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  • #165112
    Tiggerdyret
    Participant

    I just wanted to share how awesome Dishonored in VR is. The atmosphere and gameplay lends itself perfectly for VR. The cutscenes makes me a little quezzy, but mapping edge peek to my controller fixed that. Vorpx is becoming so good that the line between Native and hooked-in games is truly thinning out. Even though I decided not to use Direct VR, because of the many issues with scanning I am enjoying myself in manual setting where positional and headtracking seems almost perfect. From what I can tell from people who played Resident Evil 7 VR in PS4 this seems to be up there with it. And it is certainly better than the semi native VR for Alien Isolation I played back in the DK2 days. I truly hope Ralf keeps updating and advancing this app and I personally feel I have gotten more bang for my buck with Vorpx than with any other VR pruchases so far.

    #127380
    StreetPreacher
    Participant

    The Bethesda stuff works great with VorPX, currently enjoying Skyrim and Fallout New Vegas, and holding off on Fallout 4 to see what happens with the official VR mod… As for performance I just upgraded to a 1080ti which improved things quite a bit, however I’m still not getting great performance.

    For instance I can run SkyrimSE with max settings at 2400×1800 and it looks great, but I still get visual stuttering even though Afterburner real-time stats show that neither CPU or GPU are hitting 100% at the time. I’ll have to do more benchmarking, but I’m assuming that brute force just isn’t enough for perfect performance, and there are some inherent bottlenecks with this mod. I’m just not sure if bumping up to an i7 7700 will provide any more performance than i’m already getting with the i5 6500…

    The experience is still very enjoyable, even if perfect performance is a physical impossibility ;)

    Also enjoying Bioshock Infinte (although it seems to be crashing all the time now for some reason), Resident Evil 7, Far Cry Primal, The Portal games, Deus Ex Mankind Divided.

    Here’s a pic of my new rig, most people seem to get a kick out of it :)



    #127298

    In reply to: RESIDENT EVIL 7

    peteostro
    Participant

    I don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:

    VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.

    Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.

    90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.

    If the game supports G3D (like RE7 does) it supports positional tracking

    #127141

    In reply to: RESIDENT EVIL 7

    ckcollab
    Participant

    I posted this in another thread but it may be useful:

    I believe I had success (not quite sure since some other things are acting wonking) changing the fov in Resident Evil 7 via the re7_config.ini file in the root folder of the application.

    Fov=40 changed to Fov=120 is nice. But, like I said, there’s all this weirdness/blurring/zooming… so close!

    #127140
    ckcollab
    Participant

    I believe I had success (not quite sure since some other things are acting wonking) changing the fov in Resident Evil 7 via the re7_config.ini file in the root folder of the application.

    Fov=40 changed to Fov=120 is nice. But, like I said, there’s all this weirdness/blurring/zooming… so close!

    #127022

    In reply to: RESIDENT EVIL 7

    Sheeplovsky
    Participant

    I don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:

    VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.

    Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.

    90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.

    #126896

    In reply to: RESIDENT EVIL 7

    steph12
    Participant

    Anyone experiencing a big ghosting effect on a first handgun? Its like holding 2 or ever 3 guns at the same time with texture flickering…

    Same problem here!!
    Big ghosting effect. If I reduce the 3D effect the ghost comes close to the gun model but everything loses the same ratio of 3d…so it is not a real solution.

    yep for me as well, ghosting on weapons, and blood effect is not displayed correctly.

    #126833

    In reply to: RESIDENT EVIL 7

    Andrewcd
    Participant

    i got it working with the steam vr way, its freaking scary man, like damn, i admit i close my eyes alot LOL

    With the steam vr way? elaborate…………

    yeah like the other dude said, start vorpx first, well i did, then start steam vr after, go inside steam vr, pop up the menu, and click on desktop on the bottom, then navigate with your mouse to your game list and click on the game, and thats it, psvr users were so quick to mock us, well what im seeing is not blurry ill tell you that lmao

    Andrewcd wrote:
    i got it working with the steam vr way, its freaking scary man, like damn, i admit i close my eyes alot LOL

    Didnt realized i can just close my eyes, thank you! This game is very very very scary… Today i’ll continue to play if i will be brave enough >.<

    lol yeah, i was like well i dont want to cheat so ill hear myself in fear lol? haha
    this is a gem for sure, and i hope p.t gets resurrected and brought to vr too

    jjcuzz
    Participant

    Hello,

    I just installed the latest vorpx and when I start resident evil 7 I get, “sorry, there was an error on startup (Base: Start). vorpx might not work correcly.”

    I am able to start fallout 4 without any problems.

    Please help

    #126677

    In reply to: RESIDENT EVIL 7

    Ursus
    Participant

    Hi,

    I have the same problem: Resi7 starts on the monitor, but not on the vive. I tried to disable the virus scanner and all other tools, I tried the trick with the watcher, but it just won’t start on the vive.
    Does anyone has an idea or any suggestion?

