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  • #187732

    Topic: Resident Evil 6

    in forum User Profiles
    RJK_
    Participant

    Resident Evil 6 / Biohazard 6 (G3D)

    – Excellent 3D in all modes
    – Full VR with Headtracking
    – Cinema Mode on default
    – Profile available at the cloud

    #187605

    In reply to: Resident Evil 2 Remake

    EmceePanic
    Participant

    this is what i did to get the game to work.
    i had so many problems trying to get it to work.
    just closed out every time i launched it.
    so heres what i did.
    i had to open oculus trey tool as administrator
    then steam as administrator
    then steam vr as administrator
    then vorp x as administrator
    then resident evil 2 as administrator
    also it still takes 2 or 3 times to hook but it does hook.
    im half way through the game now.
    also i had to instal my game in
    localdisk(C)program files(X86)
    then i had problems with saves so i had to run the game as normal until i could save .then i had to copy that save over to the steam game save folder
    LocalDisk(C)programfiles(x86)steamuserdata(your steam id)thats were you put the win64_save. but this is only if your game is not saving .
    hope this helps

    #187173
    Dave
    Participant

    is a i5-7600, rtx2080 and 16GB Ram good enough to play games like Resident Evil 2 or Metro Exodus in G3D and 3k Resolution ? What is more important for G3D, CPU or GPU ?

    #187099

    In reply to: Resident Evil 2 Remake

    Jarilo
    Participant

    Since it got already buried, here’s the post regarding the profile again:

    Profile is available in the cloud as ‘Resident Evil 2 [vorpX]’. Make sure to check the hints in the top left corner of the game window. The required .ini edit will be done by DirectVR with the next vorpX version, for now you have to do it manually.

    The profile defaults to Immersive Screen Mode, supports both G3D and Z3D, also a scalable 3D HUD is available. Pretty much everything that makes sense for a third person game.

    G3D looks flawless (checked in the police station), a fast machine is recommended.

    Head tracking is off per default for now, didn’t have time yet to check whether that would introduce any issues with the gamepad. Probably it won’t, set the head tracking multiplier to 0.3 in the vorpX menu if you want to try.

    Oh man, awesome news.

    #185087
    Copland
    Participant

    Hi,
    In Resident Evil 7 the shadows appears to be broken with this new release of vorpx with nvidia Geforce 1070 GTX and the 430.86 driver.

    sark666
    Participant

    The xbox controller(wired) seems to work fine except for the left trigger. The left trigger (right click mouse) is to draw your weapon. It does draw the weapon but goes back and forth as if I’m letting go and repressing the button even though I’m holding the trigger. Outside of vorpx the controller works without issue in this game.

    I then tried changing the controller from ‘full’ to ‘partial’ and ‘none’. Both partial and none solve the problem, but both introduce a new problem. If I am walking forward and look in any direction, the axis become flipped. So up is down, down is up. As soon as I stop walking, looking around behaves as normal.

    I tried binding draw weapon to a new button in game, mapping right click button to a different key and changed it accordingly in vorpx, but the repressing issue remained.

    I also tried the button press threshold (default 30) tried 0 to 100 but didn’t solve the issue.

    A separate issue I have is I use adaptive 3d instead of geometry for performance issues. With adaptive 3d, tilting my head left or right tilts the whole world along with me, when it should stay level. Not sure if other games have this issue. This issue doesn’t happen in geometry mode.

    real_trisk
    Participant

    After the forced update to the new version of Vorpx, the graphics have gotten messed up in Resident Evil 7 to the point of breaking the game. All hair for all characters has disappeared, along with all herbs, gunpowder, the clock puzzle’s face, and a bunch of the cloth simulation.

    The game is basically unplayable once you get to the clock puzzle because you can’t see the hands of the clock. Everyone is bald, and the only way to find herbs is to get close enough to them that the pickup icon appears, because they are invisible.

    The hand graphics may have been messed up before, but now it is way. WAY worse! How do I roll back to the older version?

    Computer : alienware r17 with 6600k proc, 16 gb RAM, win 10, running a graphics amplifier loaded with a GeForce 2080ti. Vive Pro.

