Archives

Homepage Forums Search Search Results for 'Resident Evil 4'

Viewing 15 results - 76 through 90 (of 108 total)
  • Author
    Search Results
  • #179182

    In reply to: Resident Evil 2 Remake

    d0kt0r
    Participant

    Maybe using one of the resident evil 7 biohazard ‘s profile for vorpx would work for this new resident evil 2 for giving it some Z3D/GD3 aspect ?

    https://pcgamingwiki.com/wiki/Engine:RE_Engine

    man, this is the first thing everyone here tried first. didnt work.

    If I knew what everyone did I would not have said it out loud.

    But overall , was everyone else be able to start the game in the headset without Z3D/GD3 support?

    I dont own a Primax and maybe that’s different, but, with the RE7 profile you can start the game in the headset without Z3D/G3D. My additional problem on the headset is the problem that I have in one eye more images than the other (it might be missing a car for example, but is showing the fog in the end).
    So, for example for me, the image above is showing one eye. I would want to know if in both eyes have the same images.
    From my point of view, the RE7 profile is broken for RE2 and not reusable and needs something from scratch.

    #179175

    In reply to: RE 7 Technical doubt

    Grumdark
    Participant

    add some new information, this is the tool to which I refer in the previous post.
    Does anyone know enough about this tool to know if a resolution with aspect ratio 5: 4 without bands is possible?

    https://civilwolf.wordpress.com/2017/11/02/resident-evil-7-fov-ar-trainer/

    Could I derive some possible solution through directVR for the official profile with this RE7?

    #179149

    In reply to: Resident Evil 2 Remake

    marcob
    Participant

    Maybe using one of the resident evil 7 biohazard ‘s profile for vorpx would work for this new resident evil 2 for giving it some Z3D/GD3 aspect ?

    https://pcgamingwiki.com/wiki/Engine:RE_Engine

    man, this is the first thing everyone here tried first. didnt work.

    If I knew what everyone did I would not have said it out loud.

    But overall , was everyone else be able to start the game in the headset without Z3D/GD3 support?

    #179122
    Grumdark
    Participant

    Hello, I would like to express a concern and technical doubt that I have had for some time with this title.

    Resident Evil 7 PC, does not have good support for resolutions with narrow ratio aspect, so it introduces some black bands.
    The resolution suggested by Vorpx, can help, along with some option to mask a bit this, but logically it is not the most ideal, if we had other possibilities.
    Taking into account the screens of our current headsets, this for me, is one of the main reasons that slow down and hinder an almost perfect complete fullVR support with Vorpx, since in turn they indirectly affect others, which otherwise could show an experience more similar to PSVR RE7.

    While today I was looking at a trainer tool for this game, I noticed that besides modifying the field of vision, it included another section to change aspect ratio, but I do not understand it very well.

    My question is, if using this tool or some other way … would it be possible to modify aspect ratio for RE7, and obtain an image with 5: 4 or 3: 4 format without black bands?

    I think it would improve completely and could lead to one of the best games to play with Vorpx within the category (1st person fullVR).

    Is there any way to approach the issue of aspect ratio with some modern games like this case?Or could it be implemented in Vorpx for these situations?

    #178268

    In reply to: Resident Evil 2 Remake

    zahncisten
    Participant

    We hope so! It should, but we won’t truly know until it is out and Steph12 can try it out, lol:

    https://www.vorpx.com/forums/topic/happy-new-year/#post-178194

    in january we have resident evil 2 2019 release, running on same engine than resident evil 7, i will try to make it run at least in Z3D day one 😀

    😁 We can only be happy lol.

    #176479

    In reply to: FALLOUT 76 works

    chapeka
    Participant

    My experience with the profile of FALLOUT 4 the truth was very good, that if I asked a lot of gpu, is the only problem that I see VORPX, I played with a PIMAX 4k and a very good experience. Now I have a Samsung Odyssey and at least Resident evil 7 I have not been able to have a good experience, I hope that the profile developed for the FALLOUT 76 is at least as good as the profile of 4, that would be very good for VORPX, It would attract many users.

    #172736
    lipplog
    Participant

    how does re7 work and what do you do to change anything or what is needed? Re7 vr much needed. ps4 only.

    Resident Evil 7 should already work. Like all games with DirectVR support, you boot the game, open the in-game VorpX setttings, and click on the DirectVR option. It should automatically fix the FOV. If the FOV isn’t perfect, that means the developers put a lock on it, and you need a small mod/hack. I’m not home right now, so if activating DirectVR at game startup doesn’t resolve it, let me know.

    #170261
    xxFONxx
    Participant

    Hello.
    I’m from Spain and my English is bad. I don’t understand you said, but I have the same problem and nothing works in vorpx. Many games doesn’t work.
    Attaching to… resident evil 7
    Attaching to… battlefield 4

    and more…

    Please, I need help. Use a easy English to me please.

