod Organizer 2 and NVSE Loader. (MO2 has to assemble the mod folders when starting the game, NVSE Loader is a different launcher for the game that is needed for a very large number of mods.)
Anyways, I’ve been trying to look up answers for both of these by myself, but to no avail. The last Portal 2 thread was quite a while ago, but I’ve been seeing videos over 5 years old of the game working in VR flawlessly. As for my New Vegas issue, everywhere I look just has people say to use the wrapper version of ENB (the one with the dll file) since it’s automatic, not taking programs like VorpX into account.
Hey all, wondering something:
I’m trying to play Portal 2. It’s apparently good out-of-the-box. I have a Valve Index and I’ve picked that headset as the default, so vorpX knows that’s what I’m using – but the FOV seems wildly off, and it just doesn’t look good at all. I’m wondering if I need to set the custom resolution.
Here’s my question, since I’m setting it globally (apparently), should it be set to my MONITOR’S resolution and refresh rate which is 1080p at 60hz (tv), or the HELMET’S resolution at 1440×1600, and 144hz refresh? Maybe doing this will make it look better, this is the first time I’ve tried the driver to get a non-native VR game to work.
Hi I have tried all valve source games with latest release and not a single 1 works.
Portal, portal 2, halflife 2, black mesa, all refuse to work.Topic: Wont attach to The Surge
Can’t get vorpx to attach to The Surge here. Downloaded the profile for it. Vorpx hooks into other games I have, like Kingdoms of Amalur, STALKER: Call of Pripyat, or Titan Quest.
I am sure the profile is working, when I attempt to make a new profile and attach it to TheSurge.exe I get the error message that there is already a profile attached to that.
It doesn’ even attempt to attach when I’m booting the game. I have a Lenovo Explorer (WMR), which I use with a USB Headset and an XBOX 360 controller (wired).
I run Windows Mixed Reality Portal, Steam VR on top (which also starts up Revive), then I run VorpX. VorpX is set to link into Steam VR. Game is on Steam, so Steam is running in background.
I have Steam Overlay disabled, Nvidia Experience overlay disabled, Windows gaming whatever-its-called xbox bs overlay disabled, BitDefender Shield is my AV, which I disabled for 1 hr before attempting to run. Also GPU Tweak and GII Monitor, I have task killed before trying to run the game.
All I’ve got left on my task bar are Rainmeter, Bluetooth Devices, GTX 1050 Ti Display (that thing for switching what GPU games run on), Steam, Steam VR, Revive, VorpX control, SpaceDesk (disabled), and the lovely windows security icon to tell me my computer will explode since my AV is off.
When I run the game the “attaching to” dialog never even shows up. Any idea what could be stopping VorpX from attaching?
Topic: Viking: Battle for Asgard
G3D works, albeit with a few quirks. The game doesn’t actually render objects outside the default FoV, so changing that will cause graphical issues.
Portal and torch effects won’t appear where they’re supposed to if you change, well, just about anything, including the focal offset/distance. Increasing the FoV will actually cause them to appear as double, one to the left, one to the right of where the object they’re placed on is. They also don’t seem to be affected by distance fading, at long distances you’ll see the flame but not neccessarily the torch handles. I tried messing with the shader editor (both portals and flames are on the same shader) but nothing seemed to make a difference.