    #178268

    In reply to: Resident Evil 2 Remake

    zahncisten
    Participant

    We hope so! It should, but we won’t truly know until it is out and Steph12 can try it out, lol:

    https://www.vorpx.com/forums/topic/happy-new-year/#post-178194

    in january we have resident evil 2 2019 release, running on same engine than resident evil 7, i will try to make it run at least in Z3D day one 😀

    😁 We can only be happy lol.

    #176479

    In reply to: FALLOUT 76 works

    chapeka
    Participant

    My experience with the profile of FALLOUT 4 the truth was very good, that if I asked a lot of gpu, is the only problem that I see VORPX, I played with a PIMAX 4k and a very good experience. Now I have a Samsung Odyssey and at least Resident evil 7 I have not been able to have a good experience, I hope that the profile developed for the FALLOUT 76 is at least as good as the profile of 4, that would be very good for VORPX, It would attract many users.

    #168763
    lipplog
    Participant

    Thank you, Ralf. Your hard work and responsiveness is very much appreciated.

    Are you saying the games are fixed now, or will be fixed in the next update?

    IIRC, the Dear Esther source is no longer available on steam. I tried the Landmark Edition last month and didn’t have body control. E.g. if I turn 90 degrees to the right and walked forward, I instead walk sideways to the left. In other words, my head can turn 360 degrees, but my body stays stuck in one direction.

    Do you know if the GTAVR mod still works with BorpX? It may be what’s been causing y distortion and flickering shadows.

    Also, any word on Resident Evil 7? The mod made by CivilWare to correct the game’s FOV no l8nger works since the latest steam update.

    Last one, I’m still getting a blank window when I open VorpX configuration via the SteamVR Desktop. Virtual Desktop and Big Screen as well.

    #168498
    lipplog
    Participant

    Following this guide and this Update, I finally managed to get Resident Evil on the right FOV. But the judder I’m getting is making it unplayable. Even with the settings on Low with a 1080. Anyone know what could be causing the studdering?

    lipplog
    Participant

    hi im new in vorpx. Its possible to download game setting of other user?

    Yes. Go to the cloud profiles in your VorpX configuration app, and type in resident evil 7. There are a lot to choose from.

    #168183
    StratonAce
    Participant

    If I’ve posted this in the wrong section, please forgive me, and please move it to the correct forum.

    Hello. I am a VR newbie and I have just picked up an Oculus Rift Bundle and have been setting it up this evening. I had been holding off on getting a VR headset as I was waiting for some lengthy triple-A games to arrive in VR. With the release of Skyrim VR for the PSVR I was thinking, “Okay, have we arrived?” So I picked up a PSVR and a copy of Skyrim VR. I played it for a bit, thought it was pretty good, or actually very good, but I was missing my mods for Skyrim.

    So, I went on youtube to see if Skyrim VR would be coming to the Vive/Rift anytime soon, and if it would support mods. And what did I see but YouTube videos of people playing Skyrim through VorpX, WITH MODS, RIGHT NOW! And they were saying it was amazing and was working really well. That lit a fire under me and I purchased an Oculus Rift Bundle and a copy of VorpX.

    My PC has the following specs:
    Windows 10 Pro
    Intel i7-6900k @ 3.20 GHz
    32 GB of RAM
    Asus Rampage V Edition 10 motherboard
    Nvidia Titan Xp 12 Gig

    I got the Rift up and running fine, and was blown away by the Touch Tutorial with the little robot. That was really, really, really amazing to me. Having played both Resident Evil 7 and Skyrim VR on the PSVR, I thought they just could not compete with what I just saw on the Rift with that Touch Tutorial.

    So, I excitedly installed the VorpX software. I already had Skyrim SE installed as I think it looks better than original Skyrim, and I run a lot of mods… the Special Edition I find to be more stable with mods.

