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  • #167469
    Ralf
    Keymaster

    I always find it difficult to name top favorites, be it games, movies, books, music or whatever. There’s something good to be found in so many things.

    That said, what I recently enjoyed immensly was the first hour of Half-Life 2 Episode 1. Even more than the rest of the game this first hour is an almost perfect for VR mix of shooting and (easy) physics puzzles. If I was to make a VR first person shooter, it would be exactly such a mix of adrenaline driven sequences and puzzles to cool down in between. Must! be played standing with motion controllers.

    Then there is of course Fallout 3, I just love the mood and atmosphere of this game which is amplified by VR ten fold. If you like other Bethesda RPGs more, they are also always a good choice, of course.

    Next would be Bioshock 1, again mainly because I love the mood and atmosphere of the game. Exploring this beautiful Art-Deco underwater world is breathtaking in VR even if you already played through it on the monitor.

    As number four I would name one that generally is considered a mediocre run of the mill shooter, but personally I find it surprisingly good, at least in VR: Aliens: Colonial Marines. If you like Sci-Fi themed games or Alien in particular, give it a try.

    And last but not least there is one that isn’t actually officially supported for various reasons: Descent/Descent II with the fan-made OpenGL port D2X-XL. Probably my all-time favorite shooter game. Far from what one would consider perfect with vorpX, but if you are fond of 6DOF action and don’t mind the extremely outdated graphics, I can still recommend it. That’s a highly subjective assessment though, I’d almost be surprised if anyone else would agree. So be warned.

    Honorary mention: Resident Evil 7. I really wanted to play this one and it’s great, but in the end actually too scary for me. I chickened out before the introduction level was over… VR horror isn’t for everyone, I guess.

    #167302
    freelivorno
    Participant

    i have oculus cv1 and this pc specifics:
    intel i7 7700
    geoforce gtx 1080
    16 gb ram
    and i can install game in ssd
    (vorpx is installed there)
    wich resolution can suggest me?
    i a new user of vorpx for now i dont have succed in seeing a good image:
    i have tested:
    oulast
    resident evil 7 (for wich many user suggest a very low resolution for working with vorpx
    excuse my bad english

    #167160
    Ralf
    Keymaster

    That are general instructions that you should keep in mind if things aren’t done automatically for a game.

    For Resident Evil 7 vorpX adjusts all settings. All you need to do is setting the resolution to 1280×960 like the message says when you start the game.

    #167157
    Ralf
    Keymaster

    All you need to do is setting the game’s resolution to 1280×960 like suggested by the message that pops up when you start Resident Evil 7. Everything else is automatically adjusted by vorpX in this case.

    #166634
    markbradley1982
    Participant

    You probably have your reasons for preferring the gamepad, but I would highly recommend to use the motion controllers for playing standing. Especially with a standing setup being able to move your hands freely is such a huge immersion bonus.

    I’ll have to give it a try. I was inspired to try gamepad standing because several people reported immersive results with that setup in Resident Evil 7 and with that new MotherVR Alien Isolation VR mod.

    I have to admit that playing standing has been a big immersion bonus so I will definitely give the motion controllers a shot. Are there enough buttons on the motion controllers for all the actions I need like VATS, pipboy, etc?

    The ability to need to fully turn my body while turning ingame in New Vegas makes this feel like a native VR game. VorpX is truly the gift the keeps on giving.

    #127380
    StreetPreacher
    Participant

    The Bethesda stuff works great with VorPX, currently enjoying Skyrim and Fallout New Vegas, and holding off on Fallout 4 to see what happens with the official VR mod… As for performance I just upgraded to a 1080ti which improved things quite a bit, however I’m still not getting great performance.

    For instance I can run SkyrimSE with max settings at 2400×1800 and it looks great, but I still get visual stuttering even though Afterburner real-time stats show that neither CPU or GPU are hitting 100% at the time. I’ll have to do more benchmarking, but I’m assuming that brute force just isn’t enough for perfect performance, and there are some inherent bottlenecks with this mod. I’m just not sure if bumping up to an i7 7700 will provide any more performance than i’m already getting with the i5 6500…

    The experience is still very enjoyable, even if perfect performance is a physical impossibility ;)

    Also enjoying Bioshock Infinte (although it seems to be crashing all the time now for some reason), Resident Evil 7, Far Cry Primal, The Portal games, Deus Ex Mankind Divided.

    Here’s a pic of my new rig, most people seem to get a kick out of it :)



    #127298

    In reply to: RESIDENT EVIL 7

    peteostro
    Participant

    I don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:

    VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.

    Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.

    90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.