    Regards
    Ursus

    I was able to solve the issue by starting resident evil over steam vr in cinema mode. Then vorpx was able to hook.

    #125714
    fantasy
    Participant

    Another noob here with cheat engine I followed the instructions best I could however after I input the FOV I want into the value side I can see no change on the headset (I tried 10 through 15). Is there something else I need to do after inputting the value? By the way thanks Optimumbox for sharing this. It would be great to get this working just to spite evil Sony 🙂

    Are you freezing the value? If it changes the FOV on screen, it should be reflecting in the headset. Only way it wouldn’t reflect is if it’s not working all together in the first place. 15 should definitely be noticeable.

    I don’t ‘think’ I am freezing the value, I don’t see the changes onscreen either so I think I missed something or am not running the Cheat Engine properly. I am not sure, and thanks for the reply. :)

    #125687
    fantasy
    Participant

    Whenever I open CE after opening RE7 i get an error saying this game is not compatible with cheat engine and my game closes is there any fix for this?

    You can use fileunsigner to remove the signatures on the 3 cheat engine exe(s) to bypass the check.

    I used a simple Tool Named FileUnsigner. In my Installation Directory were 3 .exes from Cheat Engine. I dragged all 3 of them over the FileUnsigner (Make sure it Starts with administrator privileges). After all 3 exes are clear start Cheat Engine, then start Resident Evil 7 and if everything works correctly there should be no problems anymore.

    If access denied.
    Click right on FileUnsigner.exe and Click Properties.
    add /f to target
    Hope that helps :)

    #125589
    optimumbox
    Participant

    Hey everyone, thought I’d share my work. You’ll need an unsigned version of cheatengine (this is pretty easy to do) I used fileunsigner to remove signatures on my version. From there you need to attach CE to re7 and follow the directions below.

    Once attached to re7, click add address manually. The address needed is 05F690C8

    Set the value higher than 4 to go above 90 and freeze it by checking the box on CE or pressing space with the address highlighted. After setting it, open the options menu in re7 and go to graphics, then unpause the game. Your fov will change even though it says 70 in the options menu. I’m still working on zoomed fov.

    #125356
    steph12
    Participant

    pfff.

    your how to youtube video is just bullshit.

    sorry to say that, but there is absolutely no depth at all, headtracking is working but you still have a flat image.

    fov is not high enough.

    it’s absolutely not playable, not immersive, nothing.

    so no, this game right now doesnt work with vorpx, far from it.

    the day when we’ll be able to put 110-120 fov and able to use geometry 3D or at least Z3D then vorpx will work with this game, untill then it’s a big no.

    your thread is misleading. you should rename it asap before people get hugely disappointed just like myself.

    First of all, it’s not my video, it’s a video I found by somebody else and I thought it would a nice thing to share my findings with other people.

    Secondly, I already stated the FOV wasn’t high enough, thank you again for pointing that out captain obvious.

    There is depth, head tracking is fine and there is NO flat image, you obviously done something wrong because I am not having this issue. It is definitely playable, incredibly immersive and you’re being obnoxious with your comments.

    I don’t care if people LIKE you get disappointed, because people LIKE you, don’t seem to understand that this is far better than nothing.

    Don’t come here making accusations and claims if you can’t even get the damn game working properly. Or if you didn’t read through my experience first before trying anything, because you obviously weren’t paying any attention.

    I am receiving nothing but thanks everywhere else, and here you are with your salty attitude making claims on something you can’t get working properly.

    To sum it up, the video I found isn’t bullshit, YOU are bullshit.

    Geometry 3D and a good FOV or it’s worthless.

    Yeah, you’re welcome.

    you obviously never played a game with vorpx with geometry 3D, you’ll see what depth is.

    i didnt want to be mean to you but i got disappointed, you cant say the game is working with vorpx when it doesnt.

    a game working with vorpx means vorpx rendering methods work with that game either geometry 3D or Z3D.

    you cant play a game in VR with a fov of 90, not a first person game at least.

    and yep image is flat, nothing wrong on my side, i didnt wait for this youtube video to make the game “works” that way, i just uninstalled re7 until this game is really VR ready either with vorpx or official capcom Vr patch.

    Rubening
    Participant

    i saw the mod fro resident evil 4 would be nice if somoene can do something for re5 and its cursor mode… to aim with the sticks owuld be amazing! also the good thing from re5 and re4 is that it has already a system for the xbox and ps controller that with the right stick you move the camera like your head.. you have a 180 degree view. and if you want to see more you’ve to turn your character.. its pretty nice i never saw this system in other game. would be nice because the stick emulates the head movement/sight.

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