    I started up my Oculus software, then I started up VorpX using the “Start vorpX” icon on my desktop (three vorpX icons were added upon install: Start vorpX, vorpX Desktop Viewer, and Configure vorpX). Once vorpX was started, I right-clicked the vorpX icon down in my system tray and went to Configure… I then went to Game Settings Optimizer in the left side panel and then went down to Skyrim SE, selected it and chose Optimize Settings and then I clicked Apply & Close.

    I then launched the game (unsure of what all settings I should make from the Skyrim options panel and to the Skyrim ini files) at a resolution of 1920×1080. I DID turn off V-Sync both through the Skyrim ini’s and made sure it was off in my Nvidia control panel settings for the Skyrim executable.

    Upon game start, I had trouble seeing the main screen options as they were far, far down in the bottom right corner of my view, and I just could not see them no matter how I turned my head. So I took the headset off and on my TV screen (this is my living room computer and is normally hooked up to a 4k television set through a 4k audio/video receiver) I was just able to make out the options, so I loaded a save game. Once the save was loaded, my view-point was staring straight up into the sky… So I pressed the Delete key and brought up the vorpX in-game menu, then navigated over to the Direct VR Scan and clicked it (making sure to not move any of my controls). That finished. Things were not looking too good, so I went into the vorpX menu again and changed the 3D Reconstruction from Z Adaptive to Z Normal and that looked at least a little better.

    BUT, when I turned my head, the screen/head-tracking would turn in the OPPOSITE direction. So, I didn’t know what to do to correct that, so I just shut everything down and did a restart on everything… This time the screen/head-tracking was turning to match which way I was looking, BUT, the depth just didn’t feel anywhere close to as good as it did in the Rift’s Touch Tutorial. Also everything beyond like 10 feet in the game world was pretty blurry, and when I got close to characters they all had a weird ghosting or doubling of their image.

    So, I’m sure it comes down to me not running things properly and having all things set up properly. What is the proper way to run Skyrim SE? What ini settings should I make? V-sync on or off? Shadows on trees, the land… on or off? Ambient Occlusion, yes or no? Ansiotropic Filtering? Antialiasing? What about settings for the Nvidia control panel? Maximum pre-rendered frames? Texture filtering? Triple buffering? Vertical sync?

    What should I be changing on the vorpX in-game menu for Skyrim? Also, in the main vorpX config I see Local and Cloud Profiles… Should I be using them with Skyrim? In the Cloud Profiles tab, I see that you can sign in but when I tried with my credentials that I use for these forums the program keeps telling me log-in failed.

    I’m at a loss and I’m not sure what to do or where to start. I’m fairly technical but totally new to VR, the Occulus and to vorpX. Any help that anyone can provide, well, I’d certainly appreciate it. :)

    Also, the PSVR has a quick way to re-center or re-set your VR view if it gets off-kilter, do we have anything similar with vorpX or the Rift?

    #168030

    In reply to: What is VorpX?

    Electryic
    Participant

    Can anyone explain to me what exactly VorpX is supposed to do?

    I have a Vive and was researching ways to play Resident Evil 7 in VR and read about VorpX. I configured it as best as I could figure and ran Resident Evil while in VR. The screen was all messed up and none of my input controls like mouse or controllers would do anything and I had to force quit it via task manager.

    I did manage to get Diablo 3 to work and it was kind of cool. Apparently, it just plays games in theatre mode like Steam does?

    As far as 3D, VR itself is 3D isn’t it? Is the app design to take a 2D first person game and somehow make it 3D with head tracking?

    Lastly, why does VorpX configuration pop up and mess up the display when I run an already VR gamme such as Space Pirate Trainer?

    Resident Evil 7 isnt on the list of supported games. See the Support section here. Games need a preconfigured “profile” to work. Best thing to do is start with one of the games listed in the supported games list.
    What VORPX does to varying degrees for different games is:
    1) will allow you to play the game in the headset
    2) will incorporate headtracking
    3) will render the game in 3D

    Using these and other tools in the software (from the in game configuration (i.e. “delete” button).. you can take existing games and turn them into VR type experiences to varying degrees. There’s a pretty good list of games that have been configured perfectly and play in VR just as well as the ones you are buying for your VIVE.

    Ralf
    Keymaster
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