    If the game supports G3D (like RE7 does) it supports positional tracking

    #127022

    In reply to: RESIDENT EVIL 7

    Sheeplovsky
    Participant

    I don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:

    VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.

    Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.

    90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.

    #126896

    In reply to: RESIDENT EVIL 7

    steph12
    Participant

    Anyone experiencing a big ghosting effect on a first handgun? Its like holding 2 or ever 3 guns at the same time with texture flickering…

    Same problem here!!
    Big ghosting effect. If I reduce the 3D effect the ghost comes close to the gun model but everything loses the same ratio of 3d…so it is not a real solution.

    yep for me as well, ghosting on weapons, and blood effect is not displayed correctly.

    #126833

    In reply to: RESIDENT EVIL 7

    Andrewcd
    Participant

    i got it working with the steam vr way, its freaking scary man, like damn, i admit i close my eyes alot LOL

    With the steam vr way? elaborate…………

    yeah like the other dude said, start vorpx first, well i did, then start steam vr after, go inside steam vr, pop up the menu, and click on desktop on the bottom, then navigate with your mouse to your game list and click on the game, and thats it, psvr users were so quick to mock us, well what im seeing is not blurry ill tell you that lmao

    Andrewcd wrote:
    i got it working with the steam vr way, its freaking scary man, like damn, i admit i close my eyes alot LOL

    Didnt realized i can just close my eyes, thank you! This game is very very very scary… Today i’ll continue to play if i will be brave enough >.<

    lol yeah, i was like well i dont want to cheat so ill hear myself in fear lol? haha
    this is a gem for sure, and i hope p.t gets resurrected and brought to vr too

    #126677

    In reply to: RESIDENT EVIL 7

    Ursus
    Participant

    Hi,

    I have the same problem: Resi7 starts on the monitor, but not on the vive. I tried to disable the virus scanner and all other tools, I tried the trick with the watcher, but it just won’t start on the vive.
    Does anyone has an idea or any suggestion?

    Regards
    Ursus

    I was able to solve the issue by starting resident evil over steam vr in cinema mode. Then vorpx was able to hook.

    #126672

    In reply to: RESIDENT EVIL 7

    AerowynX
    Participant

    I’m having issues getting vorpx to hook onto RE7. It shows on the monitor but not the vive. I’m loading it through the Xbox app.

    I’ve tried the pause/unpause watcher suggestion, but haven’t had luck with that. Are there any other suggestions?

    I’m not using any AV, screencapture, etc.

    i had similar issue i deleted the local profile then re-imported the cloud one labeled Resident Evil 7 [Vorpx]

    #125714
    fantasy
    Participant

    Another noob here with cheat engine I followed the instructions best I could however after I input the FOV I want into the value side I can see no change on the headset (I tried 10 through 15). Is there something else I need to do after inputting the value? By the way thanks Optimumbox for sharing this. It would be great to get this working just to spite evil Sony 🙂

    Are you freezing the value? If it changes the FOV on screen, it should be reflecting in the headset. Only way it wouldn’t reflect is if it’s not working all together in the first place. 15 should definitely be noticeable.

    I don’t ‘think’ I am freezing the value, I don’t see the changes onscreen either so I think I missed something or am not running the Cheat Engine properly. I am not sure, and thanks for the reply. :)

    #125687
    fantasy
    Participant

    Whenever I open CE after opening RE7 i get an error saying this game is not compatible with cheat engine and my game closes is there any fix for this?

    You can use fileunsigner to remove the signatures on the 3 cheat engine exe(s) to bypass the check.

    I used a simple Tool Named FileUnsigner. In my Installation Directory were 3 .exes from Cheat Engine. I dragged all 3 of them over the FileUnsigner (Make sure it Starts with administrator privileges). After all 3 exes are clear start Cheat Engine, then start Resident Evil 7 and if everything works correctly there should be no problems anymore.

    If access denied.
    Click right on FileUnsigner.exe and Click Properties.
    add /f to target
    Hope that helps :)

    #125589
    optimumbox
    Participant

    Hey everyone, thought I’d share my work. You’ll need an unsigned version of cheatengine (this is pretty easy to do) I used fileunsigner to remove signatures on my version. From there you need to attach CE to re7 and follow the directions below.

    Once attached to re7, click add address manually. The address needed is 05F690C8

    Set the value higher than 4 to go above 90 and freeze it by checking the box on CE or pressing space with the address highlighted. After setting it, open the options menu in re7 and go to graphics, then unpause the game. Your fov will change even though it says 70 in the options menu. I’m still working on zoomed fov.

Viewing 15 results - 76 through 90 (of 92 total)

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