Archives

Homepage Forums Search Search Results for 'Portal'

Viewing 15 results - 181 through 195 (of 420 total)
  • Author
    Search Results
  • Kurt91
    Participant

    I’ve been trying to figure out how to get two games working, as the title of the thread says. Both of them are fully playable as-is, but I’d like to try and iron out the last little details. I also am kind of stuck having to ask rather than experiment for now because I’m a Computer Science major and I lent my headset to one of my instructors. (I’m taking a VR/Haptics class)

    First off, when I play Portal 2, I have an issue where I’m facing the wrong way when going through a portal. I know that this is a known issue, but I was wondering if anybody has figured out a fix for it. One thing that I had read was to turn off DirectVR. What do I lose if I do that? Could I turn it on when I start the game, then turn it off and keep the FOV and turning my head to turn in-game? What benefits does keeping DirectVR have?

    Second, I wanted to ask about Fallout: New Vegas. I can get the game working out-of-the-box, but as anybody will tell you, the game doesn’t shine without mods. In particular, graphics/lighting overhauls and ENB/Reshade/NVReloaded. Since it’s such an old game, fixing up the graphics seems like a pretty big priority when trying to get it working in VR.

    I’m having difficulty using VorpX alongside an ENB. The ENB adds a D3D9.dll file, which apparently VorpX doesn’t seem to like very well, and it refuses to hook into the game. Is there a way around this so that I can use both? There’s an injector version of ENB that doesn’t include the dll file, but it requires being manually started before starting the game, and that would not only be a pain (since I’d constantly forget, and the game is a pain to get started), but I’m not sure how well it would work alongside using Mod Organizer 2 and NVSE Loader. (MO2 has to assemble the mod folders when starting the game, NVSE Loader is a different launcher for the game that is needed for a very large number of mods.)

    Anyways, I’ve been trying to look up answers for both of these by myself, but to no avail. The last Portal 2 thread was quite a while ago, but I’ve been seeing videos over 5 years old of the game working in VR flawlessly. As for my New Vegas issue, everywhere I look just has people say to use the wrapper version of ENB (the one with the dll file) since it’s automatic, not taking programs like VorpX into account.

    Frammelpie
    Participant

    Hey all, wondering something:

    I’m trying to play Portal 2. It’s apparently good out-of-the-box. I have a Valve Index and I’ve picked that headset as the default, so vorpX knows that’s what I’m using – but the FOV seems wildly off, and it just doesn’t look good at all. I’m wondering if I need to set the custom resolution.

    Here’s my question, since I’m setting it globally (apparently), should it be set to my MONITOR’S resolution and refresh rate which is 1080p at 60hz (tv), or the HELMET’S resolution at 1440×1600, and 144hz refresh? Maybe doing this will make it look better, this is the first time I’ve tried the driver to get a non-native VR game to work.

    #188503

    In reply to: loadingprocess aborts

    PIQ
    Participant

    Thanks for your reply, Ralf.
    I’m going to do a VorpX full factory reset,
    chose the propper general settings for WMR,
    restart the computer,
    disconnect the second monitor,
    shut down all programs from autostart,
    start VorpX with watcher enabled,
    start the mixed reality portal,
    start a game with a known profile ( Steamversion of “LA Noire”, wich is pretty much the reason i purchased VorpX),
    see what happens,
    create a troubleshoot-file and send it to you.
    Thanks in advance,
    regards
    Stephan

    #188449

    In reply to: loadingprocess aborts

    PIQ
    Participant

    Thx for the quick reply, Minabe.
    Had some tries with WMR-portal running alone first, as well as both, WMR and SteamVR running already when starting a game. I also tried launching a game with none of them running. Same outcome in any case. WMR and Steam are either be working fine if started first or are towed to start from the before launched game.
    VorpX watcher is recognising the gamelaunch as intended and i can see the startingscreen of the game in my headset. There it stays and after some time the process just ends without an errormessage displayed. SteamVR/WMR-controllers are properly chosen in the configtool.
    May you know to whom i can send the VorpX_troubleshoot-file?

    regards
    Stephan

    #188447

    In reply to: loadingprocess aborts

    Minabe
    Participant

    If you’re using a WMR headset you need to have the WMR Portal running and choose SteamVR in vorpX settings, as well as WMR controllers so that it can correctly recognize them (at least in my case).

    Just have the WMR Portal running (with vorpX watcher running) and start a game and SteamVR will automatically load while vorpX injects itself.

    #187677
    moadepth
    Participant

    Hi Ralf dont get me wrong Im really satisfyed with VorpX its not your fault Valve uses the name over and over again. And I know HL2 is looking good in VorpX but recently a friend gifted me Portal 2 and out of curiousity I changed a few values not in mind that it changed the settings for HL2E2 too so here we are. Nice weekend.

