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  • Lewy1984
    Participant

    @mr_spongeworthy

    by SuperDepth3D you mean Reshade? I also like to use that program. Recently played Resident Evil 7 and Blair Witch with it and it ran perfectly. My brother is currently playing Metro Exodus with it and is also very satisfied.

    But Tridef3D is also a very good alternative. Hellblade was a dream with it, or Brothers: A Tale of Two Sons, Alien Isolation and Outlast.

    What games would you recommend for VorpX?
    Fallout3 is already a bit too old. I loved the game back then :)

    I’m afraid I didn’t understand how you do that with the zipped backups. I have never heard of such a thing. I would like to test but I have to understand that first. How can I create this .zip?

    I have a BenQ W2700. I’ve been using 3D since I saw Avatar in theaters in 2009. To this day I still love this technology :)

    My first projector was a Benq w1070+
    It could only do 1080p but I played Hellblade with it back then. With DSR you could select a 4K resolution and it ran perfectly with Tridef. You just need the right profile for it.

    rustyshackleford
    Participant

    This comes out out Feb. 2

    #208810
    luka2099
    Participant

    The Praydog release seems decent for an alpha.. but yeah, that requires a MASSIVE system to run currently.. my 2080/reverb g2 requires some loooooow settings to run decent.. glad to see people enthusiastic about the scene though.. ralf is a god, praydog is a demigod

    i love vorpx. it was a real revolution for me, it made me play wonderful games in vr. Vorpx is a software, its development cannot be compared to a Mod. Having said that, we really need to congratulate Praydog, the Mods for the various Resident evil are fantastic !!!!! Playing Re8 with motion controllers is very cool. In my case, I have an Oculus Quest 2 and an Rtx3060ti and the game runs great, smooth and with great performance at 2340×2320 resolution at high settings. With Vorpx, on the other hand, after a few minutes the game has an absurd frame drop that I have never been able to solve and I have to keep the settings very low.

    #207406
    CrackerBrand00
    Participant

    1. Resident Evil 2 Remake (immersive mode)
    2. Resident Evil 7 (vr mode)
    3. Resident Evil Revelations (immersive mode)
    4. Resident Evil 5 (immersive mode)
    5. Resident Evil 6 (immersive mode)
    6. Batman Arkham Asylum (immersive mode)
    7. Dead Island Definitive Edition (vr mode)
    8. Sonic All Star Racing Transformed (Theatre Mode)
    9. Quake Champions (Theatre mode)
    10. Tekken 7 (Theatre mode)

    BONUS: GZDOOM VR MOD, not VorpX, but it’s probably my favorite VR game period. Everyone should try this, works with Doom, Doom2, Final Doom, Heretic, Hexen, and more.. near perfect experience.

    #207314
    bravekat
    Participant

    Top 10 so far. I play in 3d theatre mode w/ custom HMD ceiling suspension mod:

    1. Cyberpunk 2077
    2. Red Dead Redemption 2
    3. Resident Evil 2
    4. The Witcher 3
    5. Rise of the Tomb Raider/ Shadow of the Tomb Raider
    6. Code Vein
    7. Nier: Automata
    8. Resident Evil Village
    9. Dark Souls Remastered
    10. Remember Me

    #206946
    Ralf
    Keymaster

    @ moarveer:

    The highest Clarity setting enables the texture detail hack AMD recommends developers to implement in addition to the actual upscaling/sharpening. How much of an effect that has depends on the game and also the resolution. You’ll typically see the highest benefit at low to medium resolutions (e.g. 1600p). If you happen to have Fallout 4 installed, that’s a good test candidate: With Clarity at ‘Full’ tree branches in the distance become more detailed, that’s fairly easy to spot. In Bioshock Infinite I found the effect to be less noticable on trees, but you should be able to spot it e.g. on masonry textures, more generelly textures with finer structures, at medium distance. That’s the typical effect you’ll see most of the time when switching from ‘Medium’ to ‘Full’: enhanced texture detail at medium distance.

    Unless it creates noticable texture shimmering, choose ‘Full’. Depending on the factors mentioned above the effect may be subtle, but the option always does something – provided it is available for a game (i.e. the ‘Texture Detail Enhancement’ slider isn’t greyed out).

    @ dellrifter:

    Unfortunately there is no Z3D authoring UI that is ready for primetime. In the DX9 days some devs used all kinds of strange encoding methods for depth in RGB textures do deal with depth buffer access restrictions, I tried to capture them all. Most of that is obsolete since DX10, so in theory I could clean up the Z3D authoring and make it more accessible, but currently I have a huge list of things with higher priority.

    There are about half a dozen DX12 Z3D profiles now (Cyberpunk 2077, Read Dead Redemption 2, Horizon: Zero Dawn, Resident Evil 8, Deathloop, F1 2021, Death Stranding, Grounded). They should cover the most common ways depth is handled in DX12. If you try them all for an unkown game and don’t succeed, an authoring UI wouldn’t give you a much higher chance of success either.

