I’m new to VR. I got vorpX because I saw a rumor that it supported WRC Generations. So, I installed vorpX. Then I fetched the WRC Generations profile from Cloud Profiles and made it a Local Profile. I double-click the icon on my desktop, the game loads and I see a loading screen hint in the headset, and then it crashes to desktop and prompts me to send an error report.
I can get the hang of technical stuff but I’ve never dealt with VR. So far, it’s been hit-or-miss whether I can play flatscreen games in VR. I’ve tried the Resident Evil praydog mods and they work fine, and I can play Silent Hill 2 Remake with UEVR, but I’ve run into dead ends with other games. I just wanted to add vorpX to my toolbox.
So far I have found the Resident Evil Village profile to work Z3D with this game, and I’ve added that to the cloud with settings you can try. You might need vorpX Beta version to see and import it.
The world Z3D isn’t quite as strong as I generally like it, but I had to compensate for the hand/weapon viewmodels that are overly strong. Not perfect, but I found an okay balance.
FOV maxes at 105 in the game currently, so I had to bring image zoom down to 0.69 to feel right. Using a 4:3 resolution seemed to grant a small fov gain compared to standard 16:9.
I use 2880×2160, DLSS on Quality, and custom framerate cap of 35 to give me a decent looking playable experience on a 2080ti, High settings.
Extra notes:
*Turn off Sprint FOV Change
*Assign a walk toggle button for slower walk
*If Z3D is flat on first load, Esc button to menu and back should fix it
*Can turn off HUD elements and hacking mini game that don’t look right in VR
*Don’t attempt to use Frame Generation, it crashes game
*Game is VRAM hungry, may require periodic restarts after changing graphic settings, or streaming textures become low res.
If anyone is interested, I uploaded a new Beta vorpX Starfield profile based on Resident Evil Village. It is configured for Cinema mode and called ‘Starfield-Cinema Mode #2’. The Z3D is quite strong and can be turned way up.
Only 4K resolution 3840×2160 works, lower resolutions have glitched textures. Custom resolutions above 2000p would probably work. First person gun view is also slightly glitched. No issue with third person view. Restart game if FPS drops. Hit ‘Delete’ key twice if gamepad stops working.
Set these game settings for best Z3D:
-Set Particle Quality to ‘LOW’.
-Set Motion Blur to ‘OFF’.
-Set Film Grain from 0-12.
-Set Enable Depth of Field to ‘OFF’.
DLSS only works without glitches on max quality or max performance.
It’s probably a dx12 game, in which case you need a dx12 profile to hook.
Grounded is another Unreal 4 dx12 game, I would try that first. Resident Evil Village also seems to have a high success rate in recent dx12 games that use FSR/dlss upscaling.
No dx12 G3D support in vorpX yet, Z3D only.
And yes, use the “shipping.exe” in Win64 folder, as is almost always the case with Unreal 4 games.
I plan to pick this up sometime after it comes to Steam.
Just in case: remember to not include the ()’s in the FOV settings. They should look like this:
[Camera]
fFPWorldFOV=130
fTPWorldFOV=130
And notice there are 2 separate ini files. StarfieldPrefs.ini and StarfieldCustom.ini. The Custom one needs to be created from scratch into the same folder as the Prefs one. Each needs it’s own [Dispaly] section and lines as listed in Daves post.
Thanks Dave for figuring things out. I’m not sure you really need the hex edit though. I used it initially, but changed back to my original backup and it seems to behave the same. I think the
fWideAspectLimit=1.0 does the trick on it’s own – no black bars. I set mine to 1.33 though to use a 4:3 res (3200×2400)
The vanilla FSR2 works fine with my Z3D, though certain scale factors can mess it up. Like the slider default 67% works fine at 3200×2400, but garbled at 2880×2160, which I set to 80% to fix. I’m using the Grounded profile as a base. Resident Evil Village works also, but I found the depth weighting a bit too strong at minimum. It would still be great to get a real one from Ralf with Starfield specific values though.
Anyhow, fun so far. Tonight was mainly testing, but tomorrow will start the journey.
Clicking ok & save does not solve the issue. I check click & save constantly and it never saves my hud VP settings. Never. I have to reset the profile every time I start the game. These are profiles I’ve changed settings on. One is the geometry 3-D profile for Resident Evil 0. I’m currently using that profile for Dead Or Alive 5. I have some others but I’m not sure what the original profiles were. I uploaded a G3-D profile for Dead Or Alive 6 but found out after the fact that it hadn’t saved my Hud settings. So anyone who down loads that profile will get a black screen until they go in change the Hud settings. It’s been very frustrating.
I purchased because VR is important for me but I cannot find an official cpu benchmark comparison and I do not know which CPU I should buy for best perfomance.
I am talking about getting best perfomance using geometric 3D.
For example ryzen 3600X + 3080 did not get 90fps (even at 720p, probably due to bottleneck) on Resident Evil 2 when using geometric 3D as it is a 3D person game with high graphics.
You once said that most important is single core performance, however since there are new ryzen X3D cpus which have “lower” single core perfomance but higher fps on regular games, is not clear for me if it will be better to have a X3D or worst.
Also, intel VS amd have a very different benchmarks on enconding/encryption/compression so do not know if this is relevant or not.
So I would prefer to have some security when purchasing an expensive CPU, because I am buying a more powerful CPU and GPU just for this.
Nice can’t wait to see it, loved your Manhunt 2 and Resident Evil 6 vids, and the xwing video was fantastic, I didn’t know the game now looked so good and worked so well in VR, great to see this kind of content.
is now not yet possible to play far cry 6 in 3d, with z-normal?
3D can be troublesome with DX12, in certain cases certain games still keep running in 3D (if i remember correctly then HORIZON ZERO DAWN was one of the few still running in 3D even it uses DX12)
FARCRY 6 seems to be running with DX12 since one of its latest updates, so there was happening the same with RESIDENT EVIL (remake) getting a DX12-Update and since then refusing to run in 3D.
I was enjoying RE in 3D by the way, until those capcom-dorks decided to update the game with DX12 so then i had to continue playing the game in “boring” 2D then LOL.
Seems to be a common thing these days to do updates on games and suddenly change from DX11 to DX12, so i hate to say it but in certain cases it´s probably better to just pirate certain games and keep the game from doing certain more or less “useless” updates, especially when those are “destroying” a vorpX-3D experience that way.
Edit: Regarding your question, switching to 3D just made the glitch go away but i didn´t notice any 3D-effects so i am afraid the answer is “no”.
Batman: Arkham Asylum
Black Mesa: Source (glitchy, but doable)
Dolphin Emulator – various Gamecube and Wii games
Elder Scrolls: Oblivion
Mad Max
Resident Evil Revelations 1 & 2
Resident Evil 4 (not remake)
Resident Evil 5
Resident Evil 6
Sonic All Star Racing Transformed
Quake Champions
SoulCalibur VI
Sonic Adventure DX