    #187624
    BloodFX
    Participant

    Hi I have tried all valve source games with latest release and not a single 1 works.
    Portal, portal 2, halflife 2, black mesa, all refuse to work.

    #187463
    Ralf
    Keymaster

    19/09/06
    vorpX 19.2.4 has been released.

    This is a maintenance release with the below changes and fixes.

    New/Changed:

    • New D3D9 font renderer: fixes severe FPS degradation (up to 70%) during the first minutes (while the start hint is shown) with Half-Life 2, Portal, The Darkness II and possibly other D3D9 games.
    • Improved D3D11 G3D heuristics (~30% G3D performance gain in Blair Witch).
    • Improved binary settings file support for the DirectVR settings optimizer.

    Bugfixes:

    • G3D camera height modifier should now always work again without positional tracking. Please note that the setting may behave different with/without positional tracking enabled in some cases.
    • Settings for official profiles could not be uploaded anymore in the config app.
    • Final headset render target size re-evaluated when the game resolution changes. Fixes low render target size in games that open a small window on start before switching to full res.

    New Game Profiles:

    • Blair Witch: G3D/Z3D, FullVR, scalable 3D HUD, DirectVR: FOV, resolution, tracking.
    #187069
    buckjohnston
    Participant

    Thanks, believe it or not one of your recommendations actually fixed it.. I couldn’t tell you which one though since I did them all. I think it was the vorpx profile personally, I went back to default.

    Now the only lingering issue is in the virtual theatre in default profile I am about 10 feet up in the air. I tried pressing alt and space, setting the default height in mixed reality portal. Tried advanced settings lowing the y offset but nothing works. Any ideas on that one?

    #186806
    neodraig
    Participant

    Sorry I’m late to the party but using a nVidia card might be better with vorpX.
    If your card is powerful enough and you want to use higher resolutions with vorpX, with a AMD card you will be limited to the native resolution of your monitor and won’t be able to go higher. If you’re using a 4K monitor it’s not a problem, but if it is a 1080p display then it will be.
    You can partially address this problem by using VSR, but if you’re aiming for for the highest resolution, then games like Half-Life 2 or Portal will keep flickering as vorpX prefers square resolutions.
    With nVidia cards you don’t have that problem as you can create any virtual resolutions you want (not limited by the resolution of your monitor).

    I used to have an AMD card (I’m rather an ATI AMD guy), but now that I have a nVidia card, it’s easier tu use vorpX.

    On the other hand I now have Samsung Qled TV set that has VRR but nVidia cards don’t support VRR over HDMI, AMD cards do.

    #186244
    Ralf
    Keymaster

    That’s not quite as important anymore for modern games as it used to be. Most games these days use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games.

    Aliens: Colonial Marines
    Bioshock
    Bioshock Remastered
    Bioshock 2
    Bioshock 2 Remastered
    Bioshock Infinite
    Black Mesa Source
    Borderlands
    Borderlands GOTY Enhanced
    Borderlands 2
    Borderlands: The Pre-Sequel
    Bulletstorm: Full Clip Edition
    Conan Exiles
    Deadfall Adventures
    Conarium
    Contagion
    Crysis 3
    Dark Messiah of Might & Magic
    Dear Esther (Source)
    Dishonored
    Duke Nukem Forever
    Deus Ex: Human Revolution
    Elder Scrolls: Oblivion
    Elder Scrolls Skyrim
    Elder Scrolls Skyrim SE
    Fallout 3
    Fallout 4
    Fallout 76
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Blood Dragon
    Far Cry Primal
    Get Even
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    The Hunter: Call of the Wild
    Kingdome Come Deliverance
    Left 4 Dead 2
    Metro 2033
    Metro 2033 Redux
    Metro Exodus
    Metro Last Light
    Metro Last Light Redux
    Mirror’s Edge
    Portal
    Portal 2
    Quake III
    Quake 4
    Return to Castle Wolfenstein
    The Stanley Parable
    Star Trek Voyager: Elite Force
    The Turing Test
    Unreal Tournament 3
    Vampire: The Masquerade – Bloodlines
    The Vanishing of Ethan Carter
    Zeno Clash

    #186142
    EpicDimension
    Participant

    ok, I changed the cable for an hdmi one, and i got no more problems with fullscreen games, mainly because there is no screen-clones now. But i cannot play yet with the default profile to any Hl2 mods. First: Hl2.exe does not hook until i download the profile [vorpx] from the cloud. Then: Playing with that profile gives me a black screen in the vive. I also downloaded the profile for Portal2 and tried to play with it, and It Works !

    I tried to play hl2 with that profile, but i have to rename the game (to hl4.exe) then I applied the Portal2 profile (a copy) and was able to play, but there is not DirectVR. I thought it was maybe due to another process hooking to hl2.exe but not hl4.exe but i tried to play with a copy of the Hl2 profile, and i got the same result as before: Black Screen.