    #168498
    lipplog
    Participant

    Following this guide and this Update, I finally managed to get Resident Evil on the right FOV. But the judder I’m getting is making it unplayable. Even with the settings on Low with a 1080. Anyone know what could be causing the studdering?

    #168183
    StratonAce
    Participant

    If I’ve posted this in the wrong section, please forgive me, and please move it to the correct forum.

    Hello. I am a VR newbie and I have just picked up an Oculus Rift Bundle and have been setting it up this evening. I had been holding off on getting a VR headset as I was waiting for some lengthy triple-A games to arrive in VR. With the release of Skyrim VR for the PSVR I was thinking, “Okay, have we arrived?” So I picked up a PSVR and a copy of Skyrim VR. I played it for a bit, thought it was pretty good, or actually very good, but I was missing my mods for Skyrim.

    So, I went on youtube to see if Skyrim VR would be coming to the Vive/Rift anytime soon, and if it would support mods. And what did I see but YouTube videos of people playing Skyrim through VorpX, WITH MODS, RIGHT NOW! And they were saying it was amazing and was working really well. That lit a fire under me and I purchased an Oculus Rift Bundle and a copy of VorpX.

    My PC has the following specs:
    Windows 10 Pro
    Intel i7-6900k @ 3.20 GHz
    32 GB of RAM
    Asus Rampage V Edition 10 motherboard
    Nvidia Titan Xp 12 Gig

    I got the Rift up and running fine, and was blown away by the Touch Tutorial with the little robot. That was really, really, really amazing to me. Having played both Resident Evil 7 and Skyrim VR on the PSVR, I thought they just could not compete with what I just saw on the Rift with that Touch Tutorial.

    So, I excitedly installed the VorpX software. I already had Skyrim SE installed as I think it looks better than original Skyrim, and I run a lot of mods… the Special Edition I find to be more stable with mods.

    I started up my Oculus software, then I started up VorpX using the “Start vorpX” icon on my desktop (three vorpX icons were added upon install: Start vorpX, vorpX Desktop Viewer, and Configure vorpX). Once vorpX was started, I right-clicked the vorpX icon down in my system tray and went to Configure… I then went to Game Settings Optimizer in the left side panel and then went down to Skyrim SE, selected it and chose Optimize Settings and then I clicked Apply & Close.

    I then launched the game (unsure of what all settings I should make from the Skyrim options panel and to the Skyrim ini files) at a resolution of 1920×1080. I DID turn off V-Sync both through the Skyrim ini’s and made sure it was off in my Nvidia control panel settings for the Skyrim executable.

    Upon game start, I had trouble seeing the main screen options as they were far, far down in the bottom right corner of my view, and I just could not see them no matter how I turned my head. So I took the headset off and on my TV screen (this is my living room computer and is normally hooked up to a 4k television set through a 4k audio/video receiver) I was just able to make out the options, so I loaded a save game. Once the save was loaded, my view-point was staring straight up into the sky… So I pressed the Delete key and brought up the vorpX in-game menu, then navigated over to the Direct VR Scan and clicked it (making sure to not move any of my controls). That finished. Things were not looking too good, so I went into the vorpX menu again and changed the 3D Reconstruction from Z Adaptive to Z Normal and that looked at least a little better.

    BUT, when I turned my head, the screen/head-tracking would turn in the OPPOSITE direction. So, I didn’t know what to do to correct that, so I just shut everything down and did a restart on everything… This time the screen/head-tracking was turning to match which way I was looking, BUT, the depth just didn’t feel anywhere close to as good as it did in the Rift’s Touch Tutorial. Also everything beyond like 10 feet in the game world was pretty blurry, and when I got close to characters they all had a weird ghosting or doubling of their image.

    So, I’m sure it comes down to me not running things properly and having all things set up properly. What is the proper way to run Skyrim SE? What ini settings should I make? V-sync on or off? Shadows on trees, the land… on or off? Ambient Occlusion, yes or no? Ansiotropic Filtering? Antialiasing? What about settings for the Nvidia control panel? Maximum pre-rendered frames? Texture filtering? Triple buffering? Vertical sync?

    What should I be changing on the vorpX in-game menu for Skyrim? Also, in the main vorpX config I see Local and Cloud Profiles… Should I be using them with Skyrim? In the Cloud Profiles tab, I see that you can sign in but when I tried with my credentials that I use for these forums the program keeps telling me log-in failed.