    #206887
    Ralf
    Keymaster

    21/10/23
    vorpX 21.3.1 has been released

    Every now and then it’s time for a bit of spring cleaning, occasionally even in late October. ;) That’s what this maintenance release is about: lots of annoyances and uncritical bugs fixed, also some minor improvements. Some things you may have noticed, others you probably haven’t. Reasonably complete changelog below:

    Improved/Fixed

    • Improved: Smarter profile merging during database updates.
    • Improved: Minor config app layout modernization.
    • Improved: Hooking conflict warning shown as overlay if hooking isn’t prevented.
    • Improved: Revised DXGI hooking.
    • Fixed: DirectVR scanner start via keyboard shortcut could fail (e.g. Borderlands 3).
    • Fixed: Some settings in the vorpX menu didn’t update properly occasionally.
    • Fixed: Resident Evil 2 FOV mod UI (and probably other mod UIs) weren’t visible.
    • Fixed: User shader definitions for official profiles were removed during update.
    • Fixed: Pixelated cinema/immersive screen with ‘Generic VR Headset’ device.
    • Fixed: Installing hook helpers could fail occasionally if requiring admin rights.
    • Fixed: DX12 settings weren’t handled correctly during database updates.
    • Fixed: DX11: switching to/from highest Clarity could occasionally crash some games.
    • Fixed: DX9: some vorpX UI elements drawn out of place under some circumstances.
    • Fixed: vorpControl didn’t exit cleanly when switching from admin to non-admin.
    • Fixed: Waiting for dialog confirmations wasn’t reliable under some circumstances.
    • Various other small fixes/improvements and some internal refactoring.

    Profile Changes/Fixes

    • Quake 4: fix for blurry textures on modern GPUs added to DirectVR auto settings.
    • Metro Exodus: a bunch of additional shadow shaders defined.
    • Borderlands 3: More reliable hooking, DirectVR tracking added, defaults fixed.
    • Fallout 4: hang on launch when run fullscreen in Generic 3D/headset mode.
    • Elder Scrolls Online: HUD shader definition fixed for latest game version.
    • Halo MCC: CE: DirectVR Weapon Hide added, G3D fixed for latest game version.
    • Far Cry 3: Blood Dragon: DX11 .exe detection fixed for latest game version.
    #206413
    luka2099
    Participant

    Hard Reset
    bioshock infinite
    titanfall 2
    Necromunda hired gun
    Vermintide 2
    Resident evil 2,3,5,6 with first person mod , 7 and 8
    Legendary
    Prey 2006 and Pray 2017
    Halo Master Colection
    Doom 2016
    QUake 4
    Outlast 2
    Duke Nuke Forever
    Earth From another Sun
    Metro series
    Far Cray Primal
    Space Hulk Death Wing
    Dream Cycle
    A sTory about my Unlce
    and more more moooooore

    #205746
    nieda113
    Participant

    will there be a g3d profile in near future? The current z profiles are not my flavour. Thx 4 reply.

    #205479

    In reply to: do you play flat games

    icyulkn
    Participant

    I just played Resident Evil 5 using Vorpx and it handled it at 4k @ 60 FPS pretty well!

    CrackerBrand00
    Participant

    Trying to run Resident Evil 3 Remake, (RER2 runs fine). Upon launching I am greeted with the error re3.exe – Fatal Application Exit
    D:\SteamLibrary\steamapps\common\RE3\re3.exe
    “d:\\runtimebuildroom\\gitroot\\runtime\\modules\\render\\os\\renderdevicedx11.cpp” 6047 D3D11 create Swapchain failed.(HRESULT: 80004005)

    Headset: HP Reverb G2

    boots just fine without VorpX. Newish user, (well new again… had VorpX back in the DK2 days.. bought it twice) any help appreciated. Love this program, even if requires some tinkering!

    #204689
    Ralf
    Keymaster

    21/06/17
    vorpX 21.2.1 has been released.

    Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.

    The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.

    They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.

    Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.

    Full changelog:

    • Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
    • The shader authoring tool can be used on top of official profiles now.
    • Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
    • Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
    • Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
    • ‘Loft’ cinema environment (finally) finalized.
    • Some textures were blurry in cinema scenes since earlier this year.
    • OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
    • DirectVR memory scanner caching didn’t always work as intended.
    • D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
    • Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
    • Some Epic Launcher and EA Desktop related improvements
    • Elder Scrolls Online: HUD shader fixed for latest game release.
    • Fallout 4: Lightning shader fixed (thanks RJK)
    • Skyrim SE: Some effect fixes (thanks RJK)
    • Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
    • MPC-HC/VLC: some default settings tweaks,
    #204270
    L8Y8VZS2MQ2N9D
    Participant

    Hi,

    I am new to Vorpx. I have been watching multiple videos and reading about how to play Resident Evil 7 on my Valve Index. After installing the FOV trainer and all that, the FOV seems to be ok. However, what disturbs me most is the fact that what I see on my headset is way darker compare to what is render on my monitor.

    Have you experience this before? Does it have to do with your SteamVR headset settings? Or is it something with Vorpx settings?

    My settings are configured for 90FPS and resolution of 3840×2160 (4K)

    Any tips?

    #204042
    comatrix
    Participant

    Back to my business problems.
    First of all I wish to thank you for the support, this is pretty good Ralf.
    Previous problems are almost all solved, but I suggest you to watch the video to better understand what’s happening, because describing it it will be very long

    Resident Evil 2 Remake on VorpX

    I’m sorry if the video is not perfect, but I hope that it will be enough to understand.
    The file I used for the First Person View Mod is dinput8.dll 64bit on Windows 10 Pro

    #203872
    Thoris
    Participant

    I tried some other games to be sure and Resident Evil 4 is great, but Resident Evil Village doesn’t work too.

Viewing 15 results - 31 through 45 (of 108 total)

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