    So, for anyone that can fix this: Portal 2 profile and Half-Life 2 ones, have some difference that is causing this. I can’t go any deeper because there is no shader tool or expert settings i can see, when applying the Hl2 profile.

    Thanks.

    #185650
    EpicDimension
    Participant

    HL2 itself has the same bug as (at least) this mod. It’s happening whatever mod i use, including portal 2 for example. Sometimes, when the game opens in full screen, the screen freezes at desktop when the game is in focus, but i can return to the real desktop alt-tabbing, it freezes again when i maximize the game. So, when i did that logfile, hl2 was configured in full screen (i can’t open it) and used DoD:Source instead to produce the bug i’m talking about, because i can myself set the game to windowed mode and play anyway.

    What happens is that the game hooks, overlay is showing ingame, i can move the mouse with my head, but the screen on HMD is just black. I’m not seeing the OpenVR background, or anything at all. So i supose the hmd is detected, and is attached to a game. But i can’t even open the config menu of vorpx, or see anything at all. Inclusive the DirectVR Scan is working, as always, but there is just a black screen in my htc vive.

    I already (as commented before) tried to close practically any executable and service that is not part of windows, and launch just Steam -> OpenVR -> VorpX -> HL2 (or any mod) and nothing. I closed everything, allthough i know it was working before… nothing. There is one thing i not tried yet … some months ago i changed the HDMI cable for a Display Port one (so i can connect another screen to the hdmi port). My Graphics Card is a RX480, and has 2xDP and 2xHDMI. I start thinking maybe this is happening sice i changed that cable.

    I was not playing for some months, but until then i was playing most of the time DoD, Garrys and other mods because it was my favourite Engine for VorpX. In February i tried to play Synergy and since then, i’m not playing with vorpx anymore because of this. Other games are usually too demanding for my computer, or i am too lazy to optimize it like i did with source.

    So, this start happening between october 2018 and february, time when there were some Hl2 updates (and Native-Vr Beta removed) also OpenVr updates, and some new Catalyst drivers. I installed and removed various programs in that time, also updated some of them, but i already tried to close them. Also, i rebooted windows removing some services and startup items, to just try this, nothing. So I give up, there are so many things potentially doing this, i’m not just formating or keep auditing my computer for months. Sometimes i get a new idea of what is causing this, i try and is even more frustating than before.

    So I’m just sharing this, so you know there are still some users having this trouble and … if anyone has solved this without changing of operating system, please, share with us. Also, please, leave a comment if you are also getting a black screen with Hl2 or other games, so we can reduce the search. I’m pretty sure this is just happening with Windows 7 x64, but also with oculus.

    Maybe some day i can fix this, before
    updating my whole computer. Thanks.

    #185366
    arkanis
    Participant

    Can’t get vorpx to attach to The Surge here. Downloaded the profile for it. Vorpx hooks into other games I have, like Kingdoms of Amalur, STALKER: Call of Pripyat, or Titan Quest.

    I am sure the profile is working, when I attempt to make a new profile and attach it to TheSurge.exe I get the error message that there is already a profile attached to that.

    It doesn’ even attempt to attach when I’m booting the game. I have a Lenovo Explorer (WMR), which I use with a USB Headset and an XBOX 360 controller (wired).

    I run Windows Mixed Reality Portal, Steam VR on top (which also starts up Revive), then I run VorpX. VorpX is set to link into Steam VR. Game is on Steam, so Steam is running in background.

    I have Steam Overlay disabled, Nvidia Experience overlay disabled, Windows gaming whatever-its-called xbox bs overlay disabled, BitDefender Shield is my AV, which I disabled for 1 hr before attempting to run. Also GPU Tweak and GII Monitor, I have task killed before trying to run the game.

    All I’ve got left on my task bar are Rainmeter, Bluetooth Devices, GTX 1050 Ti Display (that thing for switching what GPU games run on), Steam, Steam VR, Revive, VorpX control, SpaceDesk (disabled), and the lovely windows security icon to tell me my computer will explode since my AV is off.

    When I run the game the “attaching to” dialog never even shows up. Any idea what could be stopping VorpX from attaching?

    #185103
    zeveral
    Participant

    G3D works, albeit with a few quirks. The game doesn’t actually render objects outside the default FoV, so changing that will cause graphical issues.

    Portal and torch effects won’t appear where they’re supposed to if you change, well, just about anything, including the focal offset/distance. Increasing the FoV will actually cause them to appear as double, one to the left, one to the right of where the object they’re placed on is. They also don’t seem to be affected by distance fading, at long distances you’ll see the flame but not neccessarily the torch handles. I tried messing with the shader editor (both portals and flames are on the same shader) but nothing seemed to make a difference.

Viewing 15 results - 181 through 195 (of 420 total)

Spread the word. Share this post!