    I’m at a loss and I’m not sure what to do or where to start. I’m fairly technical but totally new to VR, the Occulus and to vorpX. Any help that anyone can provide, well, I’d certainly appreciate it. :)

    Also, the PSVR has a quick way to re-center or re-set your VR view if it gets off-kilter, do we have anything similar with vorpX or the Rift?

    markbradley1982
    Participant

    Is that Resident Evil 7 glitch as bad as people in this thread say it is? I’ve seen a lot of people praising RE7 in VorpX and comparing it favourably to the PSVR version. None of them even mentioned this glitch.

    Like with Fallout 4 and Skyrim I’m holding out for a PC native VR release since I think it’ll be likely released to PCVR once PSVR exclusivity runs out and have mainly been focusing on using VorpX on games that we’ll never see a native VR port of like Fallout New Vegas.

    Ralf
    Keymaster
    #167414

    In reply to: How to for nobs?

    Bunker
    Participant

    Nessun problema per il doppio post ;-)

    Ma all’inizio ho avuto un po di problemi anche io a far partire l’applicazione. Poi dopo aver creato il profilo del gioco ed inserito il link al file .exe sono riuscito a far partire in automatico vorpx.
    Infatti nella schermata di avvio del gioco appare la scritta vorpx e premendo il tasto “del” appare la finestra di configurazione.
    1) per il key binding a dire il vero non ho ancora provato perché utilizzo un controller xbox e la configurazione è corretta (ho visto una finestra che permette di configurare se utilizzare i touch o xbox controller ed ho lasciato il settario di default
    2) non ho ancora letto come ottimizzare ed utilizzare la VR direct scan. Penso che le configurazioni che non hanno un file ottimizzato non ti permettano di avere alcuni settari (magari mi sbaglio, dovrei leggere il manuale per esserne sicuro oppure girare un po sul forum)
    3) si per il profilo ho cercato in rete “the division VR setup on oculus” e poi anche qui nel forum (cercando “the division”) ed un utente diceva che GTA V per lui era perfetto. Non ho capito se è possibile creare un profilo “da zero” oppure bisogna creare un file di configurazione prendendolo da quelli disponibili e poi modificarne il codice (un profilo ottimizzato intendo dove settore anche FOV ecc ecc)
    4) dopo che hai fatto la configurazione basta che avvii vorpx (resta attivo in background) e poi lanci il gioco direttamente, se hai inserito il link al file exe dovrebbe partire. A dimenticavo, mi sono accorto che con antivirus attivo (io ho McAfee) non funziona nulla (e i file vengono messi in quarantena) e quindi quando gioco devo togliere la protezione in tempo reale. Dopo che avvii il gioco parte anche oculus (io ho settato la SDK2 e quando ho installato vorpx ho deselezionato di installare i direct X perché erano già presenti quelli aggiornati)
    5) ho solo The Division e Ghost Recon Wildlands ed anche il secondo non mi sembra nella lista dei giochi ottimizzati ;-) Volevo appunto provare a creare un setup ottimizzato.
    Eh eh ho capito che non sei contento. Credo che mi ci vorrà un po di tempo per capire le varie configurazioni, gioco prevalentemente nel week end e durante la settimana non riesco a lavorarci sopra. Se ho visto bene c’è un manuale, provo a leggerlo e vediamo cosa viene fuori. Io non posso dire che non giri bene, la grafica è molto buona, un po di problemi nei testi che non sono ancora perfetti, il tracking è molto carino e puoi fare puntamento “a vista” che in questi giochi è molto utile, l’unico problema è che ho dovuto smettere perché avevo la nausea….

    Per resident evil ho trovato questo, magari trovi qualcosa di utile

    https://riftinfo.com/resident-evil-7-can-be-played-with-htc-vive-and-oculus-rift

    #166511
    oiSNaKeYio
    Participant

    I bought it and it’s just awful I wasted my money over someone who won’t help me? let’s see.
    I launched steamVR and it broke completely and I had to reinstall it again. I started up vorpX and configured RE7 and Fallout 4 both did not work anymore. Fallout 4 wasn’t detected through steam and Resident evil 7 crashes.

    #166189
    Ralf
    Keymaster

    The best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.

    In no particular order:

    Bioshock 1 (original version in DX9 mode)
    Bioshock 2 (original version in DX9 mode)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Skyrim (original DX9 version is best for VorpX)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Dishonored
    Half-Life 2 (incl. Ep. 1+2)
    The Stanley Parable
    Dear Esther (Source engine version)
    Portal
    Portal 2
    Black Mesa
    Deus Ex: Human Revolution
    Left 4 Dead 2
    Mirror’s Edge
    Aliens Colonial Marines
    Duke Nukem Forever
    Quake III
    Star Trek Voyager Elite Force
    Return to Castle Wolfenstein [2001]

    My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.

    In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.

    Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.

    Important side note: whenever possible play standing with Touch controllers or Vive wands!

    One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.

Viewing 15 results - 76 through 90 (of 108 total)

Spread the word. Share this post!